Items Explanations
I will be spending a lot of time discussing the items you should be getting on Alchemist. He is one the most item-dependent heroes and this is where most Alchemist players go wrong. According to DotaBuff, Alchemist averages 328 Gold/Minute per game. This is not at all bad compared to Alchemist's pitiful winning percentage (currently below 40%). Alchemist's GPM is tied with Riki and Razor and ahead of Spectre, Chaos Knight, Sniper, Outworld Destroyer, Dragon Knight and many other carry heroes. What this shows me is that most Alchemist players don't much have trouble making money (thanks to Goblin's Greed); they just don't know what to buy. With the help of the information in the following section, I hope to guide players to spend their money on items that better suit Alchemist's play style and win more games as a result.
Starting Items:
Cost: 596 gold
1x
Tango
1x
Quelling Blade
1x
Ring of Protection
2x
Iron Branch
I like to start out with a
Ring of Protection because it helps out
Alchemist's low armor and it can be built into
Tranquil Boots, which are fantastic for dealing with laning phase harassment. The
Quelling Blade is necessary for last hits and the other items are self explanatory. If the opposing team has strong laners, you may want to swap the
Iron Branch for more regeneration such as
Healing Salve or more
Tango.
Lane Phase:
Tranquil Boots are an excellent item for keeping you in the lane. As Alchemist, you never want to stop farming, so any item that helps your farm is a good one. Tranquil Boots can hold you over until level 6 when you can spam
Chemical Rage for regeneration.
Soul Ring is a good item to pair up with Tranquil Boots. Use it to spam
Acid Spray doe lane dominance. This item is better to get when laning against a melee hero as it will dissuade them from coming near the creeps, providing you with much safer farm.
Orb of Venom is an excellent item to get when you want to be a bit more aggressive in the lane. This item is situational depending on your lane partner and the opposing lane heroes. Pick it up only if there are opportunities for kills; the 12% slow makes a huge difference early game.
Early Game:
1x
Mithril Hammer
1x
Gloves of Haste
600g Recipe
Maelstrom provides Alchemist with exactly what he needs: Damage, Attack Speed, and a passive effect that helps with farming.
Maelstrom has a 25% chance to deal 120 damage to 4 units in a 500 radius. This, along with
Acid Spray, is perfect for jungling, and you can start clearing weak and medium strength neutral camps as soon as you complete it. See below for more information on how to clear the jungle effectively with Alchemist.
Maelstrom build into
Mjollnir which is the real reason for getting it and the next item we will be buying on
Alchemist.
If you are having an easy time farming the lane, you may consider picking up a Hyperstone instead of the Maelstrom, because the passive effect will break the lane equilibrium.
Core items:
Cost: 13700 gold
At the default 328 gold per minute it would take just over 40 minutes to farm your core items. I believe we here on DotaFire are better than the average. Aim to get these items by 35 minutes. 35 minutes into the game, an Anti-Mage will have finished his Manta Style
Think of
Mjollnir on
Alchemist as
Battle Fury on
Anti-Mage. This is our farming item, but it also helps us in many other ways. It's the perfect item for Alchemist and should always be your first big purchase, just as Battle Fury with Anti-Mage. We don't get Battle Fury on Alchemist because he does not benefit as much from the regeneration;
Chemical Rage will provide enough of that. Mjollnir's synergy with Alchemist is incredible. It synchronizes extremely well with
Acid Spray, Goblin's Greed and
Chemical Rage.
Mjollnir gives Alchemist 80 IAS (increased attack speed), which as stated before, has a greater effect than on any other hero due to the 1.15 BAT while under level 3
Chemical Rage. Mjollnir's passive, Chain Lightning, has a 25% chance to deal 160 magic damage to 8 targets! With the bonus attack speed granted, this will be proccing very often, and helps dramatically while farming with Goblin's Greed.
However,
Mjollnir has yet another effect which synergizes so extremely well with Alchemist.
Static Charge, Mjollnir's active ability, places an electric shield around a target unit. The shield lasts 20 seconds and when the shielded unit takes damage, there is a 20% chance to deal 200 magic damage to the source of the damage, along with 200 more damage to two other nearby enemies each.
THIS IS THE REAL DEAL! This is a huge amount of damage when you have your Mjollnir rushed early in the game.
ALWAYS be spamming this ability. Enemies will not know what hit them during team fights. Use it on yourself while farming, use it before an engagement, use it on allies who are getting targeted down. Smart players will be dissuaded from attacking a charge shielded hero. Ignorant players will be punished. Use this to your advantage! I've saved lives by placing it on allies who were getting chased down, and also gotten kills by those who didn't decide to back off. Once when I had an early Mjollnir, and while being disabled by
Shackles from
Shadow Shaman, I got a triple kill just from the Static Charge effect!!! I died, but I took three down with me in a situation where had I not been charged they would have all survived. THAT IS HUGE!
Static Charged units can only proc this effect once per second, but with a 20% chance, if you are taking lots of hits of damage you will be putting out good DPS just for being there.
This is why
Mjollnir is the perfect item to rush for Alchemist. It provides the stats you need, and it provides a passive attack modifier and active ability that help farming drastically and dominate team fights. It's like
Radiance and
Battle Fury in one, but with
Chemical Rage's BAT reduction it scales even better.
If the opposing team has a
Broodmother,
Undying,
Nature's Prophet, or other hero that can spawn many weak units, prepare to get tons of gold with Goblin's Greed from
Chain Lightning procs on masses of units from
Spawn Spiderlings,
Tombstone and
Nature's Call.
Assault Cuirass is another perfect item for Alchemist. It solves his very poor armor (+15 armor), further increases his attack speed by 55 (the goal of this build and in my opinion the best way to build Alchemist), and lowers the armor of nearby enemies by 5, which is a great bonus on top of level 4
Acid Spray's 6 armor reduction. The armor reduction also affects towers and the armor buff and attack speed aura helps the team fights. The only thing about this item is it does not stack with the bonus armor from Vladimir's Offering or other ring auras. I prefer to not waste an inventory slot for Vlad's and have someone else carry it for that reason.
Skull Basher is purchased after
Mjollnir and
Assault Cuirass. Your attack speed will already strike fear into your enemies, so it is now important to add more damage and a
reliable stun. With our attack speed it is reliable. I use my level one
Unstable Concoction to stun them for just enough time to get in melee range to start attacking them, in which the Skull Basher takes effect. They've now been stunned for more than enough time to assure a kill.
This item is a solid one built on many melee DPS heroes. Thanks to Goblin's Greed, Alchemist is one of the heroes who can viably upgrade it into the
Abyssal Blade; the most expensive item in the game. I do not upgrade
Skull Basher until my inventory has already been filled.
Boots:
Tranquil Boots are the best early game to be paired with a
Soul Ring. They help sustain lane phase harassing as well as assisting you in jungling early game.
Phase Boots are the most popular boots; the burst movement speed helps you land
Unstable Concoction and they're a great source of cheap bonus attack damage early on
Power Treads give more good attack speed and increased stats
Boots of Travel are great for Alchemist mid-late game because he often has no inventory space to spare for
Town Portal Scroll. Boots of Travel allow you to always be farming; teleport to whichever lane is being pushed and quickly clear the waves. If a fight brews on the other side of the map while you are farming you can quickly teleport into it. The +100 MS is a very nice bonus on top of the +60 MS from
Chemical Rage and any MS bonuses from items and auras.
No boots:
Sometimes, in rare situations that do happen, you can do fine with no boots thanks to the move speed bonus from
Chemical Rage. The situation where you do not buy boots is one where your early game farm was safe enough that you never needed them. If the match is a very passive one where you need to out-farm the opposing carry, you will both be spending all of your time clearing neutrals, so anything to give you the upper hand could help even if that means skipping boots. Another more common (but still rare) situation is to sell off your boots during LATE, LATE game in order to make room for another item. In both scenarios you should have a
Manta Style or
Sange and Yasha for move speed bonus on top of
Chemical Rage. Six inventory slots is the only limiting factor for Alchemist late game, and boots can get in the way of an item that will have a greater effect.
There are other situations where you may not need boots, but for how cheap they are and because Alchemist does not have an escape mechanism it is always recommended to buy them.
My personal choice? I usually go straight to
Boots of Travel after disassembling
Tranquil Boots.
Extended and Situational:
Alchemist is a very diverse hero. No item is unattainable with Goblin's Greed and because of this Alchemist depends on items to counter other heroes rather than skills and abilities. Once you have all your core items it's time to get the item you need for the situation.
* Black King Bar is necessary if the opposing team has lots of good magic abilities such as
Tidehunter's
Ravage,
Leshrac's
Pulse Nova,
Dark Seer's
Wall of Replica,
Sand King's
Epicenter etc. You will know if you need this item.
* Blade Mail is a handy item against glass cannons because Alchemist has lots of HP
* Butterfly gives more attack speed, damage, evasion, and armor all useful to Alchemist
* Daedalus is a good item if you are in need of more DPS
* Desolator further reduces your enemy's armor, on top of
Acid Spray and
Assault Cuirass; also works on towers on top of
Assault Cuirass
* Divine Rapier a very powerful item. I once lost a game I should have won when I purchased a bunch of these and ended up feeding them. It's better when you're losing and need something to turn the game around; it can help you back door with
Desolator and
Assault Cuirass to do massive damage against structures.
* Eye of Skadi is a good well-rounded item that lowers the DPS of your target and increases your already amazing chasing power
* Hand of Midas is an excellent item that is rushed to help out with your farm. The bonus attack speed is icing on the cake
* Heart of Tarrasque gives more HP and regeneration. There's usually a better item to get
* Heaven's Halberd is an excellent item for disabling right click DPS heroes as well as giving evasion to survive against them, perhaps forcing them to purchase an MKB
* Manta Style is a great item, with MS and IAS boosts and giving illusions that every carry hero loves
* Monkey King Bar if the enemy has evasion (
Brewmaster,
Phantom Assassin,
Butterfly) or
Riki's
Smoke Screen.
* Sange and Yasha gives good stats, a good MS + AS slow that will proc a lot with your high attack speed, and valuable increased move speed
Don't get these!
Armlet of Mordiggian
This item is popular to get early game on heroes with lifesteal and on Alchemist because of
Chemical Rage's regeneration. This item will only get in the way of
Mjollnir and it encourages you to participate in early fights instead of farming. Don't pick this up unless you are trying out a ganking-oriented Alchemist (situational build based on team composition).
Battle Fury
This item is popular to get on melee carries and is well known for its passive effect which offers incredible aid in farming. It's popular to rush this item on
Anti-Mage,
Bounty Hunter,
Faceless Void,
Juggernaut,
Kunkka,
Phantom Assassin etc. These heroes all greatly benefit from the regeneration that Battle Fury offers, however Alchemist's
Chemical Rage takes care of that for him. As stated above,
Mjollnir synergizes much better with Alchemist as it gives more relevant stats and useful abilities for farming and team fights.
Blink Dagger
Some people like to get this item to help land 4 second stuns with
Unstable Concoction. This small use is not worth the cost or inventory slot and it will set you back on the items you really need. If you are attempting a ganking build go for a
Shadow Blade instead, which better synergizes with Alchemist.
Linken's Sphere
I've seen Alchemist players going for this item in an attempt for more survivability and to hopefully block Alchemist from stunning himself with
Unstable Concoction. Unfortunately, Linken's does not block the self-stun. And as with
Battle Fury Alchemist does not benefit from the regeneration bonuses which
Chemical Rage takes care of. There are much better items to invest in.
Mekansm
Some people think this belongs on Alchemist. It doesn't.
Radiance
This item is extremely popular to rush on Alchemist. HYHY of Zenith rushed it during a preliminary match at The International 2. However for just 200 gold more,
Mjollnir is a better item in every way. It's much easier to build, with extremely cheap recipe costs and good prerequisite items as opposed to a 3800 gold
Sacred Relic and 1350 gold recipe. Many, many Alchemist players are determined to get their <15 minute Radiance, and when they start dying before they can afford the Sacred Relic, they never give up. Clearly a disaster. Even if you can get the <15 minute Radiance, there's nothing it will do that a Mjollnir wouldn't do better, and it becomes more and more useless as the game goes on, whereas the IAS from
Mjollnir scales better on Alchemist than on any other hero thanks to his 1.15 BAT while in level 3
Chemical Rage form.
Vladmir's Offering
This is not a bad item at all but its armor bonus does not stack with
Assault Cuirass. Furthermore,
Chemical Rage provides excellent health regeneration during fights. You wouldn't be purchasing this until after your core is completed and by then it's not worth the inventory slot. It's good to have this item on the team if there are several melee heroes and because of its cheap cost it's perfect for someone else who isn't getting as much farm as you to purchase it. Simply put: save your inventory space for bigger items and have someone else carry this item if at all.
Hero Synergies and Counters
Good teammates for Alchemist:
Babysitters / Lane support:
Stunners / disablers:
Heroes who feast on Alchemist:
Lifestealer excels at taking down durable heroes, and Alchemist is durable. Your high HP regen will only feed him more life. He also has magic immunity (
Rage) which he can cast to prevent you from stunning him, or even worse: stunning yourself. A very good ranged slow (
Open Wounds) only makes it easier for him to kill you. The one bright side is Lifestealer has low armor, so if you and an ally can chain stun him,
Acid Spray makes dealing with him easier.
Counters:
Assault Cuirass,
Force Staff,
Town Portal Scroll
Necrolyte
Necrolyte is another hero who wipes out durables. His
Heartstopper Aura will eat away at your health while he's nearby (forcing you to use
Chemical Rage at inopportune times), and
Reaper's Scythe will finish the job. If your team can focus him down he shouldn't be too much trouble.
Counters: Silences, Nukes and Disables
Alchemist is a melee hero and
Ancient Apparition can cast all his spells from across long ranges.
Ice Vortex can prevent you from reaching enemy heroes while also opening up a weakness to magic damage. Being chain stunned early game with
Cold Feet is likely a death because worst of all,
Chemical Rage is made almost useless by
Ice Blast, which negates all regeneration.
Counters: Silencers
Ursa is very powerful in 1 vs 1 encounters against most heroes. Alchemist's low armor and lack of escape mechanism makes him particularly easy prey. Always avoid being out of position - never let Ursa get in melee range without a
Blade Mail.
Counters: Slows, disables,
Force Staff,
Blade Mail
Heroes Alchemist feasts on:
Broodmother creates a massive army of weak Spiderlings and Spiderites with
Spawn Spiderlings. Using your
Acid Spray,
Mjollnir and Goblin's Greed, they will die extremely fast and feed you TONS of gold. She has pretty low armor for an agility hero and she is also weak against
Unstable Concoction, which can help shut down her ultimate
Insatiable Hunger.
Counters: True sight -
Sentry Ward,
Dust of Appearance,
Gem of True Sight
Undying has abysmal agility growth and therefore armor.
Acid Spray and
Assault Cuirass will help you take out what little armor he has. Drop an Acid Spray over the are where he uses
Tombstone and prepare to be fed over 30 gold apiece per zombie! They die in 1 hit and Goblin's Greed will feed you hundreds of gold every time he uses Tombstone.
Heroes with low armor:
Doom Bringer
Etc.
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