2 | 3 | 5 | 7 |
4 | 8 | 9 | 10 |
1 | 12 | 13 | 14 |
6 | 11 | 16 |
15 | 17 | 18 |
Stats |
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Skills
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Pros Good all-around stat gains High burst damage Low mana costs and cooldowns Melts armor like a Slardar Counters most solo mid / nuking heroes Free "wards" |
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Cons Less starting range than Doom Bringer Very squishy without Refraction Easily outclassed by "true" carries lategame Radiance |
Level 1 2 3 4 |
Mana 100 100 100 100 |
Cooldown 17 17 17 17 |
Range N/A N/A N/A N/A |
AoE N/A N/A N/A N/A |
Duration 17 17 17 17 |
Effect Grants 3 instances of 20 bonus damage and damage block Grants 4 instances of 40 bonus damage and damage block Grants 5 instances of 60 bonus damage and damage block Grants 6 instances of 80 bonus damage and damage block |
Level 1 2 3 4 |
Mana 50 50 50 50 |
Cooldown 7 7 7 7 |
Range N/A N/A N/A N/A |
AoE N/A N/A N/A N/A |
Duration Indefinite (Invisibility) / 10 sec (Armor Reduction) Indefinite (Invisibility) / 10 sec (Armor Reduction) Indefinite (Invisibility) / 10 sec (Armor Reduction) Indefinite (Invisibility) / 10 sec (Armor Reduction) |
Effect +50 damage, -2 armor +100 damage, -4 armor +150 damage, -6 armor +200 damage, -8 armor |
Type: Targets: |
Passive Enemy Units |
Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. |
Level 1 2 3 4 |
Mana N/A N/A N/A N/A |
Cooldown N/A N/A N/A N/A |
Range N/A N/A N/A N/A |
AoE 80 (Width) / 615 (Length) 80 (Width) / 655 (Length) 80 (Width) / 695 (Length) 80 (Width) / 735 (Length) |
Duration N/A N/A N/A N/A |
Effect +60 range, 590 spill range +120 range, 630 spill range +180 range, 670 spill range +240 range, 710 spill range |
Level 1 2 3 |
Mana 15 15 15 |
Cooldown 11 9 7 |
Range 2000 2000 2000 |
AoE 375 375 375 |
Duration Indefinite (Trap) / 5 sec (Slow) Indefinite (Trap) / 5 sec (Slow) Indefinite (Trap) / 5 sec (Slow) |
Effect Places a Psionic Trap that slows the movement speed of nearby enemies by 30% when sprung, increasing by 5% each second. Max 5 Traps. Places a Psionic Trap that slows the movement speed of nearby enemies by 50% when sprung, increasing by 5% each second. Max 8 Traps. Places a Psionic Trap that slows the movement speed of nearby enemies by 50% when sprung, increasing by 5% each second. Max 11 Traps. |
Type: Targets: |
Active Enemy Units |
Springs the nearest trap, slowing nearby enemies. |
Mana 0 |
Cooldown 0.5 |
Range N/A |
AoE 375 |
Duration 5 |
Effect Slows the movement speed of nearby enemies by 30%, increasing by 5% each second. |
Type: Targets: |
Active Self / Enemy Units |
Springs a previously set trap, slowing nearby enemies. |
Mana 0 |
Cooldown 0.5 |
Range N/A |
AoE 375 |
Duration 5 |
Effect Slows the movement speed of nearby enemies by 30%, increasing by 5% each second. |
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To the left is a map that outlines the most common locations to place your Psionic Traps. From highest to lowest priority, these are as follows: Roshan's Lair - You almost always want to have this covered. Psionic Traps last forever and can grant vision of Roshan, unlike normal wards. Rune Spots - Have at least one covered during the laning phase. Not only will this allow you to maintain rune control, but it will also spot any potential ganks coming from the river. Shops - Cover as needed, especially late game. If you can catch a non-carry or a courier alone at a shop, chances are you can jump on them for an easy kill. Other - Cover as needed. These spots represent points that people often travel through, allowing you to avoid enemy ganks or scout out your opponent. |
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This is the standard build that most players choose to follow. By maxing Refraction first, Lanaya can usually dominate her lane, and subsequently other lanes, with her high attack damage and immunity to enemy nukes. Against most mid heroes, particularly those with heavy nukes such as Tinker or Zeus, this is the build to go. Since Lanaya starts out at roughly melee range, having one early level in Psi Blades will allow her to last hit and deny without walking around the creep wave. Plus, it also lets her harass the opponent, despite her low attack range. If necessary, Meld or Refraction can also be taken at level one, especially if you think you are going to get ganked early. One point in Psi Blades before level 6 is pretty much essential, however. Refraction is then maxed out first for the reasons stated above. Meld is taken at level four primarily for the ability to dodge projectiles, and then maxed second for its burst damage and armor reduction. Psionic Trap, as with most ultimates, should be taken whenever possible. Not only does it provide great map control, but it also allows her to gank reliably and efficiently with its massive area slowing effect. |
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Since we don't max Refraction first, this build sacrifices a bit of Lanaya's early-game lane control and safety. However, come level 6 or 7, you will be able to absolutely demolish the side lanes with your ganks. This build should also be considered if your opponent has a very cheap damage over time effect, such as Viper's Poison Attack or Pudge's Rot, that can negate the defensive aspect of Refraction. Like before, we will take Psi Blades at level one for the extended range and lane control potential. At level two, we will take one level in Refraction primarily to block damage, although if you find yourself in need of dodging enemy projectiles, Meld can be taken instead. Afterwards, we will continue to level up Meld, which will be maxed out by level seven. At this point, you should be ganking the other lanes consistently and successfully. Max out Refraction next for the bonus damage and damage block. As with the previous build, level up Psionic Trap whenever possible, and then finally max out Psi Blades before moving onto Stats. |
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Some heroes can easily take advantage of Lanaya's pitiful attack range. Usually these heroes have a much higher attack range (such as Sniper) or powerful zoning abilities (such as Batrider), and Lanaya cannot effectively counter them with Refraction / Meld. Against a lane such as this, Lanaya will usually need to take additional levels of Psi Blades and play cautiously. Psi Blades are taken at levels one, three, and five in order to survive the lane with at least some farm. At level two, take either Refraction or Meld for defense, and take the remaining skill at level four. Since we will be mostly ganking during the mid-game, maxing Psi Blades is not required. Instead, we will focus on getting Meld / Refraction online as fast as we can. Either one can be maxed first, although I would recommend Meld for the ganking power. Afterwards, pick up Psionic Trap and the remaining levels of Psi Blades when you can, as usual. |
Damage Reduction = |
(0.06 x Armor) (1 + (0.06 x Armor)) |
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Damage Increase = 1 - 0.94 (-1 x Armor) |
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Cost: 402/349 gold These are my preferred starting items when I play Lanaya. It provides good regen through the Healing Salve and Tango, while also providing a decent amount of stats. The primary point of this build is to rush a Bottle around the 2 minute mark so that you can rune-***** and start ganking as soon as possible. Note that the last Iron Branch is not necessary, but I usually buy it anyways. |
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Cost: 596 gold Many Lanaya players often opt for this build because of the extra attack damage that the Slippers of Agility provide. Personally, I don't like it, since it delays your Bottle by a fair amount. Plus, while the Slippers of Agility can be built into Wraith Bands which are decent early-game, Lanaya gets so much bonus damage from her skills that it hardly matters anyways. |
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Cost: 549 gold I would not recommend this build unless you have a major spell spammer in your lane such as Batrider with his Sticky Napalm or Zeus with his Arc Lightning. Magic Stick is pretty expensive for an early game item, so make sure you that you can make use of it in your lane. Other than that, this build provides solid regen and stats, and also allows you to get your Magic Wand much faster. |
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Cost: 600 gold Please don't do this, ok? While Bottle is an excellent item for Lanaya, starting out Bottle-first provides no stats and leaves you very vulnerable in lane if you cannot maintain rune control. |
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Cost: 170+ gold If your team doesn't buy an Animal Courier and you have enough money left over, well, it's up to you then. Yes, it will hurt your ganks and rune-whoring, but having a courier is vital to any serious game and it will be better for your team in the long run if you buy it. |
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Cost: 509 + 135x gold Town Portal Scroll and Magic Wand are core on just about everybody. Lanaya is no exception. |
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Cost: 600 gold Having a Bottle gives you rune control and mana regen, which in turn allows for easier and more successful ganks. Lanaya is one of the best rune-*****s out there thanks to Psionic Trap. |
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Cost: 500 gold Boots of Speed are important on every hero, but especially on Lanaya, as they allow you to chase and kill enemy heroes despite your pitiful attack range. You should buy them immediately after your Bottle and / or Magic Wand. |
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Cost: 485-525 gold Cheap stat items such as Null Talisman, Wraith Band, and Bracer may be very good at boosting your stats, but they tend to delay your core unnecessarily. Also, Lanaya has very good damage already through her Refraction and Meld. Only get these items if your early game hasn't been going so well. |
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Cost: 500/985 gold Some people like getting Ring of Basilius and its upgrade Ring of Aquila because of the cheap damage and mana regeneration that they provide. With proper mana management however, you should never run out of mana as Lanaya, so I personally don't buy it. |
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Cost: 550 gold No matter how small your range is, you will always be a ranged hero. Therefore, you will always get the weaker version of Poor Man's Shield when you buy it. Unless you are getting absolutely destroyed by physical harassment, I would not recommend buying this item. |
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Cost: 200 gold Sometimes, Psionic Trap is not enough. If you find yourself getting ganked over and over again, or would like to establish more map control, consider buying some Observer Wards. If the enemy team has invisible heroes or wards, a Sentry Ward nearby may help as well. Note that I will not be covering where to place wards in this guide, as there are plenty of other guides about warding. |
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Cost: 135x gold Don't ever leave your base without one. |
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Cost: 2150 gold Blink Dagger is an absolute must on Lanaya. Not only does it give you good positioning for your Psi Blades and Meld-taps, but it also gives great mobility and survivability for ganking. You can even get it before upgrading your boots if you so desire. It's just that good. |
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Cost: 1400/1450 gold Both Phase Boots and Power Treads are viable on Lanaya, and often the choice comes down to personal preference. Usually, I prefer Phase Boots because they give a nice chunk of bonus damage and improve your chasing ability, both of which Lanaya needs. On the other hand, Power Treads gives a bit more survivability and attack speed, which is never a bad thing either. Plus, the stat changing allows you to use your Bottle and other regeneration items more effectively. |
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Cost: 1075 gold Lanaya requires at least one armor reduction item in her core, and Medallion of Courage is by far the cheaper choice; the difference in costs between Medallion and Desolator is slightly more than 3000 gold. Plus, Medallion also has a nice cast range of 800, and adds some armor and mana regeneration. On the downside however, the effect from Medallion is an active ability, thus making your ganks more micro-intensive. If you want to go out and gank as soon as possible, Medallion of Courage is recommended over Desolator. |
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Cost: 4100 gold If you're doing well as Lanaya, Desolator should be your first major item. The bonus damage is quite nice, but more importantly, it causes all of your auto-attacks to reduce the target's armor by 6. This effect works on structures, and also works and fully stacks with your Meld-taps, Medallion of Courage, and any other armor reduction (besides other Desolators) that you may have. The only drawback is its poor buildup, which consists of two Mithril Hammers and an expensive recipe. If you are planning to buy Desolator, I would advise skipping Medallion, as you will need your Desolator as soon as possible in order to be effective with it. |
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Cost: 3900 gold To be honest, Black King Bar is more of a core extension item rather than a luxury item. In fact, sometimes I find myself getting a BKB even before a Desolator, especially if the enemy team rushed a Radiance or has a lot of damage over time spells. Plus, it also stops most non-ultimate disables, allowing you to perform your job of picking off single targets more easily. |
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Cost: 6000 gold If you manage to farm it up, Butterfly is an excellent item for Lanaya. It gives everything she could ever want in the offense department, from damage to attack speed, and adds some nice survivability too. The evasion, in particular, is especially good on Lanaya, as dodged attacks don't remove Refraction charges. |
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Cost: 5550 gold Did you ever want to get those Phantom Assassin-like crits while still having all the benefits of playing Lanaya? Well, here's your chance. With all of the bonus damage that Lanaya gets from Refraction, Desolator, and Daedalus itself, she can easily crit for 1k+ late-game with this item. If you're looking for pure damage, Daedalus is definitely one of the better choices out there. |
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Cost: 5350 gold Having an armor reduction aura akin to Presence of the Dark Lord is no joke, especially with Lanaya's armor reduction capabilities and high physical damage. In addition, the increased attack speed and armor from Assault Cuirass are both very useful on Lanaya, especially against harder, late-game carries such as Faceless Void. Don't forget that some of that armor and attack speed carries over to the rest of your team as well. |
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Cost: 2500 gold If you find the enemy team split-pushing often, you can sell your Phase Boots / Power Treads and buy Boots of Travel instead. The +100 movement speed that it provides is fantastic for chasing, while the Teleport ability is always useful, whether you want to farm or get back into the action immediately. |
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Cost: 3850-5400 gold Lanaya doesn't scale as well into late-game as some of the other carries, so if you find that they are becoming too difficult, consider buying some of these items. Monkey King Bar is an effective item against Butterfly users and dodge-carries like Phantom Assassin. Manta Style, in addition to the nice stat bonuses, can boost your damage output significantly against a single target when used in conjunction with your armor reducing abilities. And last but not least, Heaven's Halberd shuts down an enemy carry completely for 3(or 4.5 for ranged heroes) seconds, giving you ample time to run away or kill your target. |
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Cost: 5175 gold Most of the time, a Black King Bar is much better on Lanaya than Linken's Sphere. However, there are some spells, such as Primal Roar or Doom, that go through BKB's magic immunity. Plus, Linken's gives a decent amount of stats as well. If the enemy team has powerful targeted spells like these, then you may want to consider buying Linken's over BKB. Just keep in mind that a smart enemy will probably cancel your Linken's with something cheap like a Force Staff. |
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Cost: 875 gold Urn of Shadows is a very nice item for many mid ganking heroes such as Night Stalker, Pudge, and of course, Lanaya. The extra health and mana regeneration is very useful early-game, while the Shadow Word-esque active that it provides can secure an otherwise lost kill, or heal wounded allies after a gank / teamfight. However, it also delays important items, such as Blink Dagger or Black King Bar, that Lanaya requires in order to be effective. If you are planning to buy it, be sure to check with your teammates beforehand, as only one Urn of Shadows can gain charges at a time. |
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Cost: 2225/2125 gold Tank items are a big no-no on Lanaya. If you're caught without Refraction and / or Blink Dagger with Meld, it is unlikely that either Vanguard or Hood of Defiance would help you survive. Besides, they slow down your core far too much to be of any use to you. |
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Cost: 1900 gold Lanaya is already an extremely squishy hero. Making her even more so with Mask of Madness is just plain dumb. |
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Cost: 2200 gold You don't have enough HP to utilize Blade Mail effectively. Also, Blade Mail doesn't stack with your Refraction, and you really shouldn't be tanking hits without Refraction anyways. Or tanking at all for that matter. |
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Cost: 3000 gold People argue that getting Shadow Blade increases Lanaya's burst damage potential, but Meld is just so much better in almost every respect. Against a competent team, this item won't even provide you with an escape mechanism, as they will likely have Dust of Appearance, Sentry Wards, or Gem of True Sight. |
Maintain rune control. The moment you have 600 gold, ferry over your Bottle via your Animal Courier or Flying Courier. In addition to the great bonus effects that the runes provide, maintaining rune control is crucial to your mid-lane dominance. Not only does it give you adequate health and mana regeneration for using Refraction, but it also denies the enemy health and mana regeneration as well if they went for a Bottle. Even if they didn't, you should still aim to take as many runes as possible. They have very powerful effects, and can easily allow you to kill your lane opponent or gank the side lanes. |
Gank other lanes. This only applies after you have your Psionic Trap available, of course, although earlier ganks can be pulled off with certain runes. Ganking other lanes is one of the best ways to retain Lanaya's map control, while also giving you and your other lanes an advantage. As Lanaya is a fairly strong ganker, most of your ganks should be successful if you have somewhat competent allies. However, you should only gank a lane if the opportunity presents itself. Don't go around camping lanes in hopes of a gank; it's simply a waste of potential gold and experience that you could've gotten from farming mid-lane. |
Survive. This might sound stupid at first, but some heroes, such as Batrider or Viper, will make your life a living hell, and there's not much you can do about it. If you aren't careful, you could even end up as first blood. Remember that since Lanaya is more level-dependent than item-dependent, you should not be risking your life for last hits or denies. While you might end up slightly underleveled and underfarmed, it is far better than dying and giving your opponent an even larger advantage. In the case that it is too dangerous to last hit or deny creeps, simply sit back within experience range and wait for the creep line to push closer to your own tower. You can also call for ganks from your side lanes, if needed. |
Last hit and deny. Depending on your team's composition, Lanaya will probably be the 2nd or 3rd highest priority farmer. This means that while you should be ganking fairly often after level 6 or 7, you should also try to get some last hits in between. Items such as Blink Dagger, Desolator, and Black King Bar are almost universally required for Lanaya to function mid-late game, and she makes great use of DPS items such as Daedalus as well thanks to her armor reduction. Plus, her Psi Blades makes clearing creep waves incredibly easy, allowing you to farm up faster than most other gankers. |
Harass. Lanaya is one of the best harassers in the game thanks to her Psi Blades, especially against melee heroes like Tiny and Doom Bringer. Simply position yourself before each attack such that your opponent is directly behind your attack target, and they will get hit for the full damage taken by your original target. If done enough times, you can easily force your opponent to use consumables or retreat this way. Also, make sure to do this when a rune is about to spawn, as you will both push your lane towards their tower and weaken your opponent, thereby discouraging them from contesting your rune. |
1. |
Activate Refraction before engaging. Be sure to time your Refraction so that it will be available again during the gank. Usually, this will be about 8-12 seconds before engaging. |
2. |
Set your Psionic Trap. Your Psionic Trap can also be set before the gank begins, which will cut down on the number of actions required. Just keep in mind that it has a 2 second fade time, so your opponents will be able to see it for a short amount of time if you placed it in an area where they have vision. |
3. |
Once you have your Psionic Trap set, and the enemy is within the area of effect radius, activate it. If you placed it right on top of them, then you will need to do so immediately. Switch your selection to your Psionic Trap, and use the Trap subskill to trigger it properly. Note that you can also toggle shared unit control with your allies, which will allow them to detonate your traps as well. |
4. |
Move slightly ahead of their position (with Blink Dagger preferably). Don't use your Phase Boots right now if you have them; save them for chasing. |
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If you have a Medallion of Courage, you must use it now before doing anything else to maximize the damage dealt to your target. |
6. |
Start off with a Meld-tap on your target. If possible, avoid doing this near creeps as this will waste your Refraction charges unnecessarily. |
7. |
Auto-attack your target for massive damage, thanks to your armor reduction. Be sure to try and cancel the backswing of each attack animation for more overall hits. If you have competent allies or illusions, you can also try to block your target from escaping in a similar fashion to creep blocking. |
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At this point, continue to auto-attack and chase using your Blink Dagger / Phase Boots / Psionic Trap until your target either dies or runs to safety. If you wish, you may tower-dive thanks to Refraction, but you should still exercise caution when enemies use Town Portal Scrolls or have stuns, such as Vengeful Spirit or Sven. |
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Slardar, the Slithereen Guard
If you're playing Lanaya, Slardar is one of the best heroes you could have on your team. His Amplify Damage reduces a target's armor by 8/12/16, which fully stacks with your own armor melting abilities, and is also quite spammable. That's a full -30 armor if you have your Desolator or Medallion of Courage, and will allow you to take out even the tankiest of heroes with ease. Slardar is also very adept at initiating with his Blink Dagger / Sprint into Slithereen Crush combo, and his Bash can keep an important enemy pinned down for quite a while. In the meantime, your enemies will likely be focusing him, giving you a great opportunity to kill your target. He also scales decently into late-game, and can easily carry your team if he is doing well. |
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Gondar, the Bounty Hunter
A fellow ganker / semi-carry, Bounty Hunter is a great ally for Lanaya. His Track is like a weaker Amplify Damage, but it also gives you bonus movement speed when you are close to the tracked target, making it easier for you to chase enemies. Your burst damage combined with his burst damage from Shuriken Toss, Shadow Walk, and Jinada should easily net you a kill, which then gives you 50 / 100 / 150 bonus gold from Track. Plus, unlike most gankers, Bounty Hunter almost never takes mid lane, which frees it up for you to use. |
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Dazzle, the Shadow Priest
A very strong and aggressive support or semi-carry, Dazzle has a somewhat cheap and spammable ultimate, Weave, which synergizes well with your armor reducing abilities. Ganking his lane is also easier than most, thanks to his Poison Touch which slows and eventually stuns an enemy. If you are getting focused down in a team fight, his Shallow Grave combined with his Shadow Wave can also help keep you alive, or at least give you enough time to run away. Plus, since all of his spells deal Physical damage, your armor reduction increases his damage output significantly, especially if he is going a semi-carry build. |
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Rigwarl, the Another forgotten hero in the DotA pool, Bristleback has amazing synergy with Lanaya. Viscous Nasal Goo has everything Lanaya could want in a spell, from a movement speed slow to armor reduction, all with a 1.5 second cooldown. Combined with your Psionic Trap, and your target will be hard pressed to move anywhere at all. Your armor reduction also helps him tremendously, as his mainstay damage spell, Quill Spray, inflicts stacking Physical damage. Plus, he is a great chaser thanks to Warpath, allowing the two of you to catch up and beat the holy snot (no pun intended) out of your target with all of that bonus damage. |
Doom Bringer |
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Lucifer, the Doom Bringer
I'm sure you've already seen Doom Bringer as a worst enemy on pretty much every single guide out there, because he "counters" everybody with his Doom. Lanaya is no exception, as she needs her skills to function, but it's even worse for her. His Scorched Earth melts her Refraction charges like butter, and guess what? He's also a very common Radiance carrier. Late-game, he can hit quite hard if you let him farm, but he's pretty passive early game. Take advantage of this and harass him hard during the laning phase. He literally has no armor at all and his LVL? Death does nothing to you if you have your Refraction. |
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Jin'zakk, the Batrider
Prepare yourself, you've just been countered. If the enemy team has a Batrider, I would STRONGLY recommend not picking Lanaya. If he's smart, he'll use Sticky Napalm on you every chance he gets, making you extremely slow and vulnerable to his attacks. And since your range is pitiful, there's not much you can do about it unless you take early levels of Psi Blades. If you still picked Lanaya, play it safe and try to avoid getting hit by Sticky Napalm while still getting some last hits and denies. Since he is rather squishy as well, you can try to burst him down once you get some levels in Meld, which will likely be delayed due to the extra levels in Psi Blades. In teamfights, he can use Blink Dagger to get up into your face, and then drag you right back into his team with his Flaming Lasso / Firefly combination that will completely destroy your Refraction charges. You'll likely be dead before his lasso even ends. His Firefly also destroys trees and provides flying vision, making it very difficult to juke him if he has Dust of Appearance / Gem of True Sight. Avoid at all costs. |
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Meepo, the Geomancer
Mid-game, Meepo and his best friends Meepo, Meepo, Meepo, and Meepo will absolutely destroy you. Geostrike from even a single Meepo screws up your Refraction, but chances are, you won't be fighting a single Meepo. More likely than not, they'll all Poof to your location and begin bashing you in with their tiny shovels. The Earthbind cycle will keep you permanently snared, and you can't even use Meld while under the effects of Earthbind. Note that if you were invisible before Earthbind actually hit however, you will not be ensnared. Basically, if you get caught by him, your best hope is to burst down a single Meepo before he can react. Otherwise, you are as good as dead. Alternatively, you can try and gank him before he hits level 6, as he has almost no damage or lane control before he gets his Divided We Stand. |
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Viper, the Netherdrake
Viper didn't come to mid lane to farm creeps, he came to farm YOU. A single Poison Attack burns through most of your Refraction charges, leaving you very vulnerable whenever you go up for a last hit / deny. Once Viper reaches level 5, the cooldown on his Poison Attack becomes 0, which makes the damage block from your Refraction close to worthless. If he has Corrosive Skin, attacking him directly will also burn off your Refraction charges. Keep in mind that you can dodge his auto-attacks and Viper Strike with your Meld, so it is unlikely that he will actually be able to kill you. That doesn't mean that he won't be constantly harassing you, however. If you find his harass to be too difficult, call out for a gank - he is very squishy early-game and has no escape mechanism. Late-game, he is just another semi-carry just like you, but you should have no problems taking him out if he doesn't Viper Strike you. |
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Lesale Deathbringer, the Venomancer
If damage over time abilities are bad, then Venomancer would be evil incarnate. All (and I do mean all) of his abilities are very annoying to deal with as Lanaya, though fortunately he is often very squishy and easily ganked. One auto-attack with a level 2 or higher Poison Sting will eat away your entire Refraction. His Plague Wards will also poke away at your charges, and partially counter the map domination that you worked so hard to establish. In any skirmish or teamfight, he will almost certainly use his Venomous Gale and / or Poison Nova as well, both of which have a very large area of effect. Getting hit by either of them, or worse both, will leave you quite vulnerable for roughly 15 seconds, giving his team more than enough time to put the hurt down on you. |
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Ish'kafel, the Dark Seer
When it comes to popping Refraction, nobody does it better than Dark Seer. His Ion Shell inflicts damage every 0.1 seconds, which means that your maxed out Refraction won't even last for a full second. However, his other skills are just as frustrating to deal with. Not only is Vacuum a nightmare for heroes like Lanaya, who rely heavily on positioning, but it also pulls you out of your Meld. If you catch him or his ally with a Psionic Trap, he can just use Surge to negate the slow completely. And even if you start to hit hard, his Wall of Replica will turn that damage against you and your team. If all this wasn't bad enough, he also starts with one of the highest base armor values in the game, at 5.68, and tends to build survivability items, making him much harder to kill than most heroes. |
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Radiance, the Ultimate Counter to Lanaya
For real. If the enemy team has Radiance and you don't have a Black King Bar, you are pretty much useless. Even being around it wrecks your Refraction charges, and once those are gone, it will continue to damage you. This means that you will not be able to use Blink Dagger because of its 3 second player damage cooldown, and you will still take damage while in Meld. It basically shuts down every single survival method that Lanaya has, all for the price of only 5150 gold. Some heroes like Weaver and Doom Bringer even rush it as their first major item, which means that you will most likely have to put aside your Desolator until after you have finished your BKB. |
02/10/12 | - | First draft published, Changelog section created. |
02/22/12 | - | Minor formatting changes, particularly in the Interlude: Understanding Armor section. |
03/10/12 | - |
Revised for v6.74, added |
03/17/12 |
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Minor formatting and content changes all around. Rewrote the Skills section to be more concise. |
03/21/12 |
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Added an alternate, Meld-first build. Minor revisions to the Situational Items and Bestest Buddies section. |
04/03/12 |
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Removed Satanic from the Rejected Items section (although I still don't like it). |
07/06/12 |
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Updates. Updates everywhere. Pretty much every section has received at least some type of change / update / improvement in content and / or appearance. Also added Hero Information and Skill Builds sections. I had originally planned to save this update for when Lanaya was released, but I decided to post it early and see what you guys think about it. |
07/11/12 |
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Lanaya has been added to the Dota 2 Test Client. Screenshots, lore, and skill descriptions have been updated to reflect this change. |
07/12/12 |
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Minor content / formatting fixes. Expanded a few sections. |
08/06/12 |
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The Introduction now features some fan art, courtesy of DefinitelyNotDrD, whoever that guy is. |
08/21/12 |
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The Trap skill and all references to it now links to DOTAFire's database. |
09/27/12 |
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Finally added Dark Seer to the Insensitive Jerks section. |
10/15/12 | - | Updated for v6.75b |
11/01/12 | - | Updated for v6.76c |
11/01/12 | - | Updated for v6.77b |
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