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Been having an interesting discussion on a guide thread about Lifestealer and Huskar. I've always had Naix down as a counter to Husk...but is this strictly true...especially after the latest rework?
I'd say early game (if they were laning against each other) I'd expect Huskar to dominate, and even midgame to give him a pretty hard time. However, as the game goes late I'd expect Naix to win fairly convincingly.
Interested to hear what the rest of you think!?
Here's some extracts from the posts so far:
Marlan:
Quoted:
Huskar counters Lifestealer... Not the other way around.
Lifestealer's damage mainly comes from the fact he is stealing their maximum HP to keep himself alive and hurt them.
Huskar works on the fact he lives at low HP levels, and as Lifestealer's damage drops off at when they reach low HP, Huskar will be stronger than Lifestealer with equal farm.
Sando:
Quoted:
Lifestealer still counters Huskar, yes there is a swing toward Huskar at low health levels, but it usually isn't enough to turn the fight at that point. Only a maximum of 7% of Lifestealer's damage is lost, and Huskar no longer gains bonus damage from Berserker's Blood like he used to.
Marlan:
Quoted:
I just tested it now.
Huskar wins VS. Lifestealer in a toe to toe 1v1 equal levels and equal farm with NO CONTEST.
Level 16 and 14,000 Gold.
However, Lifestealer wins late game.
Level 25 and total 30,000 Gold.
No contest for Huskar in a 1v1. Mainly because of the abyssal blade. If it was a team fight like in a real match, Huskar may still come out on top due to his increased mobility.
Huskar is clearly a midgame carry, most games I play with him are over by the 30 minute mark. He can stand toe to toe against most carries, but lifestealer will become stronger if allowed to farm at the same rate as Huskar all the way into the 50 minute mark.
If Huskar builds into a DPS role, (MKB/Buriza/AC instead of HoT and Heaven's Halberd) he can dump LS down to near death before LS abyssal's huskar and then get's all of his HP back whilst killing Huskar. This DPS build would be able to kill Naix if he had a teammate with him.
EDIT: Actually, if Huskar built the above with a BKB and Linkens, he may be able to kill Lifestealer as Lifestealer will not be able to open wounds or abyssal him for at least 4 seconds. With the DPS output of Huskar he may win this for a late game build. I haven't tried this one however.
Sando:
Quoted:
Thanks for running the test - it's always useful to compare these things directly rather than in theory. However...I would question what items you gave to which heroes, and how the use of abilities played out - e.g. did LS use Rage to prevent an early Life Break? When did Huskar activate Inner Vitality? How about Open Wounds? Items like crits and other unreliable items like Maelstrom which won't necessarily proc as expected due to their pseudo-random generators.
The two heroes have quite a different playstyle - Huskar is much more snowball/gank orientated, while Lifestealer is generally more of a farming carry. No doubt with particular sets of equipment, timescales or advantages Huskar can win, but generally it's accepted Lifestealer would be stronger in the late game.
Marlan:
Quoted:
Lifestealer had: Heart of Tar***que, Abyssal, Heaven's Halberd, Power Treads and AC.
Huskar had: MKB, Buriza, Heaven's Halberd, BKB, Assault Cuirass, and Desolator.
Huskar initiated before LS could Rage, and simultaneously used his Heaven's Halberd, and BKB, preventing LS from fighting back. During this time Lifestealer was dropped down to critical levels, about 5-10% of his HP over a couple seconds. However once the HH ended, he abyssal'd Huskar and followed with Rage and Open wounds.
It's quite clear that Huskar has a major advantage early-mid game, absolutely wrecking Lifestealer, but late game lifestealer has an advantage.
I haven't tested this theory, but if Huskar was to get: MKB, Buriza, BKB, Linkens, Desolator and Assault Cuirass he would be able to kill Lifestealer. The previous test he almost killed him before the disables ended and Lifestealer devoured Huskar. With this build, we lose the AC and Halberd, removing all sustain items from Huskar, turning him into pure DPS. The BKB when activated will prevent Huskar from being HH'd/Open wounds, and the Linkens will block the Abyssal. With this combo, Huskar has 4 seconds of carnage and should be able to beat Lifestealer. This build however is obviously tailored entirely towards DPS and may leave Huskar weaker than we would hope for in a team fight.
Sando:
Quoted:
Thanks for providing this and again for testing...although it's not an entirely fair test as Huskar's build somewhat counters what you've put on Lifestealer - Heart of Tarrasque isn't an item you'd necessarily see on him, especially against Huskar. MKB counters a large part of Heaven's Halberd on LS, and the Desolator again somewhat counters Assault Cuirass.
You're also allowing Huskar perfect initiation which he wouldn't necessarily get - Rage can block Life Break entirely if timed correctly, or even if it just delays it for 5-6 seconds then it can make a massive impact on the fight (as it's damage is based on current HP rather than max life). Lifestealer might even go with Blade Mail which could really make Life Break backfire (potential 85% HP loss!). Again things like Buriza and Abyssal don't necessarily proc as expected.
I think to get a really realistic answer on this you'd need to run a range of tests with some different equipment setups and initiation orders. My money would still be on LS, especially as you up the levels and equipment.
Marlan:
Quoted:
Lifestealer was also trying to counter huskar as well. Abyssal, HoT, AC, and HH are what won it for Naix.
Huskar should be able to initiate first most times, unless it is a teamfight. And even if naix pops Life Break, Huskar can just kite until it wears off, leaving Naix even more vulnerable. Huskar could also cast his ultimate in melee range, leaving almost no chance for Naix to use his rage in time, lest he just be kited and lose the cast all together. Huskar SHOULD be able to cast his Lifebreak first.
Blademail will deal no damage if Huskar will (and he will) use his BKB.
Lifestealer is clearly the winner in the late game, but Huskar is a very clear and absolute winner in the midgame, at the ~30 minute mark. Even with equal farm and levels. In your average game, Huskar should take the lead. These late game tests are all extremely close, but Naix does win every time in the late game tests. But this is assuming equal farm and levels, which really shouldn't be the cast unless Huskar failed.
Sando:
Quoted:
I think unfortunately you're being a little bit biased with your approach to this - I'm a Huskar fan but I try to be as objective as possible when assessing what fights you are likely to win or lose.
If you tailor the items to suit/counter one hero then it becomes even more difficult to properly assess who is likely to win/lose particular encounters. For example, we could say Lifestealer could get Linken's Sphere for this fight to block Life Break completely - have I ever seen a Naix with one? Probably not!
I think a more "realistic" setup for the test would be:
Lifestealer is clearly better carry than Huskar - mainly because Huskar is typical snowballer, when Lifestealer is hard carry. But we all must remember that each team have (or at least should have) heroes with strong team fight abilities, and carries job depends on how initiators can prepare fight for them.
"When game is going full ******, you can only go with it. If you start going against it, if you start going half ******, you´re ****ing done for. When Aloha decides to go middle rubick you let him, and you start buying orb of venom on invoker. That's how dota works" -n0tail
Huskar isn't a carry anymore (not that he was a great one before..) he's an intiator/durable/even a ganker.. you don't initiate on carries any more with huskar..
you pop your heal, ulti a support, and try to take both supports down and die (while chewing up some skills).. that's it.. your team wins fights..
You need strong heals, you DON'T want a BKB, because you WANT people to stun you and all that jazz..
I actually think, Huskar with a armlett and Mecha as a build is a good one.gives you that extra few seconds before death.. then going on to maybe a blink and / or agahnims..
EDIT: once he has been added to CM - I think he would make a great farmer in an aggressive trilane.. leaving your HARD carry solo safe lane. Burning arrows with a couple of disables.. yummy..
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