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DOTA 2
Oracle

Nerif


Faction:The Radiant
Primary Attribute: Intelligence
Attack Type: Ranged
Role(s): lane-support,ganker,support

Oracle's Stats

STR 92 at 30 (20 + 2.4/level)
AGI 66 at 30 (15 + 1.7/level)
INT 140 at 30 (26 + 3.8/level)
Health 1740 at 30
Mana 1479 at 30
Damage 39 - 45
Range 620
Armor 3.5
Movement 300

Prognosticate

Oracle will predict and announce to allies, where the next power rune will spawn (top or bottom).

Fortune's End

Channels Oracle's power into a bolt of scouring energy for up to 2.5 seconds. When released the...

Fate's Edict

Oracle enraptures a target, disarming them if they are an enemy and granting them magic damage...

Purifying Flames

Burns away impurities from the target, dealing heavy damage and causing them to regenerate life...

False Promise

Temporarily alters an ally's destiny delaying any healing or damage taken until False Promise...

Oracle's Talents

+1.5s False Promise Duration
25
Fortune's End constantly Dispels
+30% Purifying Flames Enemy Damage
20
-20s False Promise Cooldown
-1s Purifying Flames Cooldown
15
+60 Enemy Damage/Ally Heal Per Effect Dispelled by Fortune's End
+8 Armor False Promise
10
+0.5s Fortune's End Duration

Oracle's Facets

Clairvoyant Curse

Spell amplification increased by 0.75% per hero level.

Clairvoyant Cure

Heal amplification increased by 0.75% per hero level.

Oracle's Lore

Ascendants to the Great Seat of Cymurri had for ages imported their Oracles exclusively from the Ivory Incubarium, high in the hollow peaks of the Zealot's Range, with a downpayment made at the time of the embryo's conception and the balance surrendered on delivery of a mature, well-trained prophet to the Gate of the Graven King.
Raised by same Pallid Sybils who bred and birthed them, all sanctioned Oracles were anchored by their physical form to the world we most of us share; meanwhile, their souls roamed far afield, barely bound by the airiest astral umbilicus. From such cosmic roamings the prophets would return, speaking words of fire with tongues of flesh. Their mystic utterances were analyzed by the Cymurri Advisors, who found in them visions of the future, diplomatic advice, all the supernatural ammunition the line of Graven Kings needed to secure victory in every campaign, whether in the court or on the battlefield. Thus it went for generations, the Graventome's pages filling with the names of triumphant kings and the new domains they had acquired. So it went, that is, until the particular Oracle named Nerif arrived to serve the very last of the stone-helmed kings.

From the first, Nerif's prophecies were unusual. They seemed not merely to portend the future, but to shape it. The weird soothsayer croaked out advice no one had requested, and suddenly the Cymurri found themselves immersed in conflicts with newfound enemies. The Advisors, sensing a threat to their power, were quick to pin these unwelcome developments on the latest Oracle. They demanded his removal, petitioning the Sybils to reclaim their defective prophet and replace him with a worthy substitute. But Nerif described an ominous dream of the Incubarium's destruction, and within hours came news of the ancient school's destruction in a catastrophic avalanche. Fearing the same fate as the Pallid Sybils, the Advisors withdrew to their counsel chambers, suddenly anxious to avoid the Oracle's notice. The Graven King, however, was a creature of great practicality. He doubted the commitment of his overprudent Advisors. An Oracle of such rarity, he reasoned, ought be used as a weapon to enlarge his domain. He therefore demoted his timid counselors and stationed Nerif at his side. With only a blunt understanding of Nerif's talent, he boldly stated the outcomes he desired, and coaxed Nerif into uttering his wishes as prophecy.

At first, all was well. The Last Graven King boasted that by adopting Fate's pet, he had made a plaything of Fate itself. He should have taken it as a warning then when, on the eve of his invasion of the Unsated Satrap's realm, he attempted to coerce a prediction of certain victory from his Oracle, only to hear Nerif quietly mutter, "It could go either way." No firmer statement could he force from Nerif's lips. Still, the King was confident in his army. The Satrapy was landlocked, poorly armed, and shut off from all possible allies. He took "It could go either way" to indicate that with tactical might on his side, there was little risk in his plan.

Of course, we now know that he should have taken the sayer's words more literally. Even with careful study of the Annotated Annals of If, what happened on the field before the Unsated Satrap's palace is almost impossible to visualize. It appears that in the midst of the carnage, the battle began to bifurcate. At each pivotal moment, reality calved and broke into bits. Soldiers who staggered and fell in battle also stood sure-footed, forging onward to fight. Their minds also split; the warriors found themselves both dead and alive, existent and non-existent. Victory and defeat were partitioned, so that each separate outcome was experienced in simultaneity by both armies. The universe became a hall of mirrors, with all the mirrors endlessly shattering.

The immediate effect on both parties was insanity. Unable to comprehend the state of being both triumphant and defeated, the Graven King's mind dispersed into motes of madness. The naive Satrap fared no better. The opposing paired realities continued to split and split again, echoing into infinite histories, all of them populated by a bewildered populace that soon lost the ability to feed, clothe, defend, or reproduce itself in the traditional manner.

Long before the repercussions had played out, however, Cymurri's wary Advisors had seized Nerif, bound and gagged him, and launched him out of their universe at high speed on a dimensional barque, in the hopes of depositing him where he could do them no harm forever. It was, of course, too late for them. And may well be for us.
Expand


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Hero Discussion

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1
[-]
InfuriatedBrute (2) | October 17, 2015 2:44am
M.A.L. wrote:

I'm just surprised how underplayed oracle is, I'm actually pretty new and I plan to main Oracle.

He's a support that requires his team to know what his skills do.
Even more so now that his ult doesn't give invis.
1
[-]
M.A.L. | May 16, 2015 11:09pm
I'm just surprised how underplayed oracle is, I'm actually pretty new and I plan to main Oracle.
1
[-]
Mesko191 | November 26, 2014 1:20pm
Oracle will definitely be changed soon; the way players have been reacting to his release reminds me of the way players reacted to Earth Spirit's release, and Earth Spirit was nerfed almost immediately due to him be somewhat clearly overpowered.

That being said though, I love Oracle. He isn't the kind of hero I usually play (I generally play semi-carries like Templar Assassin and Legion Commander, but I really enjoy using Oracle. Using his combos takes a bit of skill but he isn't too frustrating to learn, not to mention that being able to heal your teammates and nuke down your enemies equally effectively makes him a very useful hero. He can also fill most roles and/or lanes, from being a carry in the middle lane to being a support in the side lanes.
1
[-]
Dicksplosion | November 21, 2014 6:08am
He's op as **** I went 24 and 3 with him.
1
[-]
TheSofa (54) | November 18, 2014 7:18pm
Nah, Dust of Appearance and enough burst damage is enough.
1
[-]
Blubbles (13) | November 18, 2014 7:02pm
Fate's Edict + Guardian Angel = Invincible Absolute Escape
1
[-]
Unscathed (47) | November 18, 2014 6:35am
Are you merely making.. False Promises?????
1
[-]
Hades4u (296) | November 18, 2014 5:41am
Updated the icons, might take a while to update properly.
1
[-]
h55d (2) | November 14, 2014 6:42pm
Only 1 letter between NERIF and NERF =)
1
[-]
PuckDaFolice | November 3, 2014 6:17am
I'm waiting for Oracle... this was the guy that made me want to support in Dota 2
1
[-]
TheSofa (54) | October 19, 2014 8:00am
Yeah, GIVE ME ORACLE
1
[-]
Unscathed (47) | October 19, 2014 1:41am
giv Oracle

volvo pls
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