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But as far as I've understood and seen in-game, Corrosive Skin triggers only on an enemy that right-clicks on you, not on who damages you? (Meaning spells, splash damage and orb walking won't trigger Corrosive Skin.) or have I missed something big?
Edit: This got changed in 6.78: Before Corrosive Skin triggers on right click only, now it triggers on any damage dealt to Viper.
Viper is my most "winning" hero, I love playing him and build him usually as a lane harrasser/first blood drawer/mid-game carry with Aghanim's Scepter, Ring of Basilus/Aquila and Yasha/Manta Style/Butterfly
Here are my 2 cents
[*]Heroes - Laning partners
- Almost anybody (though Viper should be played as a carry if the enemy team is even slightly more experienced) but especially stunners/burst damage dealers/slowers/enemy position manipulators ( Disruptor's Glimpse, Vengeful Spirit's Nether Swap, Kunkka's X Marks the Spot)are excellent partners as they enable you to kill the enemy easily in lane.
[*]Heroes - Who can Viper counter?
- Best counter against melee carries who have no blink and rely on getting up-close-and-personal for survival (skeleton king, Lifestealer) - especially if you have Agh Scepter upgrade thanks to the 12 sec cooldown and 900 range. Another group of Viper haterz are those heroes who don't like damage over time ( Templar Assassin etc.)
[*]When should I avoid picking Viper? / Enemies of Viper:
- Hit-and-run burst damage teams/lanes who come "on-line" early on when Viper is squishy. Avoid laning against Silencer before you hit level 6! Your only way of dispelling curse of the silent is with Viper Strike.
- As said, Viper is of limited use against blinkers but isn't really that hard countered by them either thanks to Corrosive Skin - unless they work together with someone who can burst you down.
- I find that Viper doesn't have that many weaknesses, which means that he is a n00b -friendly hero as long as you know how to orb-walk and know at least one good item build for Viper. This is especially true on lower level games since the opponent isn't usually organized/skilled enough to maintain an effective ganking hunter-killer squad constantly coming after you. However, as already mentioned in the article itself, Viper isn't that "good" in the end against higher level players (and why Viper is so rarely picked on a comp level?): Most if all of the potential roles that Viper can have in a team some other hero can either do better (or need less farm to do more or less as well), be it DPS:ing, tanking, ganking, lane killing (stunners) or harrassing. That being said, I love his (it's?) skill combo, synergy and playstyle :P
Yes indeed! I was planning on adding some commentary on general partners/allies today since I just commented on a few stars, if you don't mind I may be paraphrasing some of this and I'll drop you into the Special Thanks!~
I didn't know crits stacked with his toxin. Very interesting. Good guides.
I've had the most success with a support/aura viper. Pipe, Mek, Drums, Str treads etc into aghs. Incredibly tanky and sustainable.
Yeah, that is my Build 3. It is quite nice, you still get decent mid game damage from Nethertoxin but can leave up the damage to your other carries be they dual lanes or dual lane + jungler or whatever.
I added 3 new short sections to the content as per request.
When should I avoid picking Viper?
Heroes - Laning partners
Heroes - Who can Viper counter?
Cheers!
Viper is my most "winning" hero, I love playing him and build him usually as a lane harrasser/first blood drawer/mid-game carry with Aghanim's Scepter, Ring of Basilus/Aquila and Yasha/Manta Style/Butterfly
Here are my 2 cents
[*]Heroes - Laning partners
- Almost anybody (though Viper should be played as a carry if the enemy team is even slightly more experienced) but especially stunners/burst damage dealers/slowers/enemy position manipulators ( Disruptor's Glimpse, Vengeful Spirit's Nether Swap, Kunkka's X Marks the Spot)are excellent partners as they enable you to kill the enemy easily in lane.
[*]Heroes - Who can Viper counter?
- Best counter against melee carries who have no blink and rely on getting up-close-and-personal for survival (skeleton king, Lifestealer) - especially if you have Agh Scepter upgrade thanks to the 12 sec cooldown and 900 range. Another group of Viper haterz are those heroes who don't like damage over time ( Templar Assassin etc.)
[*]When should I avoid picking Viper? / Enemies of Viper:
- Hit-and-run burst damage teams/lanes who come "on-line" early on when Viper is squishy. Avoid laning against Silencer before you hit level 6! Your only way of dispelling curse of the silent is with Viper Strike.
- As said, Viper is of limited use against blinkers but isn't really that hard countered by them either thanks to Corrosive Skin - unless they work together with someone who can burst you down.
- I find that Viper doesn't have that many weaknesses, which means that he is a n00b -friendly hero as long as you know how to orb-walk and know at least one good item build for Viper. This is especially true on lower level games since the opponent isn't usually organized/skilled enough to maintain an effective ganking hunter-killer squad constantly coming after you. However, as already mentioned in the article itself, Viper isn't that "good" in the end against higher level players (and why Viper is so rarely picked on a comp level?): Most if all of the potential roles that Viper can have in a team some other hero can either do better (or need less farm to do more or less as well), be it DPS:ing, tanking, ganking, lane killing (stunners) or harrassing. That being said, I love his (it's?) skill combo, synergy and playstyle :P
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
I put together my own little viper-guide after writing here, I see you have expanded yours pretty well' +1 from me.
http://www.dotafire.com/dota-2/guide/viper-aghanims-scepter-style-6461
But as far as I've understood and seen in-game, Corrosive Skin triggers only on an enemy that right-clicks on you, not on who damages you? (Meaning spells, splash damage and orb walking won't trigger Corrosive Skin.) or have I missed something big?
Edit: This got changed in 6.78: Before Corrosive Skin triggers on right click only, now it triggers on any damage dealt to Viper.
Viper is my most "winning" hero, I love playing him and build him usually as a lane harrasser/first blood drawer/mid-game carry with Aghanim's Scepter, Ring of Basilus/Aquila and Yasha/Manta Style/Butterfly
Here are my 2 cents
[*]Heroes - Laning partners
- Almost anybody (though Viper should be played as a carry if the enemy team is even slightly more experienced) but especially stunners/burst damage dealers/slowers/enemy position manipulators ( Disruptor's Glimpse, Vengeful Spirit's Nether Swap, Kunkka's X Marks the Spot)are excellent partners as they enable you to kill the enemy easily in lane.
[*]Heroes - Who can Viper counter?
- Best counter against melee carries who have no blink and rely on getting up-close-and-personal for survival (skeleton king, Lifestealer) - especially if you have Agh Scepter upgrade thanks to the 12 sec cooldown and 900 range. Another group of Viper haterz are those heroes who don't like damage over time ( Templar Assassin etc.)
[*]When should I avoid picking Viper? / Enemies of Viper:
- Hit-and-run burst damage teams/lanes who come "on-line" early on when Viper is squishy. Avoid laning against Silencer before you hit level 6! Your only way of dispelling curse of the silent is with Viper Strike.
- As said, Viper is of limited use against blinkers but isn't really that hard countered by them either thanks to Corrosive Skin - unless they work together with someone who can burst you down.
- I find that Viper doesn't have that many weaknesses, which means that he is a n00b -friendly hero as long as you know how to orb-walk and know at least one good item build for Viper. This is especially true on lower level games since the opponent isn't usually organized/skilled enough to maintain an effective ganking hunter-killer squad constantly coming after you. However, as already mentioned in the article itself, Viper isn't that "good" in the end against higher level players (and why Viper is so rarely picked on a comp level?): Most if all of the potential roles that Viper can have in a team some other hero can either do better (or need less farm to do more or less as well), be it DPS:ing, tanking, ganking, lane killing (stunners) or harrassing. That being said, I love his (it's?) skill combo, synergy and playstyle :P
Yes indeed! I was planning on adding some commentary on general partners/allies today since I just commented on a few stars, if you don't mind I may be paraphrasing some of this and I'll drop you into the Special Thanks!~
Cheers
Nice job Healfezza - doesn't seem to be showing yet...have you republished?
Hmmm, well if it wasn't showing before I just hopped back in and hit the publish button again just in case. Should be working now.
I didn't know crits stacked with his toxin. Very interesting. Good guides.
I've had the most success with a support/aura viper. Pipe, Mek, Drums, Str treads etc into aghs. Incredibly tanky and sustainable.
Yeah, that is my Build 3. It is quite nice, you still get decent mid game damage from Nethertoxin but can leave up the damage to your other carries be they dual lanes or dual lane + jungler or whatever.
Thanks for the input :)
I added 3 new short sections to the content as per request.
Cheers!
Viper is my most "winning" hero, I love playing him and build him usually as a lane harrasser/first blood drawer/mid-game carry with Aghanim's Scepter, Ring of Basilus/Aquila and Yasha/Manta Style/Butterfly
Here are my 2 cents
[*]Heroes - Laning partners
- Almost anybody (though Viper should be played as a carry if the enemy team is even slightly more experienced) but especially stunners/burst damage dealers/slowers/enemy position manipulators ( Disruptor's Glimpse, Vengeful Spirit's Nether Swap, Kunkka's X Marks the Spot)are excellent partners as they enable you to kill the enemy easily in lane.
[*]Heroes - Who can Viper counter?
- Best counter against melee carries who have no blink and rely on getting up-close-and-personal for survival (skeleton king, Lifestealer) - especially if you have Agh Scepter upgrade thanks to the 12 sec cooldown and 900 range. Another group of Viper haterz are those heroes who don't like damage over time ( Templar Assassin etc.)
[*]When should I avoid picking Viper? / Enemies of Viper:
- Hit-and-run burst damage teams/lanes who come "on-line" early on when Viper is squishy. Avoid laning against Silencer before you hit level 6! Your only way of dispelling curse of the silent is with Viper Strike.
- As said, Viper is of limited use against blinkers but isn't really that hard countered by them either thanks to Corrosive Skin - unless they work together with someone who can burst you down.
- I find that Viper doesn't have that many weaknesses, which means that he is a n00b -friendly hero as long as you know how to orb-walk and know at least one good item build for Viper. This is especially true on lower level games since the opponent isn't usually organized/skilled enough to maintain an effective ganking hunter-killer squad constantly coming after you. However, as already mentioned in the article itself, Viper isn't that "good" in the end against higher level players (and why Viper is so rarely picked on a comp level?): Most if all of the potential roles that Viper can have in a team some other hero can either do better (or need less farm to do more or less as well), be it DPS:ing, tanking, ganking, lane killing (stunners) or harrassing. That being said, I love his (it's?) skill combo, synergy and playstyle :P
I've had the most success with a support/aura viper. Pipe, Mek, Drums, Str treads etc into aghs. Incredibly tanky and sustainable.
Nice guide, well presented +1
Although a section about good/bad enemies/allies would be a nice addition...
Thanks for the input :)
I added 3 new short sections to the content as per request.
Cheers!
Although a section about good/bad enemies/allies would be a nice addition...