Introduction

Razor the Lightning Revenant
WORK IN PROGRESS
Welcome to my In-depth guide to
Razor. Feel free to comment and post suggestions as they will be taken into consideration. This is my first ever guide on DotaFire. I hope you enjoy it and of course, help you to master
Razor!
Make sure to check out
Razor's stats and abilities on his hero page or right here on DotaFire to get a quick idea on how
Razor works.
Razor is my favorite and most successful hero. His personality and Game-Play suits me and thus I enjoy every match I play with him.
If you are new to
Position Based Heroes
Razor is a great hero to begin with.
For those who have seen the Dota 2 Official Character Roles
Razor has the status of Carry, Durable and Nuker this is true in most cases, but when playing in pubs or teams who are skilled / competent at Dota 2 you will find that
Razor is on a tight time restriction. This is due to other Carries easily overpowering
Razor beyond the 35 minute mark. Make sure to end the Game early or have a backup Hard Carry. If you don't... [SHIFT] + [ENTER] GG [Enter].
Skills
Razors skillset is designed to reflect his element. The Power and Quickness of a Bolt of Lightning.
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[Q] Plasma Field
Minimum Damage: 30/50/70/90
Maximum Damage: 160/230/300/370
Vision Granted: 795
Mana Cost: 120 Cooldown: 14 Seconds
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Razor's AOE Nuke. This skill creates a ring of energy that expands outwards from
Razor at a range of 795 units dealing damage and providing vision. The damage dealt by this skill increases the further the ring is from
Razor therefore it is a great tool for securing kills on low hp targets attempting to escape. The vision granted by this skill is also very useful to stop players from
juking you and or providing vision on your
Static Linked unit to resume the onslaught.
Mastering This Skill
A good way to master
Plasma Field is simply by using it on Creep Waves. A good maxed
Plasma Field should knock out the Ranged lane creep and leaving the Melee lane creeps at about 35% HP. Another great way to practice this skill is by harassing the opponent and making sure that both instances of damage from the
Plasma Field is applied to the enemy at the same time. This will help you land a devastating 370 damage nuke to either get a kill or force the enemy to leave the lane.
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[W] Static Link
Range: 600
Damage Drain Duration: 8
Buff Duration: 18-26
Damage Stolen Per Second: 7 / 14 / 21 / 28
Mana Cost: 50 / 50 / 50 / 50 Cooldown: 32 / 30 / 28 / 26 Seconds
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Razor's most powerful skill, it can make or break him and it is at its most powerful in the Mid game stage of a match. This skill creates a link with an enemy Hero that you choose and begins to remove the damage from that Hero and will continue to drain until it has reached the end of its duration.
Razor Can steal in total 56 / 112 / 168 / 224 Damage. This generally means that the victim literally does 0 physical damage at the stages where link is at its strongest ie. 10-25 minutes in a game. To put this in perspective,
Razor can run around with damage equal to having a
Divine Rapier at level 7 without risk of dropping the 6k item. For the mana that it costs and the effect it provides it should be at all times taken first. a successful 8 second link at level 1 can generally get you an easy first blood. You will be dealing 100+ damage every second with a level 1 link compared to a quick
Plasma Field 100 damage nuke that has a long Cooldown. This spell can also target
Magic Immune units before, during or after they have become
Magic Immune. This spell is best targeted on the opponent that will deal the most brute damage.
Razor's
Power attribute derives from this skill.
Mastering This Skill
Static Link may sound easy enough to pull off but bare in mind that it has an 700 unit range. It may look large but can easily break with a well timed
Force Staff etc. A good way to practice this skill is by testing it out on
Mid Lane Bots. To test the distance use
Static Link on the mid lane bot. since it was a targeted spell the bot will begin to retreat. Do not auto-attack the bot for the duration and stay near enough to the bot that you are not tanking creep/tower aggro but the link is still going. The bot will most likely resume farming as there has not been any of damage done and the spell has already been used. This will allow you to control the duration of the link and calculate distances fairly well as linking stationary targets generally doesn't help. Now that you have gotten the hang of the positioning required, since
Razor has no form of Crowd Control (Stuns or Slows) you will find yourself chasing your enemy frequently. With the massive speed boost given by
Unstable Current +
Phase Boots +
Sange and Yasha etc. you will have no difficulty catching up to any unfortunate
Hero being caught out of position.
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[E] Unstable Current
Slow Duration: 0.4 / 0.8 /1.2 / 1.6
Movement Speed Bonus: 4% / 8% / 12% / 16%
Damage: 40 / 70 / 100 / 130
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Razor's Passive that synergises with his other skills mainly
Static Link.
Razor gets his
Quickness attribute from this as it is very easy to cap
Razors speed with minimal items. A great chasing passive with a neat purge that can mess up single spell casters and can occasionally warn you if you are being charged from across the map by a
Spirit Breaker since a little bolt of blue lightning exits
Razors rear. Many times has this spell also saved my life in situations where I found myself in a 1v1 v.s.
Juggernaut and his last resort at 50 HP was to use
Omnislash. A Grave Mistake. Another example would be a fleeing
Bane whom at low HP attempts to
Brain Sap a
Razor. Yet another mistake. The reason for this being is that the purge is triggered as the spell is cast not after, This is really neat for getting out of sticky situations and gives you that extra survivability as it may give you time to run away from something like a
Vengeful Spirit's
Magic Missile. One thing many people overlook is the fact that the slow from
Unstable Current is actually a
Purge This means it will remove
Rune Buffs as well as certain spells like
Omniknight's
Repel.
Mastering This Skill
Unstable Current, although a passive is still good to learn when to take levels on the skill instead of
Plasma Field or
Eye of the Storm. It is important to understand the situations in which certain spells must be taken instead of others. A classic example is
Razor laning against an Outworld Devourer in the middle lane. Maxing out
Plasma Field is neat to deal a nice amount of damage to Outworld Devourer but you will find yourself being able to cast it only once due to
Astral Imprisonment's Intelligence drain. Shifting the Build to getting a few early points in
Unstable Current will mean every time Outworld Devourer attempts to Astral Imprison he will be punished and most of the time make an opening for a cheap
Static Link
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[R] Eye of the Storm
Damage Per Strike: 37.5 / 50 / 62.5
Armor Reduced Per Strike: 1
Strike Cooldown: 0.7 / 0.6 / 0.5 (0.55* / 0.45* / 0.35*)
Mana Cost: 100 / 150 / 200 Cooldown Time: 80 / 70 / 60
Aghanim's Scepter: Targets Buildings
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Razors Ultimate. A strong skill that is generally underestimated and regarded "Alright". I beg to differ.
Razors ultimate is what allows him to be extremely useful past his 35 minutes of glory and why it is essential to build an
Aghanim's Scepter on him. One of the flaws this spell has, much like
Luna's
Eclipse, is that it targets creeps. This means that to use it effectively you have to be isolated from neutrals or lane creeps to maximize the damage. This is what Razor is all about. Being in
advantageous positions so that he can steal then deal damage. The Damage from
Eye of the Storm is physical meaning it goes through
Magic immunity and due to its armor shattering effect the damage from the lightning strikes begins to stack and increase. People who underestimate the power of this ultimate generally aren't playing
Razor in the optimum positions.
Remember No Spell is Bad or just "Alright" it all depends on the person playing the hero.
Mastering This Skill
Position is key with
Eye of the Storm. To effectively master this skill force battles to occur in locations where creeps don't spawn and your team will have the upper hand. Places like the Rune spots Roshan Pit are great candidates. Preemptively activating this skill can also help in dealing the most damage as it lasts for 30 seconds but has a short cast time before you are able to move. This could be the difference in you demolishing a
Phantom Assassin or her escaping with little HP. The cooldown is very short and does not cost too much mana so feel free to use it to farm the jungle quickly or to simply intimidate.
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