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7 Votes

Huskar It burns when I spear

March 2, 2013 by Thaneos
Comments: 3    |    Views: 24722    |   


Build 1

DotA2 Hero: Huskar




Hero Skills

Blood Magic (Innate)

Inner Fire

5 8 9 10

Burning Spear

2 12 13 14

Berserker's Blood

1 3 4 7

Life Break

6 11 16

Talents

17 18


Huskar It burns when I spear

Thaneos
March 2, 2013


Introduction

Huskar has always been one of my favorite heroes and can be extremely op with practice and if played right.

Also this is my first guide so if it is lacking in any area feel free to point it out and I will edit when time permits.

PROS:
Very little need for mana
Amazing passive
One of the best harassers early game
Steady DPS all game
Can fill most roles ie: tank, off tank, carry
Awesome ganker

CONS:
No CC
Drains his own life
Ultimate can put you in bad spot if you tend to get greedy ( I do this a lot :P )
Burning Spear wanes a bit late game
Often focused if getting to fed

Skills

Inner Vitality Q
Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% it will heal faster.

Comments: The only ability that Huskar has that uses mana. Heals 60% of main attribute at level 4, although it's cooldown is a bit long. Can be used on teammates as well providing a bit of group utility. I usually put one point in at level 5 for a bit of lane sustain, sometimes I might take at level 3 if facing 2 ranged in a lane. Always try to cast on yourself before using ult.

Burning Spear W
Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe.

Comments: This is your bread and butter, and is one of the best early harass skills in the game. The damage from this stacks allowing you to pretty much melt faces, but it cost health to cast. It also is an orb effect which is why I tend to go Vanguard over Helm of the Dominator, and it synergies beautifully with Heart of Tarrasque.

Berskerker's Blood E
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.

Comment: Pretty much what it says, the less health you have the faster and harder you hit.

Life Break R
Huskar reaches into the well of his own life force to heavily damage an enemy. Huskar is magic immune while charging towards the target. The target takes damage equal to 50% of its hp. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his hp to cast this.

Comment: This skill really makes Huskar shine, makes Huskar a awesome ganker, and pretty much allows you to take any hero 1 on 1. It has a fast cooldown and is upgradable with Aghanim's Scepter increasing damage from 50% to 65%. Always try to cast Inner Vitality on yourself before using.

Items

Early Game: I consider early game to be levels 1 through 10.

Starting items depend on what lane I am starting in. If I am laning top or bottom with someone I like to start with Gauntlets of Strengthx2 which I will turn into Bracerx2 later or get a Drum of Endurance and a Bracer both are great and provide your main stats plus some extra health to give you more playing room with Bruning Spear. Plus I always get a Tango and Healing Salvex2 since I don't take Inner Vitality till level 5 giving you some sustain and allowing you to stay in lane longer to farm and harass.

If I am in mid then I buy a Bottle which will give you some lane sustain plus let you control and store runes for later use.

By the end of early game I try to have my Bracer's and or Drum of Endurance in addition to my Power Treads giving me more damage, attack speed, move speed and a little more health and my Vanguard. Now I know a lot of people prefer to go the Helm of the Dominator route, but I tend to shy from this since it is an orb effect and doesn't lifesteal while Burning Spear is on autocast (which I tend to keep autocast on quite a bit). The reason I prefer Vanguard is it gives you a bit of everything you need. 6 hp/sec regen, 275 hp and a 70% chance to block 20 damage.

Mid Game ( Levels 10-18ish )

Now that mid game is starting and you have your early game core items (or pretty close to them) you can start roaming and trying for ganks. Some people like to rush a Heart of Tarrasque but being as it is a rather pricey item and you should have everything you need from early game to keep you up in fights I like to go the damage route first. I like to build Monkey King Bar first as it gives you a big damage boost, attack speed boost, plus a mini stun. Once I have this built I start working on my Heart of Tarrasque which is probably the best sustain item for Huskar as the hp regen while out of battle is IMBA in my opinion plus 40 damage and 300 extra hp whats not to love about this item. Once these are built it's really up to you which way you go item wise, but I usually start working on Aghanim's Scepter +10 to stats, more hp and mana, plus Life Break hits 15% harder and it's already short cooldown is shorter which = more pwn.

Late Game ( level 18ish -25 )

Late game items really depend on the game (how well you've been farming / kills) and enemy heroes. If going against a lot of big nukers you might want to consider a Black King Bar or a Pipe of Insight. If your just melting faces or want even more sustain another Heart of Tarrasque is a good choice. I like to build a Assault Cuirass before another Heart of Tarrasque since it gives you some armor, reduces enemy armor, 35 more attack speed, plus an attack speed aura giving you some group utility.

Team Work

If you're laning with someone try to go with a stunner or some sort of CC making a early first blood possible.
If you're mid lane and have a bottle try to control the runes as much as you can and once you hit level 6 start looking to gank top or bottom lane.

Try to keep an eye on Teammates health and toss them a Inner Vitality if possible and needed.

In team fights try to focus the same target your teammates are, ideally their carry's or supports. Huskar is great at owning tanks so if enemy team has a tank or 2 with stuns I normally go for them while rest of team takes out their carry's and support heroes.

Don't be afraid to initiate team fights if your team is with you. Pick the right time (ideally when your whole team is there and they have hp and mana) and hope to god they follow you in. (I really hate when team runs off after I initiate)

Above all else COMMUNICATE with your team, chances are your teammates aren't mind readers :P

Summary

So all in all Husker is pretty straight forward and as you can see doesn't need a lot of items to own fools :P. Last hit and deny as much as you can ( this can take some practice ) At level 6 try to get some early ganks without putting yourself into to much danger. Always remember to give your teammates a heads up before you gank and who your going to focus.

Once you hit 10ish and have your early game core items feel free to roam a bit more by yourself while farming the jungles, both yours and enemy's and looking for a easy gank.

Map awareness is key!! Try to buy wards and place them in key gank spots, near runes and rosh. ( should be guides for this )

Most importantly have fun. It is a game after all and games are supposed to be fun right?


I will try to update this when needed and hope it helps out new Huskar players or gives different item build ideas to old Husk players.

Keep on dota'n
- Dedish

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