Introduction to Samukobo
First of all, I would like to introduce myself, and explain why I am writing this guide. I would also like to say that English is not my native language, literally any sort of grammar or spelling correction would be appreciated. ( I don't mind grammar Nazis- I'm one of them too!) This is my first guide and I am not used to formatting, so suggestions here and there (especially about the walls of text) will most likely be accepted. Also take note that I also appreciate any kind of suggestion in the form of constructive criticism and will consider it, test it out and will eventually add it to the guide/reject it and state my comments.
I am not a pro player of any sort, just a regular player trying to get to the high skill bracket as of now amidst the awful state of my teammates. Now, the reason I have decided to make a guide for Riki is the fact that all of the guides are dead at the moment, including the best rated guide by Sarcryn, which also is still useful, but is outdated and does not feature any other skill builds and items other than the skill build and items for Riki that everybody knows. Furthermore, this guide is aimed at intermediate players or at least players that understand the concept of Riki Now, without further ado, here is the introduction to Riki.
Skills
Smoke Screen
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Ability type:
Targeting Type:
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Active
Enemy Units
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Throws a smoke bomb down in the area, silencing opponents and causing them to miss on most of their attacks. Also slows by 25% at all levels.
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Level
1
2
3
4
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Mana Cost
75
80
85
90
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Cooldown
13
13
13
13
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Casting Range
425
425
425
425
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AoE
250
275
300
325
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Duration
6
6
6
6
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Effect
40% miss, -25% IAS and MS, Silence
50% miss, -25% IAS and MS, Silence
60% miss, -25% IAS and MS, Silence
70% miss, -25% IAS and MS, Silence
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Notes:
- Does not silence castable items.
This skill is what makes you a fearful ganker and it is your second most important skill in teamfights. Though it is quite hard to get even 3 heroes in the AOE when against a half decent team, the sheer utility of this spell is what makes it worth the AOE. It could work against casters in a teamfight by silencing them. It could work against DPS heroes in a teamfight by making them lose IAS and accuracy. It could be used in escaping, or even escaping. And lastly, it could be used as a psychological weapon (this is effective against pubs, especially inexperienced players).
How?
If an even
slightly fed/farmed
Riki activates
Smoke Screen, the initial reaction of people who actually know what the skill does is to try to get out of the spell, despite the slow. Therefore:
- Inexperienced players will panic for a while, furiously right clicking their base to just get out because Riki just reduced their HP to 50%.
- Experienced players on the other hand, will initially try to go out and will resume what they were doing assuming that their teammates can also stay calm like them.
This causes confusion within the enemy team, and therefore giving your team the chance to disable and kill either the inexperienced players who are trying to flee or the experienced players who will initially try to fight (if they haven't noticed some of their teammates fleeing) then flee. The first choice is recommended to increase the chance and number of kills. Lastly, take note that this skill should be used more on squishy disablers rather than carries in an engagement, and that mind games are not proven to be effective against a team with proper coordination and communication (hence, the effectiveness against pubs)
Generally, 1 early point is enough for this skill as the duration does not scale. Heowever, remember to max it out once you have maxed all of your other skills unless you are running the 3rd skill build provided.
Blink Strike
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Ability type:
Targeting Type:
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Active
Unit
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Teleports to a unit and strikes it if it is a foe, dealing bonus damage.
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Level
1
2
3
4
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Mana Cost
50
50
50
50
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Cooldown
20
15
10
5
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Casting Range
700
700
700
700
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AoE
N/A
N/A
N/A
N/A
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Duration
N/A
N/A
N/A
N/A
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Effect
Deals 30 extra damage
Deals 60 extra damage
Deals 90 extra damage
Deals 120 extra damage
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Notes:
- Damage type: magical
- Bonus damage is dealt before Riki's regular attack.
- Teleports to the back of the target, forcing a backstab on the next attack.
- If the target is an ally, no damage will be dealt.
Your main offensive spell. This spell is especially important in the early game (laning phase) engagements. It can also be used as an emergency escape mechanism by targeting your allies. I've personally seen a lot of people do this- please do NOT use this for farming. It's a waste of mana, really. Besides early game engagements, it has various uses like chasing down heroes, escaping, entering a teamfight to use
Smoke Screen, or simply amplifying your damage output. Not much can be said about this skill, really- it's your method of closing in, or getting away. It's not much of a reliable escape mechanism however, as it relies on your allies to actually be there.
Remember to max this out first. The damage output isn't really that impressive, but the 15 seconds off the cooldown timer is well worth the levels.
Backstab
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Ability type:
Targeting Type:
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Passive
N/A
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If Riki attacks from behind, bonus damage is applied based on his current agility.
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Level
1
2
3
4
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Mana Cost
N/A
N/A
N/A
N/A
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Cooldown
N/A
N/A
N/A
N/A
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Casting Range
N/A
N/A
N/A
N/A
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AoE
N/A
N/A
N/A
N/A
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Duration
N/A
N/A
N/A
N/A
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Effect
Deals 0.5x the Agility of Riki to the targe
Deals 0.75x the Agility of Riki to the target
Deals 1.0x the Agility of Riki to the target
Deals 1.25x the Agility of Riki to the target
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Notes:
- Damage type: physical
- Bonus damage from Backstab can't be evaded.
The skill that truly makes you a carry. This gives you the DPS, and that unbelievably satisfying animation and sound. Nothing can be said about this passive except that it only procs when attacking a unit from behind (mechanical units and structures are excluded) and that you should always use it unless being behind a unit puts you into a really bad position. Remember that it doesn't have to be the unit's back- this is hard to explain, but as you play
Riki, you'll find out that backs aren't that small. So just consider your position, get behind an enemy, then right click. It's that simple.
This is a personal story, but the first time I saw this skill, it was underwhelming. So I just want to clarify for people who were mistaken like me (this mistake was mostly due to the description on playdota) but it applies a percentage of Riki's agility as BONUS DAMAGE. And believe me, when you build agility items on a hero with high starting agility AND an agility gain of 2.9, the damage output is massive.
Anyway, take an early point on this skill, then max it directly after Blink Strike.
Permanent Invisibility
Permanent Invisibility |
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Ability type:
Targeting Type:
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Passive
N/A
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Riki fades into the shadows, staying permanently invisible except while attacking or using abilities. While silenced, Riki will be visible.
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Level
1
2
3
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Mana Cost
N/A
N/A
N/A
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Cooldown
N/A
N/A
N/A
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Casting Range
N/A
N/A
N/A
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AoE
N/A
N/A
N/A
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Duration
N/A
N/A
N/A
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Effect
3 second fade time
2.25 second fade time
1.5 second fade time
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Notes:
- Riki will not auto attack enemies when invisible.
The skill that shapes what
Riki is. All there is to this spell is if Riki does not attack, use skills or items for a given amount of time, he turns invisible. That's it. Just remember that you and your allies should always search for invisibility detection in the enemies' inventories. This skill really is simple.
Skill this at the respective levels. The fade time really feels different, and it may save your life time to time if the enemy doesn't get any detection.
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