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We aren't flaming, we are just highlighting why it's not good.
As for these new points;
1) Nobody knows what 6.85 will bring. It's hard to speculate as a result of that. Some people believe Lion will get a minor nerf so yeah
2) Well Lina doesn't lack for damage anyway? She has an above average damage nuke, a secondary average damage nuke and stun, and one of the best single target damage ultimates in the game, as well as stupid attack speed. She doesn't need the help of an orchid to get solo kills. Blink Dagger + Eul's is thus strictly better because it's a better disable. And Ag's punishes BKB's -> That's worth way more than the rest.
3) No, he doesn't really get anything special with farm that he couldn't do without it. Like, with Blink Dagger alone you can jump on heroes, disable them for 6s and burst them with Finger. You don't need Orchid or Shadow Blade, or Ag's to do that. You don't significantly change what the hero can achieve with the extra gold, thus he becomes gold independent.
4) And you can't achieve that on a support and give the rest of the gold to something with higher impact?
5) Yeah, but you can really do that to enemy supports without E-Blade.
6) Theory crafting doesn't mean your theories can't be shown as being sub-optimal. That's part of theory crafting, sometimes the ideas just don't work.
All these things vary every game, like if you have enough damage, if you have enough disable, the heroes you're against, and what kind utility you need. I'm also not arguing anything about Lina, I just said that Orchid Malevolence was viable. In most situations, Lina, Storm Spirit, Shadow Fiend, and Queen of Pain are going to be superior picks, but I'm not arguing that either.
I don't see flame. Only thing I see is people trying to explain that heroes that do not need resources such as levels or farm are played as supports for a reason. Lion's biggest strength is that he doesn't need items besides blink to do what he does. If you play a support as a mid hero, you'd better increase massively the game impact of your hero by doing so, otherwise you're just a "space waster".
Space wasters lose games just as surely as having an autoclicker set on the enemy fountain. It's just less apparent.
Also other argument : Lion mid is just a watered down Tinker. Like anything Lion does as a mid hero (laning stage, snowballing/pickoff potential, item scaling, disabling ability etc) is done far far better by Tinker. I don't see anything that Lion does as a core that even remotely compares to infinite burst and infinite sheep.
Blink/orchid/aghs/eblade Lion <<<<<< Blink/travels/sheep/dagon Tinker by a factor 1 million
If you don't want to read the giant textwall below, my 2 main criticisms are that you aren't thinking about how you're going to Farm these items in a reasonable time, and you are only thinking of the Hero, when you should be thinking about the game as a whole and how Lion fits into it.
1. Yes, I mentioned that Lion is a worse Lina right now. I said he could see a resurgence in 6.85 if Lina got nerfed, but I wanted to know if he was viable as of right now.
I doubt she'll get nerfed into oblivion. She wins Lanes, she Clears Stacks faster than Lion, she Bursts through BKB, she has a strong Right-Click and has higher Burst Damage. Only 2 or 3 of these things at most will get nerfed, she'll still be a more viable Mid than Lion (it's unlikely he will get Buffed as he's still a strong Support).
2. Orchid Malevolence gives more damage on Lina than Aghanim's Scepter, amplifies her rightclicks, and also enhances them. Of course, then Laguna Blade doesn't go through magic immunity. It is a tradeoff between more damage, utility, and mana regen vs ulting BKBed people. Still though, buy both. I've done the math, the damage with Orchid Malevolence plus all her nukes is about 75 lower, but when you take into account one or two rightclicks getting amplified, and the fact that it scales into the late game, Orchid gives more damage.
Orchid can be countered so very easily by 5 Items:-
There is no Core Hero in the game who will go without Picking up at least 1 of these Items as their 1st or 2nd, 3rd at the latest, major Item (by major, I mean an Item that costs at least 1.8k Gold).
Aghs is a counter to BKB that allows Lina to be able to Burst Heroes once they pop their BKB. Once a Hero has BKB, Lina loses the ability to land Light Strike Array after Eul's Scepter of Divinity. If you shift-queue BKB, you will cast it the instant that Cyclone expires. This also prevents you from using Orchid Malevolence on them.
The real issue isn't whether Orchid does more Damage than Aghs, it's being capable of Bursting Heroes for 950HP well into the Late Game[/red]
You cannot get Solo Pickoffs with just Blink Dagger and Aghanim's Scepter. Lion only deals 1025 Damage with Aghs finger and 260 with Earth Spike. With 25% Magic Resistance, that comes to 963.75 Damage. Granted, you have 5 seconds of Lockdown to get Orchid off, and you will get 5 - 10 Auto-Attacks in depending on your Attack Speed, but even then, you're nowhere near 2000 HP.
Any Core player with any sense is not going to stay below 2kHP any longer than they need to. Especially against Burst Damage. They're going to buy Eye of Skadi / Satanic / Heart of Tarrasque at some point. If they're up against a Mid that can Burst them down at 2k HP, that's usually gonna be their a 3rd or 4th Item. If they Farm well, that's going to be around the 35 minute mark, with your Build, you'll need to Snowball hard to get Aghs in time to Burst them down....
5. Unlike Lina, Lion can pick up a Ethereal Blade. Sure their carries will probably buy BKBs, but someone is still getting instagibbed.
You talk about getting Orchid Malevolence for Right-Clicks, now you talk about E-Blade for instagibbing. Yes, this Item amplifies Magic Damage, but if you pick up an E-Blade after Blink Orchid and Aghs...we're talking 40 minutes into the game IF you Snowball hard.
6. Why? Because this is the theory crafting part of the forum.
It's always a good idea to make these kinds of theories. For example, everyone here knows that Crystal Maiden makes a terrible Carry, but knowing the reasons behind it well enough to explain them to another person is an important Skill if you want to be able to make good decisions in-game.
Asking questions like "is Lion a viable Mid" is a good way to learn what makes a good Mid Hero, by testing what a Mid hero truly needs in order to be effective.
Why can I never theory craft in peace and companionship?
There is no flame, we're just answering the question "Is Lion a viable Mid" with a clear emboldended, CAPS LOCKED, Italisised, Underlined "IN LESS THAN 1% OF GAMES, MAYBE!!!". No one is insulting you. You're allowed to theorycraft, but sometimes you've got to realise your ideas aren't always the best and that the theory behind them isnt taking in the numerous possible interactions in this game.
Take point #2 as an example, you never considered how easy it is to remove the Orchid Debuff 25 minutes into the game, did you? 8{3
This ^ is the problem with your theorycrafting. You're theroycrafting for a Hero, not a game. Let's delve into some of the problems with building an Orchid. Start by thinking "If it enhances Right-Click, amplifies Burst and is so good on Nukers, why doesn't Lina build this Item every game?". To answer that question, you have to take a long hard look at Orchid beyond it's Stats, beyond it's Active.
You need to take a look at how it's used in a game
Let's start withthe very 1st thing you should consider when theorycrafting how well an Item woks on a hero - Farming it:-
Orchid Malevolence. This is a 4k gold item. Let's assume that at lvl7, you'll have a 3-1-2-1 Skill Build, perfect for spamming Earth Spike and clearing Camps. The problem? It takes at least 2 Earth Spikes to Kill a Creep, so you have to wait at least 12 seconds before clearing a Camp, much slower than many current Mids, e.g. Storm Spirit, Leshrac, Lina, Shadow Fiend, etc. but still, you can get a quick injection of Gold this way.
Lvl11, and the reduced Cooldown, you're going to get larger amounts of Gold since the reduced Cooldown gives you Kills more frequently.
...and of course, you should still be able to Lane, but since Lanes will start getting Pushed out far enough to make them dangerous to Farm as Towers fall and space is created for one team or the other, this becomes a less reliable source of Farm (you can probably only Farm 1 Wave out of 2 on average after 15 minutes, but this is a very rough estimate and can easily change every game).
Taking this into account, how long do you think it will take you to build Orchid assuming you have a Blink Dagger in your Inventory at 9:00 and end up with 10-0-0 KDA at around 20:00 minutes? I'd say finishing Orchid after Blink at 20:00 is...optimistic. 25 minutes? more reasonable.
So, you have a 25 minute Orchid, great? no...because we're onto the next important part of theorycrafting how well an Item works on a Hero now. How the Item can be used:-
Think about it for a moment, where are you going to be looking for Kills in most games at this point? Teamfights. So you have Hex, Earth Spike and Orchid for lockdown, great? No. In order to get Orchid damage, the target has to be silenced for 25 minutes meaning if yor target has a method of removing the debuff. If your target has some method to remove the debuff it becomes useless. In order to prevent them from doing this, you have to commit both Hex and Earth Spike to keep them Locked down.
We've reached a serious problem here. You're locking down 1 Hero, but what about the other 4? Here's a critical problem with your theory, you're thinking "I can easily Burst down any Hero in 5 seconds!". The problem is, the reverse is far more of a problem. It's 25 minutes into the game, you have Blink and Orchid. [[Lion's HP at lvl16 without any Strength / HP items is 976. You're going to die 1st...
Before considering amplifying your Damage, you have to take into account how you're going to get that Damage out, and with your build, you have absolutely no way hammering away at your target for 4 seconds while they're Hexed.
This is why Lion is played as a Support and not a Core, he's good at Locking people down, but he has no manfight potential. He goes in, and Hexes, then let's a Core that can actually stay alive in the middle of a Teamfight do the clearing up.
I'll try to explain it in a much more shorter version than Xyrus did based on what I read in this thread.
For the sake of it, let's compare Lina and Lion, because they have at least 1 similar sill (their ultimates - note I said similar, not exactly the same)
Quickly skim through their skillsets - Lina has: 3 nukes - 1 being a stun and the other 2 being just generic damage, 1 passive which is an phys damage steroid. Lion has: 2 nukes - 1 being a stun and the other generic damage, 1 long *** disable ( Hex), and one utility skill - Mana Drain.
What do we see from the start? At all points in the game, Lina posseses much more damage output than Lion, but Lion has much more disable. This alone makes Lina a much better option for mid - easier trades via the usage of mana. Plus, let us check out the mids in the current meta: How many mids in the current meta have a reliable disable? (note, by reliable I mean being able to land it without any assistance - Split Earth or Light Strike Array both need some sort of assistance to land - hence Eul's Scepter of Divinity being a favorable item on both heroes)
Now, what makes Lion lose out against all of this? He has a dead skill. Mana Drain. Absolutely **** in engagements. Sure it can help to Earth Spike the midlaner and quickly Mana Drain him for some extra mana, but think about it. While Lion during a disable mana drains, Lina just hammers away with Fiery Soul.
What else? Abyssmal projectile speed. No physical damage steroid (hell, if there would be something like demonic soul - doing the same thing as Fiery Soul is, I could guarantee Lion would trump Lina in pick rate - because replacing Mana Drain with that would absolutely be insane). 6 seconds of pounding away at a target with increased attack speed while they cannot do anything against it? Sign me up. At least people can run away from Lina if they aren't already dead from the burst she does, Lion's targets would just get shred to pieces even after the burst.
Becomes literally useless after the enemy cores get Black King Bar. At least Lina still has her upgraded ult (STILL was me just being nice, it's stupid strong) and her steroid. Oh, and let us not forget his absolutely trashcan HP pool. Since in your build, you didn't get any survivability, you'll just get blown up.
So what does this sum up to? Is Lina better than Lion? No, everything is better than Lion mid right now. I'll ask you this then, why shouldn't I pick the better alternative? The alternative that increases my chance to win is the best alternative. (glad the trashtalking man of salt could help).
And right now, there are other options that are "more good" than Lion mid.
Why, thank you, this is the kind of response I was looking for. The sans-flame king of response.
Also, thank you Wulfstan for your thoughts too, it looks like there are lots of things I didn't think about. Lina does have more damage, so you're right that she automatically becomes better as a core. After actually looking at it, Earth Spike does 260 damage for 170 mana, which is insanely inefficient, especially for farming stacks. Because of that, you're right, he probably can't get a fast enough orchid. The main point though, is that Lion can't stand up to other cores once they have a Black King Bar. That is kind of a dealbreaker, that he can't even come close to standing up to cores with equal farm if they have BKBs.
Also Xyrus, nice wall of text. You have some good points there too.
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