Skills
Acid Spray is a skill You can use to defend Your own towers and farm creeps on the lane faster, farm the jungle, pressure the enemy tower and even deal more damage in team fights. The armor reduction of this skill is more useful in team fights than the damage however.
Unstable Concoction is Alchemist's main stun during the whole game. This skill can be used to chase, gank, escape and even initiate a team fight. This is going to be Your best shot (no puns intended) of getting kills in the early game to get more experience and gold. Be careful how You use it, because if Your opponents silence, disable or stun You, Unstable Concoction can backfire if the time runs out and You can end up blowing up Your own ***, giving a free kill to the enemy team. You can also use this skill to deny Yourself.
Greevil's Greed is what makes Alchemist one of the fastest farmers in the game. This is going to be Your best way of earning gold during the whole game. We focus on leveling this skill first so we can farm in the early game faster and get our Core Items faster.
Chemical Rage is one of the best skills a carry can get. It increases Your Health Regeneration, Mana Regeneration, Movement Speed and Attack Speed! Its also got a fairly low cooldown so don't hesitate to abuse it when You are low on Mana or Health as You will gain back more than You had before using the skill. It lasts 25 seconds and the cooldown is 45 seconds, meaning its real cooldown is 20 seconds since it is active for 25 seconds unless You die.
Item Build
Starting Items (with babysitter)
These are the Items You should buy when You start if You are going to be supported by someone that can heal You.
Ring of Protection is bought to reduce the damage You receive if You are getting harassed by the enemy while
Quelling Blade is taken for easier last hitting. You should request two
Tango (Shared) from the support that's going to be laning with You. Spend the remaining gold on 2
Iron Branches. You are now 6 slotted so You can't get the last
Iron Branch due to the
Tango (Shared), but that isn't a problem.
Total Gold Required: 500 Gold (not counting pre-purchased Items)
Starting Items (without babysitter)
You should take these Items if Your supports don't want to give You 2
Tango (Shared) or You don't have any supports on the team. The
Tango and
Healing Salve are You main way of healing since You have no one to support You on the lane. The
Quelling Blade is taken to help You with last hitting, while the three
Iron Branches are taken to improve Your stats in the beginning and will be turned into a Magic Wand later in the game.
Total Gold Required: 615 Gold (not counting pre-purchased Items)
Early-Game Items
It doesn't matter which build You used, these should be Your Early-Game Items. The
Iron Branches are turned into a Magic Wand. The
Ring of Protection is turned into a
Ring of Basilius for better Mana Regeneration. You make a
Hand of Midas for better farming and to gain more experience. You can go for
Power Treads on Alchemist but I prefer
Phase Boots as they allow You to chase an enemy and also escape from an enemy, while the damage combined with Your
Chemical Rage is also great. The Quelling Blade is still here from the starting Items to make farming a little more faster.
Total Gold Required: 4625 Gold (not counting pre-purchased Items)
The Core
Your Core might seem a little too costly but You have
Greevil's Greed and a
Hand of Midas. To get Your Core Items fast, simply don't die Early-Game, try to get a kill together with an ally against a squishy enemy hero on Your lane, farm the jungle and farm Your lane. The Core is easy to get if You don't mess up Early-Game, because
Greevil's Greed will be helping You a lot. Also, if You have a good Mid-Lane hero that can gank, request a gank from him when he reaches level 6. Getting 2 kills in the early game will be really helpful and can decide if You win the lane or not.
Mjollnir is a must on Carry
Alchemist and so is
Assault Cuirass.
Skull Basher is really good because of Your
Chemical Rage, while
Phase Boots are used for escaping and chasing.
Total Gold Required: 15250 Gold (not counting pre-purchased Items)
Mid-Game Items
By now You should have farmed a lot of gold and also should be finishing Your Core Items.
Maelstrom is not going to be upgraded immediately, instead we will make an
Assault Cuirass and then go for
Skull Basher, which together with Your
Chemical Rage is going to deal a lot of damage and have a long stun . You should also keep using that
Hand of Midas to get more experience and gold.
Total Gold Required: 14900 Gold (not counting pre-purchased Items)
Late-Game Items
These are the Items You should have during the end of the game if You don't need any of the situational Items. The
Skull Basher is upgraded into an
Abyssal Blade. Since You have good Attack Speed and Damage by now, a
Daedalus is taken to increase Your damage even more and make Your attacks have a chance to be critical, while a
Satanic is taken for the survivability and Lifesteal it grants when
Mjollnir doesn't activate.
Total Gold Required: 32150 Gold (not counting pre-purchased Items)
Situational Items
- Black King Bar should be taken when the opponent has heroes that can disable, stun, silence or nuke You.
- Divine Rapier should only be taken if Your team needs a lot of DPS or if its the only Item which can give You a chance to win the game, because if You die and the opponent team picks this up while the game is even, You are pretty much screwed unless Your team manages to get it back.
- Monkey King Bar is taken when the opponent has heroes with evasion skills, or skills that can make You miss, some examples are Phantom Assassin with her Blur, Riki with his Smoke Screen, Brewmaster with his Drunken Brawler and Drunken Haze, or if the opponent has a Heaven's Halberd or Butterfly.
- Radiance can be taken if You are free farming and Your opponents are not stopping You. If You decide to, try to finish it before the 15 Minutes Mark.
- Shadow Blade is a good Item to use as an escape mechanism if You need it, since You don't have one, or if You want to position Yourself to use Unstable Concoction. The Damage and the Increased Attack Speed it offers are also good.
- Heart of Tarrasque isn't really that effective, I find Satanic superior on Alchemist because of his high Attack Speed. The only reason You might go for Heart of Tarrasque should be if You need a lot of Health and Health Regeneration.
- Heaven's Halberd can be taken if You need a little more survivability and You are playing against a hero with high Attack Speed and high Damage.
- Butterfly should be taken if You need an Item that gives You damage but also gives You a high chance of dodging an attack.
- Blade Mail is only taken when the opponent has a Phantom Assassin, Huskar or any other hero that has high DPS and high Attack Speed.
Gameplay
Early-Game
During the Early-Game You should be last hitting creeps and farming, while trying not to die. Stay with Your laning partner if he is a support and try to gank with him if he has a good nuke or stun, all You have to do is harass the enemy a little, then use Your stuns and start attacking him to get a kill. Choose the more squishy enemy, not the harder one. When Your Mid-Hero gets to level 6, request a gank from him to Your lane.
Mid-Game
By now, You should have a
Hand of Midas to increase Your gold and experience gain and You should start farming the lanes and the jungle for more gold. You can try to push some towers with Your allies but try to get some gold for Your Core Items. After You do so, pressure all the lanes that You can and don't let the enemy Carry farm creeps because if they have a Hard-Carry, then You can get outcarried Late-Game
Late-Game
You should be getting full slotted at this time, and should be well farmed to be effective. If You work together with Your allies correctly then You should be able to start pushing the 3rd Towers and take Barracks.
Friends and Foes
Best allies and friends of Alchemist
Alchemist as a carry needs allies that can heal him, meaning that heroes like
Abaddon,
Dazzle,
Enchantress,
Necrophos,
Omniknight,
Witch Doctor and
Warlock are his best allies.
A special mention goes to
Keeper of the Light. He can keep restoring Your Mana, so that You can throw Your
Unstable Concoction and stun the enemy while he channels his
Illuminate which mostly ends up as a kill.
Another special mention goes to
Io. If he
Tethers You and then uses
Overcharge You will have extremely high Attack Speed, bashing everything in front of You while dealing a lot of damage with
Mjollnir and regaining a lot of Health with
Satanic's Lifesteal when
Mjollnir doesn't activate.
Good allies of
Alchemist are also heroes that can stun or disable an enemy, such as
Bane,
Crystal Maiden,
Earthshaker,
Disruptor,
Vengeful Spirit,
Shadow Demon and
Shadow Shaman.If You combine the stuns or disables from any of these heroes with
Unstable Concoction in the Early-Game then You can get a First Blood and usually You will be dominating Your lane. The last special mention here goes to
Techies. This might seem a little unusual but if you land your
Unstable Concoction then all
Techies has to do it go on the Stunned Enemy Hero and use suicide squad, attack!. His
Stasis Trap also works well with your Attack Speed considering you have
Mjollnir and its Passive activates at least 3 times.
Biggest enemies and foes of Alchemist
doom bringer
Alchemist is countered by heroes that are really Hard-Carries for example
Faceless Void,
Weaver,
Spectre or heroes that have long lasting disables, silences or stuns such as
Bane,
Puck,
Lion,
Shadow Shaman,
Silencer or Doom bringer . They can silence, stun or disable
Alchemist and he can end up stunning and damaging himself with
Unstable Concoction. A special mention goes to
Lifestealer.
Lifestealer is the biggest enemy of
Alchemist.
Lifestealer has
Feast and because of that
Alchemist will lose a lot of his HP if he is being attacked by a
Lifestealer since
Alchemist is a fairly tanky hero and has a lot of HP.
Last Words
Thanks for reading this guide, please rate and tell me what You think I should change. If You have a question ask it in the comments. This is my first guide here so I hope You liked it. Alchemist himself isn't the best carry, but still he is a pretty good carry. He used to be one of the best carries before the nerf because Chemical Rage gave him HP.
It took me like one day to make this guide and to publish it, considering I created the name only and saved it to see how it looked, but then did not know how to edit the guide. Then after some days I came back to this site and when I was looking at this saved and not published guide I noticed the option Edit, so I continued developing it.
Changelog
September
06.09.2014
Spoiler: Click to view
Spoiler: Click to view
- Added Techies in the Friends and Foes Chapter.
- Guide v1.4
August
31.08.2014
Spoiler: Click to view
- Renamed the Situational Chapter to Situational Items
- Guide v1.3
28.08.2014
Spoiler: Click to view
- Capitalized the words "mana", "speed", "item", "items" "health" and "regeneration" since they are a part of the mechanics in DotA 2.
- Capitalized the words "you" and "your" to make the Guide more polite.
- Fixed the direct link to the DOTAFire database for Satanic in the Item Build - Late-Game Items Chapter .
- Guide v1.2
25.08.2014
22.08.2014
Spoiler: Click to view
- Guide was created and was published
- Guide v1.0
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