Items & Gameplay
Starting items & Early game
It's good to take
Tangos and a
Healing Salve for good hp regeneration on the lane. Few stats helps you to take last hits on creeps. Later on you make them into a
Magic Wand and to a
Null Talisman.
Why not to use all gold for start?
The answer is fairly simple. The extra
150 gold you save for the
faster Bottle. Rune control gives you a fairly good advantage over the enemy mid. Also runes help you a lot in ganks.
Also in public games it is important to have an
Animal Courier which costs
150 gold. Usually it is your
supports job to buy one, but in pubs
EVERYTHING is possible.
At the lane
you should try to deny and last hit as much as possible until your level 6 where ganking usually comes in. Sometimes you can harass your laning opponent with
Overload powered auto attacks. And sometimes even with
Static Remnant.
You should always push the lane with
Overload and
Static Remnant a bit before runes spawn -they spawn every 2 minutes- so you can run to runes and pick them up.
Early/Mid game items
The only reason you make
Arcane Boots is, that you will later on
disassemble it and make the
Energy Booster into
Soul Booster which you make into a
Bloodstone.
Arcane Boots provides good mana pool and the active is good for early/mid game
Storm Spirit.
The other items are fairly basic.
Bottle is for HP and mana regeneration.
Null Talisman is for stats.
Magic Wand is for stats and the active is good.
At early/mid game
you try to gank and push early towers to make gold advantage to your team. Ganking with storm will be explained later. You basicly try to get your
Bloodstone as fast as possible, and then gain stacks for it.
Mid/Late game items
Boots of Travel You make these to replacement your
Arcane Boots which went for
Bloodstone.
Boots of Travel gives you some nice movement speed (highest amount in the game). Also the main thing in these boots is, that you can teleport to a creep or structure of yours every 60 seconds. Also in late game, if you happen to die in team fight, you can buy back and teleport next to the fight (if creeps or structure of yours are near).
I think what
Bloodstone gives have been explained a few times already, but I explain it one more time in a nutshell. It gives
great regeneration, has
great snowball potential and gives you pretty much nice amount of HP and MANA pool. Very strong item, that will keep advantage you claim at early/mid game.
Black King Bar gives you strength and pure damage. Also the main reason it is built is, that active is so great. A magic immunity, which goes down by use. It starts with 10 seconds and goes down with each use. Caps at 5 seconds. This great item allows you to initiate fights and survive them, because most of the magic can't be cast on you.
Bottle and
Magic Wand has been explained already. Usually you sell these items when you can claim some of the
Luxury items.
At mid/late game
You basicly try to do same things as at early/mid game. Maybe less ganking, because everyone is going to be more in groups. But it is great thing to your team, if you can kill one of them by catching them out of position with your
Ball Lightning. That can be really risky sometimes. They can bait you to jump in, and then throw disables at you and get you killed. You must have good map awareness whole game, but especially late game.
Luxury/Situational items
Eye of Skadi is
A SUPER LUXURY ITEM. It could even be called luxury luxury item. It is really expensive but it really gives a lot of nice stats and a good orb effect.
Black King Bar vs Linken's Sphere
Linken's Sphere is a good item on storm. And also fairly common too. Some people prefer it over
Black King Bar because it blocks 1 spell even though it would go through
Black King Bar. And it gives good stats and nice regeneration. I would say it is not as powerful as
Black King Bar, but I suggest grabbing it instead of it, when enemy team has a lot of disables that go through
Black King Bar. For example
Pudge's ult goes through
Black King Bar, so does
Beastmaster's and
Bane's. And trust me, they will definitely save them for you.
Orchid Malevolence gives nice amount of intelligence, attack speed, damage and mana regeneration. But the best part of it is the active. A silence that lasts 5 seconds and the silenced target also takes 25% more damage. A very good item to grab later on.
Scythe of Vyse also known as sheep stick and guinsoo's. What can I say? Good amount of intelligence, some strength and agility. Great amount of mana regeneration. And amazing active; Hex, that turns the target to a sheep for 3.5 seconds. The target can basicly do nothing, but run away at a very slow phase.
Shiva's Guard gives you nice amount of intelligence and armor to tank up with. Also the aura and the active is great in team fights. Because you are basicly in the middle of fight with your
Black King Bar on as
Storm Spirit.
Power Treads, you take these when you want to deal more damage than with
Boots of Travel. The
pros of this is that they are cheaper by
1000 gold, and the earlier mentioned more damage. But the
cons of
Power Treads is that you need to always buy and carry
Town Portal Scroll's. And you have slightly less movement speed.
Skill builds
Build 1's or build 2's skill build and why?
The only difference in between these two builds is, that in build 1 you max out
Electric Vortex to level 4 before going for other skills. In build 2 you leave it at level 3.
I could say, that build 1 is for a bit more disable. Which is really good in ganks. But has a slightly less damage.
Build 2 is for more damage, and is more useful in solo situations, where you are the one dealing the damage and not the disabler one. Also you need to notice, that level 3
Electric Vortex is enough to get your pull to hit your
Static Remnant.
Why skill Overload over Static Remnant?
It is fairly simple. With overload you deal more damage with less mana usage. Basicly you use your
Ball Lightning -> hit with
Overload ->
Electric Vortex ->
Overload ->
Static Remnant ->
Overload.
So there is 3 overloads. With every level
Storm Spirit gains +15 damage to
Overload
So basicly you deal 3 x 15 = 45 damage more with each level. And with
Static Remnant you only gain +40 damage every level +
it costs more mana!, which you really have problems with at early/mid game.
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