Faction: | The Radiant |
Primary Attribute: | Strength |
Attack Type: | Melee |
Role(s): | lane-support,disabler,initiator,durable |
STR | 127 at 30 (25 + 3.4/level) |
AGI | 69 at 30 (15 + 1.8/level) |
INT | 74 at 30 (20 + 1.8/level) |
Health | 2660 at 30 |
Mana | 831 at 30 |
Damage | 85 - 93 |
Range | 150 |
Armor | 0.4 |
Movement | 280 |
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October 30 edit: just got more buffs so now his heal is even better!
As a basic guide you can babysit multiple lanes through the early game and keep those heroes in lane (completely, they shouldn't need to leave at all, they can even buy Clarity over healing items). After mid game, the heal is less effective on heroes due to HP pool being much larger, but you can still keep pushers pushing if they shout for heals. More useful though is to watch all the towers and keep their health topped up. The heal still works well on towers.
Soul ring is very nice also.
Skills: Max Aura/Leech first. Either one does fine maxed first, make sure to max the one you didn't chose to max first second. Get ulti when able, invis is last priority.
Items: Start off Wards/Chicken, few branches and regen. Eventually get a drum and mek or pipe. You are a tanky support. A blink dagger is usually picked up. After Mek/Pipe, Drum, and Blink, go for situational items like Assault Cuirass, Shivas, Sheepstick, etc. Force Staff can replace blink dagger too.