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It kinda depends what the opposition have, but some anti-push is usually a good idea. E.g. a Tinker or a KOTL perhaps. Heroes who can buff your main carry strongly are also very useful - e.g. Magnus, Ogre Magi, Oracle etc.
The main thing is to have a team who can be strong in the early-mid game; the best way of creating space is to keep the opposition busy DEFENDING their towers and watching for ganks, giving them less time and opportunity to deal with your hard carry farming away in the background.
Try to gank or put pressure on their carry, be aggressive and win team fights. That tower gold helps your carry too, they might even swoop in to pickup some easy kills if they're playing the likes of Spectre.
So 4P1 is more about being aggressive and keeping the opposition occupied than about babysitting them directly. Obviously you need to adapt as you go on - you can't afford to feed the opposition strongly by being over aggressive, and sometimes need to just try and slow the game down.
Let me craft a 4p1 team . Hypothetically.
Medusa
Keeper of the light
Earthshaker
Weaver
Razor
That's a very weak 4p1, most of the heroes have a really high chance to get destroyed in lane and doesn't have good synergy together. Their mid-game is also really weak against timed strats.
You'll want to ban out Silencer, his silences will rekt you unless you're able to bait out a Global Silence and gank him often, making him only useful for his ult.
edit: Notice the picks, these are heroes have strong impact. They are strong at defending a point or taking the aggressive approach. Very versatile lineup and doesn't need much snowball to work.
My 4P1 draft would look something like this:
1.Hard Carry- Medusa- Classic hard carry with insane mid-late game potential (mid only if she snowballs the **** out)
2.Secondary carry/Mid Laner- Slark- A well played Slark has been know to single-handedly destroy teams with very small advantages.
3.The offlaner- Elder Titan:Very stronk hero, shuts down enemy carries like its nobody's business,also needs very minimal farm.
4.The semi-support- Sand King: A very viable pick in this line-up as Medusa excels at lane and ancient farming,very rarely resorting to the normal jungle, and Slark gets most of his gold via killing heroes or assisting those kills,leaving the jungle relatively open for Sand King to farm a good-timed Blink Dagger
5.Hard Support- Lion:The only support better than Ogre Magi in my opinion. Such disables.Very OP in conjunction with Elder Titan due to their almost perfect synergy of skills (Blink>stun>sleep>ulti = perfect initiation)
That's a very weak 4p1, most of the heroes have a really high chance to get destroyed in lane and doesn't have good synergy together. Their mid-game is also really weak against timed strats.
You'll want to ban out Silencer, his silences will rekt you unless you're able to bait out a Global Silence and gank him often, making him only useful for his ult.
edit: Notice the picks, these are heroes have strong impact. They are strong at defending a point or taking the aggressive approach. Very versatile lineup and doesn't need much snowball to work.
I went hypothetical team:
Here are my assumptions:
Medusa Kotl and earthshaker in safelane with ES going hard support who only needs a blink.
Keeper playing #4 position. Well you can give Shaker #4 for blink aghs thingy.
Weaver solo offlane and she can actually soak up a lot of damage because of her time lapse and has good synergy with medusa because of her Q being anti armor.
Mid razor that has good scaling can typically harass a lot of mid laners and also has a solid midgame with mek and aghs.
It might be my inexperience showing but nubtrain, can you care to explain and dissect each aspect with your good sense of analysis?
Also i wanted a team that had a good mid game, so i chose razor and even weaver can have a good midgame.
Earthshaker and keeper lane can force the offlaner to eat illuminates or if the draft an aggro trilnae against medusa she can wreck them.
It would be nice to instruct me if and where i went wrong.
My second favorites were:
Brew mid
Tide off
and jakiro instead of keeper.
The thing with offlaners is, they need to soak up damage early game in a typical game, by the time the offlane reaches level 6, so does the mid laner, and then they go and gank people. IF you can't survive the initial harass( like having a [[sniper against you),you can't get the necessary EXP to do that.
Weaver has about 900 health at level 6, with 7 armor( due to **** 2.5 agi gain).The truth is, against any dedicated dual/tri lane, Weavercan't do ****. Even if we consider that Weaver pulls of the perfect Time Lapse,He can only have a total of about 2200 EHP which is, to be honest, not much.
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