SNIPER - THE PERMA-BASHER DWARF
Nova#221290
May 2, 2012
INTRODUCTION
The Sniper is a very late game hero, he needs a lots of farming to be efficient. He's considered 'easy to play' by a lot of people, but that's totally not true : Hard carries are the hardest heroes to play and because of that, when a Sniper is picked, everybody starts to think : "Oh ****, game is lost" or "Oh no, another useless Sniper". If played correctly and get some good farm/kills, the Sniper can become a real monster and you'll regain faith in people's heart.
ABOUT THE PERMA-BASH BUILD
This build is a personal custom one that I have tested and approved on Dota vanilla and HoN (Heroes of Newerth), it's still as efficient, and perhaps better, on Dota2. The main goal of the build is to - literally - perma-bash the opponents, not like one stun every 2 sec, but stun a enemy hero all the time, even if he would have Magic Immunity (Black King Bar - BKB). This build is kinda hard to use because it requires you to have a really good farming and doesn't become efficient until you have all the core items.
SKILLS
Here comes a brief description of the Sniper's skills, they are quite easy to use (50% are passive) and are the main reason why he's so called an "easy hero" :
Shrapnel :
Active, does damage and
slow over time to enemy heroes
and structures in the area of effect.
This spell is quite
useless in
my opinion. Some may say that its useful for pushing lane and stuff, but it's not really in
your interest to push a lane since it will put you in
dangerous positions for farming and will increase your
gank appeal meter. Don't max it until you have
nothing else to max out.
Headshot :
Passive, gives you a chance to
mini-bash plus bonus damage to your target.
Your
core spell, Max it at lvl 7.
Take Aim :
Passive, increase your attack
range, you will have a greater range than tower, the
best range of the game. You will use it at your advantage.
Assassinate :
Active and cast time, Deal a X-FAT amount of damage to your target. Try to use it on heroes that do not have health
regen or that are out of your attack range. This spell
reveal the target
during the casting time.
ITEMS
Starting Items :
You only have two gold rules to remember with Sniper :
Farm : This is why we start with two
Slippers of Agility and one
Iron Branch, this way we'll have some descent damage in order to
last hit/deny our lane creeps.
Survive : Try to
never lose 1 health point if this is not absolutely
required, if you're getting denied, just stay at tower and ask for
ganks, but with Sniper's attack range, you'll be
rarely denied, especially if you're soloing mid. Starting with
Healing Salve and two
Tango will surely help you to stay
longer in your lane.
If you're soloing, you do not need any mana regeneration as you won't use any spell before level 6 is reached. You'll barely use your
Shrapnel spell because it's a kinda weak spell in my opinion.
Early items :
The first item that you have to acquire is the power threads, you'll gain the
requirement of all MobA games :
mobility, plus some stats and
attack speed (which is important).
Once you have your boots, if you have troubles in your lanes go for a
Bottle and try to grab the
runes for easy ganks. You should go for a
Ring of Aquila, it's cheap, mana regen and stuff, you know... You can go for a
Magic Wand instead of the
Bottle, it's about
your preferences.
you
need to get
Mask of Madness as soon as you can, this will give you some
life steal, letting you stay in lane as long as you can hit some creeps. The activate effect will give you some movement speed and
great attack speed, which will be useful for the perma-bash effect.
Core Items :
Now that the early game items are acquired, you need to be very
careful and to not die at all.
Farm all the creeps you can to get
Monkey King Bar, this will give you
True Strike which will allow you to always touch your target, and a mini-bash which, added to your own
Headshot , will start making a real
annoyance for your enemies.
After, get
Manta Style as illusions can have the
same mini-bashes and bashes as you, you'll
multiply your bashing effectiveness by 3. Without the fact that you can use
Manta Style to
escape spells and drive a wedge into the enemy team.
Once the first two items are finished, you should start to
approach the perma-bash effect, but not yet and if game is not finished, go for
Skull Basher which simply allow you to become the
nightmare of the game.
Luxury or late game items :
If you still haven't ended the game, you can go for a
Abyssal Blade as you can still choose to bash some hero that is
messing around you.
For your last item you can go for
Daedalus or
Butterfly, it's about
your personal opinion. If there are a lot of carries in the enemy team, I
recommend you to go for
Assault Cuirass, your illusions will benefit of it
as well.
Situational Items :
If you're having troubles, like being
denied,
ganked or
focused during team fights, i'll recommend you to get some items that will allow you to
escape like
Shadow Blade (an item that I don't really like because its synergy/cost with the build is null and can be easily counter by
Dust of Appearance or gem of true sigh) and
Ghost Scepter. If the enemy team have a lots of
disabled you should opt for a
Black King Bar that will grant you magic
immunity.
Hand of Midas Is a good item as well for the sniper... It will give you attack speed and you have the possibility to transmute a creep (+150 gold). You can make it before your
Mask of Madness for max profit-making it.
Heaven's Halberd May be useful if you can't take down a carry enemy (which is extremely rare) like
Ursa,
Void or
Lifestealer. Its maim, evasion and disarm effects can be really useful against them.
IS SKULL BASHER WORTH THE MONEY ?
Yes, you may say : "Why Skull Basher? Its 10% ration do not worth the cost!"
I'd tell you :"It worth it."
Why ? Simply because all your mini-bashes from Headshot and your attack speed (plus your illusions once) give you the time required to pull the effectiveness of your Skull Basher. The 1,4 stun that will trigger from it will give even more time to trigger another stun.
The PERMA-BASH effect is a nightmare for anyone who get caught by it, so yes, it worth the golds.
SOLOING / LANING
Do not forget the two Sniper's golden rules (and any other carry as well) Farm and Survive.
Soloing :
Try to last hit/deny
every single creep of your lane, do not miss even
once of them. Be careful at rank 3 of your
Take Aim spell you may be out of
XP range of melee creeps.
Ask your
supports to wards the runes and checks for ganks incoming for you.
Your main objective is to not die, if you can have an easy kill, grab it, otherwise just farm those challenging creeps !
Try to gank with your
Assassinate at lvl 6 - 7 when your lane is pushed or if you just killed your laning opponent.
if you're having troubles, buy a
Bottle and control the runes or simply
hug your tower and ask for ganks. If no ganks are coming, try doing your best, but do not die, back to fountain is
always a better choice.
Laning :
Laning with a mate is obviously easier than soloing, but it will
delay your build since you're sharing the creeps (unless you have pro support good guy mate who's
letting you have all the last hit and doing all the denies). Hero kills are easier too, but do not
count on that, just farm, do not die and ask for ganks.
Your
shrapnel spell
may be more useful in laning phase, you can max it instead of your
Take Aim spell, but I do not
personally recommend it.
Magic Wand is a good item when laning.
Laning phase is over :
Always have one or two
Town Portal Scroll with you, farm all the lanes, be
mobile and
quick, do not get ganked and do not push too far. Be there for
team fights and try to have some
easy kills, if the fight turns the wrong direction, back up to base and defend.
NEVER FIGHT ALONE (until you're really
full stuff)
TEAM FIGHTS
Team fights are the main entertainment of Moba games, they require coordination, mobility and team play. As a Sniper your contribution to a team fight is to :
- Doing damage
- Not die
As Perma-Basher Sniper, your contribution to a team fight is to :
- Rampage
Enough jokes.
Team fights before buffed :
Until you have all your items, you're a super ranged creep, but
still a creep. you can die very easily, so try to not get hooked in the fight, stay at max range, use your ultimate on low health point or running away targets. If your team is losing the fight, run away, it's not being coward, it's reducing the damages.
Team fights after buffed :
Pop out your illusions with
Manta Style, trigger your
Mask of Madness and just
fire at will, once you got somebody stunned, it's
done for him. Perma-bash effect. Do not let them
approach you and enjoy the golds.
HERO SYNERGY
And all heroes that have stuns and disables are a good synergy for you (you do not really have a good synergy with
any hero in fact).
ANTI-HERO
Spirit Breaker is your enemy n°1.Check out for the debuff
Charge of Darkness quite often and expect that he will surely focusing you for ganks or in team fight.
Riki can Blink on you and smoke your face, if you have
Monkey King Bar you should be okay.
Pudge will surely try to
Meat Hook you since you're such a good, tender and
fresh meat.
Anti-Mage will blink and burn your mana down, so try to focus and kite him.
The
Bounty Hunter can pop out and burst you down, so bring some
Dust of Appearance with you, as well if there's a
Riki.
The
Storm Spirit can dash to you from really long distance, so be careful and avoid any solo fight with him (unless you're full buffed).
And all others heroes that can directly teleport/dash/blink to you and burn your face to the ground.
CHANGELOG
02/05/2012
-Creation of the build
CREDITS
Thanks to me for creating this build !
I hope you enjoyed my guide and start having funny sparkling games with the Perma-basher Sniper.
Sorry for my grammar errors as i'm not an english native.
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