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Hand of Midas definitely needs a nerf. In Hearthstone there's a collection of cards called "The magical 16", which are cards that are strongest in the game, which also fit into pretty much any deck. 2 were nerfed yesterday. Midas is one of those cards (Not literally, but it fits the same idea). If you want to promote a game that encourages thinking, creativity, and strategy, there shouldn't be items that EVERY hero gets regardless of the match up. They need to be analyzed the most by developers.
Rather than Nerfing it, I'd rather scale up/down the Cost/Benefits of it. I think there are several ways it can be done, each with their own varying results.
One way I would like to see it retooled, would be to give it limited charges (say 10, so it pays itself off). You then end up with the question "Do I want levels or do I want Farm?". On Carries, this means it can be significantly less desirable than a GPM increasing alternative, say Battlefury, Radiance and Maelstrom. On Mid Heroes, it becomes a great way to reach lvl 16, being highly effective for Casters like Queen of Pain and Invoker but in return, dealys the utility provided by their Core Items, e.g. no Orchid Malevolence for Silence, no Force Staff for Escape, but faster levels for a strong Mid-Game. The same goes with Supports, securing EXP is great, and they don't need much more than Boots and a Wand, but they still have to afford the Midas somehow.
You can combine this with other reworks, by say, scaling the Cost/Gold Returned and fixing the EXP gained at a static value for any unit. This would mean you don't have to worry about finding Satyr Hellcasters with every use, and keeping Cores in the Lanes.
There's even the possibility of making the Midas "Breakable", just like Tranquil Boots, meaning if you're constantly Harrassed, you'll have trouble using it. Even if you have the Free-farm to get an easy Midas, you have to make sure you can use it off-cooldown, making it easier to punish.
Well guys, the dota 2 client is now 6.79c - midas recipe cost got up to 1550. A quick nerf for the OP item that wins professional games.
Peppo's guess was pretty close, but the range decrease on his skills were smaller. Though more things were nerfed, so I suppose this is pretty big for the hero.
A guaranteed allied Meathook seemed pretty OP anyway.
Peppo's guess was pretty close, but the range decrease on his skills were smaller. Though more things were nerfed, so I suppose this is pretty big for the hero.
First thing I thought after the 6.79c: I was right!
Omniknight
- Repel Duration decreased to 6, Cooldown decreased to 13/10/7/4
- Degen Aura Radius increased to 900
Sniper
- Shrapnel Cooldown rescaled to 18/16/14/12, Mana Cost rescaled to 150/130/110/90, Range rescaled to 1200/1400/1600/1800
- Shrapnel Damage per second increased to 15/30/45/60, Radius rescaled to 325/450/575/700, Duration decreased to 8 seconds
Warlock
- if there are less than the maximum amount of targets available when Fatal Bonds, it will Stack on Initial Target, then Subsequent Targets, for a maximum of 3 Stacks. Max Targets increased to 4/5/6/7
Would've been happier if it just got a longer cooldown. The price raise may not seem like much but you really feel the difference when you play a Hand of Midas build with a hard carry. You'll be presssured by time a lot because the 8 min deadline still exists because of the effect not being changed.
I had free farm but couldn't get it until 6 minutes...
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