2 | 5 | 7 | 8 |
13 | 14 | 17 | 18 |
1 | 3 | 4 | 9 |
6 | 11 | 16 |
10 | 12 | 15 |
Why, you ask?Because Sniper has the most ******ed model ever.Not to mention his lines feel like something a full blown crack-***** would say.
Anyways,Sniper is an okay-okay hero who is played in a not very okay-okay way.In this guide, i will open some new horizons to this easy hero.
[{Sniper]] is a hero infamous for...being ******ed and hitting on girls from far-far away.
He is a tier 2-3 carry who deals high amounts of DPS from a long distance.He also has a very long distance,high-damage nuke on a low cooldown.He is a hero who specializes in ending lives from far far away.
Sniper has a very good scalability factor,meaning that he becomes more powerful as the game progresses.
Pros:
is your sub-par nuke and slowing skill.It doesn't do much to be honest.It used to in the olden days when it affected towers, but now it just a skill to trouble other people and can also be used as a deterrent for the enemy to use a particular path (you are not going down a path laden with 3 continuous Shrapnel are you?).One more very useful use of Shrapnel is farming stacked neutral camps.This is a guaranteed way of boosting your farm as you are basically farming with the efficiency of a Naga Siren 5 minutes into the game which is why we take one point in shrapnel at level 5 even in the hard carry build,you put all your Shrapnel charges onto a heavily stacked camp and rotate into the camp to finish up any stragglers.
Cast Range: 1800
Effect Radius: 450
Damage per Second: 12/24/36/48
Move Speed Slow: 15%/20%/25%/30%
Shrapnel Duration: 10
Number of Charges: 3
Charge Restore Time: 40
Mana Cost:50
you know,the boring pub build.
Starting items
is a very potent healing potion,helpful if you are facing opposition but want to sustain in lane to seep exp and gold.
.Another heal if you are facing very heavy opposition.
The Gameplay is similar to how one would play a hard carry Sniper (explained 2 chapters below)
The only difference here is that you have to play more passively due to the unreliable nature of your escape.
Sometimes when against dual melee lanes, it is good to have a Sniper offlane simply due to the insane amount of harassment he can mete out.
Starting Items
is a very good early game pickup on Sniper because he needs stats and cannot make efficient use of Magic Wand as it is expensive and Sniper's farming rate is pathetic in the early game, meaning every thing needs to be calculated.
for when things get ugly.(psst:if things get ugly,you are not living through it anyways but....)
Early Game
As with every hard lane hero, you must stay back during the early stages of the game simply because you have no survivability.No,seriously,you can't do **** for the first 5 minutes of the game.All you can do is sit at the tower and farm creeps.Also,ask your support to stack camps for you.If you are solo-ing hard lane, you can use Shrapnel to stack and farm camps.
Here is how you stack creeps using Shrapnel!
>keep checking the timer.
>time hits 51.
>use Shrapnel.
>rinse and repeat.
>???
>profit!
Farm a fast Blink Dagger to be safe from ganks.
Early game
is a good pickup on Sniper because of the extra 18 damage and a good boost to all stats.Also gives some sort of sustain for spamming Shrapnel in the jungle.
can be considered more seriously as,even without it, Sniper doesn't do much in the early game.
is a backup escape for when you have very mobile heroes in the opposite team.
All other items are the same.It's just that you get them faster when in the safe lane.
Early Game
As a hard carry,your primary objective in the early game is to farm,your secondary objective being to farm and your tertiary objective being to not die,..and farm.Yeah, its that important.Why?because Sniper can't farm for ****.His farming rate sucks.He wants farm,but can't do it.
General Item Progression
for the stats and early damage.
to spam the hell out of your Shrapnel
absolutely destroys enemy laners when used in conjunction with the additional range from Take Aim and damage from Headshot.Also, you can keep this on the enemy forever and it costs no mana.Its like a auto-win button for your lane.
so that you can do committed harass and not worry about being caught out of position.
Other items are made as needed.
Lane Objectives
when playing against laners who are weaker than you early on like anti mage and Spectre, building an early Medallion of Courage makes you impossible to deal with.You can bring such situations as calling the mid-laner to gank you,10 minutes into the game.You are just,That annoying and dangerous.It costs no mana, and can be kept on forever (the cooldown and duration are same),making you a very dangerous laner.
You have to play in a very passive-agressive way.Deny creeps,make the equilibrium shift in your favor and unleash hell.One key factor to dominating your lane is denying creeps.If you can deny 2 out of 4 creeps in your lane, you have succeeded in pulling your lane so far in, even the supports won't dare come near you.
Its like a Desolator, just better.
Use Soul Ring to spam the **** out of Shrapnel if they are trying to seep exp from far away.
Basically your objective as a lane dominator is to starve the enemy out, and if done correctly, you are damn good at it.
you do either this:
You start with a Healing Salve, Animal Courier and observer wards
for this guide i have made a support special gold distribution!
first 10 minutes: you will get a total of 1000 gold from periodic gold and 625 starting.
Allocation:at the beginning.
Animal Courier=120 gold
Observer Ward =150 gold
Healing Salve =110 gold
Total =380 gold
Remaining gold =1245 gold
First 10 minutes
sentry wards =200 gold
Flying Courier=220 gold
Brown boots =450 gold
Bottle =700 gold
Total =1570
Congratulations you are now a support!
OR
Starting items
because you are the support.
observer wards because you are the support.And it lets you land perfect Shrapnel.
for when your carry needs them.((psst:do you know that all the Tangoes combined, heal more than a Healing Salve?
Core items
yeah,you are not carry anymore so no early game items.
you are not going to be dealing much damage, so why not make some for the early game harass and escape(like Windranger)?
is because you are gonna spam the hell out of...whatever skills you have.
is because Blink Dagger is greedy as hell and, supporting with a hero who has minimal(not zero) utility, Force Staff is a good addition to your items.
should be purchased before purchasing any one of the above.
Extension Items
euls scepter of divinity is very good because of the movement speed and the pseudo disable from the cyclone.This is your first extension items.
gives you awesome all-round stats and is not that difficult to make (easy build-up).Also,MOAR MOVE-SPEED.
.because you are squishy as hell.Also gives good stats.
Super late Game Items
is the ultimate item.'Nuff said.
gives you a good slow and a reliable disarm along with a significant boost to health via strength and evasion.A very good pickup on support Sniper.
explained in the chapters above.
Early Game
As a support, your primary concern must be that your carry gets his farm.As a hero with insane range,you can absolutely destroy enemy supports.Yeah, I said supports.Why?Just think about it,if you harass the carry, he will pop a Healing Salve.Harass him some more,he goes back to base.Now consider what happens if it is a support.You harass him, he pops a Healing Salve,harass him some more,he exhausts his Tangoes.Harass him some more, he will retreat back in lane,regenerate and come back in lane.See the pattern?supports are always reluctant to leave lane.Carries,on the other hand are not.
Why?Because every minute the support stays out of the lane,he/she is missing out on experience which is hard to come by anyways.On the other hand,a carry is always(almost) getting all the last hits and the chunk of experience he gets from it,so he is relatively unaffected by a small disappearance from lane.
How does this even relate to what I have told you to do?In the mid game,playing against a team with very very low level supports is advantageous for our team since you can get them low on health pretty quickly with a simple Assassinate,while your team swoops in and finishes the job.
Early game
When playing Sniper as a nuker,you start with the same basic items Wraith Band and a set of Tangoes to sustain your lane and give you some damage to last hit.
After getting your Ring of Aquila,your items change.
Core items
is core on a nuking Sniper as this type of sniper is pretty mana-hungry by nature,so much that Soul Ring alone can't fulfill his needs which is why we opt for Arcane Boots.
Euls scepter of divinity is a very good item on Sniper because he adds a disable to his arsenal while increasing his mana,mana regeneration and movement speed.
gives Sniper a much needed boost to his health along with a lot of intelligence.Also, the slow has a ridiculous range of 1200,meaning that Sniper can use it to slow people from far away and give your friends a chance to catch up with the target,while you channel Assassinate.
soul ring size-100 sustains Sniper's pitiful mana pool for when he needs mana in an emergency situation.
The late game items are the same as those in the support section, so I won't be explaining them again.
As a nuker,you are focussed on dealing as much damage as you can before you are nuked down.This is not the case with Sniper as he pretty much stays out of the fight and uses his superior range to zone out enemies with Shrapnel.
You have to see that after you have used Assassinate,you position yourself in a way so as to have an easy escape and start hitting people (as a nuker would;like a tissue) until your nuke comes off cooldown again.
Rinse and repeat.
Sniper is ******ed.
but a fun hero to play.
I hope that this guide is to everyone's liking.Please feel free to give suggestions and keep the arguements going!
If you really liked my guide, please check out my other guides
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
Quick Comment (46) View Comments
You need to log in before commenting.