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Well, i feel for one the battlefury synergises really well with her crit, as with all crits, and pa really benefits from farm too. One thing you cannot do if you go Drum's + Vlad's, is you cannot stack ancients and pa with bf can take down ancient stacks easily. Something else you cannot do if you went mael. it is not by any means a bad choice, and depending on your playstyle, different items can work well. Pa battlefury is a nice mix of farm and fight that has a synergy with her crit. mael also works well by giving atk speed, and can also allow you to both farm well and fight well, but you cannot stack ancients and take them down without battlefury hotd. PA could really use any from of armor too since her evasion is not all mighty, and she is actually pretty squishy without her evasion
Well the thing is you aren't really doomed to go late if you go battlefury. Yeah if you get a 25 minute bf that's garbage but not if its 14 minutes. I mean then your farm suddenly accelerates and at 25-30 minutes you are ready to roll. Additionally, people say "PA needs to fight early" but to me, PA isn't that good early. Your crit does minimal damage and you don't have enough levels in your other skills to be effective.
I think Battle Fury PA has gotten worse with the introduction of Break items.
Like before it was a viable item build on her, for when you knew a game would go late, it was just extremely greedy, because you had to get a stats item or HotD or something first, and thus if you had a rough time your item transition was terrible. Since before break, she wasn't that bad a late game carry because she could just insta-gib people. She wasn't an especially hard carry, but she was viable in the late game non the less.
But now, Break means she is just ***** after a certain point of time, between MKB's and BKB's removing her evasion and preventing her from jumping on people, and break would then remove her entire damage output. So she'll drop off after a hero has MKB and Silver Edge, or two people have the combination of these items. Along with prior nerfs due to the BKB change.
Which means she has to build for the mid-game, if you ever pick her at all (I think the changes have actually made her one of the worst heroes in the game competitively, but I'm usually wrong on these things), and go like Phase Boots -> Ring of Aquila -> Drums/HotD -> BKB -> straight MKB/Crit stick. And just try and gib people in two hits.
I don't get why Break is worse for PA. Before, her passives used to be disable by Hex spells, who were present at 100% of the games on 6.83. Now they aren't disabled by it, and most of the common line-ups don't have proper carries of Silver Edge, the only source of Break beside hero abilities (which are Doom and Shadow Demon ults with Scepter).
Silver Edge would be an item worth getting to deal with a PA, because it's an outright good item, even if it's unconventional on a given hero. Like, Hex sure no longer disables her passives, buuut even now Hex functions as a disable, which means it's not that much less valuable once carries get MKB's, which isn't unfeasable. Like every line-up will still get a Hex at some point, that's just a given since it's like top 5 items in the game.
So in essence, Sycthe isn't exactly worse against her, and now there's even more options to deal with her, and just nueter her uptime. Like, between a Silver Edge and a Sycthe, you have something like 8.5/9.5 seconds of time where PA can't deal damage?
And I don't think Break is removed by popping BKB, so it's as effective a disable against her as Hex... On an actual initiating item.
So like, whilst sure every hero gets affected by Hex to some extent, nowhere near as many get affected by Break, which makes PA worse in comparison. Like, say now given that Coup de Grace is disabled by break, and Warpath is not, and both heroes are strong mid-game heroes who transition late (BB more so than PA in the transitioning), why would you pick PA over Bristleback now? Since BB is harder to kite, has a more reliable steroid, more tanky, even has more team-fight than PA?
As I said, I'm probably wrong, but I don't personally see many cases where a PA is actually the pick I'd want anymore in place of other options.
All these items dispel break.
And PA always builds minimum one of these items, most of the time two of them. Diffusal in particular is already almost core on the hero because of Ghost Scepter.
All these items dispel break.
And PA always builds minimum one of these items, most of the time two of them. Diffusal in particular is already almost core on the hero because of Ghost Scepter.
TY for the information. I was looking on the wiki and it didn't say, so I assumed it wasn't disabled.
Battlefury on Phantom Assassin is terrible in pubs. The reason it's viable in competitive is because you're going to have supports constantly stacking up the jungle for you. PA's only way to clear stacks is with cleave or Maelstrom, but the crit naturally goes with cleave which makes it a bit better of an option in my opinion.
In pubs you're lucky to get stacks, so it's kind of a gamble building an item that relies on a stacked jungle to pay itself off. You're much better going for Helm/Yasha/Basher with a BKB thrown in whenever it's needed, and then fighting.
But yeah, Break isn't a huge deal for PA. Itemize and get a Manta and that Drow Ranger will cry even harder.
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