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After an eventful and competitive wintertide season, Dota 2 welcomes the advance of spring’s renewal as this week’s patch brings the release of the 6.87 gameplay update. With changes to Ranked All Pick, the addition of a minimap Scan ability, new items, and a host of other balance adjustments, there’s a lot to explore in the 6.87 change log.
After reading through the patch notes, head over to the Test client to try the changes out before it hits the main client in a day or two.
Along with the update, this week will also see the start of The Manila Major Qualifiers, with Chinese Open Qualifiers hosted by ESL and the Americas, Southeast Asia and Europe Open Qualifiers hosted by Faceit running April 29th – May 2nd and Regional Qualifiers following May 3rd – 6th.
UPDATE HIGHLIGHTS
Reworked Ranked All Pick. Before the picking phase begins, there is a 15 second voting phase to ban heroes. Each player votes for a different hero. Afterwards, half of the heroes that were voted on will be randomly selected and banned.
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Two players cannot vote for the same hero. The game displays heroes as they are voted on, but not who voted. The number of bans is equal to half the total number of votes. If there is an odd number of votes, the number of bans is randomly rounded up or down.
The random ban selection will choose at most 3 heroes from one specific team's votes, so it's more evenly split.
Each team now has a Scan ability, available on the minimap UI.
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Scans a targeted 900 AoE for 8 seconds. Indicates whether there are enemy heroes in that area during the 8 seconds.
Starts on cooldown and has a global team-wide cooldown of 4.5 minutes
Note: Does not consider units inside the Roshan Pit, but does consider Smoked units. Does not show how many heroes there are, just if there are any enemies. Enemies do not know when your team casts it.
More General Updates
Starting HP increased from 180 to 200
HP per strength increased from 19 to 20
Hero base mana increased from 0 to 50
Mana per int reduced from 13 to 12
Intelligence now increases your spell damage by 1% per 16 Intelligence points.
Stats hover on your hero now shows you your total Spell Amplification, including Aether Lens.
Lane Creep health upgrade increased from 10 to 12 HP
Tier 2 towers damage now same as Tier 3
Towers now grant an armor aura to allied heroes
Tower True Sight range reduced from 900 to 700
Initial Bounty Rune no longer gives experience
Melee hero attack range increased from 128 to 150
Lane Creep Aggro duration increased from 2 to 2.5
Lane Creep Aggro cooldown increased from 2 to 2.5
Melee Creep gold bounty reduced from 40 to 38
Melee and Ranged Creep gold bounty upgrade over time increased from 1 to 2
Melee creep experience reduced from 62 to 45
Ranged creep experience increased from 41 to 90
Experience required to get to level 8 and 9 rescaled from 600/1200 to 800/1000
Ethereal now blocks in-flight attack projectiles fully, rather than just ones launched before Ethereal
Evasion now uses Pseudo-Random Distribution
Evasion is now calculated on impact rather than on launch
Centaur Courser health reduced from 550 to 350
Centaur Courser armor reduced by 1
The large Centaur camp now spawns 2 Centaur Coursers instead of 1
Roshan Magic Resistance reduced from 75% to 55%
Roshan HP increased from 7500 + 125/min to 8000 + 175/min
Roshan experience bounty changed from 1789 to 750 + 20/min
Double Damage and Haste no longer have special rules for being dispelled by Spell Immunity
The following buffs are now purgeable: Nightmare, Spawn Spiderlings, Malefice, Cold Snap, Corrosive Skin, and Leap movement speed buff
Minor adjustments to cast range mechanics to reduce overly long cast ranges when the target is moving quickly
Illusions now benefit from Damage Block
Captains Mode Pick time from 40 to 30 seconds
Captains Mode Bonus time from 110 to 130 seconds
Captains Mode: Adjusted the order of bans in the 2nd ban phase (from 1st/2nd/1st/2nd to 2nd/1st/2nd/1st)
Captains Mode: Adjusted the order of picks in the final pick phase (from 2nd/1st to 1st/2nd)
Captains Mode: The overall pick/ban order for the two teams is now:
Ban1: 1st/2nd/1st/2nd
Pick1: 1st/2nd/2nd/1st
Ban2: 2nd/1st/2nd/1st
Pick2: 2nd/1st/2nd/1st
Ban3: 2nd/1st
Pick3: 1st/2nd
Removed Strong armor type, and moved affected units to Soft type, which is now renamed to Basic type
Roshan armor type from Basic to Hero
Dark Troll Summoner attack type from Pierce to Hero
Thunderhide attack type from Basic to Hero
Dark Troll Summoner damage reduced from 55-60 to 40-45
Thunderhide attack damage reduced from 71-78 to 60-65
Harpy Stormcrafter mana pool reduced from 540 to 400
Satyr Tormenter mana pool reduced from 600 to 400
Terrain Updates
Adjusted the position of the bottom Radiant Tier 2 tower and nearby trees
Moved the ramp between the Dire Secret Shop and the Dire ancients further back a bit and made it narrower
Increased the width of the ramp behind the Radiant bottom Tier 2 tower
Added a new ramp to the left of the bottom Dire Tier 1 tower
Added a new ward spot in the middle of the Dire jungle
Adjusted the spawn box of the right-most Radiant hard camp near the safe lane
Tier 3 Towers/Rax moved very slightly back away from the ramp
Adjusted the juke path in the clump of trees to the left of the Dire Tier 1 mid tower in the area closest to the ramp
Added a small hiding spot in the trees to the top left of the Radiant medium camp near middle
Slightly reduced the spawn box of the Dire offlane Neutral camp
Added new paths to the trees on the left of the top Radiant Tier 1 tower
Added pathable areas in the trees below the bottom Tier 2 Radiant tower
Spaced out Radiant Tier 4 towers slightly
Added a small hiding spot to the trees above the bottom Radiant Tier 2 tower
Moved Radiant mid creep spawn point back a little
Removed the tree on the Dire cliff right above the top Rune
Added two extra trees in the Radiant middle lane to the upper right of the Tier 1 tower
Rearranged the clump of trees below the far right Radiant hard camp to modify visibility lines for heroes nearby
Added a new hiding spot to the right of the Dire small camp
Fixed Radiant offlane neutral camp units not always being visible with line of sight in front of them
NEW ITEMS
Bloodthorn
New item formed from Orchid Malevolence, Crystalys, and a Recipe
Passive: Causes melee attacks to attack twice in quick succession. Your double attack applies a 0.6 second 100% MS/AS slow. Has a 5 second cooldown.
Note: The passive only works on Melee Heroes.
Blight Stone
New item
SHOW MORE DETAILS
Costs: 300 gold
Passive: Reduces armor by 2 on attack.
Available in the Side Shop.
Item is used in Desolator and Medallion of Courage.
Infused Raindrops
New consumable item
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Costs: 225 gold
Provides:
+ 0.85 Mana Regeneration
Passive: Comes with 5 charges, the item is destroyed when it reaches 0 charges. When you receive over 50 Magic Damage it procs, consuming a charge and blocking 120 Magic Damage. The proc has a 4 second cooldown.
Becomes available for purchase at the 3 minute mark
Wind Lace
New item
SHOW MORE DETAILS
Costs: 225 gold
Provides:
+ 20 Movement Speed
Available in the Side Shop.
Item is used in Drums and Eul's.
Multiple instances don't stack.
Tome of Knowledge
New consumable item
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Costs: 150 gold
Use: Grants you 425 experience.
Starts out of stock, increments stock every 10 minutes.
Hurricane Pike
New item formed from Force Staff, Dragon Lance, and a Recipe
SHOW MORE DETAILS
Requires:
Force Staff (2225)
Dragon Lance (1900)
Recipe (250)
Total: 4375
Provides:
+ 20 Agility
+ 15 Strength
+ 10 Intelligence
+ 4 HP Regeneration
+ 130 Attack Range (ranged heroes only, does not stack)
Active: When used on an enemy, it pushes you both away from each other 450 units each, and allows you to attack that target without range restrictions for 4 attacks for a maximum of 5 seconds [?]. Does not give vision over the enemy. Works normally like Force Staff when used on self or allies.
Cooldown: 14
Cast range: 400 when used on enemies, 800 on allies or self.
ITEM CHANGES
Skull Basher
Bash damage reduced from 120 to 85
Recipe cost reduced from 1000 to 750
Abyssal Blade
Now requires Basher, Vanguard, and a 1550 recipe
Overwhelm mana cost from 150 to 75
Overwhelm cooldown from 60 to 35
Bash damage reduced from 120 to 85
SHOW MORE DETAILS
Cost from 6750 to 6400
Previously provided:
+ 10 Strength
+ 70 Damage
Now provides:
+ 10 Strength
+ 10 Damage
+ 250 Health
+ 15 HP regeneration
Damage Block: 100% to block 40/20 damage for melee/ranged wielders
Aether Lens
Aether Lens Spell Amplification reduced from 8% to 5%
Animal Courier
Respawn time reduced from 140 seconds to 120 seconds
Armlet of Mordiggian
Unholy Strength now grants 5 armor
Blade Mail
Now returns damage before any kind of reduction, and returns it in the same type as it was received
No longer ignores Spell Immune enemies
Bloodstone
Initial charges increased from 8 to 12
Butterfly
Flutter cooldown reduced from 35 to 25
Crimson Guard
Cooldown reduced from 60 to 50
HP regeneration increased by 2
Diffusal Blade
Purge cooldown increased from 0 to 2
Mana burned by melee/ranged illusions reduced from 25/12 to 20/10
Mana burned by melee/ranged heroes increased from 25 to 40
Dragon Lance
Now requires Ogre Club and 2x Band of Elvenskin instead of Ogre Club and Quarterstaff.
Spoiler: Click to view
Cost from 1875 to 1900
Previously provided:
+ 10 Strength
+ 10 Damage
+ 10 Attack Speed
+ 130 Attack Range
Now provides:
+ 15 Strength
+ 15 Agility
+ 130 Attack Range
Drum of Endurance
Now requires Bracer, Ring of Regeneration, Wind Lace, and a 700 recipe.
Spoiler: Click to view
Cost from 1850 to 1775
Previously provided:
+ 9 Intelligence
+ 9 Strength
+ 9 Agility
+ 3 Damage
Now provides:
+ 9 Intelligence
+ 6 Strength
+ 3 Agility
+ 3 Damage
+ 3 HP Regeneration
Eul's Scepter of Divinity
Now requires Wind Lace instead of Sage's mask
Flying Courier
Cost reduced from 200 to 150
Gem of True Sight
True Sight radius reduced from 1100 to 900
Ghost Scepter
Ghost Form cooldown reduced from 30 to 25
Glimmer Cape
Mana cost reduced from 110 to 90
Guardian Greaves
Guardian Greaves recipe from 1650 to 1700
Heart of Tarrasque
Strength bonus increased from 40 to 45
Health bonus reduced from 300 to 250
Heaven's Halberd
Disarm duration on ranged targets increased from 4.5 to 5.5
Hood of Defiance
Removed one Ring of Regen from Hood of Defiance
Linken's Sphere
Recipe cost reduced from 1325 to 1000
Lotus Orb
Now requires an Energy Booster instead of a 900 gold recipe
HP regeneration increased from 5 to 6
Mask of Madness
Active damage amplification reduced from 30% to 25%
Medallion of Courage
Now requires Blight Stone instead of a recipe
Observer Ward
Gold/experience rescaled from 50/100 to 100/25
Duration reduced from 7 to 6 minutes
Restock interval reduced from 180 to 150 seconds
Cost reduced from 75 to 65
Octarine Core
No longer provides HP regeneration
Mana regeneration reduced from 100% to 50%
Perseverance
HP regeneration increased from 5 to 6
Pipe of Insight
Removed Pipe of Insight Barrier stack limit duration
Point Booster
Point Booster health bonus reduced from 200 to 175 and mana bonus increased from 150 to 175
Refresher Orb
Refresher HP regeneration increased from 10 to 12
Ring of Aquila
Armor reduced from 3 to 2
Damage increased from 9 to 10
Ring of Basilius
Armor bonus reduced from 3 to 2
Damage bonus increased from 6 to 7
Ring of Health
HP regeneration increased from 5 to 6
Ring of Regen
Cost reduced from 350 to 325
Rod of Atos
Removed chance to True Strike on the target
Sange
Maim chance increased from 15% to 20%
Maim slow reduced from 20% to 20/10% for melee/ranged wielders
Sange and Yasha
Maim chance increased from 16% to 30%
Maim slow reduced from 32% to 26%/13% for melee/ranged wielders
Shadow Amulet
Cost reduced from 1400 to 1300
Silver Edge
Now requires Shadow Blade and Ultimate Orb instead of Shadow Blade, Sange, and a Recipe. Can be disassembled.
Backstab damage reduction increased from 40 to 50%
Spoiler: Click to view
Cost from 5450 to 4800
Previously provided:
+ 16 Strength
+ 32 Damage
+ 30 Attack Speed
Now provides:
+ 30 Damage
+ 30 Attack Speed
+ 15 All Stats
Smoke of Deceit
Stock replenish time reduced from 12 to 11 minutes
No longer has a cooldown attached to your hero when used
Soul Booster
No longer provides HP regeneration
Mana regeneration reduced from 100% to 50%
Talisman of Evasion
Cost reduced from 1800 to 1700
Town Portal Scroll
Cost reduced from 75 to 50
Vanguard
HP regeneration increased from 6 to 8
Veil of Discord
Now requires Helm of Iron Will, 2x Null Talisman, and a 400 Recipe.
Veil debuff is now dispellable
Spoiler: Click to view
Cost from 2270 to 2240
Previously provided:
+ 6 Strength
+ 6 Agility
+ 18 Intelligence
+ 6 HP Regeneration
+ 6 Damage
+ 6 Armor
Now provides:
+ 6 Strength
+ 6 Agility
+ 12 Intelligence
+ 6 HP Regeneration
+ 6 Damage
+ 6 Armor
Vladmir's Offering
Armor aura reduced from 5 to 4
HERO UPDATES
Abaddon
Curse of Avernus slow increased from 5/10/15/20% to 8/12/16/20%
Ancient Apparition
Cold Feet cooldown reduced from 15/13/11/9 to 13/11/9/7
Cold Feet damage timing changed from 0.8/1.6/2.5/3.4 to 0/1/2/3
Arc Warden
Flux no longer slows magic immune units
Flux is now purgeable
Flux slow reduced from 50% to 35/40/45/50%
Magnetic Field cooldown reduced from 50 to 35/30/25/20
Magnetic Field duration increased from 3.5/4/4.5/5 to 3.5/4.5/5.5/6.5
Magnetic Field now only evades attacks done from outside of the field
Spark Wraith mana cost reduced from 100/110/120/130 to constant 80
Spark Wraith activation delay reduced from 3 to 2
Spark Wraith now applies a 0.4/0.5/0.6/0.7 second purge
Spark Wraith damage rescaled from 150/200/250/300 to 100/160/220/280
Tempest Double no longer has an HP/Mana cost
Tempest Double ability/item cooldowns now persist on the unit
Tempest Double no longer replicates items that drop on death
Tempest Double cooldown reduced from 65/60/55 to 50/40/30
Tempest Double duration reduced from 20 to 12/13/14
Tempest Double cast point increased from 0 to 0.15
Strength growth increased from 1.9 to 2.3
Intelligence growth increased from 2.1 to 2.6
Axe
Counter Helix damage type from Physical to Pure
Counter Helix damage reduced from 100/135/170/205 to 90/120/150/180
Bane
Enfeeble mana cost reduced from 95/105/115/125 to 95
Beastmaster
Call of the Wild Hawk's day vision reduced from 700/1000/1300/1600 to 500/750/1000/1250
Call of the Wild Hawk's night vision reduced from 700/800/900/1000 to 500/650/800/950
Bloodseeker
Strength growth increased from 2 to 2.4
Rupture cast point improved from 0.6 to 0.4
Added Scepter to Bloodseeker
Spoiler: Click to view
Grants 2 charges to Rupture with 40 second replenish.
Bounty Hunter
Shadow Walk mana cost increased from 50 to 65
Brewmaster
Primal Split Earth & Storm damage type from Pierce to Hero
Primal Split Brewlings' armor type from Strong to Hero
Primal Split Earth attack damage reduced from 40/80/165 to 30/60/90
Primal Split Storm attack damage reduced from 40/80/165 to 20/40/60
Primal Split Fire attack damage rescaled from 77/122/154 to 80/120/160
Storm Brewling's Wind Walk backstab damage increased from 100 to 100/160/220
Replaced Earth Brewling's Pulverize with Demolish
Spoiler: Click to view
Deals 150% bonus damage to buildings.
Bristleback
Bristleback damage threshold reduced from 230 to 210
Scepter Goo range increased from 600 to 700
Centaur Warrunner
Double Edge cooldown reduced from 8 to 6
Stampede duration increased from 3.75 to 4.0
Chen
Hand of God no longer fully heals his creeps
Clockwerk
Battery Assault damage increased from 20/40/60/80 to 20/45/70/95
Minor cleanup to Power Cogs push back distance/duration changed from 252/0.84 to 250/0.85
Crystal Maiden
Crystal Nova cooldown reduced from 12 to 12/11/10/9
Arcane Aura level 4 self regen increased from 6 to 8
Dazzle
Poison Touch range increased from 600 to 600/650/700/750
Death Prophet
Spirit Siphon no longer grants vision
Spirit Siphon damage type from Pure to Magical and no longer goes through Spell Immunity
Spirit Siphon damage increased from 20 + 1/2/3/4% to 25 + 1/2.5/4/5.5%
Spirit Siphon duration increased from 5 to 6
Spirit Siphon buffer range reduced from 300 to 250
Base strength reduced from 19 to 18
Disruptor
Kinetic Field AoE increased from 325 to 340
Dragon Knight
Breathe Fire attack damage reduction increased from 20/25/30/35% to 35%
Breathe Fire cooldown rescaled from 12 to 14/13/12/11
Base damage increased by 4
Drow Ranger
Gust cast point improved from 0.4 to 0.25
Earth Spirit
Boulder Smash knockback speed reduced from 1200 to 900
Base movement speed reduced from 305 to 295
Earthshaker
Reworked Scepter on Earthshaker
Spoiler: Click to view
Enchant Totem becomes a 900 range ground target ability. Causes you to jump in the air and land at the target spot, casting enchant totem there.
Self casting the ability will make it behave in the original form, without jumping.
Elder Titan
Echo Stomp damage increased from 80/90/100/110 to 85/110/135/160
Echo Stomp grace period for waking up units with damage increased from 0.65 to 0.8
Enchantress
Impetus damage reduced from 15/20/25% to 14/18/22%
Impetus max distance reduced from 2500 to 1750
Enigma
Fixed Demonic Conversion not working on Beastmaster's Boar or Hawk
Faceless Void
Time Walk cast range increased from 625 to 675
Time Walk cast point increased from 0.2 to 0.3
Time Dilation cooldown increased from 36/30/24/18 to 40/34/28/22
Time Dilation slow rescaled from 7/8/9/10 to 8
Time Lock no longer deals double damage inside Chronosphere
Time Lock damage increased from 40/50/60/70 damage to 50/75/100/125
Scepter no longer increases Chronosphere's duration
Gyrocopter
Base damage reduced by 4
Reworked Scepter on Gyrocopter
Spoiler: Click to view
Adds a Side Gunner, fires an attack automatically at random enemy units within 600 AoE every 1.4 seconds.
Same firing rules as Rocket Barrage, but does not attack while invisible and is disabled by Break.
Huskar
Berserker's Blood max attack speed increased from 196/224/252/280 to 220/260/300/340
Invoker
Invoked Spells cast point increased from 0 to 0.05
Cold Snap is now dispellable
Ghost Walk cooldown increased from 35 to 45
Tornado vision reduced from 600 to 200
Forge Spirit Health/Mana changed from Exort/Quas based to Quas/Exort based
Base intelligence reduced from 22 to 16
Jakiro
Macropyre distance increased from 900 to 1400
Macropyre is no longer unit targetable
Macropyre Scepter duration increased from 20 to 30 seconds
Juggernaut
Healing Ward now follows Juggernaut by default
Keeper of the Light
Movement speed increased from 315 to 335
Kunkka
Torrent damage is now dealt evenly over 8 ticks
Torrent stun duration increased from 1.53 to 1.6
Torrent mana cost reduced from 120 to 90/100/110/120
Base armor increased by 2
Legion Commander
Duel no longer ignores Disarm and Ethereal states on either target
Duel Scepter duration increased from 4.75/5.5/6.25 to 6/7/8
Lich
Frost Blast and Chain Frost slows are now independent debuffs
Chain Frost no longer jumps to Zombies
Lifestealer
Infest can now only target ancients with Level 2 and Level 3
Strength growth increased from 2.4 to 3.0
Lone Druid
Spirit Bear's Entangle now uses Pseudo-Random Distribution
Battle Cry damage reduced from 90/120/150 to 70/100/130
Luna
Agility growth increased from 2.8 to 3.3
Magnus
Base HP regeneration increased from 0.25 to 0.75
Base damage increased by 4
Medusa
Stone Gaze damage amplification increased from 30/40/50% to 50%
Stone Gaze duration rescaled from 6 to 5/6/7 seconds
Stone Gaze slow reduced from 50 to 35%
Meepo
Base damage increased by 4
Mirana
Added Scepter to Mirana
Spoiler: Click to view
Passively triggers Starstorm every 8 seconds. If there are no units to affect, the spell waits until there is a nearby enemy.
Does not trigger if the enemy does not see you. Passive procs are disabled by Break.
Morphling
Replicate damage dealt increased from 50% to 80%
Hybrid cooldown reduced from 120 to 70
Naga Siren
Mirror Image illusion damage increased from 20/25/30/35% to 25/30/35/40%
Song of the Siren Scepter regeneration rate increased from 8 to 10%
Song of the Siren now affects units like Golems
Nature's Prophet
Treants bounty increased from 14-20 to 18-24
Treants vision reduced from 1000/800 to 500
Necrophos
Reaper's Scythe respawn time penalty reduced from 30 to 10/20/30
Reaper's Scythe damage factor increased from 0.4/0.6/0.9 to 0.6/0.75/0.9
Nyx Assassin
Fixed Spiked Carapace not preventing damage when a Spell Immune attacker damages you
Base HP regeneration increased from 2.5 to 3.5
Omniknight
Degen Aura no longer pierces Spell Immunity
Oracle
Added Scepter to Oracle
Spoiler: Click to view
Reduces Purifying Flames cooldown from 2.25 seconds to 1.0 and lowers cast point from 0.3 to 0.1
outworld devourer
Outworld Devourer
Arcane Orb Intelligence Steal reduced from 2/3/4/5 to 1/2/3/4
Arcane Orb mana cost increased from 100 to 100/120/140/160
Astral Imprisonment cast range reduced from 450/500/550/600 to 225/350/475/600
Phantom Assassin
Stifling Dagger now does a real physical attack for 60 + 25/40/55/70% of your attack damage. All attack effects work and behave as if your hero performed them
Phantom Assassin turn rate increased from 0.4 to 0.6
Phoenix
Supernova Scepter now also increases the number of attacks needed to destroy the Supernova to 7/10/13
Puck
Increased Illusory Orb speed by 1
Pugna
Nether Ward now treats Illusions as creeps for hit count calculation
Razor
Static Link break distance increased by 100
Riki
Added to Captain's Mode
Blink Strike damage increased from 20/40/60/80 to 60/80/100/120
Tricks of the Trade cast point improved from 0.4 to 0.3
Tricks of the Trade cooldown reduced from 40 to 40/35/30
Rubick
Fade Bolt damage increased from 70/140/210/280 to 75/150/225/300
Null Field increased from 5/10/15/20% to 10/14/18/22%
Turn rate increased from 0.5 to 0.7
Sand King
Sand Storm max channel time rescaled from 20/40/60/80 to 50
Shadow Demon
Disruption illusion damage increased from 30/40/50/60 to 30/45/60/75%
Soul Catcher cooldown reduced from 13 to 13/12/11/10
Shadow Fiend
Requiem of Souls damage lines travel distance rescaled from 975/1000/1025 to 1000
Requiem of Souls Starting Width increased from 75/100/125 to 125
Requiem of Souls End Width rescaled from 400/425/450 to 425
Scepter now also increases Necromastery max souls from 15/22/29/36 to 22/30/38/46
Shadow Shaman
Mass Serpent Wards splash mechanics reworked: Now deals 75% splash in 175 AoE
Silencer
Last Word no longer slows
Arcane Curse base duration reduced from 7 to 6
Arcane Curse now slows movement speed by 9/12/15/18%
Arcane Curse cooldown increased from 18/16/14/12 to 20/18/16/14
Glaives of Wisdom damage rescaled from 30/50/70/90% to 35/50/65/80%
Skywrath Mage
Mystic Flare Scepter duration increased from 2.4 to 12 seconds
Mystic Flare Scepter cooldown increased from 20/10/0 to 20/10/5
Sniper
Shrapnel damage increased from 12/24/36/48 to 15/30/45/60
Spectre
Spectral Dagger slow no longer goes through Spell Immunity
Haunt cooldown increased from 120 to 140/130/120
Haunt Illusions are no longer unstunnable
Agility growth reduced from 2.2 to 1.8
Storm Spirit
Added Scepter to Storm Spirit
Spoiler: Click to view
Causes Electric Vortex to be a 475 AoE ability around your hero.
Requires vision over the units to affect them.
Sven
Base movement speed reduced from 295 to 290
Terrorblade
Base armor increased by 3
Timbersaw
Whirling Death debuff duration increased from 11 to 14 seconds
Reactive Armor regen and armor per stack increased from 1 to 1/1.2/1.4/1.6
Tinker
Rearm mana cost reduced from 125/225/325 to 100/200/300
Rearm can no longer refresh Pipe of Insight
Base intelligence increased from 27 to 30
Treant Protector
Nature's Guise tree search radius reduced from 375 to 350
Nature's Guise tree search grace duration reduced from 1 to 0.75 seconds
Nature's Guise movement speed increased from 10% to 14/16/18/20%
Leech Seed cooldown reduced from 16/14/12/10 to 16/13/10/7
Troll Warlord
Ranged Whirling Axes cooldown reduced from 20/18/16/14 to 19/16/13/10
Fervor max stacks increased from 6 to 7
Tusk
Walrus Kick cooldown reduced from 12 to 8
Walrus Kick damage increased from 200 to 350
Undying
Tombstone now treats Illusions as creeps for hit count calculation
Vengeful Spirit
Magic Missile stun rescaled from 1.45/1.55/1.65/1.75 to 1.2/1.4/1.6/1.8
Viper
Poison Attack is no longer an Attack Modifier
Visage
Gravekeeper's Cloak recharge time reduced from 4 to 3 seconds
Gravekeeper's Cloak minimum damage threshold increased from 2 to 15
Stone Form stun delay reduced from 1 to 0.85
Warlock
Shadow Word cast range increased from 500 to 525/600/675/750
Fatal Bonds cooldown reduced from 25 to 24/22/20/18
Flaming Fists damage changed from 40% chance for 80/115/150 to 100% chance for 40/50/60
Weaver
Time Lapse now disjoints projectiles
Time Lapse Scepter cooldown reduced from 20 to 16
Weaver now loses unit collision immediately when casting Shukuchi rather than after fading
Winter Wyvern
Winter's Curse cooldown reduced from 120/110/100 to 90
Added Scepter to Winter Wyvern
Spoiler: Click to view
Causes Arctic Burn to be a toggle and drains 40 mana per second. Activation mana cost is the same as the current, 120/110/100/90.
No longer has limit on number of attacks per target.
Wraith King
Mortal Strike now does a critical hit for double the value when attacking non-heroes
Zeus
Static Field damage reduced from 5/7/9/11% to 4/6/8/10%
Static Field no longer disables Blink Dagger
Thundergod's Wrath damage reduced from 225/350/475 to 225/325/425
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I've only read like the first 10 changes and already wanna kill myself.
Quoted:
Arc Warden
Flux no longer slows magic immune units
Flux is now purgeable
Flux slow reduced from 50% to 35/40/45/50%
Magnetic Field cooldown reduced from 50 to 35/30/25/20
Magnetic Field duration increased from 3.5/4/4.5/5 to 3.5/4.5/5.5/6.5
Magnetic Field now only evades attacks done from outside of the field
Spark Wraith mana cost reduced from 100/110/120/130 to constant 80
Spark Wraith activation delay reduced from 3 to 2
Spark Wraith now applies a 0.4/0.5/0.6/0.7 second purge
Spark Wraith damage rescaled from 150/200/250/300 to 100/160/220/280
Tempest Double no longer has an HP/Mana cost
Tempest Double ability/item cooldowns now persist on the unit
Tempest Double no longer replicates items that drop on death [?]
Tempest Double cooldown reduced from 65/60/55 to 50/40/30
Tempest Double duration reduced from 20 to 12/13/14
Tempest Double cast point increased from 0 to 0.15
Strength growth increased from 1.9 to 2.3
Intelligence growth increased from 2.1 to 2.6
We almost get our wishes for bans in ranked all pick... buuuut it's random. So that sucks. Hopefully that gets changed quickly.
Starting HP increase means early burst heroes are a tiny bit worse. Not much, but every little ads up. Starting mana increase on the otherhand will help a tonne of heroes. But I don't like it, since it kinda mitigates mana management skills. Not by much, but still.
Scan is weird as hell. And I really don't like it. But we will see.
Bounty rune nerfs, creep aggro and tower armour aura kinda implies a little less fighting early, and the increase to creep gold ticks also implies ricing might be a little better now. So we might get a little more meta divesity. I doubt it.
So many minor items now. One the one hand, support got an amazing amount of QoL buffs between cheaper stuff and such. On the other - I don't want a cheap item that reduces armour on auto attack. What did offlaners do to deserve this? (Since it's in the side shop, so a support buys it and zones more easily).
Speaking of items; Echo Saber sounds great on Spirit Breaker or like mid-game PA builds. Orchid upgrade kinda makes the base item a tonne more viable now on QoP or Storm who already loved Right clicks. Bloodstone buffs means SS is probably back a little (Dat ags)
Silver Edge is far too good with this new build up. It gives Linken's levels stats with a solid build-up, and great effects.
Hurricane Pike is bizzare. Nice for supports, semi-decent for ranged heroes. And makes Dragon Lance super versatile (Can disasemble in BKB butterfly build up, or build into this).
Abyssal Blade got buffed for Bristleback, and nerfed to **** for everyone else. Except initating melee heroes like Void or SB.
All of the Ag's upgrades are silly.
I have no idea what's going to be OP from this patch. Nothing stands out that much.
I'll wait to see the effects, but I'm kinda apprehensive about the patch directions now.
Serious changes...and I for one welcome our new nuke throwing overlords.
Aghs:
Storm Spirit - can now initiate with an AOE stun Mirana - great pushing/farming power Gyrocopter - need to see how this works out, but seems to help his carrying/farming Earthshaker - no longer necessarily needs a blink Bloodseeker - moves even further towards and out and out kiter/nuker Oracle - mega heals Skywrath Mage - jeezus titty licking 12 second super nuke Winter Wyvern - useful but hmm
Dota is a strange game and with this patch it became even stranger.
However Morphling seems really nice if you have another rightclicker in your team. Nyx Assassin got inderectly nerfed with the strenght and int changes Phantom Assassin seems to have a really strong stiffling dagger now Troll Warlord attacks faster but I don't think that this increases his total dps that much more.
terroblade **** physical damage Spectre, agi hero with 1.8 agi gain, really nice Invoker rest in hell for a long time, the forge spirit changes are really good
outworld devourer is probably still playable, I will have to check it but it seems that he isn't nerfed into ****. Crystal Nova cooldown lowered, which is really nice, but maxing Arcane Aura may be viable :( Dragon Knight, Morphling, Juggernaut, Luna, Mirana and maybe Phantom Assassin, since the new dagger can when maxed do a ****load of damage, seem to me really strong in this patch.
Those new items seems all one by one really interesting.
Any man can make mistakes, but only an idiot persists in it.
-Cicero
And still every dota player flames someone else instead of himself.
Reaction mode, GO!
Ranked Rework: Cool, meta heroes won’t ruin ranked as easily.
Scan: Smoke has a counter now.
Int now gives 1% bonus for 16 Int points for spell damage. OD might actually be a late game carry, as might Charles.
Tower Armor Aura: Turtle meta is back?
Tower true sight range reduced: Slark Meta is here!
Melee hero attack range up to 150: Dammit, Doom isn’t special anymore, now its just Tiny.
Aggro up to 2.5 seconds, harassing is a little bit more punishing, yay for offlane life.
Ranged creeps now give a ton more XP. Sorry Lion, I’m killing that thing, I don’t care if you’re mana draining it.
2 Centaur Coursers in Large centaur camp: Screw you stackers, even harder this time.
Illusions get damage block, Jungle Terrorblade suddenly more viable.
Captain’s mode changes: I’m way too disconnected to figure this out.
Roshan takes a lot less damage from your summons. Sorry NP, Veno, and Lycan.
Troll Summoner and Thunderhides now deal a bunch more damage to heroes and buildings, except not really.
Harpy and Big Saytr mana pool nerfed: Screw you Chen!
Terrain: I need to see, can’t comprehend this.
ITEMS!
Bloodthorn: 50% uptime silence? Well, here comes carry Silencer, and another buff to OD’s late game. Also, something that might bring back QoP and Storm. Might, though this item is hella expensive.
Echo Sabre: Melee headshots mode! We all have Caustic finale now. Seems good on Axe honestly, any melee hero who can’t chase people.
Blight Stone: Enemy VS has this, and now you cry whenever she harasses you. Prospect of WD, Silencer, or Lion with this is also rather frightening for offlane players.
Infused Raindrops: These consumables are getting weirdly abstract, but I guess they introduced fire last time, so now they have to run with the elements. Anyway, very nice if some nuker is trying to kill you, if it becomes popular, this will dissuade mid ganking even more than in this patch.
Wind Lace: Oh, another Boot, how fun. Now CM and Techies can have 300 movespeed in laning phase. It’s nice to separate the stats though, since drum and euls just make the MS outta nowhere.
Tome of Knowledge: I guess for emergencies when you really need level 11. Or if you wanna stack your Invoker.
Hurricane Pike: A combination of those items we use to kite people is now a SUPER KITING item.
Skull Basher + Abyssal: Oh damn, we’re not a carry item anymore, we’re now a Position 3 tank item. Abyssal Centaur, Bristle, and Axe will be a thing.
Aether Lens: With new Int mechanics, sure.
Armlet: CK buff? CK buff. Also Huskar I guess.
Blade Mail: Oh cool, even more useful. All it needs now is an upgrade. Screw you PA!
Bloodstone: Leshrac and Storm are now suddenly playable.
Diffusal: Screw you PL, here is a Riki buff!
Dragon Lance: Oh, a mini sange yasha now. With Hurricane Pike, we got a better kiting item in lieu of SnY.
Flying Courier: Support life is easy!
Gem: Slark Age is coming
Ghost Scepter: Screw you Ursa.
Heart: Is that another CK buff? Oh man.
Linkens: Non-BKB carries getting more viable.
Lotus Orb: Wow, what a massive buff to an item I already like.
MoM: Ohh, is Sven, Sniper, and Jugger gonna pick this up again?
Observers: Cheaper, more gold, less exp.
Octarine: Noo! Actually, this is fine.
Pipe: Mass barrier time? Cry more Zeus!
Basi/Aquila: A better starting item, better for hitting, worse for hitting.
Atos: I think this is the first nerf I’ve ever seen on the item.
SnY: I don’t think Icefrog wants you to buy this on ranged heroes.
Silver Edge: Damn, this item actually gives good stats now.
Veil: No more massive Int for you.
Heroes:
Abaddon: Curse of Avernus might actually be worth a value point now.
Arc Warden: Look, an actual well rounded hero now.
Axe: Oh man, Axe’s damage is less stupidly low past minute 10.
Bloodseeker: Now BS can actually cast his ult.
BH: Roaming BH, no longer as easy a win for you!
Brew: Primal Splits finally do some damage to heroes…. And buildings.
Chen: Ohh, brutal falling off now.
CM: More annoying spell casts.
DP: Her one OP skill is no longer OP.
DK: Seems nice, dunno if he’s gonna be playable mid, because I always hope, but meta mids always kill him.
Drow: Oh my goodness, this skill is actually powerful.
Earth Spirit: That nerf seems pretty severe, since you can actually dodge boulder smash now.
Earthshaker: HOP TO VICTORY! I guess SK got one, might as give one to him, except with his massive cast point.
Elder Titan: Radiance will no longer ruin your time.
Enchantress: The barrage of late game untouchable turret is less scary now.
Faceless Void: Faceless Void needs no Chronosphere! He is a strong independent purple guy.
Gyrocopter: There’s no way this isn’t gonna look ridiculous.
Huskar: Armlet buff, attack speed buff? Is Dazzle Huskar back?
Invoker: The Frog seems to be showing restraint, that INT nerf tho, finally, its risky to run Invoker mid again.
Jakiro: Is Jakiro actually good at pushing now? Instead of just being “good only on paper”?
Keeper of Light: I CAN poke and Stack EVEN BETTER NOW!
Kunkka: That torrent stun duration from 1.53 to 1.6, that’s massive. Also, I guess the 2 armor too.. but who cares about that?
LC: We’re still gonna see the exact same number of LCs in this game.
Lich: Sacrificing ranged creeps for massive exp. The Lich is back!
Lifestealer: No more dealing with LS taking your tower at minute 8, being completely helpless.
Magnus: Mid buffed a bit. Yay, I like Mid Magnus.
Meepo: Now Meepo can finally beat SK, Winter Wyvern, and Enigma.
Mirana: This is one of the silliest things I’ve ever read.
Morphling: Huh, Morphling synergy drafts are coming.
Naga Siren: Such massive heals, so massive splitpush. Or something?
NP: Stupid expendable treants getting blinder each generation.
Necrophos: Oh man, Necro might actually be able to kill someone with his level 1 scythe. His playing from being just got a lot worse.
Nyx: “I AM THE PRIDE OF NYX, I HAVE HIGHER REGEN THAN AXE!”
Omniknight: Honestly, with his mana being less of an issue than 4 patches , he needed to lose something.
Oracle: Wow, I can actually deal/heal a ton of damage.
OD: No more value point in Imprisonment, and now you have to hit heroes in order to sustain the cost of the orb. On the plus side, your late game is totally insane now.
PA: Oh, a ranged attack every 6 seconds. Get that annoying Echo Saber and slow people more.
Phoenix: More safeguards for that risk!
Puck: I have no idea what that means!
Pugna: Still his bugs are unfixed. So sad.
Riki: The guy just got annoying, at least diffusal cooldown got nerfed tho.
Rubick: Value point in Null Field is viable now, and Fade Bold actually does the damage of a nuke.
SK: Oh, level 1 jungling on SK is viable again. I probably still would not recommend.
SD: This guy’s late game is getting more and more crazy.
SF: Ult explosions time!
Silencer: AOE slows, less massive damage, but new INT items favor him. Carry Silencer will be in.
Skywrath: Oh, giant visible mines that do 5800 damage if you stand in them.
Spectre: Please be less of a pub scourge.
Storm: Storm now has a black hole, on the plus side, he can teamfight now as an option.
Terrorblade: WE 10 ARMOR NOW. Offlane Terrorblade will be a thing!? Probably not.
Timbersaw: Man, this guy scales really really well with levels now.
Tinker: Might actually need to pick Nyx against him now.
Treant: To be fair, a giant sneaking tree should be easy to find.
Tusk: Surely, people will buy aghs on Tusk.
Undying: Naga, TB, and friends can now counterpick the Dirge.
Viper: Skadi Viper meta!
Visage: No more getting super wrecked by Veno. Maybe.
Weaver: Did this guy just get harder to kill? Especially with the Linkens buff.
Winter Wyvern: Carry Wyvern was born this day.
WK: FARM FARM FARM, KILL THOSE PUNY MORTALS!
Zeus: The God of Heaven is sad.
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And still every dota player flames someone else instead of himself.
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