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It's actually much better design to make dewarding work with dust rather than sentries. Because right now invis heroes can run into sentries that were clearly planted for dewarding, and die. That's 100% randomness nonsense which can have a gamebreaking effect, and it really should't work like this. While there's no downside to making it work with dust.
I have to say is let's make Shadow Fiend great again
My idea:
6.87 Shadow Fiend
- Armor reduced to 0
- Starting strengh rescaled to 20
- Now Souls give SF +3 agi instead of damage ( Make Yaphet build Etheral Blade/Blink/Aghs/Refresher come true)
- Requiem of Souls no longer reduce damage ( Not needed anymore, with this patch SF is much more stronger against physical damage and makes him more balanced)
- Presence of the Dark Lord Reworked to Soul Burn
Soul burn : Active target, Gives Sf Atack and spells a DOT that burn 40 damage/second, it last 3 seconds, Soulburn applies mute to the enemy target, can be purged
Ehh idk, still seems underpowered. I think the aghs needs to add some more utility to the ulti or something, since you won't really buy aghs on carry Silencer anyway, extra damage isn't needed. Maybe if added a debuff to targets: 15% slow and a small DoT like 20 per second or something (to cancel blinks), or maybe even added a new spell like some other aghs upgrades are doing now:
Shatter:
Silencer applies break to the targeted unit and mutes items for 5 seconds.
It's not about Silencer being fine or not. It's about him having an actual ult upgrade instead of this nonsense.
@Safecyn
Just make Soul Catcher a targeting spell or a skillshot and tadaa! YOu have yourself a often-picked hero. That being said this hero isn't meant to be a pub hero...
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