Ah,
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So, why dont people ever thought of getting a simple
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This is, for me, a greedy and selfish support pickup. However, if only the price... of, the price. 3300 gold is hell of a lot to supports.
So, how to solve this problem? It may seem that this item is not the best pickup for non-cores. Changing the price, too, doesnt seem realistic.
So I thought of adding an item other than
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Ahh...
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So, what about making it a utility?
With a 3k gold on the first component, it sure needs to scale into the late game. You could make it a utility item. But what would it be? I was thinking an aura, but since stacking aura is a no-no then the mass
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Life Orb (we ran out of icons...)
Increases the targeted unit's current health and mana by 30% of it's total. Effects does not stack, and a target cannot be affected twice in the last 50 seconds. |
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Mana cost: 185 Cast range: 950 |
Duration: 16
Cooldown: 65[/nextcol] |
Stats
Health: 500 Mana: 450 |
Health regen: 12/sec
Mana regen: 150%/sec |
So the point here is to make a utility item that benefits not only the bearer who benefits the stats, but also it's teammates. I have seen supports getting
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The long range is also meant to be a life saver. It can save lives from a distance, at where spells cant usually reach.
So the purpose here is to bring life into
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But then, I saw
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WHAAAT!!! This is an outrage! How come-
Lets stop the rage, now. It needs the bearer to die. Now utility relying on death is odd, isnt it? So let's stop here, as the per charge too is barely useful for non-snowball heroes.
So post your feedbacks and what's in your mind. I would like to see how people react to this pathetic attempt at favoring an item.
You're right that in some ways it's "selfish" as you don't get the shared utility of say Sheepstick or
1) Heal on death for allies, XP/vision for you.
2) Ability to suicide to avoid giving away a kill
3) Faster respawns (potentially INSTANT)
These are not necessarily selfish things to have!
Probably the bigger issue is that it provides great health/mana pool, but no stats increases. Hence it's usually avoided by carries as they need the damage/as/etc more than the pool. Therefore there is a limited range of heroes who truly get the most from it - i.e. ones who have heavy mana requirements/low cooldowns and also need some additional health, but don't need right click so much.
Basically, the ones you've already mentioned, plus the likes of
E.g. It's not a perfect example, but if you compare
Linkens: 285 HP, 195man, 2 armour, 15 damage, 15as, 6.45hp/s regen, 0.6 + 150% mana regen.
Costs: 5175, blocks 1 spell per 17 seconds.
Armlet/SB: 450/925 HP, 400man, 5 armour, 9/40 damage, 15/25as, +11/-29hp regen, 100% mana regen.
Costs: 2600 + 3300 = 5900, armlet toggling.
You can see how the
What I like about the
Before 6.82, whenever I was going to get a
However, new
If you somehow get this on
These are just some examples, but everyone with good spells is a good candidate for
If you are looking for other realiable mana sources with far more team contribution, there's