2 | 4 | 5 | 14 |
1 | 7 | 8 | 9 |
3 | 10 | 12 | 13 |
6 | 11 | 16 |
15 | 17 | 18 |
*Don't forget to rate the guide as you see fit! Also please leave a comment on what content you would like to see added!
Viper is a hero some people love and some people hate, but most will agree that facing him in lane can be one of the toughest tasks in the game. Viper's strong suit is his ability to be dominant early in lane using his toolbox of damage over time abilities to gain an edge in EHP (effective hit points) over opposing laners. His next best attribute is his ability to be strong from the onset of the game until the late game with very little farm due to his abilities scaling statically (+dmg) rather then variably (+%dmg).
Now where Viper lacks is in a few areas that have been keeping him out of the competitive scene for the most part. The lack of a hard disable is the biggest detriment to Viper's ability to be a competitive hero, in a game where mobility is king the need for roots/stuns is important and Viper's slow just can't cut it when trying to gank Anti-Mage, Queen of Pain, or any other mobile hero. His second biggest problem is the juggling act that is required to find the right balance of tank, damage output, and utility in a given match because if you focus to much on one, the others will wane and hamper your effectiveness.
Just like any hero in DOTA, Viper has situations where he is at his best and ones where he is at his worst. This section will go over a few of the basic situations where you should avoid picking Viper
Type: Targets: Damage: |
Auto-cast Enemies Magical |
Intensifies Viper's venom, adding an effect to his normal attack that slows attack and movement speed while dealing damage over time. |
Level 1 2 3 4 |
Mana 20 20 20 20 |
Cooldown 4 3 0 0 |
Range 600 600 600 600 |
AoE N/A N/A N/A N/A |
Duration 2 2 2 2 |
Level 1 2 3 4 |
Base Bonus Damage 2.5 5 7.5 10 |
Max Bonus Damage 40 80 120 160 |
Non-Hero damage 50% 50% 50% 50% |
AoE N/A N/A N/A N/A |
Effect 2 x Base damage for every 20% HP your opponent is missing. 2 x Base damage for every 20% HP your opponent is missing. 2 x Base damage for every 20% HP your opponent is missing. 2 x Base damage for every 20% HP your opponent is missing. |
Type: Targets: Damage: |
Passive Enemies Magical |
Viper exudes an infectious toxin that damages and slows any enemy that damages it. The acid exudate also increases Viper's resistance to spells. |
Level 1 2 3 4 |
Duration 4 4 4 4 |
Attack/Move Slow 10% 15% 20% 25% |
Damage Per Second 10 15 20 25 |
Magic Resist 10% 15% 20% 25% |
Level 1 2 3 |
Mana 125 175 (*125) 250 (*125) |
Cooldown 80 (*12) 50 (*12) 30 (*12) |
Range 500(*900) 500(*900) 500(*900) |
Duration 5.1 5.1 5.1 |
Attack/Move Slow 40% 60% 80% |
Damage Per Second 60 100 145 |
Viper's first few levels are really the only place where his skill build will deviate slightly, but past level 6 the skill order stays the same. I'll break down the first few levels of skills you should take
Standard Build - Level:
This is a standard build that I will use against the majority of laners out there. If you feel safe you can take level 2 Poison Attack at level 3 and take your first level of Corrosive Skin at level 4.
This is my own build that I have been using when playing a Carry role. Viper wants to be active ganking as soon as possible so this build focuses on shoring up Viper's weaknesses with inexpensive items early and being active on the field.
The active use of Tread switching is important as well in maximizing this build as each stat gain is beneficial in different spots.
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This is a traditional build that has I see most people flirting with in the community. It focuses on getting Mek first to increase survivability and facilitate early teamfights. Shadow Blade is usually the second item to allow for ganking and as an escape mechanism.
Staring Items
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Viper as a lane support is rarely used but can be viable given the right situation and team makeup. Since Viper needs levels so using him as part of a dedicated tri-lane wouldn't be the best choice, Viper's best use as a support is in a dual lane with a carry that has a disable. In this situation Viper can use his strong harass to push lane control in your favour while still being able to secure kills when your carry can land a disable.
One big note is that Viper can be a constant pest harassing with his Poison Attack being used manually because it will not draw creep aggro.
The biggest thing that seperates this build from others is that you are expecting to not get much farm early as it will be going to your carry. You will see a lot of the same items, but just realize that you will be playing differently.
Staring Items
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Viper is a very good laner in a solo mid position, but he can also do a great job as a carry in an aggressive dual lane. Viper's abilities mesh well with many supports who have disables and/or high burst damage, but instead of listing all the good supports in the game I will pick out a few that are superstars when laning with Viper.
Dual Lane Stars:
Venomancer has one of the strongest level one abilities in Venomous Gale to set up a first blood, just take Poison Attack first and watch the opponent melt! After first blood the lane doesn't get any better for the opponents, if they dare to return they better bring backup.
To be honest, a properly played Viper in a lane is a pretty dominant force and is hard to play against. If you are playing Viper you are expected to win your lane, that is part of the deal but here are some pesky heroes people often have trouble with that Viper is exceptionally well at dealing with.
I really do like Templar Assassin as a mid hero, but laning against Viper will lead to terrible consequences. Viper's damage over time abilites will strip off TA's Refraction charges like they weren't there in the first place leaving her naked. Viper also has superior range and by strategically taking damage from Psi-blade to trigger Corrosive Skin you can give TA a beating.
Queen of Pain is one of the best mid heroes out there but Viper really does a good job of shutting her down due to Corrosive Skin. Because Shadow Strike will do an instance of damage to you every 3 seconds for 15 seconds, level 1 Corrosive Skin will do 180 damage over 18 seconds to Queen of Pain every time she uses dagger for harass... Not exactly an efficient trade of resources! Push your advantage early before QoP can get levels and push her out of the lane, even if you don't kill her it is good enough to send her back to the fountain.
*Just remember try not to pick Viper if the enemy team has other carries with escape mechanism besides the QoP as it will be hard for you to be effective.
For the same reason as TA, Viper strips Treant Protectors Living Armor without much trouble making him a weak pick.
Viper is not the right hero for every situation, but when played right he can be devistating. He should always be active on the map working to keep the opponents on their heels and limiting their farm.
Always remember to carry a TP scroll and that proper positioning/timing/decision making will make you a far better player then slapping on a Shadow Blade.
Mirror - for directing me to a great guide for writing guides!
Dr. D - For writing such a great guide to formatting on DOTAfire. Worth a look to anyone interested in writing a guide!
Cimpy and Elowen - Check out their great channel over on twitch! It may be small right now, but they play some fun DOTA and are great people.
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