Bonus:
+3 Strength
+3 Agility
+3 Intelligence
Active: Energy Charge
Gains charges (max 20) based on enemies using abilities in a nearby area. When activated, it restores health and mana based on the number of charges stored.
Radius: 1200
Charges per cast spell: 1
Max charges: 20
Health and Mana Restored per Charge: 15
15
A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike.
This allows you to get a quick burst of healing in dire situations, or to use one last ability in a fight. Even during the mid game, when the boost is less noticeable, a Magic Wand can still save your life if you're in danger.
The Magic Wand makes an excellent item against heroes that spam abilities while in the lane, as the charges can help to mitigate damage you take, or to cast more of your own abilities. It is very versatile, and never a bad item to have.
In addition, the Iron Branches needed to build the Magic Wand are common to buy early on in the game, giving a suitable route of making a cost effective build, and emptying up the inventory space without having to sell items.
Notes:
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