Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Great guide. This is a great help to me because often find myself stuck on which items to build on him since so many of them seem to have synergy with Jugg. He feels pretty versatile as far as carries go. He seems to do everything well--Fight, farm, gank, even push.
Like you said, really fun hero to play, and he's been buffed pretty much non-stop for years so he's pretty viable at all brackets I think.
Thanks. I've updated my guide, you should read it again. Like you said, he is a great carry as he can fight, farm and push well. He's received an Agi gain nerf from 2.85 to 2.4 in 6.83c and a cast range nerf from 450 to 350 for Omnislash in 6.83b. He was much stronger in 6.83 tbh.
Great guide. This is a great help to me because often find myself stuck on which items to build on him since so many of them seem to have synergy with Jugg. He feels pretty versatile as far as carries go. He seems to do everything well--Fight, farm, gank, even push.
Like you said, really fun hero to play, and he's been buffed pretty much non-stop for years so he's pretty viable at all brackets I think.
I thought putting points into stats early was the new thing on Jugger. The Redit people bash the BF build but I still think its the way to go.
The early orb of venom is gross on jugger too and should at least be an option. If your enemy stands in and takes a few hits and then decides to run its lights out for them early game.
Getting max spin helps you get early kills. Yeah Battlefury build is the way to go for me too. I added the orb of venom to situational early game items, thanks for the suggestion!
I thought putting points into stats early was the new thing on Jugger. The Redit people bash the BF build but I still think its the way to go.
The early orb of venom is gross on jugger too and should at least be an option. If your enemy stands in and takes a few hits and then decides to run its lights out for them early game.
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Great guide. This is a great help to me because often find myself stuck on which items to build on him since so many of them seem to have synergy with Jugg. He feels pretty versatile as far as carries go. He seems to do everything well--Fight, farm, gank, even push.
Like you said, really fun hero to play, and he's been buffed pretty much non-stop for years so he's pretty viable at all brackets I think.
Thanks. I've updated my guide, you should read it again. Like you said, he is a great carry as he can fight, farm and push well. He's received an Agi gain nerf from 2.85 to 2.4 in 6.83c and a cast range nerf from 450 to 350 for Omnislash in 6.83b. He was much stronger in 6.83 tbh.
Like you said, really fun hero to play, and he's been buffed pretty much non-stop for years so he's pretty viable at all brackets I think.
I thought putting points into stats early was the new thing on Jugger. The Redit people bash the BF build but I still think its the way to go.
The early orb of venom is gross on jugger too and should at least be an option. If your enemy stands in and takes a few hits and then decides to run its lights out for them early game.
Getting max spin helps you get early kills. Yeah Battlefury build is the way to go for me too. I added the orb of venom to situational early game items, thanks for the suggestion!
The early orb of venom is gross on jugger too and should at least be an option. If your enemy stands in and takes a few hits and then decides to run its lights out for them early game.