Faction: | The Radiant |
Primary Attribute: | Strength |
Attack Type: | Ranged |
Role(s): | ganker,initiator,durable,semi-carry |
STR | 122 at 30 (23 + 3.3/level) |
AGI | 55 at 30 (10 + 1.5/level) |
INT | 63 at 30 (18 + 1.5/level) |
Health | 2100 at 30 |
Mana | 723 at 30 |
Damage | 42 - 47 |
Range | 400 |
Armor | 1.7 |
Movement | 295 |
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
And yet the only Huskars I play with always end 0/6/1.
Yet the Huskar's I met recently are always in the opposite team, and ruin the game with being magic immune. One of them killed me when he was 6 and I was 8 as a SF.
Simply too damn OP.
And yet the only Huskars I play with always end 0/6/1.
Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% it will heal faster.
Burning Spear W
Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe.
Berskerker's Blood E
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.
Life Break R
Huskar reaches into the well of his own life force to heavily damage an enemy. Huskar is magic immune while charging towards the target. The target takes damage equal to 50% of its hp. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his hp to cast this.