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I picked SS and veno so they could go ganking the SF Fiend (who the hell firstpicks SF...)Literally everyone i a 3+ million dollar tournament that was going on for the last 11 days =D as well as veno disabling blinks.
Razor was a counter to Bristle, and Troll a counter to Axe.
The average MMR of our team was probably around 2k, because Tide and Razor are pretty new. I think their team was in a similar position cause the SF seemed pretty good.
Anyway, looking at the items I'm pretty sure we won when they got two Crimson Guards. But actual game aside, how good was the draft itself?
Ok first off, i like the idea of shutting down the SF, but veno and Ss are not really good heroes to do so. Both are pretty slow and lack damage at early levels. Also if you initiate with veno gale and follow up with I BIND YOUUUU you essentially waste a lot of the venomancer slow, unless you want to wait with the shackes intill the slow almost wears off. And initiating with shacles is hard unless SF ****s up his positioning.
But the biggest problem with these 2 supports is that they are both very item and level dependant supports. Shaman is one of the most greedy non jungler supports, and veno is better as a core IMO. You can get away with more greedyness in pubs, but if you get behinf with this support duo you are in trouble.
I do really like the razor pick, But as xyrus said dont get caught up in blind counterpicks, (even though he picked an AM against what was supposed to be a support wraith king :D) but he fits in your draft well, can deal with SF mid, and ****s up bristle later since he cant use goo without getting zippedy zapped by unstable current.
You should also have seen their venge pick coming, since all their draft is focussed on physical damage and minus armor.
All in all i like your draft apart from the greedy veno, its a lot of ti4 with some troll flavour mixed in.
Just dont forget to get caught up in counterpicking, and always have a good strategic draft, which yiu have this game.
(even though he picked an AM against what was supposed to be a support wraith king :D) but he fits in your draft well, can deal with SF mid, and ****s up bristle later since he cant use goo without getting zippedy zapped by unstable current.
If you're talking about the inhouse, I wanted something that would out-Farm and dominate the later stages of the game since I was going for 4 Protect 1, problem was I wanted something that wouldn't get caught out and shut down easily as I felt I'd take a lot of heat early on (dat "Roaming" Magnus would have been instant gg for Spectre/ Medusa) At least with Anti-Mage, I could run around slowing you down with my Split-Pushing early on. T-T
If you're talking about the inhouse, I wanted something that would out-Farm and dominate the later stages of the game since I was going for 4 Protect 1, problem was I wanted something that wouldn't get caught out and shut down easily as I felt I'd take a lot of heat early on (dat "Roaming" Magnus would have been instant gg for Spectre/ Medusa) At least with Anti-Mage, I could run around slowing you down with my Split-Pushing early on. T-T
well i dont remember who exactly they were, but 2 of our players almost ****ed up the game for us by running the WK as carry, put the mag on support and abandon me in the offlane as necro..... i kept telling them GET IN MY LANE AND LET MAG FARM TOP, but it almost seemed like they couldnt hear us, and told us that we needed a carry. -_- even though farming WK would have no impact WHATSOEVER in case of us winning or losing.
still dont like the AM pick, yes he is slightly less vulnerable then spectre/medusa, but you cant go AM against kriow's jakiro, WD and necro. thats so much push and even after 30 min we can kinda deal with an AM unless he has absolute freefarm.
Problem in that game was that the draft was terrible. We had two supports ( Jakiro and Witch Doctor), two utility cores ( Magnus and Necrophos), and a Wraith King that didn't fit anywhere because he was drafted as a carry but this was just impossible to do this against an Anti-Mage. So essentially we had no carry.
With Witch Doctor going mid (first WTF moment), and Wraith King going safe lane farm anyways (second WTF moment), I pretty much had no choice but to play my Magnus as a roaming support...and Necrophos to go solo offlane (lol).
Only logic way to make such a draft work is to go aggressive trilane into push strat. Which kind of ended up to be what happened due to Kworiezca Jakiro doing work.
Problem in that game was that the draft was terrible. We had two supports ( Jakiro and Witch Doctor), two utility cores ( Magnus and Necrophos), and a Wraith King that didn't fit anywhere because he was drafted as a carry but this was just impossible to do this against an Anti-Mage. So essentially we had no carry.
With Witch Doctor going mid (first WTF moment), and Wraith King going safe lane farm anyways (second WTF moment), I pretty much had no choice but to play my Magnus as a roaming support...and Necrophos to go solo offlane (lol).
Only logic way to make such a draft work is to go aggressive trilane into push strat. Which kind of ended up to be what happened due to Kworiezca Jakiro doing work.
Why does everyone go on about us having no real carry being a problem? We could easily contest their lineup for 30+ minutes if the game went pretty even, and there was little chance for the game to go even since we had so much early teamfight and push.
In every scenario it would be a better idea to take the WK support, or do you want to go later with WK as your carry without a support?
Just look at how the game went. WK had no impact on the game, midlane didnt go that amazing, WD won the lane by a bit.
Bottom lane started out with me offlane not getting much, and we had a support magnus who obviously wouldnt be getting an early blink.
And STILL we crushed the game in about 20 min i think?
We didnt have a carry? We SHOULDNT have wanted a carry.
Well...anything that you say would have gone far better with a safe lane Troll Warlord or something.
When you go full push you don't go "if game goes past 25 minutes it's GG". You pick a safe lane carry that pushes well...something where Wraith King doesn't fit at all.
A team full of utility heroes without a damage dealer is a terrible draft.
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