8 | 12 | 13 | 14 |
1 | 3 | 5 | 7 |
2 | 4 | 9 | 11 |
6 | 16 | 18 |
10 | 15 |
1. | Introduction |
2. | Lore |
3. | Update Log |
4. | Old Huskar Vs New Huskar |
5. | Skills Overview |
6. | Talents |
7. | Item Analysis |
8. | Pros & Cons |
9. | GamePlay |
10. | Friends |
11. | Foes |
12. | Last Words |
Hi everyone welcome to my guide to Huskar.
Huskar is the only ranged strength carry hero who has a high risk high reward playstyle. He hero is easy to understand, The lower the HP, The more dangerous he gets. He has an AoE nuke and disarm that knocks enemies back, One of the best DoT single target spells in the game, Passive that gives him tons of health regen and attack speed when his life is low and a gap closing spell that slows enemies and damages both Huskar and the target.
In the current meta which kills and heroes who can snowball and finish game fast matter very much, Huskar is a very good pick.
You can find my other guides here.
Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar’s spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.
2/11/2017
Minor changes because of patch 7.02.
Added Lina, Lion, Shadow Shaman and Wraith King to foes
2/18/2017
Added Roshan, new PO for builds and some other changes
3/11/2017
Overall improvements
3/19/2017
THE GRAND UPDATE
Added full and in depth item analysis,added items and tactics to foes chapter and improved whole guide.
5/16/2017
Changes for the patch 7.06
Removed the Urn of Shadows and added Blight Stone and Desolator in builds
9/23/2018
Sorry for the long delay for updates been busy with life.
Updated skills, tree and some item stats.
11/24/2018
Guide Rework
The Whole guide is written from scratch again.
Huskar's rework made him better for sure.
Berserker's Blood no longer gives Huskar magic resistance, making him more vulnerable against burst Magical damage but at the same time Bracer got reworked and now it provides magic resistance that stacks with other Bracers MR and also Holy Locket was introduced into the game. So with 2 or 3 bracers you will have enough MR to deal with magic damage and if it is too much to handle. build Hood of Defiance or Holy Locket.
Berserker's Blood now acts like an always active Inner vitality, Giving us massive health regen that allows us to survive in fights and stay and win lanes and makes tower diving less risky.
He can not heal his allies anymore which is a shame but he can save them with Inner Fire disarm or knock back now so yay!
Huskar is no longer one of the most single target heroes in the game now he has Inner Fire. An AoE nuke/Disarm that knocks enemies back. Almost Every right click hero in the is considered food for Huskar before they build bkb.
Overall I believe these changes made Huskar less of a rare pick and gave him the ability to teamfight better. He is a little weaker against magical damage teams but now he is a lot more decent against physical damage ones.
Type: Targets: |
Active Enemies |
In a fiery rage, knocks all nearby enemies away from Huskar to a fixed distance, dealing damage and disarming them. |
Level 1 2 3 4 |
Radius 500 500 500 500 |
Damage 100 155 210 265 |
Disarm Duration 1.75 2.5 3.25 4 |
Knockback Range 550 550 550 550 |
Cooldown 18 16 14 12 |
Mana Cost 75 100 125 150 |
Type: Targets: |
Active ENEMY UNITS |
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health. Lasts 8 seconds. |
Level 1 2 3 4 |
Damage 5 20 10 25 15 30 20 35 |
Health Cost 15 15 15 15 |
Cast Range 450 625 450 625 450 625 450 625 |
Mana N/A N/A N/A N/A |
Duration 8 8 8 8 |
Type: |
Passive |
Huskar's injuries feed his power, giving increased attack speed and health regeneration based on missing health. Health Regen is a percentage of your strength. |
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Max Attack Speed Bonus: 220 |
Max Attack Speed Bonus: 260 |
Max Attack Speed Bonus: 300 |
Max Attack Speed Bonus: 340 |
Max Health Regen: 20% |
Max Health Regen: 40% |
Max Health Regen: 60% |
Max Health Regen: 80% |
Type: Targets: |
Active ENEMY UNITS |
Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to inflict a percentage of that hero's current HP, and slow at the cost of his own vitality. While leaping, Huskar is magic immune. Slow lasts 5 seconds. Upgradable by Aghanim's Scepter. |
Level 1 2 3 |
Mana N/A N/A N/A |
Slow 40% 50% 60% |
Slow Duration 4 5 6 |
Cast Range 550 950 550 950 550 950 |
Damage 34% (65%*) 39% (65%*) 44% (65%*) |
CoolDown 12 (4*) 12 (4*) 12 (4*) |
Bracer is so good for Huskar that even building 4 of it and delaying armlet is viable. Bracer provides stats and strength that increase your regen by Berserker's Blood and give you good amount of magic resistance. The more regen and magic resistance you want, the more Bracers you need to build. |
Tango is handy for sustaing health in laning phase and it covers up your low regen in level 1 to 4. Don't forget to cast it on an Iron Branch tree for double healing. |
Warning! Wall of text incoming cause armlets is very freaking important Armlet of Mordiggian is Huskar's most important item, it provides, armor, regen, attack speed and damage and while activated it gives even more armor, damage and provides strength. Once you get armlet, you can gank and kill, clear whole jungle, push towers, cheat death, can solo kill Roshan and basically everything that you want to do is possible with this item. Kills, Jungling, Pushing and Roshing is going to be explained later in guide but we want to focus on cheating death. When armlet is active you receive bonus strength and strength gives health and you can't die when the bonus health is gone (Armlet life drain can't kill you either.) So every time you are close to death, you can toggle armlet twice to have free HP. This technique is crucial for solo Roshing and is kinda easy against projectiles. But Masked Man It's hard to hit the button twice fast enough to prevent death. Well how about instant armlet toggle? The key for instant armlet toggle is using quick cast. For example I put armlet on V button and for quick cast, I bind the V slot to one of my mouse side buttons. When the armlet is active and I want to toggle, All I need to do is to press V and the bound mouse side button for instant armlet toggle. This method is so good that it even works in the madness of team fights. If you have gaming mouse do this trick and feel the difference. If you don't have a gaming mouse then you have to click on the armlet and press its button at the same time but it's really hard. |
Magic Wand provides stats and gains charges every time an enemy hero cast a spell, these charges restores health and mana and can save your life in early-mid game. Because of Huskar's massive regen, burst healing can save him in fights or provide enough health to tank a burst damage. |
Power Treads provide chosen stat and damage, a good choice against teams with not much Physical damage. It also allows you to tread switch to save mana (INT) or run faster (AGL). |
More defensive choice against Physical damage. Phase Boots provide attack speed and armor and its passive makes chasing a easier. |
Heaven's Halberd should be built on Huskar in 90% of his games. It provides Good strength, damage, evasion and status resistance and it give Huskar and additional disarm. Bring hell to right click heroes. One thing that I saw pro players have done and I tried it in several matches is building two Heaven's Halberds! That's right two halberds provide: 40 Strength, 90 Damage, 43% Evasion and 26% status resistance! Just look at those numbers and tell me it's not worth it I dare you! When you should build two halberds? In games which you don't need a fast BKB or a situational Item right after Heaven's Halberd and against pure right click heroes like Phantom Assassin, Templar Assassin, Ursa, Troll Warlord, Weaver, Legion Commander, Lifestealer, Faceless Void, Riki. The evasion makes you very hard to kill for these heroes specialy with your double disarms. Once they build Monkey King Bar your evasion bonus is gone so it's wise not to go for double halberd while there are heroes in your team that automatically make enemies build MKB like Broodmother, Phantom Assassin, Troll Warlord. |
Blade Mail provides armor, damage and INT but the reason we build it is the damage return active which is very very useful against your worst nightmare, Wet Noodle Heroes With **** Ton Of Damage. Well if a Lina or Lion nuke you while your HP is low you are probably dead but you can kill them at least. Skywrath Mage, Phantom Assassin, Sniper, Drow Ranger, Clinkz, outworld devourer, Queen of Pain are some examples and reasons for building Blade Mail. |
Solar Crest provides good armor, nice stats, mana regen and movement speed. it's a great armor buff and a handy tool for saving a focused ally or boosting your hard carry in late game with everything it provides plus attack speed. casting it on enemy weakens its armor and slows its movement and attack speed. So against strength carry heroes who lack both armor and attack speed it works perfectly. Somehow the lost armor cannot be dispelled with Life Break but Medallion of Courage's debuff can be dispelled with Life Break. Keep that in mind. |
3 Bracer's magic resistance is not enough and you need more MR? Then firstly ask your self does enemy kill me with Magical damage in one second or in 3. If it's one then you're facing heroes like Lion, Lina, Necrophos, Lich, Zeus but if it's three then you're probably facing Leshrac, Jakiro, Invoker, Storm Spirit, Pugna, Sand King, Luna. Against burst damage BKB is always a must build but it's not always enough. in one second scenarios build Hood of Defiance. Hood provides 25% MR and HP regen and has a spell shield active which is good against burst damage. |
The item for three second scenario. It provides less MR than hood but it has health, health and mana regen and amplifies Berserker's Blood regen by 25%. The extra regen is enough to survive that 3 second and fight back and the good thing is it scales throughout the game. |
More defense against single target nightmares. Linken's Sphere provides stats, health and mana regen and spell block. Linken's Sphere is a post BKB item and it's mostly used against spells that pierce immunity. Agh's Laguna Blade, Doom, Reaper's Scythe, Duel. It's easy to pop Linken's Sphere with items and normal spells but BKB blocks most of them and keeps the spell block ready for the big ones. |
Hurricane Pike provides nice stats, more attack rang and an initiation and escape tool. In games that requires fast positioning, Hurricane Pike is a very good item. |
Satanic my love! The reason I really love this item on every right click hero is it's active that allows you to restore your health with 2 attacks, it provides Strength, damage and 30% status resistance. Always consider this item as a late game game breaking item for Huskar. A stunned or disarmed Huskar can not use Satanic so be sure you have the items to counter those then build this beauty. The best thing about Satanic on Huskar is...It works in every single game if you have built him well. |
Wanna get REALLY tanky and amplify Berserker's Blood's regen by 50%? Then build Heart of Tarrasque. Heart of Tarrasque is probably the best last item for Huskar but not before that. Why? Cause it keeps your health always full and slows your farm. So after you built like +20 armor, evasion, other goodies, you can build heart and become incredibly tanky. |
Assault Cuirass is a lovely item. very good armor and attack speed for you and your allies and an armor reduction aura for your enemy units and buildings. Number one armor option against cleave heroes like Sven and Magnus. Totally an aggressive defensive item for you and your team. |
Ok before you scream "WHAT?" hear me out. Shiva's Guard provides very nice armor, another AoE nuke that slows enemies and an aura that reduces enemies attack speed and INT that give you mana pool and new Huskar loves mana a lot more than the old one. Shiva's Guard has every thing you want total 465 AoE nuke, More problem for right click heroes, and armor. It's not as good as AC, and in many terms Solar Crest can do the job better but if you have heroes in your team that have build AC and SC, Shiva's Guard is the way to go. |
Mjollnir provides damage and a lot of attack speed and lighting procs. If that Broodmother haven't finished the game or killed you for the 10th time then two procs of Maelstrom and level 4 Inner Fire is enough to kill her spider army. Mjollnir is all about having more Magical damage by stacking more Burning Spears and lightning proc. consider buying this against Broodmother and other minion based hero. |
Attack speed at it's purest form. Moon Shard provides 140 attack speed and extra night vision. As what I said about Mjollnir, If you want it, you must go for +15 Burning Spears DPS and Pure damage Burning Spear. |
Monkey King Bar is a direct counter against evasion heroes like Phantom Assassin, Troll Warlord, Broodmother (Go for Maelstrom instead), Brewmaster, Windranger and Radiance carriers. Monkey King Bar provides decent attack speed and Magical damage procs. |
You only build Aghanim's Scepter on Huskar for two reasons: 1) There are super tanks like Tidehunter, Bristleback, Centaur Warrunner , Timbersaw in enemy team. 2) You have a Necrophos in your team. sounds simple enough? Alright next item. |
We mostly want Shadow Blade for initiation, escape and surviving trick of the trade. siver edge is what we want against heroes with annoying passives like Bristleback, Phantom Assassin, Troll Warlord, Timbersaw, Lifestealer, Axe, Riki, Slark. |
The ultimate focusing item in the game. Bloodthorn provides damage, attack speed, INT, mana regen and soul rend which silences the target and makes all attack have true strike and crit. If you need to lock some heroes like Faceless Void, Anti-Mage, Morphling, Queen of Pain down, Build Orchid Malevolence and then if possible, Bloodthorn. |
Nullifier provides armor and damage and mutes enemy heroes, making them unable to use items. Great for killing BKB carriers. |
Boots of Travel boosts your farm and allows you to have global presence. suitable for split pushing and joining fights as soon as possible. A luxury Item for late game. |
Answer fire with fire has never been this ironic. Lotus Orb provides armor, mana, mana and health regen and echo shell which returns any single target spell casted on you. Just Life Break and see who dares to cast spells on you. |
A handy tool against heroes who like to escape and blink away like anti=mage, Faceless Void, Queen of Pain etc. Rod of Atos provides good stats and also can cancel TPs. |
Radiance is one of the best farming items in the game and provides damage and burning aura that also damages enemy units and makes them miss 17% of their attacks that works perfectly with evasion from Heaven's Halberd. Since Huskar is more durable in team fights, he can deal much damage with Radiance and make more problems for right click heroes. |
Blink Dagger is very very underrated on Huskar the reason is players use Hurricane Pike or just Life Break to reach their targets. Blink Dagger boosts your farming speed, improves your initiation and with it you can pick +20 strength talent, makes positioning easier and allows you to cancel Life Break during the leap. Give this bad boy a try. |
Pros
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Cons
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The game begins.
Ideal lane for Huskar is mid lane because with the extra gold and exp he gets in mid lane he is able to dominate mid game better. In mid lane we level Burning Spear first because the pressure in mid lane is not as much as other lanes then we level Berserker's Blood and put a level for Inner Fire when we need it. If you're facing ranged heroes like Windranger, Sniper and Viper who can not be harassed with Burning Spear and put too much pressure on you, level Berserker's Blood first. In lane try to constantly harass your opponent and keep last hitting. Getting solo kills is hard before level 6 if you want to go for it but if the enemy is tempted by your 50% HP and wants to try to kill you, use this opportunity and stack as many Burning Spear as possible and don't forget to cast Inner Fire in the right time. Because of your health regen you can risk it and go for the kill under towers.
When you should go for safe lane or off lane?
When there are allies who can help you get many early kills. Current meta is all about kills, Kills now give more exp and gold and if your lane partner have decent disables, you can get many early kills and snowball in mid game.
In safe lane and off lane we level Berserker's Blood first because of the health regen that prevents death in laning pressure which is going to be a lot.
Off lane is not the ideal side lane for Huskar but if safe lane is already taken go for it. Heroes like Axe, Sand King, Slardar, Earthshaker, Centaur Warrunner are great lane partners for you because of their disables and burst damage. Stuns, heavy slows and taunts are great cause you can stack many burning spears on the disabled target.
Safe lane is great if you have a support with disables. Heroes like Lion, Oracle, Shadow Shaman, Vengeful Spirit, Dark Willow, Crystal Maiden, Witch Doctor can lock the down enemies long enough for you to kill them.
Oracle is a great ally for. in laning he can lock enemies down with Fortune's End and allow you to stack Burning Spear he can also cast it an you and once you Life Break let it loose once the leap ends. He can heal you with Purifying Flames and nuke enemies. False Promise is his main tool for helping you. False Promise delays all damage and heal you receive for 10 seconds at level 3. If he casts it while you have low HP in team fight no enemy hero in sight remains alive. When the duration ends all healing which includes Berserker's Blood regen is doubled. |
Same as Oracle, Dazzle can keep you alive while you are the most dangerous with Shallow Grave and heal you and damage enemies near you with Shadow Wave and slow them down and apply another damage over time which is good in laning phase. |
Omniknight is great against right click teams because of Guardian Angel, Same as Dazzle he can heal you and damage enemies around you with Purification also he can give you mind blowing status resistance and HP regen with Heavenly Grace and slow enemies movement and attack speed with Degen Aura. The status resistance is a direct counter of abilities that ruin Huskar e.g. Doom, Ice Blast etc. |
Good Chen players are rare but for aiding you the Chen player doesn't need to be a pro. Penitence slows enemies and allows you to attack it faster. Divine Favor amplifies Berserker's Blood and provides mass amount of regen while giving extra damage which means more lifesteal. With Holy Persuasion he can help your ganks and burst healing from Hand of God saves lives. |
Tether allows Io to restore your health and mana, gain bonus attack speed and damage reduction and global ganking. In laning Spirits can slow and damage enemies just enough to get kills. It can also help you kill Roshan faster and safer. |
Lich can provide even more damage reduction with Frost Shield which also damages and slows enemies near you, perfect for getting early kills. Sinister Gaze is another skill that allows you to stack Burning Spear in lane or teamfight. He also can nuke and slow enemies attack speed with Frost Blast and Chain Frost. |
Agh's Life Break + Reaper's Scythe can take down everyone. From super tanks to hard carries who forgot to activate their BKB. He can also heal you with Death Pulse and slow enemies with Ghost Shroud. |
Solar Crest is a good item when it's built on you but it's even better if casted on you. God bless utility heroes that we all love and adore. In fights casted Solar Crest armor, movement speed and extra attack speed can ensure kills and lower risk of death. |
Viper's laning is better than you, Poison Attack takes advantage of your half health playstyle, Nethertoxin applies break and removes Berserker's Blood and with his skillset he can trash your attack speed even without Nethertoxin. How to counter? For items go for Phase Boots, Heaven's Halberd, Black King Bar. Phase Boots for attack speed and armor, HH for health, evasion and status resistance and BKB for Nethertoxin cause it doesn't pierce immunity. Hurricane Pike is also useful against him. For talents go for health, lifesteal and Pure damage Burning Spear. He is a pain until you afford BKB but after that it's easier to deal with him but until then your time for snowballing has passed. |
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Just Don't Pick Huskar Against Illusion heroes (Except TB he can do nothing against you!) These heroes eat you alive in less than a second. If one of these heroes is in enemy team and you have picked Huskar already then you gotta pray someone in your team has picked a counter against illusions and finish the game fast before late game. In team fights you can help your team by disarming all illusions and revealing the real hero (Cause illusions take more damage.) Building Radiance and Shiva's Guard if possible is a good choice. |
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Don't you just hate minions when you can't do much against them? Yeah me too. All these heroes spawn minions and have other qualities that turn them into a nightmare for you. How to counter? Firstly it's not your job to slay their minions but you can build Maelstrom, Radiance, Shiva's Guard after completing your core and building halberd. These three items + Inner Fire damage can help you and your team to get rid of their cancerous army. These are what you desperately need to get in order to have a chance against them but if you've got heroes in your team that can take care of their minions then focus on killing them. Building MKB against Broodmother for her miss chance debuff and silence for NP. For talents go for health, Burning Spear dps, Strength, and Pure damage Burning Spear and kill them in teamfights cause you have no chance against them in man fights. |
He didn't use to be much of a threat to you but after Feast rework he out damage and out lifesteals you in fights. Rage makes hims immune to your disarms and Open Wounds grants him even more lifesteal. How to counter? Buy Blink Dagger or Hurricane Pike and run! Not a manly option but the point is to run away from him until Rage ends then double disarm and kill him. |
Two words: Ice Blast. Ice Blast prevents you from regenerating life and kills you when reaches its threshold and Huskar plays around that threshold. How to counter? Be fast enough and dodge Ice Blast with Hurricane Pike. play with 75% of your health and focus on not taking damage from other heroes. So BKB and double HH (for massive evasion and status resistance.) are good. |
DP has life drain based on your max HP, a Magical damage nuke, AoE silence and ulti that deals tons of damage to you if no other unit is around. How to counter? Hitting hard and fast is the best option and avoiding tanking is another, invest on attack speed and raw damage and if possible a Satanic for instant life restoration and don't forget BKB for her silence and Spirit Siphon. |
BB has better laning pressure and can ruin your early game if you're facing him so in case there's a BB against you, go mid or off lane. He can deal tons of Physical, can slow you and reduce your armor, tank a lot of damage and proc even more Quill Spray and deal massive right click damage. How to counter? Go for HH,BKB (In case he builds Blade Mail). Satanic and silver edge. He needs farm to be efficient even more than you so if safe laners don't feed him and you manage to farm, he won't trouble you much. |
She can trash your attack speed and deal tons of Pure damage while she heals her self and her allies. How to counter? Enchantress deals more damage the further her projectile attacks travel so stay close to her to take less damage and to be able to double disarm her. A Silver Edge breaks her passive and allows you to attack her normally. She builds Hurricane Pike to maintain distance so a BKB is also handy. |
Drow Ranger can silence you, slow you and attack you with piercing arrows that also pro 120 Physical damage that ignores armor. How to counter? Same as Enchantress, You need to stay close to her in order to be able to kill her, She use's Gust's knock back and Hurricane Pike to stay far so build bkb and don't forget your halberd. |
Riki aka the invis bastard can deal tons of Physical damage to you, silence you and right before you react, cast his ult and finish you in it. How to counter? Hurricane Pike is the first item you must build in order to get out of Smoke Screen and Tricks of the Trade or to get your team mates out of it. the second item is Shadow Blade for not taking damage during Tricks of the Trade. Upgrade the Shadow Blade to break Cloak and Dagger. You can build BKB and cast it under smoke, knock Riki out with Inner Fire and kill him. |
Well this is end of the guide's rework.
As I said Huskar is an easy to learn but hard to master hero who needs to be picked when no strong counter is around.
Enjoy playing, Practice, Keep your KDA sky high and have fun.
If you want to read my other guides come here.
And if you have any questions ask me in comments or via my Instagram @soroush_s77
Masked Man's out.
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