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Invoker had 2.5 int per level in 6.83 and now has 4. Only problem with him is that eul's got nerfed so much...
Nah his Eul's combo was still ridiculously inferior to the ones of Lina and Leshrac. You're essentially going all in using 3 long cooldowns on a combo that can be stopped almost completely using BKB, when you could just pick Lina, use eul's and stun and force a BKB with the longest wasted cd being Eul's Scepter of Divinity.
Yeah he is ridiculously squishy, but I usually solve that with a simple Sange and Yasha and/or Drum of Endurance. Later on he can get Skadi and that gives a lot of Strength. BKB would be another alternative if you are having serious nuke issues but usually just buying raw str. is better in my opinion.
But he's so strong now because his cast ranges are much longer so he doesn't have to get as close up and in your face. Also the AoE reflection gets rid of his problem of having to deal with "okay ill slow this guy but tun the other one is gonna gun me down". the slight nerfs for the cast range is totally worth it. The Conjure cast point is worth mentioning for dodging projectiles.
He kind of is like Night Stalker now in the regard that he is near-unstoppable with Metamorphosis but can't do much without it similar to NS and Nighttime. This is more now because with AoE Reflection he is now much more gank oriented than he used to be, so he is less of a true AFK farm hard carry.
I realized all of this trying him out for the first time since the update and I was solo mid vs. Necrophos of all the heroes I could have been matched against. But I had a surprisingly easy time for some reason because I just played passive until I had Metamorphosis and then I went balls deep. I think I'll be playing him mid now just because getting those extra levels are just so damn helpful.
But he's so strong now because his cast ranges are much longer so he doesn't have to get as close up and in your face. Also the AoE reflection gets rid of his problem of having to deal with "okay ill slow this guy but tun the other one is gonna gun me down". the slight nerfs for the cast range is totally worth it. The Conjure cast point is worth mentioning for dodging projectiles.
He kind of is like Night Stalker now in the regard that he is near-unstoppable with Metamorphosis but can't do much without it similar to NS and Nighttime. This is more now because with AoE Reflection he is now much more gank oriented than he used to be, so he is less of a true AFK farm hard carry.
I realized all of this trying him out for the first time since the update and I was solo mid vs. Necrophos of all the heroes I could have been matched against. But I had a surprisingly easy time for some reason because I just played passive until I had Metamorphosis and then I went balls deep. I think I'll be playing him mid now just because getting those extra levels are just so damn helpful.
Yes, the extra cast ranges did a huge amount for making him better. And don't think of him like Balanar, more of a cross between Templar Assassin and Faceless Void. Don't get trapped, either - he is NOT a ganker outside of rare situations and out-of-position enemies.
One last thing - while TB can mid, and it has been done even in the pro scene, he isn't very good because he has poor rune control, gets annihilated by nukers, and doesn't have wave clear. In addition, he has this enormous sign above his head which says 'gank me! I have less than 600 Health!' and it's a lot easier to defend from that in the safelane.
There are two kinds of people in the world; those who can count, and those who can't.
Well the new Terrorblade seems like he's more about fighting than ratting, so SnY is probably a lot better than it was before on the hero.
You go like early SnY, then disassemble it for a late game Manta due to the natural synergy on the hero. Because Item builds do change as heroes change
Is Terrorblade much stronger now? I mean sure, his teamfight got buffed, but then his kill potential in lane which was the very reason why he was OP when he was released, is all but completely gone. A 60% slow got turned into a 25% slow without a duration increase, and meta is now incredibly easy to kite with his MS loss. Most offlaners will just have a blast in lane.
And was Sunder buffed...or nerfed? Sure the cast range is better but the whole point of the old Sunder was to hide in the middle of your illusions to avoid getting stunned or nuked to death. Now that the illusions are clearly marked as illusions...you have a "please nuke me" sign on your forehead when you're low.
Honestly I see only one big buff : Conjure Image cast point from 0.5 to 0.15. That's huge because it allows him to spam him it in fights without having to worry about missing attacks.
Reflection *does* counter 5 carry teams now though I guess :)
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