Ah, Soul Booster. The one item that I have found very useful yet no one ever consider it once. It is a great way to increase your health and mana pool. It increases the health and mana by over 400 points, not to mention the regeneration effects. It made no sense to me as to how this simple item never picked up. I could see it be used on many heroes.
Axe- needs raw health, and mana problems solved.
Dark Seer- he builds tank items and needs mana..
Lina- needs mana and takiness, and builds later into a Bloodstone
So, why dont people ever thought of getting a simple Soul Booster? Was it.. price, perhaps?
This is, for me, a greedy and selfish support pickup. However, if only the price... of, the price. 3300 gold is hell of a lot to supports.
So, how to solve this problem? It may seem that this item is not the best pickup for non-cores. Changing the price, too, doesnt seem realistic.
So I thought of adding an item other than Bloodstone to the Soul Booster upgrade.
Ahh... Bloodstone. I am not a fan of this item. Sure, it completely removes all your mana problems, but... it is a very selfish pickup since it provides no utility. It could be said that I despise this item.
So, what about making it a utility?
With a 3k gold on the first component, it sure needs to scale into the late game. You could make it a utility item. But what would it be? I was thinking an aura, but since stacking aura is a no-no then the mass Soul Booster is useless. What about an increase in health and mana? Like an active of some sort...?
Life Orb (we ran out of icons...)
Increases the targeted unit's current health and mana by 30% of it's total. Effects does not stack, and a target cannot be affected twice in the last 50 seconds. |
Mana cost: 185 Cast range: 950 |
Duration: 16
Cooldown: 65[/nextcol] |
Stats
Health: 500 Mana: 450 |
Health regen: 12/sec
Mana regen: 150%/sec |
So the point here is to make a utility item that benefits not only the bearer who benefits the stats, but also it's teammates. I have seen supports getting Ethereal Blade, which costs 600 gold more. This could also be used to self, mind you. So a carry picking this up will still benefit greatly.
The long range is also meant to be a life saver. It can save lives from a distance, at where spells cant usually reach.
So the purpose here is to bring life into Soul Booster, and making it a good pickup since it can be upgraded to none other than Bloodstone.
But then, I saw Bloodstone...
WHAAAT!!! This is an outrage! How come-
Lets stop the rage, now. It needs the bearer to die. Now utility relying on death is odd, isnt it? So let's stop here, as the per charge too is barely useful for non-snowball heroes.
So post your feedbacks and what's in your mind. I would like to see how people react to this pathetic attempt at favoring an item.
You're right that in some ways it's "selfish" as you don't get the shared utility of say Sheepstick or Force Staff. BUT, a Bloodstone does offer:
1) Heal on death for allies, XP/vision for you.
2) Ability to suicide to avoid giving away a kill
3) Faster respawns (potentially INSTANT)
These are not necessarily selfish things to have!
Probably the bigger issue is that it provides great health/mana pool, but no stats increases. Hence it's usually avoided by carries as they need the damage/as/etc more than the pool. Therefore there is a limited range of heroes who truly get the most from it - i.e. ones who have heavy mana requirements/low cooldowns and also need some additional health, but don't need right click so much.
Basically, the ones you've already mentioned, plus the likes of Leshrac, Death Prophet etc. It can even work on Medusa, although she'll need to cover that damage sometime.
E.g. It's not a perfect example, but if you compare Linken's Sphere and Soul Booster + Armlet of Mordiggian:
Linkens: 285 HP, 195man, 2 armour, 15 damage, 15as, 6.45hp/s regen, 0.6 + 150% mana regen.
Costs: 5175, blocks 1 spell per 17 seconds.
Armlet/SB: 450/925 HP, 400man, 5 armour, 9/40 damage, 15/25as, +11/-29hp regen, 100% mana regen.
Costs: 2600 + 3300 = 5900, armlet toggling.
You can see how the Soul Booster fits into this cost effective build, with the Armlet providing the damage/AS required. If you need Medusa to come online earlier, it can be a good option.
Orb of Venom may be a good early game item, but upgrading it takes insane amounts of money, which most normal Orb of Venom buyers most likely won't afford.
What I like about the Soul Booster is the buildup from Energy Booster, which comes from Arcane Boots, that you can use through the process before buying bloodstone, providing both mana refill and support for the team.
Before 6.82, whenever I was going to get a Bloodstone, I typically would start with Arcane Boots -> Soul Booster and then finish it. The raw mana, hp and regen were better than early Perseverance.
However, new Bloodstone brought a new use for a forgiven item too: Soul Ring. This improved it's use and Arcanes + Ring make your early mana endless, and Bloodstone boosting it further.
Bloodstone is indeed a selfish item, but it ensures games too. It has great users; mainly heroes who are casting spells endlessly through the fight and typically are involved in many kills, you already mentioned a few, but other great heroes for it:
Storm Spirit, the master itself.
Queen of Pain, shouting and yelling with no limits.
Techies: Their Suicide doesn't remove charges from your bloodstone, possibly stacking a ton of them without technically "dying".
Timbersaw, if he already got this early on, the game is pretty much over.
Necrophos the everhealing tank now heals faster.
Tinker pros often get it if they're very ahead.
If you somehow get this on Io, your teammates will love you.
These are just some examples, but everyone with good spells is a good candidate for Bloodstone, given the situation.
If you are looking for other realiable mana sources with far more team contribution, there's Eul's Scepter of Divinity, Orchid Malevolence, Scythe of Vyse and Shiva's Guard.