Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Consumable Blink Daggers

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Thread Locked

This thread has been locked by the moderators, you cannot reply to it.

Forum » General Discussion » Consumable Blink Daggers 11 posts - page 1 of 2
Permalink | Quote | PM | +Rep by Kyfoid » September 21, 2015 7:07am | Report
Consume blink daggers

Once a blink dagger is consumed it gives the hero a passive blink that autocasts blink every so many seconds toward what ever location you are traveling to.

This cooldown can be reduced with further consumption of blink daggers

Or it auto blinks every seond a short distance starting out but increases the distance potential further and further with every consumption of blink dagger

Kyfoid


Notable (9)
Posts: 625
Permalink | Quote | PM | +Rep by Krwiozerca » September 21, 2015 7:33am | Report
No.

Krwiozerca

Awards Showcase
Show more awards

Remarkable (34)
Posts: 811
Steam: Krwiozerca
View My Blog
Permalink | Quote | PM | +Rep by UltraSuperHyper » September 21, 2015 7:42am | Report
We don't need that. We gucci.

UltraSuperHyper

Awards Showcase
Show more awards

Notable (12)
Posts: 955
Steam: UltraSuperHyper
View My Blog
Permalink | Quote | PM | +Rep by Kyphoid returns » September 21, 2015 8:25am | Report
NINJA WARS FTW.
WE WANT IT DONT WE??

Adding a recipe or an incremental cost to blink so that it gives 2 -3 second of cooldown reduction is good. Especially if your hero doesn't go octarine.

I mean Axe or magnus would love this.
Go On, Feed Me.

Kyphoid returns


Remarkable (42)
Posts: 1064
View My Blog
Permalink | Quote | PM | +Rep by UltraSuperHyper » September 21, 2015 8:59am | Report
Don't we have enough mobility already? Besides, that buff to blink dagger which removed the mana cost was pretty good. We don't need to change the item anymore!

UltraSuperHyper

Awards Showcase
Show more awards

Notable (12)
Posts: 955
Steam: UltraSuperHyper
View My Blog
Permalink | Quote | PM | +Rep by Sanvitch » September 21, 2015 10:36am | Report
Blink Dagger is more than good enough as it is.

It being consumable means literally every hero will buy it, even innate blinkers.

Tho the gimmick you are suggesting sounds bad, since forced blinking is eeeh

Since you just can't have enough Chaos Breaker.

Sanvitch


Notable (18)
Posts: 1036
View My Blog
Permalink | Quote | PM | +Rep by Hamstertamer » September 21, 2015 12:17pm | Report
Blink Dagger needs *major nerfs*. Not buffs.

The idea sounds pretty fun but you just can't buff blink without cutting other things from the item.

What's it gonna be now Kyfrog? Please share your vast knowledge of edible automatic blinkers :)
(could make a nice SF flick ^^)
Strategy guide : Anti-pubstomper guide.
Hero guides : Spectre , Windranger and Clinkz
== Broodmother guide out! ==

Hamstertamer
<Editor>

Awards Showcase
Show more awards

Memorable (89)
Posts: 2620
View My Blog
Permalink | Quote | PM | +Rep by Janitsu » September 21, 2015 2:02pm | Report
Kyforrhea is really in the middle of this thing.


Please, let them be a part of the DotA 2 balancing team.

Janitsu
<Moderator>

Awards Showcase
Show more awards

Memorable (74)
Posts: 1209
Steam: Cottontail Teemo
View My Blog
Permalink | Quote | PM | +Rep by Kyfoid » September 21, 2015 3:42pm | Report
Sanvitch wrote:

Blink Dagger is more than good enough as it is.

It being consumable means literally every hero will buy it, even innate blinkers.

Tho the gimmick you are suggesting sounds bad, since forced blinking is eeeh



Here's the issue I'm aiming to solve though....

Not every hero would get it, that key hero I'm refering to is abaddon

Most heroes who are melee would get it, and I'm thinking that the full effect of what I'm talking about may only apply to melee

Kyfoid


Notable (9)
Posts: 625
Permalink | Quote | PM | +Rep by KrDotoBestDoto » September 21, 2015 5:04pm | Report
6.85:
Blink Dagger activation cost 250 mana and -1 to all stats permanently. Kappa

KrDotoBestDoto


Notable (3)
Posts: 543

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved