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Hey yo what's up Dota 2 Community, welcome to my Underlord Guide, the first ever my guide to be published. It gonna be a long journey if you read it from top to bottom, so if you dont want to waste your time you can skip some content as you already familiar with the content.
My guide will be talking about the way Underlord mean to be play, in my personal opinion our Lord is one of the best versatile hero in Dota 2. When it picks in Captain Mode, it gonna make enemy captain really think hard how Underlord gonna be play because he can be in every lane including jungle. So I'll explain in every different part for each Underlord lane especially for Jungle and Mid Underlord. On the other side the skill and item build depend on the situation to is huge amount. By picking up specific items and changing the skill sequence you have to adapt to the match and decide, what is useful and what is not.
The most important thing I need you to put in your mind when playing Underlord regarding what your role is, that playing a good Underlord to be presence in almost every war/fight. Playing a good Underlord can really turning the tide of war and sometimes turning the table of your team wining/losing
I am Inclawd, DotA player on a regular basis with now nearly 3.000 games played in DotA 2 and I think I have found my new favourite hero, Underlord is really versatile and give a big presence in team-fight. I hope all of you enjoy this guide and have a good day in Dota2 after reading this guide especially when playing Underlord.
Vrogros the Underlord is a very versatile hero whose presence is crucial to his team's. He has abilities that work from early to late game, Underlord is affected wide area and the flow during teamfights. Raining down damage with Firestorm, clearing creep in matter of seconds and damaging enemy hero in wide area . With his Dark Rift, he can teleport his entire team across the map, taking enemies by surprise, and pushing in lanes while the other team is dead or out of position, pushing enemy tower and counter enemy rat in single moment. Enemies' base attacks are reduced around Underlord by his Atrophy Aura, making Underlord can absorb many auto-attack than most other heroes. At the same time, Atrophy Aura allows him to accumulate damage from the deaths of nearby enemies, temporarily giving him high physical damage. One of the best area disables in the game, Pit of Malice presents a very large obstacle for enemies, especially melee attackers. With it, Underlord can catch and trap numerous opponents, making him a potent and dangerous opponent in any teamfight.
Roles :
Disabler | Ganker | Roamer | Tanker
Okay, I think one of the best thing in Underlord is his versatility he can be anywhere (literally using his ultimate abilities) but I mean is in laning phase and roles positioning, by using his 1st and 2nd abilites he can nuke down and lock down enemies then his 3rd abilities give him aura that nerf enemy physical base damage make him able to soak up ton of auto-attack damage, in other hand it also give him a boost in his physical damage every enemies that affected his aura die on top of that his ultimate abilites make him a gate of teleport for his team in this term he can uses it for ganking, rat, bring his teammate from other lane to help his other teammate, and many thing in more creative and unique way. So what he has is, he can Nuke, Tank, Initiate, Support , and Disable but that's not what I see in my opinion he has all the thing that all roles has but in mediocre way like jack off all trades. He maybe could auto-attack really hard but he need to at least kill a wave of creep first or one or two enemy heroes to get some damage, his Nuke in early game is a scary one especially you can combo-wombo it with your mates, his disable have big advantage the way it penetrarte magic immunity but it only for few second and it will release it roots if you/your mates hit the affected enemy, his ultimate just like BoT for whole team even if you stun Underlord or disable him or even kill the spell target it only can be stop by killing the Underlord itself so he just like a Big-Massive-ReallyFast Ambulance that came to your team aid. The downside is it has all, but not really deal big number except his ult that can be massive game changing and so it needs preparation for all his abilities, a good communication among your team, perfect timing and placing to use your abilities. On my opinion, as far as I see Underlord most fit role is mid/offlane/hard support, the way he play is to be commanding and be presence for your team and the only role that benefits from that is only Mid,Offlane and Hard Support. He just really fit to be a Commander or Playmaker of team, his abilities really characterize him like that.
As Midlaner for Underlord, it has many ways you can choose to play and fast time to go online and helping your teammates but also can manage a lot from ganking or hard pressure from enemy Midlaner especially melee mid heroes. In the other hand for Hard Support, you don't really need much of item to play Underlord because of his abilities itself already give all HardSupport need except mana, yeah i know his mana usage is very depressing in some way but his ganking and his presence itself was very nuisance for your enemy sometimes I think Underlord Hard Support is like big clumsy medic that really solve every problem of your carry/teammates. So for Offlaner unfortunately, I think you stuck between the way Midlaner or HardSupport playing this hero because I think the way it play as Offlaner is sometimes you can be in lane or just jungling, even so you still give a lot pressure for your enemy safelane through your 1st abilites and turning the table if their tri-hard-lanes try to rush your tower with your 2nd abilities then you still manage alive from your 3rd skill and punch a way after 1 or 2 hero die under your tower after you got lvl 6 I think you can go online and help your team or just stay put and give hard pressure to enemy safelaner still if your team was ganked, I insist you to help them cause your presence and versatility is the biggest advantage of yours.
QUICK REMINDER:
There are ways of playing Underlord as a CARRY hero. This guide is limited to a COMMANDING and TEAMFIGHT ROLE. The item suggestions accord only to this specific role.
Number One Rule : Communicate with your Team and Pick Last
Underlord will do good in every Lanes but if you are lucky you can get the Midlane.
In midlane you can level up faster so you can gank earlier.
But Sidelane is good too, especially if you get a nuker or stunner to set up a combo with you.
And you have to see if Underlord playstyle benefits your allies and counter your enemy ?
Underlord is a durable support who takes lead on the battlefield, creating dangerous hazards over large areas, while teleporting his team across the map with Dark Rift. He excels at trapping and zoning enemies in a Pit of Malice, and blunting physical damage within his Atrophy Aura. With the health of a strength hero and the extra damage from Atrophy Aura, Underlord can stand his ground better than most supports. However, Underlord is slow and lumbering, and often suffers from insufficient mana.
You should pick Underlord :
Your team fits all roles, except mid
You play a Pub Game
You want to offer a solo lane for your team (if you play jungle)
The other team has a lot of base damage right click heroes like Morphling, Drow Ranger, Slark
The other team has a chanelling abilities especialy like Enigma, Witch Doctor, Crystal Maiden
You should NOT pick Underlord :
If the other Team are full of high mobilities heroes
If there are a lot of heroes that provide vision over map
If there heroes that capable wrecking you from long range or AoE counter-initiation
Pros
|
Cons
|
Ability: Affects: |
Target Area Enemy Units |
Calls down waves of fire that damage enemy units in the target area, burning for additional damage over time. |
Level 1 2 3 4 |
Mana 100 110 120 130 |
Cooldown 12 12 12 12 |
Range 750 750 750 750 |
AoE 400 400 400 400 |
Duration 6 seconds 6 seconds 6 seconds 6 seconds |
Effect Damage Per Wave 150, Max Health as Damage per Second 6% Damage Per Wave 240, Max Health as Damage per Second 12% Damage Per Wave 330, Max Health as Damage per Second 18% Damage Per Wave 420, Max Health as Damage per Second 24% |
Level 1 2 3 4 |
Mana 100 115 130 145 |
Cooldown 21 18 15 12 |
Range 750 750 750 750 |
AoE 275 275 275 275 |
Duration 7 seconds 7 seconds 7 seconds 7 seconds |
Effect Damage 100, Disable Duration 1 second Damage 100, Disable Duration 1.5 seconds Damage 100, Disable Duration 2 seconds Damage 100, Disable Duration 2.5 seconds |
Ability: Affects: |
Aura Enemies/Self |
Nearby enemy units are weakened, losing a portion of their base damage. If a unit dies while under this effect, Underlord gains bonus damage. |
Level 1 2 3 4 |
Radius 900 900 900 900 |
Damage Reduction 18% 26% 34% 42% |
Range 900 900 900 900 |
Damage Per Hero Death 30 35 40 45 |
Damage Per Non-Hero Death 5 5 5 5 |
Duration 30 40 50 60 |
Ability: Affects: |
Target Point/Units Allies Heroes |
Opens a dark rift at the targeted friendly unit's position. After a short delay, Underlord and all nearby friendly heroes are teleported to that unit's location. Dark Rift can be cancelled at any time during the cast. If it is cancelled in this way, or the target unit dies before the spell becomes active, Dark Rift goes into cooldown. |
Level 1 2 3 |
Radius 450 450 450 |
Cast Range Global Global Global |
Teleport Delay 5 4 3 |
Mana 75 150 225 |
Cooldown 130 120 110 |
Ability: |
No Target |
Stop the teleport. |
Mana 0 0 0 |
That is two way of dealing damage with Underlord,namely physical and magical
Some people think physical seems better with his passive with every time he kill it will bulk-up to his raw damage, but without killing his enemies first he won't got any damage at all. And so his physical damage unfixed how gonna affect the teamfight, in other way his magical can torn apart enemies in early game and few heroes still hurt in late game, but it require perfect set-up and as we know ability have cooldown.
So yeah, tit is tat. Your team line-up and enemy line-up will dictate how you choose the damage-path, and always consider this first :
1. Think about your build and how it will help your team
2. Always prepare and counter-measure things
Example : Your team have Phantom Assasin, but you choose to use Physical Damage-Path and want to make Solar Crest. What will happen ? Of course, enemies carry will make Monkey King Bar and your Solar Crest gonna be wasted. Always think before you do, it will save you lot when playing Underlord especially when using Dark Pit.
Midlaner
Best and Lovely Buddy
Ancient Apparition
A beast if you duet it with it Underlord both them have global ultimate that sometimes can be game-changing, most of his abilities synergize very well with all Underlord build. Their combo come around like this, Ancient Apparition use his Cold Feet then Underlord use his Pit of Malice to maximize the lock down duration after that Ancient Apparition put his Ice Vortex and Chilling Touch to play with Underlord Firestorm not to mention if Veil of Discord coming to the combo itself the damage will be huge to handle in early and mid game.
Beastmaster
Make Dark Rift have a target that can fly around and go invisible that called Call of the Wild (Hawk), what a nice combo isn't it? Even without that, Primal Roar synergize very well with Firestorm and Pit of Malice , considering that Primal Roar and Pit of Malice penetrate Black King Bar so you can count that as 2 of your team can stop Black King Bar teleport.
Brewmaster
At the moment, their synergize is quite weird because it came from abusing both of their ultimate. If you cast Dark Rift during Primal Splite animation every time Brewmaster rejoin from his 3 spirit immediately he will TP to Dark Rift target not to his spirit. Even though Underlord gain benefit from Brewmaster 1st and 3rd abilities still there is better combo-wombo for our Lord out there.
Broodmother
AH, another Dark Rift target that have invisibility capability, but be cautious wherever Spin Web existed there is slight chance Sentry Ward is there too. So your team will be lure to enemy trap without slight notice.
Chen
One of Underlord best buddy, he has slow and make enemy take more damage from spell or attack, he have creep that can be targeted for Dark Rift, save allies that unsuccessfully enter your Dark Rift AoE, and can you heal up so your survival is more guarantee with him around.
Clockwerk
Two tanky hero that can lock and trap hero. That's Underlord and Clockwerk duet, he provide you with vision, can initiate gank and teamfight, trapped your enemy for 8 seconds basicly give your Firestorm full duration to hit, abilities that cancel channeling and penetrate Black King Bar. This two really bring a lot to table, they are like two bunch of annoying bully doing some nasty stuff together.
Crystal Maiden
One of the best baby-sitter, giving you mana regeneration problem solving, locking down enemy for 3 second, movement speed slow by 50% for 4 seconds and the best part her ultimate is like your 1st abilities but more vicious and can be abuse with your Dark Rift making she still using her Freezing Field from fountain as long as she still cast it.
Dark Seer
One of the hardest combo to pull but if you did it perfectly it will pay you a lot. Using his Vacuum to pull enemies to your Pit of Malice+ Firestorm then use Wall of Replica on top of it will bring you big smile if done perfectly. Another thin he solve for Underlord is for his lack movement speed to chase and right-click enemy with his Surge you'll be able to chase everything for 7.5 seconds because of maximal movement speed from Surge.
Disruptor
Have two large area abilities that can lock down or zone out enemies, combine the Firestorm and Pit of Malice together with Static Storm and Kinetic Field it will bring catastrophy to your enemies that trapped inside that combo-wombo.
Dragon Knight
One of the best fast-game duet with Underlord, both of them capable of going high-ground from earlygame is a scary thing. Both them passive is really synergize, Atrophy Aura reduce enemy base damage make Dragon Knight with his Dragon Blood that improves his armor and regeneration combining with his Breathe Fire that reduces enemy base damage by 35% for 11 seconds is very hard to kill. His synergize with Underlord continue on his Dragon Tail that lock down enemy for 3.25 seconds to be settle with Firestorm and his Elder Dragon Form that have splash damage work very well with Pit of Malice that can trapped heroes in splash area.
Elder Titan
His ultimate abilities and aura really syngerize with your combo, his Natural Order rip apart enemy armor by 100% and magical resistance by 33%. His Echo Stomp and Earth Splitter synergize well with Pit of Malice followed by Firestorm.
Enchantress
Both of you is hard to kill, the first one can heal and have a passive slowing enemy attack speed when she is attacked and the other one have aura that decrease enemy damage. Other thing is she can have a neutral creep for Dark Rift target even only for brief moment still it was worth it. On top of that she hit like a truck using her Impetus and if timing it perfectly with Hurricane Pike and Dark Rift combo it will be a massive play of the game. She too can help you landed perfect Firestorm with her Enchant that slow enemy by 50% for 5.5 seconds.
Enigma
A massive AoE hero that synergize very well with Underlord, his Malefice help to chase and landed Pit of Malice, after that his Midnight Pulse, Black Hole and Firestorm do massive damage in teamfight. And he have summoned creep to be our Dark Rift target and special mention his Black Hole can be abuse with our Dark Rift
Faceless Void
He is a perfect carry to be duet with Underlord, he have one of the best AoE disable in Dota 2 for 5 seconds on max level with his Chronosphere, Firestorm will landed perfectly and Pit of Malice will lock down and zone out remaining enemy that aren't traped with Chronosphere on top of that he is one of the most carry that hard to kill with his Time Walk this synergize well with Atrophy Aura
Faceless Void
Simple enough, our Pit of Malice synergize well with his Call Down and Flak Cannon. One of most my favourite duet with Underlord. Sometimes the simple one is the better one ain't it ?
Invoker
HE HAVE A LOT OF SPELL THAT COMBO WITH YOU DUDE!!!! He is THE BEST duet with Underlord, if he ganked he can summon his Forge Spirit and you can help him, he can set up ganked or teamfight with his Tornado or Eul's Scepter of Divinity, he can give you attack speed you lack with Alacrity, render enemy movement with his Cold Snap and Ice Wall, rampaging enemies with Meteor, Deafening Blast, Sunstrike + your Firestorm- Pit of Malice combo, scout enemies with Ghost Walk find perfect spot for your team to initiate teamfight then summon his Forge Spirit for your Dark Rift. See that mate ?? Only with 1 hero you have a lot of way to combo with him, that's why he is your best duet bruuuh...
Jakiro
Still worth to mention as good combo with Underlord even he not even in the meta right now, all his abilities is active and DPS AoE and have one abilities that create a freezing path that stun enemies for 2.5 in 1200 range at max level. Even though he only bring raw magic damage together with Underlord he still worth to be teamup with Underlord
Keeper of the Light
Another hero that have ability that abuse Dark Rift if he isn't using Aghanim Scepter, simply start channeling his Illuminate and Dark Rift him in front of enemy when his Illuminate at maximal point and boooom you got yourself big damage. Even you don't you use that abuse Keeper of the Light bring a lot for Underlord. Mainly his Chakra Magic solver our mana problem and reduces cooldown for next spell we casts, most of time we use it for reduce our Dark Rift cooldown. His Mana Leak is another amazing zone out ability that make affected hero losing mana if he/she move, easy target for Firestorm isn't it? If he manage to acquire Aghanim Scepter thing will go more crazy for example you pushing bottom lane and 4 of your allies included Keeper of the Light in top lane was ganked, he only need to cast his Recall to you while you casting Dark Rift and if your team can hold on until you succesfully Recalled then ABRAKADABRA your whole team is safe. And he still has Blinding Light that knock back enemy and causing them to miss by 80% for 6 seconds then his Illuminate when in day light will heal you maximal at 375 if fully channel. Seems good support isn't it ?
Kunkka
What I can say ? Slippery hero that have massive AoE damage to bring, his Torrent, Tidebringer and Ghost Ship make amazing combo with your Firestorm and Pit of Malice. Hard to catch with his X Marks the Spot and capable to be everywhere and push many lane with Underlord
Leshrac
One of the biggest hero that can deal magic damage, team up with Underlord was kind of amazing because how they play is very aggresive. Gank, gank, gank, and ganking will be their playstyle still they can wreck tower like hell. All his skill synergize with your Firestorm and Pit of Malice. Personal recomendation if you team up with Leshrac is to give him midlane then go jungle and build Radiance because your Pit of Malice is use for setting up Leshrac combo and Radiance will make both of you tankier when roaming around.
Lich
Deal big amount of damage in teamfight and can help protect allies with his armor buff. His armor gonna give you lot of safety feeling really synergize with Atrophy Aura and his Frost Blast and Chain Frost synergize with Firestorm and Pit of Malice
Lifestealer
This one is a special abuser of Dark Rift, just Infest to Underlord then Dark Rift to tower and you simply Infest tower and can suprise enemy that hitting your tower. Beside that his Open Wounds synergize with Firestorm and Underlord very well.
Lone Druid
Only one thing we do well with him is surprise attack, this is just my idiotic combo so just don't use it serious game or tournament okay ? So this how it surprise attack work, first thing first Lone Druid Summon Spirit Bear must have Shadow Blade, when it goes invis our team use Dark Rift from fog or fountain to the bear and boooom shakalaka enemies have been surprise and running-wild panicking from sudden attack from us.
Lycan
Best mate ever, Lycan have an invisible target for Underlord Dark Rift that will give enemy shocking surprise as 5 heroes suddenly coming from nowhere and start massacre their team. Other small benefit is Underlord can lock down enemy even they're under affect of Black King Bar so when Lycan use his Shapeshift don't go to waste for chasing enemy.
Magnus
He is one of the best initiator in Dota 2, his Reverse Polarity making your enemy sit like shooting-target practice waiting to pop off to their miserable death. Just remember using your Pit of Malice when his Revese Polarity stun near over so you don't stacks the stun duration. Best thing is his Skewer can put enemy to Firestorm and Pit of Malice area so your chance of full damage is almost guarantee. Then his Empower give you splash damage and buff-up your damage making your whole damage to be AoE from ability to right-click.
Mirana
What more panicking then after you see Dark Rift symbol at creep but nobody show up because Moonlight Shadow and then 2 second after that everyone already dead ? That one of the combo you can do with Mirana, in early game to mid game both of you are one of the biggest magic damage dealer using Sacred Arrow+ Starstorm with Aghanim Scepter and Firestorm+ Pit of Malice with Veil of Discord I think nobody will survive that combo unless they use magic reduction or immunity like Black King Bar, Pipe of Insight, Hood of Defiance
Nature's Prophet
Double the push, double the mobility of your team, and double your rat/counter-rat. His treant from Nature's Call can be Dark Rift target if you got ward in enemy base and Nature's Prophet have Aghanim Scepter when he uses Wrath of Nature and treant was created you just can beam up your team with Dark Rift then finish up enemy base or doing blitzkrieg attack.
Phoenix
Can resurect allies, have heal that hurt enemies as well, can slow enemy attack speed, his stun penetrate magic immunity although unreliable. But still he has a lot to offer when put together with Underlord especially he is one of the abuser of Dark Rift. YUP, his Supernova can be affected by Dark Rift and teleport to home safely but his AoE damage and stun affect lies where Phoenix were Supernova casted.
Riki
Simple enough, he scout Underlord come and they got kill. Their combo is ****ing annoying. His Blink Strike and Cloak and Dagger make him capable of initiate good gank or teamfight for Underlord then his Smoke Screen+ Tricks of the Trade synergize very well with Firestorm+ Pit of Malice. Both of this combo simply render most escaping ability in Dota 2, the only one that come in my mind is only Force Staff and Black King Bar that can run away from that combo.
Rubick
Another annoying duet, the trickster of Dota 2. His Null Field and Atrophy Aura negate enemy capability of dealing damage in magical or physical and his Fade Bolt even decrease 35 attack damage for 10 seconds. His Telekinesis can use for perfectly trapped enemy in your Firestorm+ Pit of Malice combo and the most annoying part is he can steal enemy ability with Spell Steal to add more combo with Underlord.
Shadow Fiend
The most special buddy is this one hero, to pull of the best of it you need at least 3 spesific hero including Underlord, Shadow Fiend and heroes that provide Dark Rift target that invisible like Lycan, Broodmother, Lone Druid, and Treant Protector. First, find your Dark Rift target. Second, synchronize your Requiem of Souls with Dark Rift. Three, just watch your enemy instantly and miserable death. Feel so satisfy after pulling this off, although I recommend if you team up with Shadow Fiend build your Underlord around support or physical core, because he really weak and need some help to survive in the other hand he is one of the best glass canon because of his Presence of the Dark Lord and Necromastery that benefit with your Atrophy Aura so consider building Assault Cuirass, Vladmir's Offering, Crimson Guard, Guardian Greaves, Lotus Orb, and Pipe of Insight.
Skywrath Mage
His Ancient Seal, Concussive Shot, and Mystic Flare really similiar and synergize with your Firestorm+ Pit of Malice. Both this combo roaming and ganking map will bring terrifying presence to enemy carry. Giving a lot of pressure if both of this already having one of their core item.
Tidehunter
TANKY&INITIATE, that is what Tidehunter offer to you. Your Atrophy Aura give his Kraken Shell even harder to penetrate by enemies. He can set-up a good teamfight with his Ravage and decreasing enemy base damage by 65% for 6 seconds with his Anchor Smash. If one of your allies use Crimson Guard active abilities, your enemy will deal no-damage from right click in 6 seconds duration.
Timbersaw
A robot that hate tree and deal PURE DAMAGE. His Chakram slow down enemy and deal massive damage if use inside Firestorm+ Pit of Malice not to mention his Timberchain and Whirling Death. Your Atrophy Aura synergize wonderfully with his Reactive Armor make him more tankier than ever.
Treant Protector
I think most of people doesn't know that this hero is like one of the best best best buddy of Underlord. He gave damage block, regeneration, invisibility, lockdown, and information. What are you asking from an old tree dude, that already a lot of thing isn't it ? If he have Aghanim Scepter he basicly can put Observer Ward for free in every tree all around map every 25 seconds, yeah your map can be a map hack somehow if he inside your team line up. And from that enchanted tree he can cast his Overgrowth in 800 AoE, again yeah he basicly have a global ultimate with proper set-up and stupid enemy. Speaking global ability, his Living Armor also global so he can still help you survive from anywhere by giving you damage block and regeneration. The best trick he offer to Underlord is surpires attack that have perfect success unnoticeable rate but require Necronomicon lvl 3 to pull off this trick, so how it work is Treant Protector hide in the fog and stay invis with his Nature's Guise then summon his Necronomicon which we will use Nature's Guise on the warrior one yeah dude the red one which has True Sight so we won't get trapped from Sentry Ward or Invisible Hero that carrying Gem of True Sight. Even his Leech Seed really help us at early game to secure our kill, so basicly yeah he is one of your best friend forever.
Troll Warlord
Symbiosis mutualism, Troll Warlord give you attack speed that you really need thus Underlord give him disable that he need to demolish his enemies. As I say, simple one is the better one
Vengeful Spirit
The fallen princess, from all combo this one is the one I most hated. Because she use her Nether Swap to your Pit of Malice stun for 1 second then stun again from Magic Missile already rain down with full duration of Firestorm then hit with Wave of Terror that reduce enemy armor, just by hearing that itself I already feeling surge of pain. One of most advantage she bring to allies when team up with Underlord is when she alive our team get more damage, but when she slain by enemy her Vengeance Aura will curse the one that slain her and decrease damage around the cursed one and himself.
Visage
The only benefits is from his Grave Chill that reducing enemies movement speed and attack speed, plus his Summon Familiars that flying can be targeted by Dark Rift
Warlock
Fatal Bonds and Upheaval really make nuisance during teamfight for opposing team. His Fatal Bonds synergize with your Firestorm+ Pit of Malice, his Upheaval is channeling ability so it can be abuse by using Dark Rift too i.e pull out all both of your skill, then when he use Upheaval beam up to safe position near your teamfight using Call of the Wild (Hawk) or Summon Familiars to fog.
Witch Doctor
Basicly, same combo like Crystal Maiden, Enigma, and Warlock after pulling all his skill beam-up Witch Doctor during he channel his Death Ward to safe position near your teamfight using Call of the Wild (Hawk) or Summon Familiars to fog.
Worst and Hateful Foes
Abaddon
His Apothic Shield purge Pit of Malice and shield it from Firestorm damage.
Disruptor
The BEST EVER COUNTER to Underlord. Make fatal mistake than you die, Dark Rift in front of him when he still alive and well is suicide, Dark Rift your whole team and landed upon his Static Storm and Kinetic Field is the worst nightmare you will get,trust me. And if he build Force Staff believe me, your Firestorm+ Pit of Malice gonna be wasted.
Doom
Doom make you useless in the other time his Infernal Blade really give you a lot of damage, Doom is King of Hell dudeeee mean while Underlord only King of Abyss. You know what I mean right ??
Ember Spirit
His Sleight of Fist and Fire Remnant can escape from you unless you with other hero that capable of locking his ability. Still his Flame Guard will guard him from your Firestorm, please dude even from the name of ability we're already losing away..
Enchantress
You ain't touching this ***** trust me, your hope is only nuke him down together before she start healing with Nature's Attendant
Enigma
Sometimes your best friend, is your worst enemy too. Never ever make stupid Dark Rift decision when carrying your team when Enigma around or your whole team will be eaten alive with his Black Hole
Kunkka
Same condition like Disruptor WORST COUNTER to Underlord. You think you run away ? X Marks the Spot and you will be back to die. Torrent, Ghost Ship and Tidebringer will destroy your whole team if you do miscalculation with your Dark Rift
Lich
His Chain Frost when your team succesfully Dark Rift is a death that come early to your team.
Lion
Professional Lion can time perfectly his Earth Spike after your whole team landing from Dark Rift and pray to the Lord that he hasn't Aghanim Scepter or you'll be screw.
Magnus
Just say good-bye to your life, this thing can destroy your whole team dream in one single unpredictable moment even your Dark Rift is a good one.
Naga Siren
The beast of counter-initiate, yeah you'll be walk into trap if you using Dark Rift as initiatin tool against her cause she just need to pop-off her Song of the Siren and your whole team sleep like a little cute baby with her friend coming to help her to start a bloody massacre.
Nature's Prophet
Simple, the only one who counter rat is another rat. He really can destroy your base if you and your team do miscalculation.
Phantom Assassin
This annoys me so much, the only one who can escape then constantly attack after Pit of Malice is this hero with her Phantom Strike and she basicly using raw damage and critical so your Atrophy Aura doesn't do well against her.
Pudge
I don't know but other than Kunkka and Disruptor his Meat Hook is the only thing that pull back Underlord or everyone after Dark Rift and all his ability is magical and one of that is pure damage so for Underlord is a NO-NO
Slark
Can purge your Pit of Malice and bring havoc to your team
Sniper
Just sitting around and drink tea while shooting your face and your mate from distant. If he always in good position during teamfight most of the times your team will be doomed.
Spectre
Haunt you till you death. His item build will be annoys you so much Diffusal Blade and Radiance torn you apart.
Storm Spirit
You won't ever catch this one ball of lighting. Yeah his Ball of Lighting will make you confuse and kite you around
Techies
Wrong step,and BOOM!! Your whole has been annihilated bruh, his Remote Mines provide vision and can instantly kill your whole team after Dark Rift.
TIPS: Counter it with my Treant Protector tactics in "Best Bud's Explanation". It work like a charm, trust me
Templar Assassin
Same **** like Techies unless herself will be invisible and murder your whole team by herself. She provide vision with her Psionic Trap and set a trap with her Meld
TIPS: Counter it with my Treant Protector tactics in "Best Bud's Explanation". It work like a charm, trust me
Tidehunter
Tanky hero that initiate and counter-initiate as it best as it can be. Be carefull again using your Dark Rift when pushing or anything.
Treant Protector
Provide vision, can scout your team, and basicly counter initiate your Dark Rift. From best friend forever to worst hateful foe, what a life...
Vengeful Spirit
Save anyone who trap to your combo, reducing your team armor and damage, even capable of disabling and kidnapping your allies in front of your eyes before you finish Dark Rift. She is our ambulance buglar.
Winter Wyvern
Wrong decision in Dark Rift and perfect timing Winter's Curse will kill one of your allies or perhaps yourself. Always think twice when dealing with this bugger.
Zeus
The Great Almight Nuker that provide vision and have true sight skill. This is one of our combo counter and possibly can kill us mostly in all teamfight or minimize our capability during teamfight.
Honourable Mention: Item that
Underlord hate
Force Staff
Simply save the one that you target in your Firestorm+ Pit of Malice combo, smooth as silk...
Guardian Greaves
This one, ha this is the 2nd most hated item by Underlord. It can purge your Pit of Malice for 900 AoE, wait wait a minute the purge is AoE ?? Yeah mate, so if basicly you success trap 5 heroes inside your Pit of Malice, then 5 of them will safe and sound immediately with more health and armor too
Pipe of Insight
This is the worst hated item ever for magical damage Underlord, most of damage is absorbed by Pipe of Insight active so you done nothing to enemies hero.
Observer and Sentry Wards
The biggest counter of Dark Rift invisible creep-heroes combo, and proper placing Observer and Sentry Wards will minimize chance and opportunity to use Dark Rift
I hope for now that will help you Underlord fans to play better.
And I have few idea for more content in this guide for future:
-Adding video/gif to guide about mechanics
-Add more picture and more tips and trick about Underlord
-Correct mistake and more details in every section
-Better Game Strategies section
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