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The problem isn't that he's low skill cap or that he's annoying. There are FAR more annoying heroes than Sniper. Problem with Sniper is that the hero design straight up sucks. Like, a 5-year old could make a better hero concept and would win a hero creation contest against Icefrog's Sniper easily. It's badly thought out, and makes up for terrible gameplay.
The modern day Sniper is as good of a hero concept as the 20 second BKB old Naix, or the old carry Chen, or the old Blodseeker. When a hero concept is garbage, you don't try to fix it, you put it in the dumpster where it belongs and you make up a new one.
Wraith King isn't very unique too dont you think? Stun, hit, win.
Sniper's concept doesnt sound too bad for me. But true, in game he is a **** to oppose.
But a "full rework to a nuker" sounds too... Extreme, dont you think? The recent reworks of Bloodseeker and Phantom Lancer doesnt "dumpster" them. They were changed or fixed, but not to the point where the hero's core concept is dumpstered completely. Phantom Lancer is still an illusion rightclick generator, while Bloodseeker change considerably. But are they completely different? No. They still have their core concepts. A "full rework" is an absolute last resort.
And while we're at it why would a rightclick illusion generator be a worse concept than Take Aim? Why would a permanently invisible hero not a worse concept than Sniper? Why wouldn't Lina be a worse concept than Sniper?
A rework wont be very terrible, but a full rework? Thats way too drastic.
Wraith King isn't very unique too dont you think? Stun, hit, win.
Sniper's concept doesnt sound too bad for me. But true, in game he is a **** to oppose.
But a "full rework to a nuker" sounds too... Extreme, dont you think? The recent reworks of Bloodseeker and Phantom Lancer doesnt "dumpster" them. They were changed or fixed, but not to the point where the hero's core concept is dumpstered completely. Phantom Lancer is still an illusion rightclick generator, while Bloodseeker change considerably. But are they completely different? No. They still have their core concepts. A "full rework" is an absolute last resort.
And while we're at it why would a rightclick illusion generator be a worse concept than Take Aim? Why would a permanently invisible hero not a worse concept than Sniper? Why wouldn't Lina be a worse concept than Sniper?
A rework wont be very terrible, but a full rework? Thats way too drastic.
Not saying I wouldnt play it.
But I aint supporting it.
Is not about how 'interesting' the concept is. Its if the heroes design is of any use. Viper is not the most interesting hero and can be annoying to play against. But he has a role, he does something specific.
The only time sniper was viable was last patch, which was because his laning stage was OP. And so was highgroud defense because 10000 gold swings happened from 3 kills, which is his strongest area.
A hard carry with mediocre attack damage that sucks at safelaning because he has slower farmspeed then a mirana.
Except he isn't even a hard carry. That's why I'm trying to make him a carry more along the lines of Morphling/SF, a hero who functions with both nukes and rightclicks. Which is what I was going for.
There are two kinds of people in the world; those who can count, and those who can't.
Except he isn't even a hard carry. That's why I'm trying to make him a carry more along the lines of Morphling/SF, a hero who functions with both nukes and rightclicks. Which is what I was going for.
well not a good hard carry because hes only good at defending or sieging, but hes certainly not an earlygame carry.
Well all of Sniper's late game scaling has been removed by various nerfs. No longer has a bash, no longer has a free MKB, no longer has great stats, Shrapnel is no longer the ultimate ratting tool (yes you could win games just by spamming shrapnel on towers before, this was the one interesting part about sniper), silver edge hard countering the hero...
Now, Sniper no longer has any scaling skills. He has 950 attack range, that's it...and no proper steroid.
Actually in competitive he was picked for the early game laning and teamfighting, and the midgame push. Shrapnel and Assassinate are mainly effective before 25 minutes or early pickoffs in mid lane and teamfighting, and fall off extremely hard afterwards. The whole point was to get so ahead with sniper that you could get aegis on the guy to counter initiations, and go high ground at the 30 min mark.
He's pretty much Viper now. An AGI right-clicker/nuker hybrid with good laning, good midgame 5-man push, and no scaling skills. He's no longer a very good late game carry with the changes...his late game was all about his bash, when you take it away from him he has a worse manfight than Riki...
Actually I think Icefrog realized that making him into a hard carry was a bad idea and that he'd never be viable this way...and he made him much more early-midgame and pushing oriented.
Remember 6.83 pro games, what was scary wasn't 6-slotted Sniper (who lost games after defending for 1 hour... a lot). What was scary was a Sniper 30 minutes into the game topping the net worth with SnY, skadi and almost a butterfly pushing the enemy base.
The worst thing is, Sniper actually has a well defined role : snowballing/pushing carry. It's just, there are already heroes who do that (e.g Viper, Drow Ranger, Dragon Knight...), and the idea of a carry with 950 attack range is just...bad? It's really Take Aim that's terrible game design IMO, Drow and Viper are fine as they are.
New updates featuring a bunch of overlooked heroes and some other half-baked ideas.
Ok, back to Sniper... what if, Headshot + Take Aim were removed, and his AGI gain was lowered again (like, to 1), and he had a new W, which functioned like a Powershot that scaled with his damage? Say, 1000 range, 90/115/140/165% of his damage in a line?
There are two kinds of people in the world; those who can count, and those who can't.
Bounty Hunter, well, I hadn't updated that since 6.83. I still think Shadow Walk is a bit sucky, and it was intended as a buff for offlane Booty Hunter.
If you find it "sucky", you're definitely not using it right. Ignoring the Invis part which has been well balanced since the duration buff, the Bonus Damage makes his "Laning" Stage quite ridiculous. Being able to knock out an extra 60 Physical Damage in 2 auto-attacks and go straight back into Invis at lvl1 makes it very easy to secure your levels by sniping Last Hits or Counter-Jungling.
I wouldn't say the skill is broken, perhaps it could use a small nerf to the Bonus Damage, but it is one of the strongest lvl1 Skills in the game atm.
Stop this circlejerk please. So what if he is a low skillcap annoying hero? Wraith King is a stun-hit-run type of hero. Drow Ranger doesnt differ very much from Sniper. Bloodseeker needs little to no work to play as well (at least mostly in this patch). Please stop this 'mandatory full rework' circlejerk just because a hero is exceptionally annoying.
Sniper's problem isn't that he is annoying, it's that he is reliant on the other team being unable to deal with a 950 Range Auto-Attack. If you close the gap, all you have is a Squishy Right-Clicker with a small steroid and a couple of Nukes, one of which is completely useless in a Manfight and so easily countered in many ways if he tries to use it after the fight.
Personally, I'd like to see either Take Aim or Assassinate (or better yet, both) reworked completely. Turning him into a Nuker like Lina, Queen of Pain or Leshrac seems the way to go atm. I also like Terathiel's idea of combining Take Aim with Headshot to make room for a new Skill. <}3
he didnt have bash is 6.83 btw. his snowballing pretty much came from his OP laning stage. he gets protected which makes him hard to gank and its easy to set up kills with him cause of shrapnel.
his manfight was still pretty good but the thing is once he isnt OP anymore his role becomes completely obsolete.
the hero in the current design is either OP or useless. no in between.
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