Ideal Gameplan
EARLY GAME: GOALS
[*] If things are going well for your lane, then start farming up for your midgame damage item whether it be
Armlet of Mordiggian,
Echo Sabre, or
Mask of Madness. Just make sure you don't get these items together since it will be redundant and leaves
Sven with some glaring issues such as lack of mobility!
[*] If things didn't go as planned for your lane, then try buying some cheap items first depending on the situation at hand. For example, buy a
Magic Wand if you're up against spell-spammers such as
Phantom Assassin and
Bristleback. You can also try jungling early but this can be pretty hard and may require some extra regeneration or items such as
Helm of the Dominator. However, don't forget that you still have to buy your midgame damage item sooner or later so get one as soon as possible.
EARLY GAME: REMINDERS
[*] Don't be afraid to use
God's Strength to guarantee a kill on an enemy. Doesn't matter who it is at this point just make sure it's a hero! You can also use
God's Strength to clear out stacked camps early on but this can be pretty risky since taking out stacked jungle camps in the earlygame requires some decent efforts and may take up most of your HP and mana.
[*] Remember that
Sven doesn't have much mobility at this point so don't bother chasing or trying to kill enemies that have escape abilities such as
Puck and
Anti-Mage. I can assure you that
Sven won't be able to kill these heroes 95% of the time!
[*] Avoid skilling your
Great Cleave in lane since this will just ruin the lane equilibrium and push the creep wave to the enemy's side of the map. This means that going for last-hits and denies will be much riskier than it needs to be and may lead to your death.
MID GAME: GOALS
[*] If things are going smoothly, then that means you have your midgame damage item right now. Since that's the case, go get your mobility item whether it be a
Blink Dagger or
Shadow Blade. Choose one and use that to initiate on unsuspecting enemies around the map! In teamfights, try to focus on enemies with disabling abilities so that they may not be able to kite you around and render you useless. Remember that
Sven truly shines in the midgame and is considered a huge threat by most players at this point. Abuse this power spike by turning teamfights into your favor and taking out objectives afterwards. Try to end the game whenever possible since
Sven can be outcarried by some heroes in the lategame. In highground pushes, make sure that you're the one in front and avoid sticking too close to other heroes to prevent getting initiated on and losing the teamfight.
[*] If things are going badly and you don't have all of your necessary items yet, then play safe! Stick with your team whenever you go for ganks and just try your best to get your core items as soon as possible. Once you get the items that you need such as
Black King Bar or
Blink Dagger, make sure to abuse these items in teamfights to gain an edge over your enemies and hopefully win the teamfight that way! If things are going passively and nobody's really trying to kill each other, then focus on farming up through both jungling and laning. Focus first on pushing creep waves out, then go to the jungle and clear as many camps as possible. Preferably, have someone stack these camps for some extra gold and experience. Ending the game right now is still a priority but make sure to have an advantage over your enemies first before doing so. You can do this by aquiring the
Aegis of the Immortal or waiting for your other allies to get their key items such as
Desolator on
Phantom Assassin or
Blink Dagger on
Magnus.
MID GAME: REMINDERS
[*]
Sven is at his strongest at this point so make sure to use this power spike wisely. You will most likely be able to solo-kill most of the enemy team's heroes given the right situation. Find this right situation and use it to your advantage! For example, if you see
Anti-Mage clearly trying to rat and split-push, have a disabler ally accompany you and kill this threat. Just make sure you focus on taking out enemy heroes and try to avoid farming unless needed or if there's nothing else to do.
[*] While
Sven is tanky compared to some other heroes, he is not invincible and won't be able to endure focused damage from five enemies. Keep this in mind before going in mindlessly and initiating in teamfights! Assuming that you're a core
Sven, your team needs you alive and they probably won't be happy if you just died outright halfway into the teamfight.
[*] Use
God's Strength wisely since this can make or break a teamfight. Without it,
Sven's damage output and durability is much lower. If your enemies see you use
God's Strength before the fight even starts, they will most likely just escape and wait it out. This is bad for your team since they will also probably initiate a teamfight immediately after you lose
God's Strength and force you to fight at a disadvantageous position.
LATE GAME: GOALS
[*] At this point, you should be looking to end the game as soon as one of the enemy's important core heroes die. Farming is optional but should not be prioritized over looking for openings in the enemy team's defenses. In order to look for this opening, you will need vision from
Observer Wards and some
Smoke of Deceits too so that your team might be able to catch out an enemy that stepped a bit too far from safe territory. Add in some
Sentry Wards too if the enemy team has some heroes that rely on invisibility such as
Nyx Assassin and
Bounty Hunter. These heroes will most likely play in a more dangerous manner than the others since they would think that invisibility would protect them. Prove them wrong by catching them out as they try to scout your team!
LATE GAME: REMINDERS
[*] Split-pushing as
Sven isn't recommended since he doesn't have high mobility and will most likely get caught by enemy teams that try hard enough. However, if you somehow still have a big advantage over your enemies at this point, then feel free to roam around the map for as long as you have vision on at least two or three of their heroes!
[*]
Sven will fall off quite a bit at this point and he may end up outcarried by some heroes. However, one must never underestimate
Sven's lategame potential since he still deals huge amounts of damage and is relatively tanky compared to other heroes. As a rule to keep in mind, remember that
Sven can easily kill most support-oriented heroes such as
Lion and
Shadow Shaman. Even when it comes to facing against cores,
Sven is still a worthy opponent and can hold off his own and possibly outmatch and kill the enemy depending on the hero and game situation.
Item Explanations
Starting Items (Aggressive Dual/Trilane)
Bought when paired with aggressive support/s. In the early game,
Storm Hammer takes up most of
Sven’s mana pool per cast so extra mana is needed if you wish to cast another one. This is when you consume the
Enchanted Mango! Oh, and it provides minor health regeneration too which is appreciated.
Standard regeneration in lane for
Sven. As a melee hero, you will most likely be taking some harass damage from both creeps and heroes.
Tangoes are there to heal the damage taken and allow you to stay in lane longer. Remember, having the courier send you regeneration items in lane is better than going back to base yourself to heal up so don't be afraid to buy some more if needed!
Greatly reduces harass from both creeps and heroes which you will be getting a lot from aggressively trading hits with enemy heroes. This is rarely upgraded into anything else so just sell it once you start having item slot issues!
Grants bonus damage to
Sven against creeps. Since
Sven will most likely just farm up in the early game if he isn’t going in on enemy heroes,
Quelling Blade is bought to ensure that you get all of the last hits and possibly jungle for a bit if viable or needed. Just like
Stout Shield, sell it whenever you need more item slots.
Starting Items (Defensive/Passive)
Bought for the same reason as in an aggressive dual/trilane except this time you gain even more value from
Quelling Blade since you will purely just focus on last-hitting creeps and won’t bother trading hits with the enemy unless it’s possible to get a kill.
Bought to sustain yourself in lane against constant harass from enemy heroes. Since you won't be drawing creep aggro too much,
Stout Shield is somewhat less useful but I buy it anyways for safety measures! You don't wanna end up losing half of your HP to
Troll Warlord just because you forgot to buy a
Stout Shield now do you?
Sustaining yourself is even more crucial when playing defensively since you want to gain the most gold and experience possible in lane. Don’t forget to eat the
Iron Branches too when you feel that the doubled regeneration is necessary.
Bought to spend all of your starting gold. It provides some minor stats, and can be eaten with your
Tangoes for doubled effectiveness. That’s all there is to say about the most cost-efficient stat item in the game!
Earlygame Choices
Bought as a form of regeneration against spell-spamming heroes such as
Zeus,
Phantom Assassin, and
Batrider. It also provides some cheap stats which can greatly help in the laning phase and in early teamfights. If you know that you will be getting a
Magic Wand before the laning phase even begins, then make sure to have a
Circlet and two
Iron Branches as your starting items. That way, you only have to buy a
Magic Stick from the side shop in order to complete the
Magic Wand!
Allows for some early jungle rotations with the help of
Great Cleave. However, this should only be bought in dire situations wherein
Sven can't farm up in lane and must resort to jungling in order to get some much needed gold and experience! If you plan on getting
Iron Talon, make sure to get
Helm of the Dominator too to sustain yourself in the jungle and increase your farming speed by quite a bit.
Can be bought if you plan on being fully aggressive against the opposing laner/s. However, since
Sven is melee, he will not benefit much from this item unless the opposing laner is melee. As a rule of thumb, I only buy
Orb of Venom in games where I'm up against hard carries that are weak in lane such as
Spectre and
Anti-Mage. By doing this, I can assure lane dominance and prevent them from getting much needed gold.
Should be bought if you need to play aggressively against your opponents. The aura it provides helps a lot with early pushes plus the flat mana regeneration allows
Sven to use
Storm Hammer much more often than usual. Personally, I always buy
Ring of Basilius in games wherein the team has some deadly lategame carries such as
Medusa or
Sniper. I want to make sure that these heroes don't get the items that they need in order to outcarry me as a
Sven.
Advised in hyper-aggressive games where you need to fight early. In these games, you'll need decent mana regeneration in order to spam
Storm Hammer whenever it's off cooldown. Out of all the items listed in the Earlygame Choices,
Soul Ring is the only item capable of providing enough mana regeneration. While it does cost some HP to use, the HP loss is negligible on
Sven because of his naturally high max HP and regeneration. Can be bought with
Ring of Basilius for maximum
Storm Hammer usage and excellent early teamfight presence.
Buy this early if you plan on getting
Heaven's Halberd or
Sange and Yasha later on. It is pretty cost-efficient in terms of strength given plus the Maim passive ability allows
Sven to catch up with most enemies trying to escape through normal movement speed. Remember, strength on
Sven is more important than on other heroes due to it being amplified by
God's Strength!
A great item for early skirmishes/ganks since the armor reduction is equal to that of a
Desolator (-7 armor). Since
Sven deals mostly physical damage,
Medallion of Courage greatly increases his damage output plus the mana regeneration allows for more
Storm Hammer usage. While it's better equipped on other heroes, get this item yourself if nobody else does especially if your team has some physical damage-dealers such as
Faceless Void and
Bristleback.
While this item has received many changes over the course of Patch 7.00, I can officially declare this item still being worth getting on
Sven. The attack speed aura and health regeneration it provides allows
Sven to jungle efficiently plus the active ability can be used on many neutral creeps depending on the current situation. If you just plan on farming, I advise getting a Dark Troll Summoner since it greatly increases your damage output in the jungle especially if you use its ability to summon two Skeletons. If you plan on ganking someone, either get a Hellbear Smasher or a Centaur Conqueror due to their valuable slows/stuns. If you need to prepare for a teamfight, get an Alpha Wolf due to the damage aura it provides that will greatly help you and your team. Lastly, if you plan on pushing a lane, try getting yourself a catapult from the enemy creeps and use it to focus down the tower with its Siege damage.
Midgame Boots (Choose one)
The most ideal boots for
Sven since he benefits a lot from the added strength and attack speed. Try getting this as soon as you buy your chosen midgame damage item or you can even get it early at the sideshop while in the laning phase if you need help in assuring lane dominance. Make sure to use its active ability of Tread Switching for maximum efficiency. Before casting your spells, switch it into Intelligence. Before healing yourself up with a
Healing Salve or any other form of regeneration, switch it into Agility. Lastly, set it to Strength by default since this provides the most damage output on
Sven.
A greedy pickup on
Sven since it provides no stats whatsoever. However, the movement speed increase and ability to teleport at will to any creep or tower cannot be underestimated so I advise buying
Boots of Travel in games where you aren't in a rush and can afford to delay the game by quite a bit. It technically increases your farming speed since you can just teleport to any lane that has creep waves to kill plus the movement speed greatly helps in rotating between jungle camps. By the way, please don't rush this item if your team is losing since it doesn't help much in teamfights.
While
Power Treads provides more damage output than
Phase Boots, you can get this item if you plan on ganking early since the movement speed advantage greatly helps in surprising enemies and killing them before they can retaliate. Personally, I rarely buy
Phase Boots since it does not benefit at all from
God's Strength but this is just my personal opinion. Feel free to decide on what you prefer!
Midgame Damage (Choose one)
Provides
Sven with much needed mana regeneration, strength and the ability to double-strike every five seconds. It solves his “slow attack speed but high damage” issue in the midgame, allowing him to pose a big threat to the enemy if left uninterrupted in teamfights. Personally, I prefer this over
Mask of Madness since
Echo Sabre has no downsides and actually makes
Sven tankier due to the added strength. Unless the enemy team is foolish enough to ignore you in teamfights, then
Echo Sabre is just strictly better than
Mask of Madness. Although, one thing you could do is buy
Mask of Madness first for faster farming speed and just disassemble it later on for your
Echo Sabre, depending on the game's situation.
Used to be a core item on
Sven until the arrival of the glorious
Echo Sabre. It provides some lifesteal to indefinitely sustain yourself in the jungle as well as the active ability that greatly increases attack speed in exchange for being silenced and losing some armor. While the silence is negligible since
Sven only has to cast a few spells in every teamfight, the reduced armor can be problematic especially since he is typically focused down by enemy teams due to his scary teamfight presence. I personally only buy
Mask of Madness over
Echo Sabre in games where I need to farm fast AND require more damage. It also works wonders in games where the enemy team’s focus is someone else or if you can take advantage of the fact that they will prioritize you. Nothing’s better than the feeling of baiting five enemies straight into a
Reverse Polarity from your allied
Magnus!
Greatly increases
Sven's damage output especially while activated. Note that the strength increase from its ability is amplified by
God's Strength, granting even more bonus damage and allowing
Sven to fight face-to-face against most heroes. Also note that the gradual HP decrease when activated is negligible since
Sven has naturally high HP and health regeneration. However, these are the only benefits that
Armlet of Mordiggian provides and still leaves
Sven with problematic issues such as lack of mana regeneration, mobility, and susceptibility to being kited around by disablers. In my opinion, get
Armlet of Mordiggian only if your team's damage output is lacking or if you need to kill a specific enemy as quickly as possible in teamfights.
Midgame Mobility (Choose one)
The most ideal mobility item on
Sven. Not only does it allow you to close the distance between your enemies, it also allows you to choose from which direction you want to cleave your attacks. Compared to
Shadow Blade,
Blink Dagger provides better mobility for him and is just better in general even when we take into account the attack speed and damage provided by
Shadow Blade. However,
Blink Dagger can be made useless by damage-over-time abilities/items such as
Venomous Gale from
Venomancer or
Radiance. So keep that in mind before buying!
The alternative mobility item to
Blink Dagger in the rare cases where you aren’t able to benefit fully from
Blink Dagger for whatever reason. Usually, it’s because the enemy team has damage-over-time spells like
Shadow Strike. However, you might also buy
Shadow Blade for breaking passive abilities later on once upgraded into
Silver Edge. Special mention to
Spectre who not only disables your
Blink Dagger with
Haunt, but also has some strong passive abilities worth breaking which are
Desolate and
Dispersion. Note that
Shadow Blade is countered by detection so watch out for that!
Hate being kited in teamfights? (Choose one)
Almost a necessity for
Sven since he wants to cleave the enemy team without being interrupted or kited around. The spell immunity protects him from most disables and slows that not only damage him, but also reduce his damage output in teamfights because he can’t act for a short period of time. Since
Sven is melee, slow, and doesn’t have strong chasing abilities, it is quite common for him to end up not contributing enough in teamfights since he never got to attack freely without being disabled or kited with slows. That’s why
Black King Bar is important on him! Think of it this way.. While the stats that
Black King Bar provides are garbage, the damage potential and survivability is actually increased by a whole lot while the item is active.
An alternative to
Black King Bar in games where the enemy team doesn’t have much disables and slows meaning they are unable to kite you effectively. In these rare cases, I buy
Sange and Yasha to ensure that they can’t stop me at all without considerable effort and to increase my manfighting potential due to the Maim and all-around nice stats it provides. However, the item’s effectiveness varies greatly depending on the match-up so it will always be safer to go for
Black King Bar anyways just to be safe.
Extension/Situational Items
Can be bought in the lategame if your team lacks in terms of lockdown. The
Vanguard component of this item works somewhat well with
Sven due to his naturally high durability. The
Skull Basher component also works well in the lategame since
Sven already has high attack speed at that point. However, buying
Abyssal Blade means you turn
Sven into more of a tank rather than a damage-dealer. While this isn't bad, there are other heroes much better suited for this task so avoid buying
Abyssal Blade unless desperately needed.
I personally think that this is one of the best lategame items on
Sven since it works perfectly with his specialties. The attack speed compliments
Sven's high attack damage from
God's Strength while the armor bonus synergizes well with his naturally high HP especially when combined with
Warcry. However, please do remember that
Assault Cuirass' attack speed bonus makes
Echo Sabre's double-strike ability pretty redundant so feel free to sell that item without any regrets!
An alternative to
Daedalus if your team doesn't have enough silences against heroes that rely on their abilities such as
Puck and
Anti-Mage. It also works in the rare cases where your team's damage as a whole is more important than just your own damage. However, as powerful as its active ability may be, a basic Dispel such as
Press the Attack or
Black King Bar will easily remove
Bloodthorn's effects. As a rule of thumb, focus on using
Bloodthorn on enemies that have no available dispels or are capable of saving their afflicted teammates such as
Omniknight and
Oracle. Afterwards, then you can focus on the must-silence targets since they have probably used all of their dispels at that point. This is assuming that your enemies are smart enough to buy dispel items such as
Eul's Scepter of Divinity or
Black King Bar. If they were foolish enough to skip these, then feel free to abuse
Bloodthorn on them! Show them no mercy!
Bought in games where the enemy team is mostly composed of glass cannons like
Sniper and
Phantom Assassin. These heroes deal high damage but have little to no survivability, making
Blade Mail a serious threat to them as they can easily kill themselves with it activated. It's also worth noting that
Sven has high durability, meaning he will usually benefit from
Blade Mail for its entire duration without dying.
A solid lategame item for
Sven since it greatly increases his damage output. Once bought, it is common for him to kill off entire teams with just a few swings from the right angle especially since critical strikes work perfectly well with
Great Cleave. It's also a good item on
Sven since he relies on killing enemies as fast as possible while
God's Strength is still active! Compared to other items,
Daedalus provides the most damage output in the lategame when bought in combination with
Sven's other items. So, unless other items are DESPERATELY needed, go get a
Daedalus to wreck your enemies!
Extremely powerful in the right circumstances. Since the disarming active ability has a shorter cooldown and can no longer be dispelled by spell-immunity, it is now a viable pickup on
Sven especially if the opposing carry is ranged like
Shadow Fiend and
Templar Assassin since the Disarm lasts for 5 seconds on ranged heroes compared to the normal 3.5 seconds. Buy this item if your team's having trouble with a specific right-click carry! Oh, and the evasion synergizes well with
Sven too due to his high HP allowing him to be even more durable.
Provides
Sven with some much needed protection against deadly targeted spells such as
Doom and
Duel. Buy this item whenever necessary since the spell-block will help greatly in teamfights if bought in the right situation. However, you should be considering
Linken's Sphere as more of an optional item rather than a default must-build item since most of the stats it provides are rather underwhelming on
Sven. The mana regeneration it provides is overkill on
Sven, the health regeneration is pretty meaningless in teamfights, and the added stats are not even that much compared to other lategame items.
While sub-optimal on
Sven since it only provides raw damage, there are some games where it's necessary to get one. These games involve enemies with significant evasion such as
Phantom Assassin's
Blur and
Tinker's
Laser. However, if the evasion doesn't seem to bother you that much, then don't bother buying this item. The raw damage it provides doesn't work with
God's Strength and in most cases,
Sven does not have any issues when it comes to dealing damage. Lastly, it's worth noting that
Great Cleave is not affected by any sources of evasion so you can actually try hitting evasive enemies through your cleave rather than through your direct attacks.
An ultra-lategame item for
Sven in prolonged games. Since
Sven typically farms fast, it is not rare for him to have enough money for a
Moon Shard as a 7th slot. This is done by consuming the
Moon Shard, essentially taking up no item slots in exchange for reduced effectiveness. In the lategame, this is especially useful since all of your item slots are important at that point and you can't really afford to hold more items than the ones that you currently have. Now, while
Moon Shard is worth buying in the lategame, please avoid buying it until you're actually out of item slots since it isn't cost-efficient and literally only provides attack speed and some extra night vision.
Another perfect lategame item for
Sven since he can really benefit from the lifesteal. Upon activation,
Sven can easily heal back all of his health with just a few hits even when used while at critically low HP. Combined with
God's Strength and
Black King Bar,
Satanic is basically a free
Aegis of the Immortal. However, make sure to use the active ability wisely as it can make or break a teamfight. Lastly, note that you can build Satanic easier if you bought
Mask of Madness earlier since you can just disassemble that to use the
Morbid Mask.
Serves as an upgrade to
Shadow Blade that is typically bought in the lategame or rushed in the midgame if passive abilities pose too much of a problem to your team. While its cost has been significantly increased over the course of a few patches,
Silver Edge should still be bought no matter what against heroes with strong passives such as
Bristleback and
Spectre. It also serves as a mobility/initiation item assuming that the enemy team has no form of detection such as
Sentry Wards or even a
Gem of True Sight.
Should be bought if you got a
Medallion of Courage in the earlygame. It provides some solid evasion for
Sven plus its active ability greatly increases his damage output due to the decrease in armor for enemies. It also works well against enemies with any sort of evasion since it grants some Accuracy (chance to bypass a unit's evasion). However, while
Solar Crest is very cheap for what it does, it does not match against most lategame items such as
Daedalus and
Assault Cuirass so sell it when necessary.
Quick Comment (2) View Comments
You need to log in before commenting.