Lone Druid? More like Pwn Druid!
Blackfrostia
December 21, 2014
Introduction
Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.' As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clans wake. For millenia, Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.
Hello and welcome to my guide to Sylla the
Lone Druid!
Lone Druid is a very unique hero because of the fact that he is actually 2 heroes at once. He can fit 3 roles: Carry, pusher and tank. He is one of the best, if not the best, pushing carries, only comparable to
Lycan, or maybe
Troll Warlord.
Because he basically has 12 inventory slots, he is one of the few heroes who can really benefit from basic items, and build many items to help him scale into late game.
Lone Druid is one of the least played heroes in the entire game. But other than that, he is a versatile hero, he is fun to play and he has the advantage of 2 heroes!
So why is he one of the least played heroes?
Because people don't know how to manage 2 heroes at once, that's why.
It's true that managing 2 heroes by yourself is hard, but it's fun once you get the hang of it.
So today I will show you how to play the lonely bear lover. I hope my guide will let you understand
Lone Druid better.
P.S This is only my first guide, so I apologise for any mistakes.
Pros and Cons
Pros
- Good Tower pusher
- High base movement speed
- 2 heroes in 1!
- Good solo laner
- Good jungler
Cons
- Squishy without ultimate
- Outcarried easily in late game
- Can be hard to manage 2 heroes
Skills and Abilities (Lone Druid)
Summon Spirit Bear
Ability: No Target
Affects: Self
Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 10% of his max health as backlash damage if the Spirit Bear dies. As the bear increases in levels, it can learn the Return, Entangling Claws, and Demolish abilities. Spirit Bear does not benefit from attributes.
Level
1
2
3
4
|
|
|
Backlash Damage
10%
10%
10%
10%
|
|
|
Duration
Permanent
Permanent
Permanent
Permanent
|
|
|
Cooldown
180
160
140
120
|
|
|
Mana Cost
75
75
75
75
|
Notes:
- The Spirit Bear can use all items except for Observer Ward, Sentry Ward and Bottle.
- The Spirit Bear is treated as a hero, so spells like Shallow Grave can work on it.
- Killing the Spirit Bear grants 300 gold to the enemy.
This is
Lone Druid's trademark ability. It summons your cute little Spirit Bear.
You must always, and I mean ALWAYS max this skill first! The health that your bear gains is just immense, so you can use your bear to tank more hits, or dive towers.
Also, upgrading the bear unlocks new abilities for it. Basically, just think of your bear as your brother. So, of course you want to max
Summon Spirit Bear first.
Rabid
Rabid
Ability: No Target
Affects: Self and Spirit Bear
Increases the attack and movement speed of Lone Druid and the Spirit Bear.
Level
1
2
3
4
|
|
|
Movespeed Bonus
5%
10%
15%
20%
|
|
|
Attack Speed Bonus
10
20
30
40
|
|
|
Duration
10
10
10
10
|
|
|
Mana Cost
50
50
50
50
|
|
|
Cooldown
30
30
30
30
|
Notes:
- Cancels channeling spells.
This is
Lone Druid's second skill. Max this out last. You have to max Synergy first. I'll explain why when we get there.
Synergy
Synergy
Ability: Passive
Affects: Self and Spirit Bear
Increases the Lone Druid's synergy with his Spirit Bear and himself, upgrading attributes and abilities.
Level
1
2
3
4
|
|
|
Spirit Bear Damage Bonus
10
20
30
40
|
|
|
Spirit Bear Movespeed Bonus
10
20
30
40
|
|
|
Rabid Duration Bonus
10
20
30
40
|
|
|
True Form Health Bonus
100
200
300
400
|
Notes:
- Illusions created by Lone Druid while he is in True Form will receive the health bonus.
Ahh, Synergy. This skill will make you and your bear more powerful, so you have to max this second.
Why should you max this before Rabid? Look at the duration bonus it gives to Rabid. Maxing this will give Rabid a 50 second duration. What's more, Rabid's cooldown is only 30 seconds. This basically means you can be Rabid forever!
Max this skill before you get
True Form.
Battle Cry (Only in True Form)
Ability: No Target
Affects: Self and all controlled units
Adds damage and armor to the Lone Druid as well as any nearby units under his control.
Level
1
2
3
|
|
|
Attack Damage Bonus
20
40
60
|
|
|
Armor Bonus
2
4
6
|
|
|
Duration
8
8
8
|
|
|
Mana Cost
50
50
50
|
|
|
Cooldown
30
30
30
|
Notes:
This skill is just more icing to the cake! It gives you and your bear bonus armor and damage. What's not to like?
However, it only lasts 8 seconds. So only use it for fights, obviously.
True Form
Ability: No Target
Affects: Self
Lone Druid learns to morph himself into a raging bear, losing his ranged advantage and some base movement speed, but gaining melee power as well as the Battle Cry ability. He can morph freely between druid and bear form.
Level
1
2
3
|
|
|
Armor Bonus
4
6
8
|
|
|
Health Bonus
250
400
600
|
|
|
Movespeed Loss
45
45
45
|
|
|
Mana Cost
25
25
25
|
Notes:
- Disjoints projectiles upon cast.
- Turns Lone Druid into a melee unit, so items like Stout Shield will treat him as a melee unit.
This is your ultimate,
True Form. It turns you into a giant angry bear.
Once you get this skill, stay in Bear Form and never go back to Druid Form. This is because the extra health you gain from it is just so good.
I mean look. A fully maxed Synergy and
True Form will give you a bonus 1000 FREAKING HEALTH! You will be so tanky that your enemies won't even bother trying to solo fight you.
Only go back to Druid form to refresh the bonuses when you upgrade the skill. Every time you upgrade
True Form, switch to Druid form and then back to Bear form again to refresh it.
NEVER get into a fight without being in Bear Form!
Skills and Abilities (Spirit Bear)
Return
Ability: No Target
Affects: Spirit Bear
Immediately teleports the Spirit Bear back to the Lone Druid. The Spirit Bear cannot teleport if it has taken damage from a player unit in the last 3 seconds.
Notes:
Nothing much to say about this skill. Basically it returns your bear to your side, from anywhere on the map. This is useful if you are sending your bear to scout, and if he meets an enemy, just
Return him to you.
Entangling Claws
Ability: Passive
Affects: Enemies
Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, and dealing damage per second.
Proc chance: 20%
Damage per second: 60
Hero Duration: 3
Creep Duration: 9
Cooldown: 5
Notes:
- Requires Summon Spirit Bear Level 3 to be unlocked.
- Interrupts channeling spells.
- Reveals invisible units for its duration.
- As of 6.80, Entangling Claws is no longer a unique attack modifier.
Hands down. This is the best skill for your Spirit Bear. It works like
Meepo's
Earthbind. It ensnares an enemy.
If it's a hero, you will ensnare him for 3 seconds and deal 60 damage per second, which means a total of 180 damage. This skill is devastating during early game. A squishy
Sniper caught in
Entangling Claws is a free kill for you.
As of 6.80,
Entangling Claws is no longer an Orb Effect! So now you can buy items like
Orb of Venom.
Demolish
Ability: Passive
Affects: Spirit Bear
Increases the power of the Spirit Bear, causing it to deal more damage to enemy buildings and have additional spell resistance.
Bonus Damage to Buildings: 40%
Bonus Magic Resistance: 33%
Notes:
Once your bear unlocks this skill, start pushing towers. Seriously, your bear will destroy towers like nobody's business.
Skill Build
|
|
- Level 10-Rabid
- Level 11- True Form
- Level 12-Rabid
- Level 13-Rabid
- Level 14-Rabid
- Level 15- Stats
- Level 16- True Form
|
Max
Summon Spirit Bear first no matter what build you are using. The reason is obvious.
Okay, this should be your standard build. We leave Rabid until level 10 to max Synergy first. Here's why:
Maxing Synergy will give Rabid a bonus 40 second duration. So basically, you will have 50 seconds of Rabid. What's more, Rabid only has a 30 second cooldown. So basically, you can be Rabid forever. That's why we want to max Synergy over Rabid.
Also, Synergy gives your bear more damage and more movespeed. Of course you want to max it early. But always max
Summon Spirit Bear first!
Now let's come to
True Form. We leave
True Form until level 9 to max
Summon Spirit Bear and Synergy first. The reason being this: Bear before self.
You must make your bear more powerful first because he is you main damage dealer. So that's why you max
Summon Spirit Bear and Synergy first. Leave
True Form until level 9.
Lastly, we skill Rabid. You now have unlimited Rabid time. Good Job.
Defensive Build
|
|
- Level 10-Synergy
- Level 11- True Form
- Level 12-Rabid
- Level 13-Rabid
- Level 14-Rabid
- Level 15- Stats
- Level 16- True Form
|
This is more of a defensive build for the laning stages.
As always, max
Summon Spirit Bear first.
For this build you get 1 level of Rabid at level 4. This is just for that extra movespeed. So if you get into any trouble, just pop Rabid and run away. You can also use it offensively, by popping Rabid and chasing down enemies.
You get one level of Synergy ar level 2 to increase your Rabid duration, and of course, upgrade your bear.
This time, get
True Form at level 6. The reason is just to give you more health.
From here on, adjust accordingly. Max Synergy before Rabid, and get
True Form at the standard levels 11 and 16.
Item Build (Lone Druid)
Starting Items
Here are your starting items.
Just start with some basic regeneration items.
Tango and a
Healing Salve will do just fine.
Then just grab a few
Iron Branches for stat boosts.
Early Game
Grab a
Boots of Speed. You need to stay close to your bear when you chase enemies, if not your bear can't attack. So get
Boots of Speed because once you max Synergy, you bear will run really, really fast. Or at least faster than you.
Cloak only costs 550 gold and it provides you with an extra 15% magic resistance! It is a cheap and useful item. Later, turn it into
Pipe of Insight.
Bracer just for some cheap stat boosts. You are squishy without
True Form. So you can grab a
Bracer before
True Form is unlocked.
Bracer is to be turned into a
Drum of Endurance later.
Core Items
Pipe of Insight grants you an extra 30% magic resistance and a staggering 8 hp regeneration. Your bear already has magic resistance from
Demolish, so why not give yourself some magic resistance as well? Also you can shield your self and your bear from 400 magic damage. What's not to like?
Drum of Endurance gives you and your bear bonus attack speed and movement speed. This item is good for helping you chase down enemies. Trust me, you will see how effective it is when you use it.
Magic Wand is a very cost effective item. It only cost 500 gold and it can save your life.
Situational Items
Black King Bar is a great pickup for every hero. It works wonders against heavy nukers like
Lina. It renders nukers completely useless while you and your bear just whack them with your claws!
Heart of Tarrasque will let you take more hits. People pick this up if they want to stay in Druid Form, for the ranged advantage.
Vladmir's Offering gives you and your bear bonus damage, lifesteal, mana regeneration, and most importantly, armor. With this item, you shouldn't have trouble taking down Roshan.
Even though you are not an intelligence hero,
Shiva's Guard can also help you greatly. An additional 15 armor and a huge AoE slow. Good for chasing down enemies too.
Since your bear will be doing most of the right-clicking, you can buy
Ghost Scepter. It basically renders heavy right-clickers like
Faceless Void completely useless, while also saving your life. Don't get this if you are facing lots of heavy nukers!
Thanks to
True Form, you are a good
Gem of True Sight carrier. Maybe you want to get this if there is
Riki on the enemy team.
Boots of Choice
I think the best boots for
Lone Druid are
Tranquil Boots. It gives awesome HP regen and it allows you to roam a lot faster.
Boots of Travel are another viable option. It allows you to push multiple lanes.
If you're going back to base, one thing you can do is send your bear where you want to go, and then TP right on top of him.
Item Build (Spirit Bear)
Starting Items
If you are laning, just get
Stout Shield for your bear. You don't really need
Quelling Blade to get last hits, although it makes it easier.
If you are jungling, you should get both for your bear and just grab a set of
Tango for yourself.
Early Game
Grab a
Boots of Speed for your bear. The additional movespeed from Synergy will make it so easy for your bear to chase down enemies.
Blades of Attack for added damage. Later, craft
Blades of Attack and
Boots of Speed into
Phase Boots.
Orb of Venom only costs 350 gold and you can slow enemies by 12%! It's a good and cheap slow for your bear
Core Items
Phase Boots are the best boots for bear because of the extra damage, and it ensures that you and your bear don't collide because he can just walk through you.
Some of you may be wondering about
Power Treads. Yes the attack speed is nice, but the stats are useless to your bear. You can't change your bear's stats. So, don't get
Power Treads.
Next core item is
Orb of Venom. As I've said before, it is a very cheap 12% slow.
Radiance is what lets you push two lanes at once, and harass with your bear even if you are on the other side of the map. Also a good farming item. Only get
Radiance if it is available under 20 minutes, because it will delay other items.
Situational Items
Skull Basher lets you chase down enemies so much easier. It is like, an additional
Entangling Claws. I pick this up in almost every game.
Assault Cuirass is an excellent item for your Bear. The added armor and attack speed is just so great. And note that the armor reduction works on towers. Plus your bear already deals 40% bonus damage to the towers. So, yeah, those towers are going DOWN.
If you have some extra gold, you can craft your
Stout Shield into
Vanguard, for your bear.
Monkey King Bar is the 3rd highest damage item in the game. I always pick this up when there is
Phantom Assassin on the enemy team, because without it she is nearly impossible to hit.
Maelstrom is another great pickup for your bear. It gives some much needed attack speed, because your bear's attack speed is just rubbish. Also the chain lightning is great for pushing and farming.
Luxury Items
If you have the gold, you can turn
Skull Basher into
Abyssal Blade. It gives a bonus 100 freaking damage to your bear. Plus it comes with a guaranteed stun.
Daedalus is a pure luxury item. It's not bad, I mean have you ever seen a bear proc critical hits? You can pick this up if you have the gold.
Mjollnir, oh sweet
Mjollnir. Have you seen your bear's attack speed? It is just RUBBISH. That's why I always pick up
Mjollnir. Note that although chain lightning is an orb effect, it DOES STACK with other orb effects. So don't worry about your
Orb of Venom :)
I can't get Radiance!
Radiance gives you the ability to push and farm faster. If you can't get
Radiance under 20 minutes, then just forget it. You might want to consider
Maelstrom and
Hand of Midas.
Maelstrom's chain lightning is a great help for pushing, while
Hand of Midas also gives your bear more attack speed and you can farm faster.
If you can't get
Radiance under 20 minutes, just forget it and try to go for these two items. These two items combined are cheaper than
Radiance, which makes them a good alternative to
Radiance
Micro Managing
Here are the default controls to micro manage your Bear:
- Press Ctrl+1 to select you
- Press Ctrl+2 to select your Bear
- Press Ctrl+3 to select both you and your Bear
Or you can just do it this way:
Press
Tab to switch between you and your bear.
But to select both, just stick with
Ctrl+3
Gameplay
Selecting a lane
SOLO MID
Only take this lane if nobody on your team needs it. As
Lone Druid, you will be doing a lot of chasing. The mid lane is short. You can't kill anyone without diving the tower. So,
only take mid if nobody on your team needs it.
SAFE LANE
Not a bad lane. You have easy access to your Side shop. And it's called a "safe lane" for a reason. You can't get ganked easily. It would be wonderful if you can solo this lane.
HARD LANE
I like this lane because you have easy access to your Secret shop, where you can buy
Orb of Venom. You are a good offlaner, so this lane shouldn't be a problem for you. Again, it would be great if you can solo.
SOLO SIDE LANE
Your best option. If you can solo a side lane, do it. Solo side lane is the best lane for
Lone Druid, because you can get levels faster. You can easily kill the enemies if they are both squishy heroes.
TRI LANE
Tri lane is not a bad choice for you as long as your supports let you farm. But I wouldn't recommend it because you are pretty level dependent, and splitting the experience among 3 heroes is, not very helpful.
JUNGLE
You are not such a good jungler like
Chen or
Enigma, so jungling will earn you farm quite slowly. Laning is actually more effective, and can even get you some kills. But jungling is safer, so it's really up to you.
The Laning Stage
Things to do:
- Last hit
- Upgrade your Bear
- DON'T let your Bear die
- You, DON'T DIE TOO
You must be cautious. Send your bear in front to get last hits, you must hit too but
ALWAYS stay behind your bear.
You must be extra cautious if you are soloing the lane.
Play passively, move in front to get last hits, and move back. Don't go near the enemies.
Your bear should have the
Stout Shield so he can tank damage. You must stay behind your bear because your are squishy.
If your bear's health is low, just use
Summon Spirit Bear to heal him. Please
don't let your bear die. Killed your bear grants 300 gold to the enemy.
300 freaking gold. Your bear shouldn't be dying because he is so tanky.
Anyway, get as many last hits as you can. Last hitting shouldn't be a problem because you have your bear to help you. It should be easier if your bear has
Quelling Blade.
The first items you want to rush are
Boots of Speed for both you and your bear. Give your bear the first set of boots because he needs the movespeed more.
LEVEL 2 BEAR
Once your bear is level 2, he will unlock
Return.
If you have 350 gold, send your bear to the secret shop to buy
Orb of Venom. You, stay in the lane and get more last hits.
Once your bear has bought the
Orb of Venom, just use
Return to bring him back to you.
LEVEL 3 BEAR
Once your bear hits level 3, he will unlock
Entangling Claws. Now you can try to harass and if
Entangling Claws procs on the enemy then go for the kill. Whenever the opportunity presents itself, go for the kill, but don't be greedy!
Entangling Claws deals 60 damage per second and traps the enemy for 3 seconds, so it can be a real pain in the *** for squishies like
Sniper.
LEVEL 4 BEAR
Once your bear hits level 4, he will unlock
Demolish.
So what should you do?
START PUSHING. Your bear can deal an additional 40% damage to towers. So make use of this and push.
So you have maxed your bear. Hopefully by now, your bear's inventory looks something like this:
If it does, good! You are on the right track. Now you should start getting your core items. They are
Vladmir's Offering and
Drum of Endurance.
If you want to farm more then rush
Hand of Midas for your bear. But make sure you are free farming, because it will delay other important items.
If you are getting complete freefarm, then aim for
Radiance for your bear. It is a great pushing item and allows you to farm faster. Only rush it if you can get it under 20 minutes, because it will delay other important items. If you can't get
Radiance under 20 minutes, aim for
Maelstrom and turn it into a
Mjollnir. It is another great pushing item and the additional attack speed it provides for your bear is so great.
Once you unlock Rabid, use it whenever it is off cool down. Basically, keep it on forever and never turn it off. Synergy should have increased Rabid's duration to more than its cooldown so Rabid can be left on for the rest of the game.
Same goes for
True Form. Once you unlock it, stay in bear form and only go back to druid form to refresh the bonuses whenever you upgrade
True Form. NEVER get into a fight without being in Bear Form!
You can start ganking once you unlock
True Form. Actually, you can already start ganking once you maxed your bear and Synergy, but wait for
True Form just to be safe because you are squishy.
Once you have your core items and you are confident enough, go and kill Roshan and get your
Aegis of the Immortal. Killing Roshan will require
Vladmir's Offering, so make sure you have it.
Let your bear tank Roshan. If he is low on health, use
Summon Spirit Bear to heal him.
Once you get your
Aegis of the Immortal, you will be unstoppable!
Build your items according to the situation. If there is
Phantom Assassin on the enemy team, aim for
Monkey King Bar. If you are facing a lot of nukers and disablers, aim for
Black King Bar or
Pipe of Insight. Facing lots of right clicking carries? Get
Assault Cuirass or
Shiva's Guard.
After you have gotten your core and situational items you can start aiming for some luxury items on your bear such as
Daedalus and
Abyssal Blade. I usually upgrade my
Maelstrom into
Mjollnir because of the massive attack speed it gives to your bear. It is also a great pushing item.
Tips and Tricks
Always stay behind your bear
Especially during the laning stage and before you get True Form. You are squishy during the laning stage, so you must stay behind your bear to let him tank the hits. Also, your bear runs faster than you, so you must let him be in front to chase enemies.
If your bear is behind you, just activate his Phase Boots and he will walk right through you.
Tower Diving
If you want to dive towers, make sure your bear is in front of you. If your bear is in front of you, the tower will target your bear and not you. So let your bear tank the tower.
Scouting
If you see an enemy hero missing, send your bear into the jungle to scout for any incoming ganks. If your bear spots an enemy, Return him to you, and hug your tower!
You can also use your bear to scout for runes. Note that your bear can collect runes. So if you don't need that rune, use your bear to deny it so that enemies can't have it. But make sure no one else on your team needs it!
Kiting
Kiting with Lone Druid only works in Druid form when you have ranged attacks. If an enemy is chasing you, let your bear attack him while you run away. If the enemy attacks your bear, turn around and attack him. I have managed to kill so many people by doing this, especially in early game.
Dodging spells
Remember, when you cast True Form, projectiles will be disjointed during the 2 second transformation time. Use this to dodge spells! Note that this only works on single-target projectile spells like Assassinate or Wraithfire Blast. But then again, you can't move for those 2 seconds, so time it wisely.
Friends and Foes
Friends
Invoker's
Alacrity will make your bear a killing machine.
Empower will give your bear bonus damage, and cleave!
Lion has multiple disables, so he will make it easier for you to get kills.
Same goes for
Shadow Shaman.
Hex combined with
Shackles can disable an enemy for 8 seconds!
Lich has some nice slows, and also Ice Armor is pretty useful throughout the game, for both you and your bear.
Foes
Yes,
Lich can be a good friend. But if he is your enemy, there is nothing worse than a
Chain Frost bouncing between you and your bear.
Windranger can make very good use of
Shackleshot because it will catch both you and your bear, resulting in a 3 second stun.
Paralyzing Cask bouncing between you and your bear is just the most annoying thing ever.
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