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* Remake the guide to quick-reader friendly using colors etc.
* Remake skill set as Enrage was reworked
Hi viewers. Welcome to my guide! After lots of things, I finally manage to edit my guide once again!
I learn how to play DoTA about the game mechanics, items, etc. with Ursa. Ursa is a carry melee hero that shines usually on mid-game although on late-game his power is still formidable.
Ursa is one of the highest DPS heroes in the game with his Overpower and Fury Swipes that gives more damage the more he hits at the same enemy
Without further ado, then let's begin the guide!
As a bear which is a mammal, Ursa does have muscles/pros, which make him strong, but he also has fats/cons, which make him weak. Here are those muscles and fats he has.
Muscles:
Earthshock
Although I prefer to max it later, but I recommend to level it first at level 4 so you have decent slow, making a sure kill from small ganks. The slow from it stack with Eye of Skadi/ Orb of Venom, Sange/ Sange and Yasha/ Heaven's Halberd, and other slows, in which, if combined, can give good slows.
Overpower
This skill is in synergy with Fury Swipes and it should be maxed second. This skill, combined with Fury Swipes and Enrage can cut down large chunks of health and wear enemies down quick.
Fury Swipes
This is Ursa's bread and butter skill. This skill is what makes Ursa into a fearsome bear. Each hits will be more painful, and also this skill is what makes Ursa can do Roshan easily.
Enrage
The ultimate skill, level it when you can. Since the 6.84 update, that makes attack speed has more priority than health since Enrage now makes a multiplier from Fury Swipes damage
Well basically, every hero can start off at a point right? So does Ursa. You can do laning Ursa instead of jungling, just change the starting items into a Tango and some Iron Branches. There is a difference in jungling/laning in terms of profit and stuffs like that.
Laning:
Although with the update that Fury Swipes is not an orb effect anymore, I still prefer Vladmir's Offering as my core item rather than Helm of the Dominator or Mask of Madness (Though form the new update MoM seems ideal though). This is the list of difference I have studied the benefits between Vladmir's Offering, Helm of the Dominator, and Mask of Madness.
Vladmir's Offering:
Some people prefer Blink Dagger over Shadow Blade and others do the reverse. For me, I still prefer Blink Dagger. Here is another list of differences of pros between Blink Dagger and Shadow Blade
Blink Dagger:
To make it short, I will list the benefits of each items I put in my build.
Satanic:
This is where Ursa shines as a dreadful carry. If you have any trouble listed below, buy these items, otherwise go buy luxury items and skip this part.
Enemy has a lot of CC and nukes : Black King Bar
Enemy has AoE spells or hit hard : Blade Mail
Enemy has a lot of evasion / Butterfly : Monkey King Bar
Enemy is just too annoying (Like Faceless Void, etc.) : Heaven's Halberd
At this point, the shining light of Ursa has faded, although Ursa is still a formidable hero up to this point. Just do not blink, stay with your team, and try to do as much damage as possible. Your role mostly will shift from carry into tank.
Buy Heart of Tarrasque is a good idea as it helps you to tank and soak out damage for your teammates.
Sange and Yasha and Shiva's Guard are good items on Ursa as another slow items beside Eye of Skadi.
Assault Cuirass is another useful item on Ursa but usually other hero deserve to have it more than Ursa.
Butterfly is other things that make enemy go wonders if they have not bought Monkey King Bar yet.
Abyssal Blade is useful against pesky annoying heroes such as Lifestealer, Slark, etc.
Manta Style for debuff from silences, disables, etc. and more damage output, although Fury Swipes will not trigger from illusions.
Moon Shard? More attack speed = More damage output. It's that simple. Oh, and the night vision can be used to counter Darkness
Ursa is a hero that can work well with most heroes as it can independently dish out damage. However, some allies are more than enough for Ursa to shine. Those allies are:
Heroes with CC: Crystal Maiden, Lina, Lion, etc.
Damage Amplifier Heroes: Magnus, etc.
Heroes that give temporary near-invulnerability: Omniknight, Oracle, etc.
Special Mention: Wraith King --> Hellfire Blast for stun and slow and lifesteal aura that stacks with Vladmir's Offering and Satanic. There is also a rumor I have not tried is you can solo Roshan at level one with the help of this old, wise king of the wraiths.
However, despite the tremendous power Ursa has, it also has enemies that can wipe him easily. Those enemies are:
Heroes with CC (What is your best friend is your worst enemy)
Anti-tank heroes: Huskar, Necrolyte, etc.
Heroes that can disarm: Silencer, Oracle, etc.
Heroes with Blade Mail as one of the possibly core: Centaur Warrunner , etc.
Special Mention: Lifestealer --> Weak at early game, but after he gets his Skull Basher, things get harder. Feast will cripple your health and damage easily with the help of Rage. Instant heal and nuke ability with Infest, and chasing ability with Open Wounds. It is simply a nightmare except if you successfully shut him down before time.
And also, for the one who hates Ursa, try to avoid picking these heroes:
Squishy and no CC heroes: Pugna, Sniper, etc.
Most of the tankies (usually)
Special Mention: Axe --> Who doesn't love a good tank with good stats early game and the ability to backdoor by pulling creep aggro? But not if you go against Ursa, new Enrage works well against Blade Mail, Axe's usual core item. So maybe just beware when picking this hero against Ursa or else.
Well that is all for this guide. Thank you for reading this guide. This guide is, however, far from perfect. Therefore, feedback and comments are welcome. In addition, please do not straightly down vote this guide. Honestly, I prefer harsh comments rather than straight down vote.
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