3 | 8 | 9 | 10 |
1 |
2 | 4 | 5 | 7 |
6 | 11 | 16 |
12 | 13 | 14 | 15 | 17 | 18 |
1. | Introduction |
2. | Role |
3. | Skills |
4. | Items |
5. | Gameplay |
6. | Allies & Enemies |
7. | Video Guide |
8. | Additional Resources |
9. | Conclusion |
Huskar is an exceptional pub stomping carry. Not a very viable hero for competitive play as he is quite easily counter-able with good teamwork, communication, and experience. He is not a hard carry as he doesn't need to farm until the late game, yet he is not a semi-carry as he deals mad amounts of damage. It would be appropriate to say that he is an all-game carry. He will never outcarry a fed hard carry, but he makes up for that by being effective all game and denying the enemy carry that feed that he needs to become powerful.
Pros + Powerful throughout the whole game + Low cooldown ultimate terrific for ganking + Ult does damage based on % of HP, not a set HP amount + Little to no mana management required + Weaknesses easily remedied by items + Can solo Roshan |
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Cons and Solutions Problem: Relies on low health for DPS Solution: Know when to be cautious, and BKB Problem: Susceptible to burst damage Solution: BKB (magic) & Heaven's Halberd (physical) Problem: HP management required Solution: Lifesteal Problem: Very little CC Solution: Must rely on team for CC |
Inner Vitality
Inner Vitality |
Type: Targets: |
Active Allied Units |
Unlocks the regenerative power of a friendly unit, with healing based upon its primary attribute. If the target is below 40% it will heal faster. Lasts 16 seconds. |
Level 1 2 3 4 |
Mana 170 170 170 170 |
Cooldown 25 25 25 25 |
Range 450 450 450 450 |
AoE N/A N/A N/A N/A |
Duration 16 16 16 16 |
HP Regen 2 4 6 8 |
Base Heal (% of main attribute) 5% 10% 15% 20% |
Base Heal below 40% HP (% of main attribute) 15% 30% 45% 60% |
Level 1 2 3 4 |
Health Cost 15 15 15 15 |
Cooldown 0 0 0 0 |
Range 450 450 450 450 |
AoE N/A N/A N/A N/A |
Duration 6 6 6 6 |
Damage Per Second 4 8 12 16 |
Type: Targets: |
Passive Self |
Huskar's injuries feed his power, giving increased attack speed and damage for each 7% of missing health. |
Level 1 2 3 4 |
Attack Speed Increase 3% 6% 9% 12% |
Bonus Damage 2 4 6 8 |
Level 1 2 3 |
Health Cost (of current health) 35% 30% 25% |
Cooldown 45 30 15 |
Range 550 550 550 |
Slow 50% 50% 50% |
Slow Duration 5 5 5 |
Damage 50% 50% 50% |
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Morbid Mask This builds into your Helm of the Dominator, gives you the ability to jungle (if the situation deems it appropriate), and keeps you from going back to base ever. A necessary first item. |
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Boots of Speed Makes your ganks more effective and reduces transit time between the lane, jungle, and ganking. Once you have your ultimate your ganks will be almost impossible to escape from. |
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Helm of the Dominator Gives you much needed armor, additional damage, lifesteal, and helps you jungle better. If you're confident in your micro you can pick up a creep and use him along with you. The alpha wolf is a great creep to have as his packleader's aura gives you a 30% increase in damage. Centaur's have a stun and the Ursa Warrior has a slow, but due to your slow it is much less useful than the Alpha Wolf. This can later be upgraded to a Satanic, a great item on Huskar. |
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Power Treads Power Treads are taken for the attack speed boost and additional strength stats. Phase boots are not necessary because Huskar has his ultimate to slow, Arcane Boots are not needed because Huskar doesn't need mana, and Boots of Travel are only a situational late game item if countering a Tinker or a Nature's Prophet. |
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Bracer A decent stat item that also gives a bit of a damage boost. This should only be gotten if you are dying often and cant seem to get enough gold for any better items. If gotten it is highly recommended that you upgrade it to a Drum of Endurance. |
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Armlet of Mordiggian This is a great item that is part of the core for most builds, but I think it is an optional pick. Optional as in if I am absolutely dominating, then I will skip it. Otherwise it is a definite pick up. It synergizes very well with Helm of the Dominator, as the drain from the armlet will be restored when attacking. The active also gives you a huge boost in survivability, it is basically a free reaver when turned on. All the passive bonuses are nice to have but are not essential needs. For its bonuses, it is one of the most cost efficient items in the game. |
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Medallion of Courage A great ganking item, as you can leap in, put the armor debuff on them, then kill them even faster than you would have before. Not a core item because you already kill the enemy heroes pretty quickly, although sometimes that few seconds really matter. This will also help you kill Roshan faster, especially if you are going to be solo Roshing. The armor is nice but along the lines of Armlet, it is not an essential need. |
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Drum of Endurance Another item that is one of the most cost efficient items in the game, if you decided to get bracer then this is a definite pickup. You move a little faster, you attack a little faster, and the active can be used in both team fights to give you the edge or when pushing a tower to take it faster. The stat boosts you get from this is basically equivalent to that of an Ultimate Orb, for 375 less gold. Those stats along with the auras and damage boost, this is never a bad item to grab. |
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Urn of Shadows Another upgrade for your Gauntlets of Strength, and since you will be ganking so often you will build up lots of charges in this. The heal is nice but not necessary for you as you have inner vitality and lifesteal, but it is a good item to use on teammates to help them out. Just make sure that no one else is getting it before you get it. |
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Black King Bar This is absolutely essential. This eliminates your biggest weaknesses, burst damage and disables. You can really let loose once you get this, you will be attacking, and constantly healing as you attack. Your lifesteal cannot be stopped as you cannot be stunned, or bursted once your health is low. The lower your HP gets, the faster you will attack and the only thing the enemy team can do is right click you, which makes you stronger and faster, which means you heal faster and stay alive. It's a virtuous circle for you, a vicious circle for the enemy team. |
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Blade Mail It makes the enemy make a hard choice. Should I attack huskar and hurt myself, or not attack and have him hurt me. It's a lose-lose for them. If you decide to get this, I would suggest getting health items and strength items such as Heart of Tarrasque, Satanic, and Eye of Skadi for the health boost, while avoiding Assault Cuirass, as an increase in armor will reduce the effectiveness of blademail if the enemy decides to attack you instead of avoiding you. AC's effectiveness wouldn't be reduced with Blademail if the enemies main DPS is coming from magical damage or pure damage. |
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Assault Cuirass Attack speed is something that I enjoy on Huskar. You have lifesteal so your health typically won't be low unless you are in a team fight, and he attacks (relatively) slowly with high amounts of health. The armor aura is added survivability for you and your team and armor debuff for the enemy will have you killing them just a little bit faster. |
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Heart of Tarrasque A strength bonus and health bonus, not bad but I think the money could be spent better elsewhere. With lifesteal, the health regen passive is redundant. It works well in synergy with blademail, as previously stated, and can also be gotten if you are going a pure tankiness route. I don't like it and typically don't get it, but it is a viable item to be gotten. |
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Shadow Blade An item that is fun, not practical in matches with competent supports. Most often it is used defensively as an escape mechanism, although I think its uses as an offensive item are much more potent. The enemy has little time to react when a Huskar pops out of invis using Life Break right next to them. It works, but is easily countered by gem, dust, and sentry wards. |
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Satanic No more worries about getting too low on health. If it drops too far for your liking, pop the active on this baby and get a whopping 175% for 3 seconds. With as fast as you will be attacking at low HP, 3 seconds is good amount of time. Boosts your basic lifesteal from 15% TO 25%, and gives you some added strength. A very very good item on Huskar, definitely a priority item. |
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Heaven's Halberd Now lets assume that the enemy team has an Ursa that has gotten very fed. It's hard to compete with a right click DPS hero like Ursa since he attacks so fast and goes through your BKB, especially one who also typically also has lifesteal. The solution, Heaven's Halberd. Use the active and disarm him for 3 seconds (4 seconds for ranged hero), and then avoid 25% of his attacks. The maim is nice, especially now since it is not an orb effect, yet with your slow it is not a reason to get the item. It also gives decent strength and damage. Another examples of carry heroes that HH would be good against are Lifestealer and Phantom Assassin. |
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Daedalus Gives you crit, and with your attack speed at low levels. So much DPS. Pure damage item, one of my favs to get, usually after a health item, attack speed item, or straight to it if I am absolutely dominating. |
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Monkey King Bar Another pure DPS item, great for countering an enemy with Butterfly or Heaven's Halberd. |
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Mjollnir Synergizes very well with this build. Lifesteal between procs of Chain Lightning, some attack speed for when your health is up, and a quick double tap to give yourself a lightning shield. If you can get Skadi with this...ugh...soo good. My favorite way to build Huskar no doubt. |
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Eye of Skadi Another item that synergizes well with this build. Gives fantastic stats, a health boost,and a mana boost which isn't important at all but you still get it. Now the orb effect can be combined with lifesteal, can you say OP much. Expensive item though, so keep that in mind. |
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Dazzle This guy is thee single best support you could have on your team. With Shallow Grave, your health will go down to 1, and you wont die. Your like a greek god, and the enemy heroes are all the little people on earth that are your playthings. Well, for 5 seconds at least. |
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Omniknight He will heal you when you are low, he gives you magic immunity, he is another support that compliments Huskar very well, although it does rely on the skill and intelligence of the Omniknight player, do not expect him to do the right thing until you know he is good. |
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Treant Protector All of this guys skill cater to you skill set. His Living Armor gives you armor and HP regen to your benefit in the early game when you don't have lifesteal. Nature's Guise so you can pop in and gank. Leech Seed to keep your HP up in team fights. His ultimate Overgrowth to allow you to dominate team fights unhindered. All in all a very helpful skill set for you. |
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Pudge When Pudge goes mid, you can make sure that he gets no farm, and much less experience with your range advantage. You will be able to harass him with your orb and drive him from lane. You will almost always win if you get hooked and rotted. Instead of running, as Rot will slow you, attack him faster and faster until he is dead. You will need to worry about the Hook, Rot, Dismember combo though. As you should have lifesteal by the time he is level 6, if you survive the combo you should be able to kill him and survive. |
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Templar Assassin Your burning spears counter her Refraction, that's about the extent to how much he counters her. Careful when ganking her as she will pop refraction as soon as she sees you jump at her. |
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Squishies Squishy heroes will melt under your spear. They are Huskar food. |
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Axe His ultimate is an instant kill at low health and it goes through BKB. If he gets a Berserker's Call off on you, perhaps with Blade Mail,and can cut your HP down low enough to ultimate you, pretty much you're ****ed. Your BKB will counter Berserker's Call before it is cast so keep that in mind. This also is the only skill that works on a hero under the effects of Shallow Grave. Make a mental note. |
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Juggernaut His ultimate Omnislash will go through BKB as it is physical damage, and if you are caught alone it will decimate you. Be careful when you are facing a good Jugg. |
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Shadow Fiend Has very strong burst damage early game, although a double edged sword. If he runs out of Shadowrazes and you are not dead yet, he is a very, VERY vulnerable target. |
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Razor The problem is he can steal your damage using Static Link, making you deal little damage and steal even less health. That in combination with a nuke that can strike you twice and an ultimate that goes through BKB, he is not only a strong counter but a pretty capable hero to 1v1 a Huskar. |
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Viper His skill set slows, deals damage over time, and deals more damage the lower the health of the enemy is. This are three very dangerous things to Huskar. Viper is a very capable mid lane, and if you try to orb walk him, he will orb walk you right back. His range is higher than yours by a significant amount, so he will be able to hammer away at you without taking any damage himself. He is, IMO, the worst hero for you to mid lane against. |
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Ursa A right click lifesteal hero that attacks crazy fast. If he doesn't get farmed or fed, then he wont be a problem, which means Shut Him Down. Gank him in the jungle, make sure Roshan is warded, do not let him get a gold or level advantage on you, and you will be fine. |
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Lifestealer Very similar to Ursa. A typical build for lifestealer is one that gives him attack speed, and he already has leech life, along with a magic immunity skill, he is going to be one tough cookie. Better for you is that his leech life doesn't steal as much the lower your health gets, the worse thing for you is he is incredible hard to gank with Rage. |
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Phantom Assassin Your worst nightmare as enemy carries go. If she gets farmed, she will obliterate you. Dat crit. Along with the fact that her typical build is getting a Helm of the Dominator and Black King Bar herself, there is nothing you can do when she pops that BKB and her critical will typically win over your mad attack speed. Don't let her get farm, and consider getting Heaven's Halberd to counter her. |
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Treant Protector He is a great ally, but also a tough enemy. His ult will keep you from doing anything, and in those 3 seconds you can easily be focused down. His ult will disable through BKB, but if you wait until after the ult to use your BKB, it will be dispelled. You have to make a choice between taking the damage or taking the disable. His other skills will be a bother to you as he can help his allies escape with invis and he gives them armor and health. |
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Blink Heroes Blink heroes are just hard to gank, and you should coordinate with your team to gank those that do like Anti-Mage and Morphling. It usually is only a problem when trying to gank the carries that can blink. Try to avoid using your ultimate on them without coordination with your team. |
Permanent Invisibility |
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Invisible Heroes Just like the blink heroes, they are hard to gank. Typically they are carry heroes too like Riki or Clinkz, where ganking them is essential to shutting them down. More of a nuisance than a counter to huskar. |
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Ultimates Watch out for ultimate's that go through magic immunity (i.e. Black King Bar). Here is a link to a list of ultimate's that penetrate BKB in some fashion. |
I made this video as a practice run. Not any editing, just trying out the recording software and the youtube channel and whatnot. I tried to explain what I was doing but it is more me showing by example. A bad example at that, as I did NOT play that well, but I don't really like Huskar that much and don't want to be bothered to make a better video. The next ones I do will be more "guide"-ish than this.
DibsMid's Half-Guide To Huskar
Orb Walking
Finally got a video up, it's not really what I want but its just the start. Lemme know if you like it and I will try to get more videos up for my next guides and maybe for some of the ones I have already done if the people really want that.
Constructive criticism is greatly encouraged, but please be nice since I am a very sensitive man....
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