Casting Method: | Active |
Targetting Method: | Unit |
Allowed Targets: | Enemy Units |
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Most of the time we can't just look on 1 single skill, for example : Shadow Fiend's Shadowraze deals total damage of 900 magical damage with just merely 225 mana cost and 10 seconds of cooldown, and it's very spammable due to the low mana cost, low cooldown and big mana pool sf naturally has. We have to take a look on the hero and his limitation.
One factor affecting another, there is some reasons why a 9-seconds godlike mode has only 20 seconds of cooldown and 200 mana cost.
He can roam and gank a lot mid game, especially with a bottle. Just wait 30 seconda and mana is back.
Are you to not take account the cooldown?
10 seconds on a 655 nuke is ridiculous.
Unless you play Bloodstone Sniper, that cooldown is irrelevant, he's completely limited by the mana cost anyways not by the cooldown. His max mana is around 900-1000 at most in the late game, so he can use it twice that's it.
On the other hand Sniper players *should* build mana-boosting items like drum, forcestaff, skadi or even orchid to use this skill more often instead of nooby shadowblade. Or even soul ring for more spammyness.
10 seconds on a 655 nuke is ridiculous.
There are just so many ways to dodge it. Smoke of Deceit, Eul's Scepter of Divinity, Manta Style, Blink Dagger, Blink, True Form etc. More than half the heroes in the game have a reliable way of evading it with either their skills or their core items.
Seriously, Blink Dagger dodges it. And since you're playing against Sniper you need blink on every hero anyways.
And the ultimate counter :
Focusing Sniper first at the beginning of every fight.
The very existence of Blink Dagger is the reason why Sniper is such a horrible hero.
Also the guy abive two years ago.