1 | 3 | 5 | 7 |
4 | 12 | 13 | 14 |
2 | 8 | 9 | 10 |
6 | 11 | 16 |
15 | 17 | 18 |
1. | Why am I doing this? |
2. | Lore |
3. | Picking Juggernaut |
4. | Abilities |
5. | Pros and Cons |
6. | Skill build |
7. | Starting of the game |
8. | After 11 minutes |
9. | Mid game |
10. | Late game |
11. | Itemization |
12. | Friends and foes |
13. | Closing Thoughts |
14. | Changelog |
Hello everyone. Im doing this guide as other Juggernaut guides are generally quite old and not really following the meta. This is my first ever guide, so sorry if the formatting or my language isn't that good.
When to pick
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I assume you guys know the basics of juggernaut's abilities. You can always check it out here.
Pros
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Cons
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The skill build above isn't fixed. You can alter it as the game progresses.
You must get one point in Blade Fury. The value point is to provide magic immunity for escapes. The duration is the same for all levels, so 1 point is enough. But it is better to max it, as its your main damage output in the early game.
You'll need a point of Healing Ward in the early game for sustain. Depending on the game, you may choose to go stats instead of healing ward. Healing ward is really great for pushes and in fights, so max it out if you are pushing towers or fighting often.
You can just get one level in Blade Dance, and opt for stats. But you'll lose some dps and farm slower.
Get Omnislash whenever you can.
Safe lane
You should just try to get last hits, get 6, try to kill if your laning buddy is strong. Buy Poor Man's Shield if opponent's lane harassment is strong.
Mid lane
Get your bottle asap and control the runes. Try not to die. Juggernaut isn't the strongest mid, and generally should not be there.
Offlane
Survive, get last hits only if its safe. Just sap exp till you are 6, unless you are a dual offlane/the opponent's safe is weak. If so, play like a safe lane Juggernaut.
Jungle
If your team has 4 cores, Juggernaut can jungle decently. Just use courier to ferry you tangoes when you need it. Use the jungle skill build instead. Try to gank the lanes when your ulti is up. Only do this is you have no lanes to farm, as laning is MUCH better for Juggernaut.
Battlefury build
If your lane was good you should be almost done with your Battle Fury. A good timing is around 15 minutes(a little later if you bought drums). Right now you should farm lanes and the jungle very quickly. Get Yasha after Battlefury. Build it into a Sange and Yasha or Manta Style . You can also build Shadow Blade or Blink Dagger for mobility. Whatever you build later is depending on the game.
Mask of Madness build
You should be done building Mask of Madness. Use it to push towers and farm creeps. Mostly the same as the Battlefury build.
This is the time where Jugg is the strongest. Try to get towers and Roshan. Remember to avoid fighting whenever your Ulti is on cd unless you are confident enough. Ending the game before the 45 minute mark is advisable.
If the opponents have no harder carries than you, you should be able to win easily. If not, play carefully and try to win fights with your team. You may sell your Battlefury/MoM once you get 6 slotted.
Try to get Roshan whenever possible.
One of the best late game items. Provides load of damage and a reliable disable. Get against heroes with escapes like Anti-Mage or Weaver. Be careful of Linken's Sphere though. |
Provide attack speed and armor, and removes opponent's armor. Do not build if one of your teammates is getting it. Great pickup against heroes like Dazzle, Slardar and Phoenix. |
Even though you have a build in bkb, you'll still want to have one if you're facing Zeus, Leshrac, Invoker, or if they have lots of disables and nukes. |
One of the best late game items for an Agility carry, especially when the opponents wont/cant build Monkey King Bar. Example of carries that don't want to build Monkey King Bar are illusion-based heroes such as Phantom Lancer and Naga Siren. |
Provides mobility and a great escape. You can use Blink while in Omnislash. |
Purge and mana burn, and provides quite a lot of Agi. Good pickup against heroes like Omniknight and Pugna. Finish all the first 8 charges before upgrading it, as the purge is very useful. |
Provides you useful stats, and a great slow that pierces magic immunity, preventing you from getting kited. |
This item actually doesn't have to be eaten. It can be a 4th or 5th item and it works great. |
Get it if you need to manfight often. Works well with your crits. |
Can be built from an SnY. The break is good against heroes like Huskar and Slark. Invis is also great if the opponents have no detection. |
Get it if your opponent has Evasion. Try to get this asap against heroes like Phantom Assassin and Windranger. If not, get Abyssal Blade as its better. Linken's Sphere
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Juggernaut is a really strong and fun hero to play. Lets hope Icefrog buffs his stat gains to make him even better. I hope you liked this guide, I will add some extra info when I am free. Please leave your suggestions, I will read them. Thank you for reading.
25/11/15 Guide created
29/11/15 Added Aquila or Drums?, Sny or Manta? Chapters. Added early game situational items. Added Divine Rapier to Extension items. Edited the formatting. Updated Pros and Cons. Added Abilities, Skill build and Friends and foes chapter. Updated the descriptions of Abyssal blade, Assault Cuirass, Butterfly, Monkey King Bar, Diffusal Blade and Eye of Skadi.
30/11/15 Edited the skill build. Added Linkens sphere to extensions. Edited jungle section of Starting of the game.
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