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Clock vs Slark : Slark wins the lane, but Clock gets his farm. No kills happen there. Clock cogs Slark, slark jumps out. Slark pounces Clock, Clock TP's out. Very boring lane where nothing happens.
Invoker vs Imbaspirit : I think Invoker wins the lane if he goes quas-exort (which makes most sense here IMO). More harass and Ember can't really deal with forge spirits because they block his Q.
Trilane vs trilane bot : I think you get wrecked here. If Kunnka maxes Xmark (what he should do IMO, there's no point in even skilling Tidebringer in a trilane), they can pretty much combo your squishy Clinkz or Kapparition from 1000 range and you can't do **** about it. And they have inifinite mana to do this with CM. And if that's not enough you get suntrikes to your face as well. lane = lost.
Sure you have better late game but with QE Invoker, Kunkka an Lich they have essentially enough teamfight and push to simply deathball your towers and end the game. Your team is really weak against pushing and early 5-man dota with your Clinkz and Slark picks and I think it will hurt you. And you can't really go for split push against their heroes.
Essentially you just picked mass gank against a pushing lineup, and the enemy team will start 5-man pushing anyways before your Slark or Clinkz can gank anything. Your only hope is to trust in 6.83 comebacks and pray to Gaben, but I wouldn't count on that here.
Picking Invoker and Tidehunter 1st would have given Radiant a strong Teamfight no matter what. Picking Puck + Rubick would provide plenty of protection for Medusa and are the 2 most important Heroes for the 4 protect 1 Strat.
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Split-puhing <- when you do it.
Rat doto <- when enemy does it.
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Working on a Night Stalker guide!
I made a Clockwerk guide. Check it out if you want.
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SIKE *****
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