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Worst Teamfight Hero?

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Forum » General Discussion » Worst Teamfight Hero? 52 posts - page 5 of 6
Permalink | Quote | PM | +Rep by Terathiel » March 24, 2015 5:23am | Report
Swixcap wrote:

I was actually not aware that his Agh's upgrade redirected damage, hm. That makes him better, but still bad.


Put it this way:

One (1) cast of Aphotic Shield will swing a teamfight for 200 damage + 150 for every enemy Hero within 600 range. While removing debuffs. And it has a 6-second cooldown.

Abaddon rules early teamfights, and once he gets some items he rules late ones as well.
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Permalink | Quote | PM | +Rep by TheSofa » March 24, 2015 2:29pm | Report
Why is everyone (or most people) saying Bounty Hunter?

Have you guys forgot about Track? Sure, it doesn't help you win the fight, but if you do, you come out with a monstrous gold lead.

I think Weaver is also pretty bad.

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Permalink | Quote | PM | +Rep by Wulfstan » March 24, 2015 2:40pm | Report
Quoted:
I was actually not aware that his Agh's upgrade redirected damage, hm. That makes him better, but still bad.



This statement is so ignorant so I'll have to ignore it as well. Just purging off any disable (except Doom) on a 6 second cooldown is bad. A 250 heal/nuke is bad. Curse of Avernus is bad for making teammates focus people (small scale Battle Trance). Borrowed Time for zoning people out, managing to retreat with your team, or bait enemies to use those massive disables on you and the team, then you can pop Borrowed Time and shield/heal/mek/pipe all your team for a massive turn around or even martydom (giving your team enough time to retreat while you Curse of Avernus everyone is bad).

Definately bad.

http://www.dotabuff.com/players/102970748/matches?date=&hero=abaddon&skill_bracket=&lobby_type=&game_mode=&region=&faction=&duration=

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Permalink | Quote | PM | +Rep by Anteater » March 24, 2015 4:16pm | Report
Xyrus wrote:

Techies...only useful thing they do is die without giving gold. 8{(


I disagree.

He can:

1. Throw a nuke into a teamfight doing some silly damage in the midgame (needs Aghs, though)
2. Set stasis traps where fights will happen - providing a sickening AOE stun
3. Use mines/signs to direct fights away from places that you don't want them to happen
4. Suicide in to trade with a support (if you build a force staff this can get really fun) - and he returns faster to stage future teamfights
5. Bankrupts enemy supports and sometimes can prevent them from buying key items as they're always buying gems/sentries

All of his contributions are indirect - but I think he can be one hell of a situational teamfighter.

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Permalink | Quote | PM | +Rep by MrLocket » March 24, 2015 4:46pm | Report
Storm Spirit with poor mana management is the worst teamfight hero, you jump in from miles away, you realised your Ball Lightning do no damage, you panicked in middle of teamfight as your mana pool is empty, skills flying everywhere and you died, then you constantly do the same thing and feed the other team, you get blamed by your teammate for constantly feeding the other team and fallen into a hell called low priority match.
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Permalink | Quote | PM | +Rep by Dimonychan » March 24, 2015 5:58pm | Report
MrLocket wrote:

Storm Spirit with poor mana management is the worst teamfight hero, you jump in from miles away, you realised your Ball Lightning do no damage, you panicked in middle of teamfight as your mana pool is empty, skills flying everywhere and you died, then you constantly do the same thing and feed the other team, you get blamed by your teammate for constantly feeding the other team and fallen into a hell called low priority match.

I guess someone just had a bad game...

Anyway, even wiuth good mana management Storm Spirit is kinda underwhelming in teamfights. If he only has Orchid Malevolence, he kills one hero, and... no mana, his mana regen is just too poor and mana pool is too low even with Orchid. If he realised enemy will force fights and went Bloodstone first item, then it will get better after he gets some charges, but the impact would bethe same at start unntill he gets at least 5-6 charges.

It's not like he is supposed to do something other than stealing kills in early-mid fights anyway.

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Permalink | Quote | PM | +Rep by Hamstertamer » March 24, 2015 6:01pm | Report
MrLocket wrote:

Storm Spirit with poor mana management is the worst teamfight hero


Except that a long range Ball Lightning can deal up to about 1200 AOE damage. Nice balance Volvo.
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Permalink | Quote | PM | +Rep by Dimonychan » March 24, 2015 6:07pm | Report
Hamstertamer wrote:



Except that a long range Ball Lightning can deal up to about 1200 AOE damage. Nice balance Volvo.

I think he meant Storm Spirit without enough mana regen items, later in the game he is a monster regardless of your mana management.

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Permalink | Quote | PM | +Rep by Swixcap » March 25, 2015 4:48pm | Report
Wulfstan wrote:

Definately bad.

Unnecessarily sarcastic tone aside... it's obvious that we have different opinions and experience. In my experience, Abaddon's potential is rarely utilized (to put it that way) and so does not contribute considerably to team fights, compared to other heroes.

There seem to be some confusion to what this thread is about. Suggestions are usually met with responses along the lines of "Wrong, here's all he can do: ...". There are no completely useless team fight heroes in Dota - everyone can do something great within the right circumstances. So why not take a moment to consider why someone suggests a hero as the "worst team fighter" before you slam down all the reasons you can think of that he's not?

On topic: The worst hero in a team fight, ignoring roles, is in my opinion one that targets only one enemy and has no/few good disables or utility - in my opinion, this would contribute the least to a team fight. Lifestealer, Clinkz, Huskar, Nightstalker and Mirana come to mind. Slaughter away.
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Permalink | Quote | PM | +Rep by MrLocket » March 25, 2015 4:59pm | Report
@Dimonychan

I saw it from live game, I just facepalm every time the storm do the same thing over and over, he just do no damage at all!

You will still need good mana management in late game because Ball Lightning is % based, so there is really no getting away with more max mana, although a higher mana regen helps a lot between engagements.

@Hamstertamer

Yes I agree with you, usually when I try to gank with a long range Ball Lightning, the victim will have half of their green bars gone and get slaughtered by Electric Vortex and Orchid Malevolence.
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