Items
When talking about a tower siege
Sniper, you have to understand that your main objective is to end the game as soon as possible, destroying towers to close the window opportunity of the opponents' strategy. That's why a mid or solo safe lane (against an offlaner, of course)
Sniper is the better place to put him in this kind of strategy: it guarantee fast levels and some farm for him, two things you need.
In the recent participations of
Sniper in
professional scene, this was the most used kind of
Sniper that appeared: he was picked 5 times (2-3) in the TI4 - four of them had
Shrapnel maxed really early (at 7 / 8, before
Take Aim), so you can see how this kind of gameplay is in high right now.
About the traditional carry
Sniper, I have to say that it is a little obsolete by now, but it does work in public matchmaking. The carry gameplay saw a new option recently with
Armlet of Mordiggian -
after Dr. Lee demonstration - it can be very effective if you have the skill to properly use it, turning in an option for high-level matches to use
Sniper.
Starting Items:
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Cost: 535 gold
This is the usual starting items I like to go when playing Sniper mid/solo. Get two shared Tangos with your supports, buy an Wraith Band and get an Iron Branch. You can get a Clarity instead of the Branch if you think you'll spam Shrapnel a lot, but that's up to you to decide. This is optimal for a Bottle rush, but if you don't mind about it, I recommend using the alternative starting items below.
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Cost: 575 gold
That's the alternative way you can go if aren't going to need a Bottle and the most optimal start for Carry Sniper. This combination of items will provide a fast Wraith Band and reliable survivability during the laning phase. You can get an extra Iron Branch or a Clarity if you want, or save the 50 gold that remains.
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Early Items and Optional Early Items:
This are the first items to get with
Sniper, depending on what build you are following. In the second line above, the items listed are optionals, so read carefully.
You always need to get the brown boots before any big item, usually right after a
Wraith Band, increasing your low movement speed. Usually, we're going to upgrade it to
Power Treads, but you can choose
Phase Boots if you want.
The agility generic stats item,
Wraith Band is the first item to get. You can get a
Ring of Basilius first and then the
Wraith Band, to complete Aquila, but you have to start the game with a
Ring of Protection.
Bracer may sound like a strange early item here, but it is not. Improving your low survivability, it upgrades later in a
Drum of Endurance. The stats are just the same as
Wraith Band, with the STR swapped with AGI. Get it after
Boots of Speed and the
Wraith Band.
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Morbid Mask is an early optional for Armlet builds. The 15% lifesteal compensates the drawbacks of the hp degen, especially when you combine it with the +30 AS from Treads. Upgraded later in a
Satanic or
Mask of Madness.
Hand of Midas is an option to boost your experience and gold gain.
Being a farming item, it has a window time to be obtained: between 8-10 minutes is the best time to get it. At most, in 12 minutes if your lane was hard. I recommend to combine it with
Phase Boots if you are going for Midas, as the +30 AS it provides compensates for the lack of it when going Phase over Treads. Well, it's up to you to choose: you can get
Gloves of Haste or the Recipe first, but remember: you can turn the Gloves into something else if you decided to skip Midas midway.
Magic Wand is an optional item if you got an
Iron Branch as a starting item. Providing a max burst heal of +255 HP/Mana, it can be a lifesaver, especially on a frail hero like
Sniper. It is always a good option against spamming heroes too, like
Bristleback or
Zeus, as they are going to charge your wand really fast.
It may sound strange to see this item here, but a
Bottle is a very effective item for a siege nuker
Sniper. It helps keeping the mana pool full, so you can spam
Shrapnel and
Assassinate more than usual.
The problem is if you want to rune control: Sniper mobility is restricted to his movement speed, which does not occur in the other middle laners: QoP has
Blink,
Magnus has
Skewer,
Puck has
Illusory Orb; just to point some of them. Against this kind of heroes, if you want to use a
Bottle,
its better to do Bottle Crowing: let your courier fill it in the base for you when you need.
Essential:
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Cost: 135x gold
Do I have to say something about this item? Always keep at least one of it during the game, unless you have Boots of Travel. A TP can do a lot of things: escape a stunless gank, reach the other side of the map, setup a gank... I can stay here all day talking about it.
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General Core Items:
This are the core options for any
Sniper build.
Armlet of Mordiggian, of course, its the main item of the Armlet-Lifesteal build.
Best boots option for every build,
Power Treads provides +30 AS and +8 of an attribute of choice. The Tread switching can be of multiple uses: put on
STR to get a boost in HP.
AGI grants extra attack speed and damage and ensures you can use 100% of the regen from the
Bottle,
INT increases your mana pool, so you can spam
Shrapnel /
Assassinate using "less". I keep the boots in STR usually, unless when farming or regenerating.
Ring of Aquila is the first 'major' item you usually get. Providing +18 damage, ~4.28 armor and a beneficial aura for the team, Aquila is an amazing item for early-mid game transition.
If you get it during the laning phase, turn off the aura, so the creeps will not have the extra armor - this way, you aren't affecting the lane momentum. Later in the game, sell it to open space for big items like
Black King Bar.
On the traditional carry build, this is more of an early item rather than a core, because you have a higher farming priority than Siege Nuker build (That is Position #2).
Drum of Endurance is a great item in almost every hero and
Sniper can make good use of it too. Increasing your health and mana pool, giving some damage and attack speed, and the most important here: enhancing your movement speed,
Drum of Endurance really makes as one of the best items to give an advantage during the midgame. Don't forget to use it's active to escape bad situations, chase enemies, push towers faster, etc.
For the Tower Siege and Traditional Build, this is the best option to boost
Sniper low survivability and movement speed. With the Armlet build - as you have a higher survivability - its best to skip
Drum of Endurance, as both Drums and Armlet are midgame orientated items.
Desolator is your main damage item in a tower siege
Sniper and usually the orb of choice in the traditional carry build, greatly increasing your damage output with the
Corruption orb:
-7 armor is a great addition when taking down buildings and enemies, especially the tankers. I don't recommend getting it right after Drums: get a
Yasha first. Also, if someone already has a
Desolator in your team, don't get it, as the effects don't stack (go for a
Maelstrom). After the 40 minutes,
Desolator effect isn't of great change, so don't buy one after this time - get bigger items like
Monkey King Bar or
Daedalus.
Manta Style is one of the most optimal items for offensive agility carries/pushers. Mirror Image allows you to create confusion, purge debuffs, disjoint projectiles, a serie of utilities. The illusions themselves increases your damage output nearly 50%, but they don't benefit from UAMs effects.
Remember to turn on the Armlet of Mordiggian when having both in the inventory, as the illusions will get the bonus strength.
Black King Bar is an item that every carry has to get, with Sniper this isn't different. It increases his survivability and damage by a bit and gives
Avatar, some seconds of spell immunity, that are essencial to be effective during teamfights. People think that
Sniper doesn't need it because of their range, but gap closers will laugh at you if you don't get it.
Armlet of Mordiggian is one of those items you may not look with good eyes, but it work decently for
Sniper, especially together with a lifesteal source
( Satanic or Mask of Madness). Providing +25 STR, it is a great boost for
Sniper survivability, while providing some damage and attack speed too. Being an midgame oriented item,
is usually best to skip Drum of Endurance when going armlet build, as you will need the gold to get bigger items for late game.
Alternative Core Options / Extension:
Here we have some options that you can use if you don't like to use the items suggested above or when facing different situations.
Phase Boots is your alternative boots options for the dwarf. The
Phase is of big help for
Sniper low mobility problem and the +24 damage is good too.
The setback of this boots is that it doesn't provide attack speed, something that Sniper really needs (especially now that
Headshot is no longer a mini-stun). Combine it with
Hand of Midas or
Maelstrom (or both) to get the most of what
Phase Boots has to offer.
Maelstrom is a damage and attack speed option if you don't like to get
Desolator or if you think the electric hammer is a better option.
Maelstrom provides a conditional UAM, so you can semistack it with any other UAM you might like, including Desolator. This item is also of big help for farming - the lightning procs helps clearing a creepwave really fast.
It is also the best options when facing illusion heroes: Chain Lightning will deal a lot more damage to the copies (in most cases), so you can easily identify the original hero.
Blink Dagger is the ultimate mobility item to get for
Sniper.
Blink Dagger is also, a decent escape mechanism (if don't get hit) and a position tool. With it you can jump to ledge and attack enemies with a terrain advantage, or use
Assassinate in safety. The problem with Blink is that
it doesn't provide any stats, something
Sniper really needs. Besides that, the Dagger is completly legit on Kardel, so if you wanna get it because it fits your playstyle, there's no problem at all.
Mask of Madness isn't my favorite option, but it has some use in
Sniper. The active provided is a double-edged sword: more mobility and attack speed and +30% damage taken. It fits better the armlet build - you have to do something about the HP degen: lifesteal + attack speed is the best option for it.
However, if you are new to this hero, I suggest not going this option! Get
Power Treads and
Helm of the Dominator (
Satanic) for a safer play!
Late Game Options:
Lots of options here for the late game. Be aware of the costs and evaluates what you really need: do you need raw damage? Attack speed? Survivability? Mobility? Answer these questions and get the items as you can.
Boots of Travel is an item every hero in the battlefield has to get during some point of the game and they are a must an the late game. No,
don't throw your TPs on the ground, grab some gold (when you reach ~1800 gold) sell your Power Treads/ Phase Boots and get those boots. Not doing so will leave you very vulnerable to split pushing, so don't complain to your allies that you lost because your where six-slotted without this boots.
Mjollnir is the ultimate attack speed item of the game. Being a hero that needs higher farm priority (#1 or #2) and ways to boost its damage,
the great attack speed provided by this fits you really well, especially when combined with Headshot +
Monkey King Bar.
Mentioned a lot of times in the guide,
Monkey King Bar is without a doubt, the best damage item for
Sniper, especially now that he doesn't has the mini-stun steroid. Remember that it provides +88 damage,
+15 attack speed and the True Strike passive too!
The ultimate stat-booster,
Eye of Skadi is one of the few items that fits almost every hero. Providing +25 to all stats and
a unique attack modifier that pierces Spell Immunity, Skadi is an item you have to get during the real late-game, because it's effect is game-changing. The only problem is building this item: 2
Ultimate Orbs and 2 items from the secret shop:
Point Booster and
Orb of Venom. Remember its a UAM, but it can stack with Lifesteal.
The best lifesteal option for the lategame,
Satanic is great booster of your survivability with +25 STR and +25% Lifesteal.
Mind that it is an UAM (unique attack modifier) and it doesn't stack with Desolator! It fits better the Armlet build, but works well in the other builds too.
Remember to use the active to get your HP hell up! (get it? hahaha).
The most optimal DPS item for agility carries,
Butterfly provides big loads of attack speed, damage and some evasion as well.
Being an agility hero, Sniper gets +60 Damage and +60 Attack Speed from it. The item provides 4.28 armor and 30% evasion too, increasing your EHP (effective hit points), but this bonuses are seen better if you have some real HP to make use of them.
Other Options / Situationals:
Here we some other options you might have to go during a match, if the proper conditions to get these items appear.
Daedalus is an alternative option to boost your damage, providing you a chance (25%) to do critical damage (2.4x). Well, it greatly boosts your overall damage, perhaps even more that MKB, but the problem with it is that you are a glass cannon, and
smart players know how to counter glass cannons: Blade Mail. However, the item is completly legit as long as you get BKB (and you have to).
Diffusal Blade is a
mandatory item against Omniknight /
Warlock and a very useful pick against illusion heroes / heroes that control units (like
Beastmaster or
Invoker).
If you are facing multiple heroes os this kind, seriously consider getting a Diffusal Blade. The 25/30 agility provided are a great damage booster, plus the
Feedback: +25 damage from mana burn. Remember to use the charges to gank heroes and secure kills, because its slow effect is very powerful!!
(Slow a unit down to an initial 100 MS, after which they will gradually regain speed for the duration of the effect). It is no longer an UAM, so you can stack it with lifesteal, Skadi or Desolator!
Linken's Sphere is one of the best survivability items of the game. The use of
Linken's Sphere, however, is
limited to a specific situation: enemies have powerful skills that pierce Spell Immunity. Bane skillset,
Beastmaster's
Primal Roar and
Doom are probably the first things that comes in mind when you need to go Linken's. Whenever you are facing opponents that are able to lock you down or mess you up, get the blue sphere!
Sometimes things are just messed up that you need to go
Divine Rapier.
This item is really a last-hope item,
Sniper doesn't have the skillset to make use of the Rapier like other heroes do (
Kunkka,
Medusa,
Ember Spirit...).
I don't go for it when I'm winning 'cause Sniper is really frail - don't take risks you cannot handle - dying with one of these is probably game over.
Go for it when you are really behind your opponents - buy the Rapier, plan a strategy, win that crucial teamfight and then finish the match!
Oh,
Scythe of Vyse? That is an item for supports, isn't it? No, it is not. The stats are usually better to support hero kind,
but every position (#2 to #5) besides the carry can go over a sheepstick. It's active turns an enemy into a punching bag with low movement
and the big boost in the mana pool (+35 INT plus +150% mana regen) is one of the most useful bonus you can get for Siege Nuker Sniper.
Orchid Malevolence is a very uncommon option, but very legit one. The +25 INT is a big boost to your mana pool, plus the +150% mana regen, helping a lot when casting
Shrapnel and
Assassinate.
But what matters most here is the +30 damage and +30 attack speed plus the Soul Burn active,
giving you a new tool: a silence and damage amplifier. A very
nice pick against heroes who heavily dependend on their skills to do something on team clashes (like
Zeus,
Lina,
Venomancer...).
Force Staff may sound like a gimmick option, but it can be a very helpful choice:
+10 INT for casting, +3 health regen and one of the best actives in the game:
Force,
which can be used as a very effective position tool and a escape mechanism, two things
Sniper really needs.
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