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Mirana is a very versatile ranged Agility Hero who can fit in almost every competitive lineup: her abilities make her a very good choice for both ganking lineups with high burst damage and teams made of strong Heroes with high carry potential. In fact, she can dominate the mid game and scale very well into late game with damage items. Or, alternatively, her five second stun can wreak havoc into the enemy lineup while supporting; you just need a good setup Hero that can work as a support partner, like Shadow Demon or Bane, and the huge arrow hit is ensured.
Competitive players are currently using this Hero a lot, most of the time in the mid (Western scene) or safe (Eastern scene) lane: the wide range of her arrow make her an excellent ganking hero; the Leap ability makes her able to escape from incoming ganks and is excellent for solo laning. Her main problem is killing creeps early on, as her base attacks deal a pitful amount of damage.
Pros
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Cons
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![]() This skill is usually the one you want to max out first: the damage it deals, even though is lower than the one of the Sacred Arrow, is still a sure hit; 300 damage is nothing to laugh at anyway. You can use it to push the lane after you pull out a good gank: a ![]() |
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When supporting, this is the skill you'll rely on most of the time: as said before, a good initiation spell like ![]() ![]() ![]() ![]() Sometimes you won't have a setup spell: this is the moment where a good ![]() ![]() At level 4 the ![]() This is also a great initiation tool: if you catch a lonely enemy before a teamfight starts, the other team will scramble and lose their good positioning. This is the perfect moment to land a ![]() ![]() |
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![]() With levels, the range of the jump and the extra attack and movement speed bonus become higher. Howewer, it isn't enough to justify early points of ![]() |
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I see many people getting this at level 10 and 11: while I don't think this is always a bad idea, I think it's better to pick it up at 6 first. Some might argue you won't have enough mana to use it in conjunction with the other spells, but a Bottle (or a Ring of Aquila) coupled with a later Drum are surely enough. This skill can save your teammates' lives: always take a look at your towers if the enemies are pushing in, and be ready to activate your ultimate whenever a teammate is in danger. After casting ![]() You can use it offensively, too: it works like a ![]()
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This item build is generally the best one for Mirana: the
Bottle or
Ring of Aquila will keep your mana high (the latter also improves your pushing power), an early
Drum of Endurance gives even more mana plus stats - which you really need - and more chasing power along with a teamfight active. The other items improve your damage and make you able to scale into late game sccesfully. Always try to get damage over survivability unless you're picking auras.
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This is the typical "Bottle rush" starting set: the triple ![]() Obviously, get a ![]() |
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This is another very common starting set used on a lot of AGI carries such as Gyrocopter, Troll Warlord, Weaver and even Shadow Fiend. It grants you a good start with stats, an early Basilius and good regen.
Since you won't be getting a Bottle, you'll need at least a ![]() ![]() ![]() ![]() A ![]() |
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This is like the pumped-up version of the previous build: four extra ![]() Same as above: lots of regen, a ![]() ![]() ![]() |
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Get the ![]() ![]() In a side lane, a ![]() ![]() ![]() A ![]() ![]() And finally, get your ![]() ![]() ![]() |
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The ![]() ![]() Most of the time, you should pick this item if you're unsure about the outcome of the game: if it lasts more than 30-35 minutes then this is the best choice, but if you're playing a pushing strategy or you're getting towers early on you might want to turn the ![]() |
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This is another very common extension for ![]() ![]() ![]() As said before, the earlier you get it the more effective it is: it's still good in the late game, but not as much as a Mjollnir; plus, if you're playing a pushing strategy, you should be able to afford the Deso in little time and push down towers with its armor reduction. If you're fed, it's also better to have a ![]() |
I saw this build on Mirana a few times in competitive games, most of which had a losing team that managed to nullify the enemy advantage thanks to a very strong
Mirana. The biggest downside of this build is, obviously, the lack of survivability, so make sure you buy a
Black King Bar eventually.
The three starting sets are copy-pasted from the previous chapter.
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This is the typical "Bottle rush" starting set: the triple ![]() Obviously, get a ![]() |
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This is another very common starting set used on a lot of AGI carries such as Gyrocopter, Troll Warlord, Weaver and even Shadow Fiend. It grants you a good start with stats, an early Basilius and good regen.
Since you won't be getting a Bottle, you'll need at least a ![]() ![]() ![]() ![]() A ![]() |
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This is like the pumped-up version of the previous build: four extra ![]() Same as above: lots of regen, a ![]() ![]() ![]() |
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If mid, buy your ![]() The ![]() ![]() ![]() Then, finish your ![]() |
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This is probably the best item you can get for an AGI Hero for such a low price: more attack speed, damage, agility and mostly movement speed. I almost always make sure one of the two items is a ![]() |
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Talking about attack speed, the ![]() |
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I don't realy like this item itself, but it pairs well with the extra attack speed from the Yasha and costs just 100 more gold than it. Taking it with a Maelstrom is also decent since, even though they won't give you much mid-game advantage, having a Mjollnir and a Daedalus in late game is something incredible. The crits from the ![]() |
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I think the ![]() The extra HP, though it's not much, makes it very appealing for the damage-oriented build and the active ability makes you dish out all the damage without worrying about magical nukes. |
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This is one of the best choices: a ![]() ![]() You can use its active ability to remove debuffs, in fact it is the best counter to many items including ![]() ![]() ![]() |
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This item is even considered core on the more balanced build, and there's a valid reason behind it: the extra damage from the ![]() You can get all its components from the base, so it's very accessible; its components cost a lot but not as much as the ones for the MKB, Daedalus or Butterfly. |
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Another core item for the main build: turning a Yasha into a ![]() ![]() The illusions, as said before, are pretty good, but what you really need are the stats and extra movement speed with damage. |
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This is the secondary choice for when you're building items faster then the enemy does: get a ![]() People say it's not very cost-efficient for what it gives, and I agree, but the extra evasion makes it a very good pickup if the enemies can't counter it. In fact, it's built on almost all the AGI carries. |
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The ![]() You can build this item from a Maelstrom or, if you're already into late game, you can start from the Hyperstone so that you can finish it from your own base. |
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As said in another guide, I think the ![]() ![]() ![]() Most of the people start building it from the Demon Edge, but if you already have plenty of damage you can start from the Crystalys. |
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The ![]() ![]() People usually start building it from the Platemail, but since Mirana is an AGI Hero I'd suggest starting from the Hyperstone. |
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Lastly, there's the ![]() As for Skadi, don't buy it with another orb effect like the Desolator. It does stack with Skadi though, so you can buy them both (though I don't recommend doing so). |
You don't usually see a supporting Mirana, but it's a pretty legitimate pick for this role: provided you have a Hero with a good setup (which is always needed when you're playing support Mirana) - usually another support - ganking will be really easy. Quick kills might get you a fast
Mekansm or
Drum of Endurance which, in turn, lead to an easy mid game and a fast win. If you're having a hard time and the game gets prolonged, you can try to get a big item like a
Scythe of Vyse or a
Heaven's Halberd.
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In coordinated games there's always that support that spends 300 gold on ![]() ![]() ![]() ![]() ![]() Though you won't need the extra stats from the Branches, you'll need some kind of regen: ![]() ![]() ![]() ![]() |
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This is pretty much the same build as the previous one (the gold spent is exactly the same), but it's more oriented towards a safe trilane where you'll need ![]() ![]() ![]() As said above, you'll need the extra regen. ![]() ![]() ![]() |
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Since you won't have enough gold to afford a Ring of Aquila, ![]() Next, take a ![]() |
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Probably my favourite item to get on a support ![]() ![]() ![]() |
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As this is one of the most cost-efficient items, why don't you buy it on a support ![]() |
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The ![]() ![]() |
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I don't like this item on many supports but, since ![]() ![]() |
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An item that's not related to ![]() ![]() |
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The ![]() ![]() |
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Eul's would be a pretty bad item on ![]() |
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A pair of ![]() |
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I put the ![]() ![]() |
Mirana's skill build is pretty standard: maxing
Starstorm first is mandatory, though some people prefer getting two points in the Arrow and maxing it by level 8 or at 7 without the ultimate; the
Sacred Arrow is next as the stun duration stays the same and there's no reason to max it first. Then, after taking
Moonlight Shadow at 6 (or 10, if you really want to), 11 and 16 you can finish maxing out
Leap by level 15 - just remember to take a point early on so that you can jump away if needed.
As there are four builds, you might be shocked at the variety of items you can buy; don't worry though, choosing the right build is very simple:
Semi-carry build:
As said in the introduction, Mirana fits in most lineups: se can basically play the mid, off-lane, trilane and even support role, even though I wouldn't put her as a #1 carry (the one who gets most farm).
27-05-2014: Slightly changed the items in the first build according to the 6.80-6.81 meta.
28-01-2014: Added the Which Build Do I Use? chapter.
23-01-2014: Added the hard carry build in the builds section.
29-12-2013: Added the max- Sacred Arrow skill build in the "Skill Builds" chapter.
28-12-2013: Added Outworld Devourer between Mirana's friends.
27-12-2013: Written the first part of the guide.
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