1 | 3 | 5 | 7 |
2 | 8 | 9 | 10 |
4 | 12 | 13 | 14 |
6 | 11 | 16 |
15 | 17 | 18 |
Welcome to my Venomancer public game guide! This game was created for people who wish to play Venomancer in an All Pick public game. It is based on my own experience and what I have seen other people build Venomancer as. I do not pretend to be the best at playing Venomancer; the build presented here is merely the one I think is best in order to win in public games.
When to pick Venomancer:
STRENGTHS
|
SPA |
WEAKNESSES
|
Your skill order REALLY depends on the opponent's team; as such, the skill order presented above is the "Standard" build - the one I like to use the most. It is optimal to use this skill build when in a lane with heroes that can get an easy kill with the help of Venomous Gale, such as Ursa, Juggernaut or Riki.
Venomous Gale is important to max out as early as possible, as it deals a lot of damage - more than Poison Sting at level 4. Poison Sting should be maxed second, with an early point at level 2, in order to annoy your opponents as much as possible; however, the slow doesn't become much stronger with levels, so it isn't important to max it as soon as possible in most situations. Plague Ward is taken at level 4 in order to protect your lane from ganks / push the lane, but it can be taken earlier (level 2, then Poison Sting at 4) or later (level 7-8) depending on the situation and the skill of the enemy team. And, of course, take Poison Nova whenever you can, as it is your most damaging and annoying skill.
However, there are many different possibilities, especially in pub games, and I will present some other here.
I am in a lane with a hero that cannot get easy kills and needs farm.
In that case, take more points of Poison Sting early on and harass your opponents while letting the carry farm. Poison Sting is a powerful dissuading tool in the early game.
I am against a lane with two ranged heroes.
Ouch, sucks for you. You can either use the standard build or try a more defensive build by putting more points in Plague Ward and harassing your opponents with those. Remember, your plague wards give 10 gold on death, so try not to give your opponent too much free gold.
I am against a lane with a ranged hero and a melee hero, but my lanemate sucks!
Play defensively. Put more points into Plague Ward than you normally would. Either that, or build the standard build and try to get as many kills as you can yourself.
I am in a solo lane against two heroes.
Hug the tower and max Plague Ward first, then Venomous Gale. Do NOT try to get kills unless your mid ganks. Venomancer benefits from being in a solo lane because he will get more experience and gold, but he is also very squishy and has no escape mechanism, so don't overextend and play like a fool. Against two people, your goal is to not die and hold the tower for as long as possible, not get kills.
I am against a trilane.
You're up against a trilane in a pub game? Your luck sucks. All right. It's unlikely that your team mates will send another person as backup, so you're going to have to play defensively. Max Plague Wards then Venomous Gale, and take a point of Poison Sting early in order to poke their carry from a safe distance. Hold the tower for as long as possible, and deny as many creeps as you possibly can.
I really, really, really feel like pushing every single lane / I am in a lane with another pusher such as Leshrac or Broodmother.
Poison Nova > Plague Ward > Venomous Gale > Poison Sting, taking the first point of Venomous Gale at level 2 and the first point of Poison Sting at level 4. Put your Plague Wards around the enemy's tower and consider buying a Ring of Basilius instead of a Bracer for mana sustain. Have fun watching your opponents cry.
Here I will explain my item choice. I have my own build, but you may switch items around if you deem it necessary - I hear Shadow Blade or Urn of Shadows are popular, but they are situational items (Shadow Blade if you need the escape, Urn of Shadows if you're playing Ganker Venomancer or get lots of kills). Personally, I don't use them.
Here I will discuss some good partners for Venomancer.
Carries with tons of early game damage
Skeleton King
Those heroes can capitalize on your Venomous Gale and get some easy kills in the early game, making them unstoppable by the late game if done correctly.
Heroes with a long stun / good burst damage
If those heroes go in your lane, then you can use your Venomous Gale along with Poison Sting while your lanemate uses his stun in order to destroy the enemy lane. They will never see it coming!
Pushers
If you're in a lane with another pusher, then skill Plague Ward first and have fun pushing the tower with no one to stop you. Most of those heroes do need a solo lane for the experience, though - but hey, it's a pub game, anything can happen.
Venomancer is not without his weaknesses, however, so he does have some mortal enemies. Here are some of them:
Kill lanes
with
, anything with
, etc.
Venomancer is extremely vulnerable, and he has no escape mechanism, so if he's up against a kill lane, then he will be left powerless. In the case of a dangerous lane, build Plague Ward first and then turtle - it's your only chance not to feed.
Heroes with high mobility
Heroes with high mobility, and especially Storm Spirit, will destroy you. The worst part is that they can easily avoid your Poison Nova and your Venomous Gale, making them the worst possible enemy for Venomancer.
A competent Pudge
In public games, competent Pudges are relatively rare, but they can happen, and if they do, oh boy. He will eat you up before you can even realize what happened, and you have no way to flee from him. If you have a competent Pudge up against you, take Plague Ward at level 2 and put some near the trees next to your lane, so you can see his ganks coming.
Silencers
Heroes with a silence will most likely use it on you, as it prevents most of your damage ( Venomous Gale + Poison Nova), which is extremely annoying. They aren't the worst counter to Venomancer, but they're up there.
In this section I will attempt to explain why some people build certain items on Venomancer, and which situations are best for building those items.
The Orb of Venom is actually a fairly popular item on Venomancer. Why, you may ask, when you already have Poison Sting, which is essentially the same thing but even better? That is because Orb of Venom's slow and damage stacks with Poison Sting, making your right-click harass even more potent. Very few heroes in Dota 2 are capable of out-harassing a Venomancer with an Orb of Venom, but it remains a very situational pick.
Mostly, it is only really good if you're up against a melee hero or two in your lane. Never build an Orb of Venom against a lane with two ranged heroes, it just won't be of any use to you. Furthermore, if you do decide to build an Orb of Venom, build it immediately after buying your Boots of Speed. Obviously, you shouldn't build an Orb of Venom if you're unable to harass in the first place, perhaps because the mid lane is a competent Pudge, or perhaps because they have an aggressive jungler.
If all the conditions are met, you should now be able to completely prevent your enemies from farming. Have fun making them cry and rage while you laugh as you and your lane partner completely dominate your lane.
Both of those items are also good on Venomancer (and Shadow Blade is very often picked on him, as evidenced by Dotabuff data and the best-rated Venomancer guide on Dotafire as of this writing), but they both assume that Venomancer is played as a ganker (probably in the mid lane), and not as a lane support.
While Venomancer is a very potent ganker thanks to Venomous Gale, I generally do not play him in the mid lane and prefer to stay with my lane mate in order to grab kills on our opponents, or just to help him and me farm. If, however, you prefer to play more aggresively, feel free to build a Shadow Blade before or after your Aghanim's Scepter, depending on how the game is going, and a Urn of Shadows instead of a ring of aquilia.
One thing, however, if you decide to play Ganker Venomancer: your are very squishy, and Shadow Blade is countered by Dust of Appearance and Sentry Ward. You also do not have a stun and you have to aim your slow carefully (this is not exactly a problem most of the time, but it can take some getting used to). This is why I prefer to stay in my lane, but it can work. It's all situational, of course.
Here I will examine the differences between Venomous Gale and Poison Sting, which should explain my choice for prefering to max the former over the latter.
Venomancer is a great hero for public games, mostly because he can annoy the hell out of the enemy team and deal some very good damage, while still being able to push the lanes and defend his towers like no one else can. He is not a pure pub-stomper, but he will remain very useful to almost any team, and is generally a great hero to have around.
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
Quick Comment (5) View Comments
You need to log in before commenting.