9 | 12 | 13 | 14 |
1 | 4 | 8 | 10 |
2 | 3 | 5 | 7 |
6 | 11 | 16 |
15 | 17 | 18 |
A little music before we start off anyone?
This guide is dedicated to Naga Siren one of my most favorite heroes. The first is Phantom Assassin and third is Doom Bringer.
Naga Siren is a pretty versatile heroes, due to her skills, mainly Mirror Image. This enables her to play multiple roles. The most well-known are carry, jungler and pusher.
All levels of Rip Tide now have a cooldown of 10 seconds.
Nothing major, in my opinion. Since Naga Siren suffers severe mana problems in the early stages of the game, the cooldown doesn't make much of a difference.
- Yasutsuna
Merits: + Fun hero to play with. + High movement speed. + Dual disables. + Awesome Skill Set. + Good AoE nuke with high damage potential. + Images makes good scout before ambushing. + Can kill towers, although not as fast as Tiny. |
Demerits: - Item-dependant. - Pretty much useless in early games. - Her images get nuked pretty easily. - Requires a lot of farm. - Requires more farm. - And, more farm again. - You need a small bit of micro-management. - Can become deadweight to your team if not utilized properly, especially Song of the Siren. - Need more mana! |
Pick when:
+ Your team needs a carry.
+ Your team needs a pusher.
+ There is not more than two carries (excluding you).
+ Your team needs a disabler.
+ You know you can troll with Naga Siren and get away with it.
Don't pick when:
- Your team has too many carries.
- You are new to this game (you need a fair bit of micro-management and map-awareness, two or three games and you're ready to pick her).
- There's Pudge on the enemies' team.
- Nobody wants to babysit you.
- There's no support is your team.
What do you call a female snake? I mean, seriously.
From left to right:
Mirror Image, Ensnare, Rip Tide, Song of the Siren, Song of the Siren Cancel
Type: Targets: |
Active Self |
The Naga Siren creates multiple copies of herself, confusing enemies. Images take more damage. |
Level 1 2 3 4 |
Mana 70 80 90 100 |
Cooldown 40 40 40 40 |
Range - - - - |
AoE - - - - |
Duration 30 30 30 30 |
Effect Deals 30% damage, takes 600% damage. Deals 35% damage, takes 500% damage. Deals 40% damage, takes 400% damage. Deals 45% damage, takes 300% damage. |
Type: Targets: |
Active Enemy Units |
Interrupts the target and traps them in place, preventing movement or blinking. |
Level 1 2 3 4 |
Mana 75 85 95 105 |
Cooldown 14 14 14 14 |
Range 650 650 650 650 |
AoE - - - - |
Duration 2 3 4 5 |
Effect Locks a target to the ground, hindering movement. Locks a target to the ground, hindering movement. Locks a target to the ground, hindering movement. Locks a target to the ground, hindering movement. |
Type: Targets: |
Active Enemy Units |
The Naga Siren and her images hit all nearby units with a damaging wave of water that lowers armor. |
Level 1 2 3 4 |
Mana 80 90 100 110 |
Cooldown 10 10 10 10 |
Range - - - - |
AoE 450 450 450 450 |
Duration 8 8 8 8 |
Effect 130 damage, -2 armor. 160 damage, -3 armor. 190 damage, -4 armor. 220 damage, -5 armor. |
Type: Targets: |
Active Enemy Units + Towers |
All enemies in range of the Naga Siren are put into a magical stasis where they cannot act or be attacked. Using Song of the Siren again will end the duration early. |
Level 1 2 3 |
Mana 100 100 100 |
Cooldown 180 120 60 |
Range - - - |
AoE 1250 1250 1250 |
Duration 7 7 7 |
Effect Sleeps all enemy units and towers. Sleeps all enemy units and towers. Sleeps all enemy units and towers. |
Type: Targets: |
Active Self |
Release enemy units from your song so they can be targeted again. |
Level 1 |
Mana 0 |
Cooldown 0 |
Range - |
AoE - |
Duration - |
Effect Stops Naga Siren from singing. |
As you all know, there are SIX item builds in this guide. Before saperating into their respective builds and the items, I'll first list out the items that will appear in nearly every build because I have repeating and bet you guys too.
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As we all know, Diffusal Blade is the only orb effect that melee illusions can trigger. It burns 24 mana per hit and adds that as damage, too. Since it gives AGI, it also means it gives damage, attack speed and armor to Naga Siren and her illusions. It is also wrapped with a lovely Purge, a slow that can also dispels any buffs on enemies and possibly yourself and/or allies. A core for Naga Siren no matter what you plan to give her.
Yasha gives additional AGI, which is explained above, along with 16% movement speed, making you one of the fastest movers in the game (Exclude Thirst, Surge and Hunter in the Night, please.). It's full potential comes along when upgraded into Manta Style. Giving two extra allies for you, Manta Style can make you even meaner and harder. You can burn a heck lot of mana with 6 units attacking a single target. The movement speed from Yasha along with the stats bonus can benefit you greatly. Vladmir's Offering is actually quite crucial to Naga since she she will be able to stay in lanes and/or fights. If gotten earlier, you can easily go to the jungle to get the gold for your other items, mainly Diffusal Blade. On Variation II: High Risk, High Reward, you need this to maintain your hit points when using Armlet of Mordiggian. |
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Headdress is quite a decent starting item since it gives regeneration which is a sucker for Naga Siren, especially in early game. More potential to be seen when upgraded to Mekansm.
Mekansm, a support item that gives mana and hit points. Use this in the middle of combat for the hit points and the armor bonus. Only get this if there is none or only one Mekansm on your team. Never activate this if your ally used it before you. Buy Arcane Boots and spam Rip Tide as much as you want! This can also act as a emergency supply of mana for Song of the Siren, if needed. Can be used to support your lane mate if he/she needs mana. Oblivion Staff gives 75% mana regeneration which Naga Siren dearly needs after early game since her INT growth isn't all that good. It also gives a minor attack speed bonus. When upgraded to Orchid Malevolence, it will be quite useful. Orchid Malevolence is what I think will be useful for this build since it gives 150% mana regeneration which you really need, along with a good little Silence. Very good to prevent heroes like Ursa to Overpower you twice. |
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Poor Man's Shield is another good item for Naga Siren early game since it gives AGI which you know what it means. It lets you take a few more hit from creeps (not towers, mind you.) so last-hitting will be slightly easier.
Arcane Boots - As stated as above. Helm of the Dominator can be assembled before you get Armlet of Mordiggian once you acquire Morbid Mask. Accroding to mnoi, you can gain an additional creep to help you in kicking other people. After that, dissemble this to make Vladmir's Offering and Armlet of Mordiggian. Armlet of Mordiggian gives nearly the same power as Vanguard, minus the damage block. On the other hand, you get an active which gives you +STR. This is good since it allows your illusions to benefit from it too. REMEMBER TO TURN OFF WHEN NOT IN USE! Can be turned on and off to give you 425 hit points. You can't suicide with this, unlike Rot. |
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Vanguard is used in the defensive-type carry where your ally doesn't really heal you efficiently or they can't at all. Basically, you can get hit a few more times before officially dying.
Power Treads - In this build, we would assume a supporter on your lane purchases an Arcane Boots and uses it regularly. Treads can be changed according to your needs.
Assault Cuirass is a good luxury item for Naga Siren, it gives attack speed and armor. The negative armor aura is good together with your Rip Tide armor reduction. Ring of Aquila This is the only item from the offensive carry. Originally, I wanted to use three Wraith Bands, but after some discussions and games, I have found that Ring of Aquila is indeed better. It gives a good AGI bonus and with the empty slot you can carry a TP scroll and Magic Wand. Thanks potm_plz for this tip. |
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THIS IS STILL UNDER BETA TESTING. ADVICE, PLEASE.
I chose to take Tranquil Boots early on so I can soak up the mid-lane damage. The heal can come in handy early-on especially if you're against painful ranged heroes like Drow Ranger and Nature's Prophet. Urn of Shadow is another good extention since it offers 400 hit point per charge and a minor 50% mana regeneration. Once, you get this, you can break the Tranquil Boots since you need to harass your enemy since you can't kill them. Arcane Boots's point is to harass enemies and last-hitting with Rip Tide. You can get these from the broken Tranquil Boots. Perseverance is another good item for this build since it gives hit point regeneration and that massive mana regeneration. (Okay, maybe not that much.) But, it does help you. Daedalus is taken for this build since you need to dish out the damage hard enough. The critical can benefit you and your illusions to tear even a tanker down. Bloodstone, using the Energy Booster from the Arcane Boots along with the Vitality Booster and Point Booster, you can completely cover your craving for mana with 200% mana regeneration. The regeneration provided can be quite a good alternative, too. Note: Personally, I don't think Naga Siren should take middle since she is a melee hero with no early realiable disable (a 2/3 seconds Ensnare doesn't really count). You main job if you somehow end up here, is to farm up as fast as possible and then, turn to the side lanes and blow them up. |
I remember in a recent match, I brought Manta Style and my friend ask why don't I get Sange and Yasha since it slows (Greater Maim). I gave it a thought and this what I came up with:
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Haste: You're fast as it is. Leave it unless Night Stalker is chasing you with Hunter in the Night.
Illusion: Is there a rule that says you can't have more illusions? No. Take it.
Invisibility: Now this is a dilemma, perhaps you can grab it for ambushing? I think better left for others though
Double Damage: Your illusions don't benefit from the +raw damage. Better left for others!
Regeneration: Only grab it when you need it.
Difficulty: Easy or Hard
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Now, Sniper. The nightmare of all melee heroes. A good Sniper can literally kite you and kill you with Assassinate. If so, why did I put his as easy and hard? If you have a good support or stunner, you can easily kill him because he is squishy (as shown in the section below this). Now, the true problems lie in if you don't have a support or stunner and/or your mate is also melee. He will take turns to shoot between you two and literally forcing you to be undergold and/or underleveled. |
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Solution: Swap lanes or ask the middle lane to get the kill. |
Difficulty: Medium
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Drow Ranger and her annoying Frost Arrows. She is quite easy for you to kill, provided you ambush her before she ambushes you. Naga Siren's skills have the potential to kill her since Mirror Image confuses her, Rip Tide adds to her squishyness, Ensnara makes her Shadow Blade useless and Song of the Siren you can run to safety. |
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Solution: If you really can't kill her, consider a Blade Mail and let her shoot herself to death or let you have enough time to kill her. (Yes, you can kill Drow Ranger in 4 seconds. |
Difficulty: Easy
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Huskar is actually pretty simple for Naga Siren to kill. The only thing you need is Diffusal Blade and probably Vladmir's Offering. The thing is Huskar will drain a portion of his life when he jumps on you, this gives you a chance to launch your arsenal against Huskar, your Rip Tide and Diffusal Blade combo will tear him down in no time. |
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Solution: Remember to Mirror Image as soon as you see him, whether he is going or not going for you, it doesn't hurt to take precaution. |
Difficulty: Hard
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Pudge is one of Naga Siren's worst nightmare. Since she is very squishy in early game, a single hook will leave you half dead and you can't do anything about it once he starts Rotting you since your illusions will most likely be killed, too. Your mana burn isn't fast enough to kill him before he turns you into sushi. |
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Solution: We're lucky, in fact. Since Pudge takes middle lanes, we are most unlikely to meet him. You can dodge him by warding the area (preferred by a supporter) or Song of the Siren or Black King Bar the half-second he hooks you. You need to be fast. |
This is a fight where Jakiro and I, Naga Siren was laning during the laning phase against Huskar and Sniper.
At this point, Huskar decides to disappear. (We assumed he went back to base, seems like he didn't actually) We took this chance to advance.
Jakiro spits Ice Path, hoping I catch on to what we plans to do. Thankfully, I did and move in to kill Sniper.
To start with, I Rip Tide him in the face and hit him while waiting for Ice Path to off.
And the second it did, I Ensnare him and... (Oh, Huskar reappeared)
BAM, he's dead and we got the kill. BOOM BABY!
Well, as we all know. DotA will keep on changing. So, I will constantly update this guide as long as I find anything new to add or edit. Nobody can do a one-man show so I would appreciate it if you guys give me feedbacks or comments. Thanks.
A special thanks to:
- Dr. D for his formatting guide!
- Nubtrain for his tips about guide writing!
-Yasutsuna
1. Add a little colors to Skill Builds.
2. Retype all Item Build sections. (It's a tad messy)
3. Dig for more replays.
4. Make another crazy but working build. (SEE BUILD V)
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