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Prefer Force Staff, if I am getting some sort of a mobility item on illusion/micro heroes, unless it's Lancer :P.
Easier to micro I guess, I can cast while moving, the bonus is really nice. I'm also able to escape while being attacked, so I prefer it on most squishy heroes.
I think Blink Dagger is probably the item which has the least heroes where it's awful on.
Any hero with a reliable stun (Or decent semi-reliable like Hoof Stomp) can build it to act as an initiator.
Any Meele right-clicker can buy it to minimize kiting (If they don't already lack one).
Any Squishy hero can get it, because it helps you get better position and be more slippery.
Any hero that needs proper positioning (Not just to right-click, but due to cast ranges and the like on important spells) can also get it for similar reasons as above.
And against AOE disables with cast times it's fantastic, because you can dodge the disable, and make them feel sheepish. (Like Blinking out of Chrono's)
Hell, even heroes with there own initiation abilites can buy it situationally (Like Faceless Void against instant stuns and silences. Since Time Walk into Chronosphere is much easier to stop than Blink Chrono.
I'd argue it's definately a good item pick-up more often than it's bad. Though for supports you do seriously have to consider between it and Force Staff instead. But I think the number of heroes where it's a definite as things go first item is much lower. And that's definately for Heroes where the Blink just changes how the hero functions (Like Batrider, Rubick, Earthshaker)
Who said no blink on terrorblade?
It is situationally viable particularly if you anticipta thise black holes and rp.
Whatever, i have tried trolling with blink on tb, shadow blade is better for that. Blink is a serious item.
The only hero not blink worthy is Broodmother. Who am i to say? Perhaps someone will prove me wrong.
Take it on anti mage and you get flimsii, it is still joyful.
people are like "wtf" and then you initiate from 2000 units away and they go ...
"OHHHHHHH thats why"
force staff blink on tide and cent and mag are so good because the amount of times they are like his blink is on cd then boom force staff in and ravage/hoofstop/reverse pol and u win the fight.
especially crucial for playing against heroes like spectre or zues.
While Blink Dagger isn't the optimal item to purchase on every hero, it works out quite well on most. Even potm of the moon can benefit from the item, as it adds potential to her Sacred Arrow secret attack.
Even though it is a decent item, what truly is it about Blink Dagger that draws so many players in? Pubs and pros alike are attracted to the strange item, almost as if the allure of fast paced high mobility gameplay has enchanted them.
That's it. Players that purchase blink on heroes that don't require it as core do so because it gives them a sense of power. They're playing a video game after all, and the actions that they take online have no real repercussions in the real world. So why not buy a Blink Dagger and go crazy? The ability to jump around the map at the click of a button gives players a sense of empowerment, and blink adds a new element to gameplay that allows for people to pull off riskier plays that they normally wouldn't be able to.
I might just be rambling or completely wrong by now, but I feel that Blink Dagger is an item that twists and warps the minds of players by filling their heads with dreams of grandeur. Once players start blinking, they just can't stop. They feel like they're in control of the situation if they are able to blink in and out of combat on a mere whim, which in turn helps to relieve the horrible stress and depression that they encounter in every day life.
Sure, you can just play heroes equipped with blink abilities, but QoP honestly blows and Antimage really isn't all that fun.
So screw it, let's all buy blinks and have a jolly good time.
I think I've seen it all now - Blink Dagger Omniknight! But seriously, I think since they took the mana cost away, people have just gone Blink crazy.
Don't get me wrong, it's a great item, and an important pickup on a number of heroes, especially heroes with heavy positonal requirements ( Magnus, Earthshaker, etc), and it can be pretty useful on heroes with instant stuns like Lion, Bane et al. It's great for anti-kiting or burst like Ursa too.
BUT. I think there are heroes you shouldn't get it on. There are situations where it's not the best choice even on heroes it can work for:
1) A Mekansm - about the same price, easier to build up to +1250 heal and armour for your team in a clutch situation. What's your blink going to achieve in a team fight?
IMO Sando, Blink Dagger is an utility item, nothing more. The only reason people pick this item is because of that. Items like Mekansm, Point Booster, or Ghost Scepter belongs to other category, so it can't be compared with Blink Dagger. It all depends on your needs and positions! If you are a support and your team has no Mekansm they buy it before Blink Dagger! IMO......
Actually I like the Blink QoP. Use Blink Dagger to blink in and blow your load, then use her blink to escape anyone left alive.
I am... strangely excited now. Guessing the inuendo was intentional given who you were referring to?
But since Queen of QoP of Pain's blink is on such a short cooldown anyway, a Euls would accomplish the same thing, pretty much. Blink, cast spells, Euls, come down, Shadow Strike again, and leave.
There are two kinds of people in the world; those who can count, and those who can't.
Any hero who has skills with less than 600 cast range is a situational blink holder. Otherwise he just can't cast them.
On Omniknight, ALL his skills are short range without exception. Pretty much anything you can do with a blink is good.
* Blink - Repel is the most obvious. Normally you're supposed to cast it before your carries jump in, but sometimes your carries are stupid and YOLO too much. Remove the 'sometimes'.
* Blink - Guardian Angel. If you don't have Aghs, GA has a pathetic 600 AOE so it's useless unless you have proper positioning
* Blink - Degen Aura. What's the point of a 200-something range slow if you can't apply it?
* Repel yourself, and blink out. With repel on he essentially takes no damage because he can't get stunned and melee heroes can't catch up to him, so guaranteed escape FTW.
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