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Deathball Lineup Involving a Position 4 Ursa

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Forum » General Discussion » Deathball Lineup Involving a Position 4 Ursa 18 posts - page 2 of 2
Permalink | Quote | PM | +Rep by Wulfstan » September 30, 2015 8:11am | Report
I would but it would take ages for me to find it on my cell phone.(still no internet here). As far as I can remember it was used in 2 games, one with level one Rosh amd one with jungling from level one. The first one is obscure, second one was in a tournament casted by BTS.

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Permalink | Quote | PM | +Rep by Sanvitch » September 30, 2015 8:12am | Report
If you are going for deathball, then any of the convetional junglers are better than an Ursa. Because that's really part of there existance. Especially for Chen

Since you just can't have enough Chaos Breaker.

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Permalink | Quote | PM | +Rep by Hamstertamer » September 30, 2015 8:57am | Report
I really don't see how Ursa is a deathball hero. He's one of the worst pushers in the game! The old Ursa had some tower damage...the new one has none at all.
No tower damage, no waveclear, only single target burst, and questionable teamfight presence...snowballing, sure, deathballing, wut?

If you want a deathball jungler that is viable in pubs ( Chen doesn't exist in pubs as far as I'm concerned, and Enchantress is a pretty questionable pusher at most)... Enigma or Nature's Prophet are the natural picks because they can rush a fast Mekansm, can push extremely early, and can reliably get early Rosh as well.
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Permalink | Quote | PM | +Rep by Sando » September 30, 2015 9:18am | Report
Yeah, this is a very greedy line up. I see where you're going...but questions arise such as - when you've got 4 cores...where do they all get farm from? It's a limited resource, not everyone can get it...or it ends up split very thinly between too many heroes for any of them to get what they need.

I like the sub in Chen or Enigma plan and move fuzzy wuzzy to the safe lane much better...
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Permalink | Quote | PM | +Rep by Xyrus » October 1, 2015 5:21am | Report
Unscathed wrote:

Ursa IS farm independent. His core is a Blink Dagger... Thats it. Other items such as Deso, or even Phase and Vlads is luxury on him. Every hero has their core items and Ursa only needs one.

You say he has a Core Item. You say he's Farm INdependant. You're contradicting yourself.

Ursa needs that Blink Dagger to be able to close the gap on his targets, he needs to be right on top of anyone to be able to do anything. Slowing down his Blink Dagger is just a form of throwing the game.

You also need Black King Bar as he's easily Locked Down, granted with the Cooldown reduction on Earth shock he isn't as easily Kited anymore, but... Black King Bar + Yasha == byebye Fuzzywuzzy

You need some form of Disable to prevent Heros from getting away easily later on, so now you need Abyssal Blade or Scythe of Vyse
Unscathed wrote:

Dont underestimate his damage Xyrus, more than once I seen melee cores getting too close for their own good.

Yes, I've seen Zai get 1st Blood against Huskar while on barely over 100 HP, because he Juked in the Trees an baited the Huskar under the Tower.
Unscathed wrote:

Why wont bringing a truck load of damage impactful? You said that he brings *0* utility to the team, does burst damage not count here?

It doesn't matter how much damage you have if you can't get it off though. If we're going to talk about 2k Pubs, you'll always be able to Rampage easily because very few players there has any clue about Positioning or who to prioritise with Disables, Hell, you can always land Illuminate and Farm your way to a fast Dagon on Keeper of the Light and Carry if we're talking about 2k Pubs.

If you're talking about a game where players actually have the basics down, you're going to have a LOT of trouble getting your Damage off, because almost no one will be stupid enough to let someone walk up to them and Disable them while Ursa plods along slowly into Melee Range. I've already exp[lained how Shackles can be prevented by several top tier Offlane Heroes.

The fact is, Ursa CANNOT SNOWBALL without Blink Dagger unless you're up against players ******ed enough to stand there and LET you hit them. The longer you take to get Blink, the more likely you are to lose the game.
Unscathed wrote:

He dont need to snowball from the absolute start, he can go from behind (albeit not as good), he dont need much farm. He can play from behind, Xyrus, I've seen this before. You argued that he cant cathcup like Tiny or even trol warlord even though he has as much of a burst potential as he does.

Ursa is near useless in the Late Game, yes he has plenty of Burst Damage, but only against 1 Hero, you'll need all the Attacks from Overpower to bring 1 Core down, and against the Tankier Heroes like DK with 3kHP and well over 20 Armour, even that may not be enough to bring them down.

Not to mention all the Ghost Scepters that will be on both Supports after 40 minutes.
Unscathed wrote:

And of course its not going to be an afk jungling Ursa, he's going to roam around.

I've already explained how terrrible Ursa is as a Roamer, I'm not going to do it again.
Unscathed wrote:

You argued that Ursa takes Roshan slowly, but has it occured to you that he dont have to do it alone? Playing Ursa isnt about cheeky arosh attempts, he dont even utilise Aegis that well. He roam around, get kills, take Rosh, push towers.

1) Drafting Ursa is ENTIRELY based around taking Roshan early, when would you ever pick Ursa if you thought you couldn't take Roshan with him? It is the only area in which Ursa is not outclassed by another Hero. PA is better at chasing Heroes and Right-Clicking them down, Dragon Knight is a better Tanky Core who Pushes far harder and Farms more efficiently, Lycan comes close in Roshing, but falls a little short in timing...outclasses in terms of Split-Pushing and chasing heroes down though.

2) You do not try to take Rosh as a team before taking down all the Tier 2s because it is so easy to get wiped in the Pit without Black King Bar. You either Solo or maybe take Rosh as 2, but even then it's a risky move and you need everyone else outside the Pit to prevent getting wiped. Since Ursa takes Rosh slowly

3) Ursa is terrible at Pushing Towers, yes you have a Skill that gives you a few Auto-Attacks at Max Attack Speed, but that only tickles Towers without Fury Swipes, Heroes like Enigma, Chen and Nature's Prophet are the ones that Push Towers

4) A Hero with low Cooldown Spells is a great Aegis Carrier. yes there are better Carriers, but the 2 best ones ( Storm Spirit and Leshrac) got nerfed heavily, and the rest that are better than Ursa are all Position 1 Heroes (I may be forgetting a Mid or 2, and I count Bristleback as a Safe Laner).



Unscathed wrote:

And why wouldnt Shadow Shaman land his disables? People got caught out of position all the time. People died to Shadowraze all the time. People got caught by Dragon Tail, who has less range, all the time. People died to Pudge all the time.

*sigh* I guess I should have made it clearer but:-
Xyrus wrote:

The problem? How many Offlaners can you take down with it?

...applies to any Hero with Short Range spells, including Rhasta

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Permalink | Quote | PM | +Rep by Unscathed » October 1, 2015 6:33am | Report
Ehh, fair enough points. I suppose sub 2k scrub strat cant be used in higher skilled games. Probably shoulnd't go salty all over, just felt good thinking of a draft.
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Permalink | Quote | PM | +Rep by Xyrus » October 1, 2015 7:29am | Report
Unscathed wrote:

Ehh, fair enough points. I suppose sub 2k scrub strat cant be used in higher skilled games. Probably shoulnd't go salty all over, just felt good thinking of a draft.

Yeah, it's always good to theorycraft. You just have to think about the game as a whole, e.g. you have a lot of Damage, but do you have a way to get if off, etc. You have Heroes that can destroy the other team Late Game when 7-slotted, but are you likely to lose the game before that point, etc.

When Drafting a team, most people will think the holy trinity: Teamfight, Pickoff and (Split-)Pushing. There's a lot more to a Draft than that. Just to give a few examples - Laning, Jungling, Crowd Control (Stuns, Silences, Slows and how the other team is affected by them, etc.), Global Skills, Peaks (when each Hero is at it's strongest), Soloing Roshan, Vision, Detection, Synergy, Banning and Picking...

Those are just the ones off the top of my head...

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Permalink | Quote | PM | +Rep by Blubbles » October 1, 2015 6:06pm | Report
Wouldnt 4 LD be better?
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