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Midas on Arc Warden is balanced out by the fact that AW has no ability to farm whatsoever. No waveclear, no AOE, nothing. And he needs tons of farm to come online. Think Doom's Q skill for example, some heroes just need free gold. Even with that he's far, far behind the top farmers in the game in terms of farm speed.
Besides, he has the Tinker problem. What do you do when you know that the enemy mid is rushing midas into travels into radiance? You gank the hell out of him, and if you succeed he's completely shut down.
Before saying that he's OP, try to actually win games with that hero. If you manage to have a 70% winrate with him, it'll be twice as good as the current average XD
Ah yes. I agree.
As for Arc being op: this is basically the fallout 4 of heroes. So much hype, and when it comes out, it's alright, but doesnt meet the hype.
I'd say he can be strong but isnt really broken at all.
Arc Warden: Pros and Cons. We're starting with cons to show you how he's not op
Cons:
No AoE
No Armor
Unreliable nuke that takes 3 seconds to setup
No way to manfight until you have necrobook
Nuke/Disable that doesnt work in teamfights
Bad Stats
Low Damage
Low HP
Completely gold reliant
I noticed all of these things in my first match, and lucky me, I got a Weaver, who basically plays on all these weaknesses (too fast for your spells, hits hard and fast with armor reduction, etc.)
Pros:
Can use every item every item 55-65 seconds
Good for securing points like Runespots
comes online fairly fast
with enough items becomes very strong very fast
lots of damage output if you manage to micro well and arent team fighting
Warden is still too powerful, but he's high skill and requires a lot of practice, and they actually gave him the big nerf to keep his pubstomping under control, and that was the nerf to Spark Wraith's mana cost. In his last patch in Dota 1, it was 50. 50 mana cost for that nuke, covering the entire lane with that with no escape. That, with Flux translates out to winning any solo matchup mid sans Broodmother.
Now he needs actual babysitting or a lot of skill win those lanes. However, if he gets any advantage, playing against him is the most nightmarish thing ever (Think 6.84 Storm mixed with 6.81 Tinker) as he gets his Necrobooks, his damage items, his mantas, and makes all fights hard with his 100% evasion and attack speed skill (this skill needs a nerf). The dude plays like Lycan, there's no manfighting for this hero, he just prints his money and finds an opening to destroy your base, and he's better at it than any other hero once the game goes late enough.
So, hero does not need buffs, perhaps some rebalancing to be less super focused, and players who actually pick him in the right situation instead of "oh i hear he's OP", the guy is hella greedy and does not teamfight well (though a good Magnetic Field fixes that with ease).
Okay so I just realized Arcanes on Arc are trash. Casual Mango is much better. Just dont eat your main mango. Might just leave em at boots of speed and upgrade to BoTs when I have farm
Okay so I just realized Arcanes on Arc are trash. Casual Mango is much better. Just dont eat your main mango. Might just leave em at boots of speed and upgrade to BoTs when I have farm
If you need to solve mana problems Bottle is the way to go since the double can use bottle on the main hero
Alrigt, my first AW game wasn't a success. I can't last hit properly, got two mids up against me for a moment, missed what could have been a first blood because WD has some sort of a bug I think? Still though I managed a 10 minute midas because ramp wraiths killed tinker (I killed him on the same manner again later, with the wraiths inside a tree.) Apparently he isn't that easy as I thought. Though my friends did have their billing ended. Feel like I can't play this hero in pubs properly without the right lineup. Also I was miliseconds away from losing the rapier when the game ended lol.
Of course his winrate doesn't mean anything except that people suck hard at playing him.
And hype isn't overrated. I'm just as hyped about him now as before. It's just, you gotta train hard to get something out of the new MeepoNaga. Right now I'm at the point where I can reliably beat bots...which isn't saying much but you got to start somewhere, right?
Magnetic Field OP? Feels like Riki's Smoke Screen on a 50 second cooldown to me...sure the attack speed is nice for pushing but AW is still a pretty horrible teamfighter, like pre-change Riki really.
The only skill that could be a bit OP is Flux. After all it's a 50% slow for 6 seconds (!!), with a huge nuke, which comes online with only one level in it, and that he can cast twice.
The only thing I have problems with right now is Spark Wraith. I'm not a freaking Techies picker so I just don't have the mindset to use this skill. Well at least it's kind of good in lane (except you don't have the mana to use it), and it gives vision so you can rat.
I'd say Spark Wraith is more like Blood Rite, not Land Mines. Both are damage/area denial, though Wraith is also strategically useful for vision and lasting effect.
In an actual lane Spark Wraith is not impressive at all since it, yes, costs ****loads of mana, it's more of a tactical and prevention ability. You use it to ward common gank routes(though bots basically never gank mid so I've gotta practice on that) and to control the runes. Usually 2 Wraiths on a runespot is enough, if they come there alone they are dead because you can just cast Flux and another Wraith to their retreat spot.
But now after the manacost nerf I think Arc Warden is better laned safelane. He is really **** solo laner, 6.85 mids just delete him from the lane and don't even really care about rune control. He is very good with some supports ganking his lane but you can't expect them to reliably(and decently) do that in pubs. And he needs some space to farm Midas and Necros so you are just taking a spot from some really good mid hero who can create space and put a ranged creep there who only consumes it.
I think I'm going to try him in unranked today after a one more bot game. Unfortunately, bots always send melee carries with Quelling Blades to safelane so I can't even farm there and can't really practice laning there.
Then again, there are hero guides waiting to be updated for 6.86... but screw them, Kunkka and Luna are not the heroes to be nerf-hammered in a nearest 6.86b "hot" fix anyway, and Arc Warden is basically free pts if I can get Necros in a decent time.
Btw Earth Spirit's winrate was, from what I heard, 31% after he came out and he only received continuous nerfs since then :)
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