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DOTA 2
Batrider

Jin'zakk


Faction:The Dire
Primary Attribute: Universal
Attack Type: Ranged
Role(s): disabler,initiator,escape,semi-carry

Batrider's Stats

STR 103 at 30 (25 + 2.6/level)
AGI 57 at 30 (15 + 1.4/level)
INT 82 at 30 (22 + 2/level)
Health 2140 at 30
Mana 1167 at 30
Damage 41 - 45
Range 400
Armor 4.5
Movement 330

Smoldering Resin

Batrider's attacks apply a debuff that deals 20% of the attack damage every 1s for 2s.

Sticky Napalm

Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and...

Flamebreak

Hurls an explosive cocktail that explodes when it reaches the target location, knocking back,...

Firefly

Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any...

Flaming Lasso

Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use...

Batrider's Talents

Flamebreak applies 2 Sticky Napalm charges
25
+15 Sticky Napalm Damage
+2 Flamebreak charges
20
+2s Smoldering Resin Duration
-7s Flaming Lasso cooldown
15
+20 movement speed
+50 Flamebreak knockback
10
+50 Sticky Napalm radius

Batrider's Facets

Stoked

Batrider gains Move Speed and Spell Amplification when displacing enemies.

Arsonist

Sticky Napalm deals damage to structures.

Batrider's Lore

There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...
Expand


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Hero Discussion

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1
[-]
Maximum_Evil (3) | August 15, 2012 8:02am
Peebze wrote:



They're releasing most of the usual heros in Dota 2 and leaving the most wanted for last >.<


Yeah Tauren Chieftain,Techies, Troll Warlord, Magnataur and Phoenix are probably the most wanted not yet releashed heroes :(
1
[-]
Peebze (2) | August 12, 2012 5:04am
Maximum_Evil wrote:

He kinda looks like the Green Goblin, and suprised that he's soo early in Dota 2 he wasn't that popular in Dota 1


They're releasing most of the usual heros in Dota 2 and leaving the most wanted for last >.<
1
[-]
Maximum_Evil (3) | July 8, 2012 3:30am
He kinda looks like the Green Goblin, and suprised that he's soo early in Dota 2 he wasn't that popular in Dota 1
1
[-]
zergy222 | June 28, 2012 8:30am
Simply the best character in DotA!!!
1
[-]
Khlaar#176406 | January 19, 2012 9:45pm
I'm riding the bat first.
1
[-]
Donk_illMe (6) | October 31, 2011 10:04am
Sticky Napalm Q

Targets an area and drenches it in very sticky oil. Amplifies any fire damage and slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stack up to 10 times.

Flamebreak W

Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.

Firefly E

Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him. Lasts 15 seconds.

Flaming Laso R

Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves. Does not drag units onto impassable terrain. Teleporting or blinking will break the lasso.
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