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Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.
It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices-a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!
Clockwerk is a Strength based initiator/ganker type hero with a global nuke that gives vision in the area that it hits, one of the longest initiators in the game, and an interesting area control tool.
Since Clockwerk is mostly a ganking Hero, he can make very good use of Runes. If your not in mid, try to leave the Runes for whoever is in the middle lane unless an enemy is going to get it, but otherwise grab it. Its also usually fine to pick up runes mid-game, unless someone in your team needs it more.
Double Damage Not a very useful Rune for Clockwerk as it doesn't help him set up a gank as well as some of the others, but it can still be used to kill someone inside Power Cogs faster.
Illusion The worst rune for Clockwerk. If you bottle this and activate it when your inside your Power Cogs, you might push yourself or your opponent outside of the cogs. Grab it to refill your bottle if you need to, but don't use it to help your ganks. You can use the illusions to scout though.
Haste Tied with Invisibility for best Rune. This lets you walk next to an opponent and kill them with your Battery Assault with little chance of them getting away. This also lets you set up your Power Cogs without the need of Hookshot easier.
Invisibility Tied with Haste for best Rune. This lets you set up your Power Cogs without them knowing where you are for the most part. A little trick with the Invisibility Rune is that if you bottle it up, when you activate it you have about a 2-3 second window where you can preform any action and you will still go invisible. This lets you, but not limited to; Drinking your Bottle, casting Battery Assault and chasing people with it while invisible, among other things.
Regeneration Refills your health/mana, use as needed.
The Starting Items
These starting items give you a good amount of stats, decent last-hitting power and survivability, can be turned into an Urn/Wand cheaply, and give you decent regen with tango/Salve.
Basically a more versatile, better scaling Vanguard.
The main use of this item is to make you unkillable if the enemy is unable to stun you/deal more than 200dps to you. The reason being is because when you toggle the armlet on, it heals you for the amount of strength you gain from its active, and when you toggle it off, you lose that extra health. With a 2 second cooldown, this can be used as an infinite heal if used properly, IE, when at low health.
Now with the use of binds, its possible to toggle the armlet with no 'downtime' or time when your at 1hp. This can be done with the binding below.
NOTE: replace X with whatever key you want the armlet toggle to be bound to.
bind x "dota_item_execute 1;dota_item_execute 1"
In order for this to work, the Armlet must be in the TOP MIDDLE item slot, anywhere else and this bind wont work.
To activate this bind, you must enable the DOTA 2 console, here is a link showing how.
http://www.neutralcreeps.com/2011/10/how-to-open-dota-2-console.html
The default key to open/close the console is \.
Do note that there is a VERY small window in which you can die, but its about 0.02 seconds.
A video explaining the Armlet toggle.
How Armlet Works - Youtube link
When to skill Rocket Flare and Power Cogs over Battery Assault
Usually I skill Battery Assault first, as once you hit lvl 8, you'll have all 3 of your ganking tools. Hookshot, Power Cogs and Battery Assault, and Battery Assault hurts a lot at lvl 8 considering it deals about 800 damage over the full duration.
However if your finding that your having problems getting last hits in your lane due to being harassed too much, it is worth it to level Rocket Flare over Battery Assault so you can last hit better and harass them back better. It really depends who you are laning against.
If your constantly being dived by aggressive opponents, it might be worth it to take an early level of Power Cogs for an escape move.
If you are part of a very aggressive lane, it might be worth it to get a level of Power Cogs early as well to help set up a kill. Being stuck in one area for 5 seconds is usually death for most heroes.
Ganking an enemy Hero
When you manage to spot an enemy Hero by themselves, preferably one thats not pushing a lane and thus have lots of creeps around them, you have a few ways of ganking them.
If you can get close to them without Hookshoting in and get them inside your cogs, this is best.
Basically this method would be...
1. Use Haste/Invisibility rune or things like that if you have them.
2. Get close to Enemy Hero
3. Battery Assault
4. Power Cogs
5. ?????
6. Profit.
If you need to Hookshot in order to gank the enemy Hero, the flow would be like this.
1. Hookshot
2. Battery Assault
3. Power Cogs
4. ?????
5. Profit
The reason why you do Battery Assault before Power Cogs is because you will deal more damage that way, Battery Assault helps set up Power Cogs better due to its ministun, and the enemy Hero has a much smaller chance of stunning you before you get the second move off.
In retrospect, if you went Power Cogs to Battery Assault, there is a good chance that some Heroes could stun you before you managed to get your Battery Assault off, which means your losing lots of damage, taking more damage, and reducing the effectiveness of your cogs.
Using your Power Cogs to set up for other people.
Due to the fact that your Power Cogs keeps most other Heroes in a small confined area, its great to set up for hard to hit skillshots like ghost Ship, allow moves like Cold Feet to work without much of a problem, and stuff like that. Its also helpful for a Magnus/ Enigma if for some reason you manage to get 2-3 enemy team members inside your cogs to set up for their moves.
If your not using Power Cogs to gank other people but instead to set up for your team, it might be more beneficial to use Cogs before Battery Assault. so that you know that you'll get the cogs off.
VS an aggressive Trilane
Clockwerk is one of the very few heroes that can solo vs an aggressive trilane. With Cogs being the great wall that it is and Flare being global, he can farm while holding back creeps with cogs in the long lane. The idea is that if your fighting an aggressive tri-lane is to level Power Cogs as your first skill, instead of using Rocket Flare to scout. This lets you hold back the creep waves with Cogs, and gives you an escape mechanism if the tri-lane decides to jump on you.
Next you get and attempt to max Rocket Flare so that you can harass and farm. Since your vs a tri-lane by yourself, there isn't much hope of you getting into melee range of the creeps to last hit, so Rocket Flare will be doing that for you. Though depending on your opponents, you might not even use Rocket Flare to farm as they might be able to keep the lane equal even with you trapping your creeps in cogs every few seconds.
In an Aggressive Tri-lane
When you are playing in an Aggressive Tri-lane, you'll probably use the same build as you would soloing an Aggressive Tri-lane, but switching Flares and Cogs around for your level 1 ability depending on what your team needs. In this configuration, you'll be using your cogs to lock down someone in an area for 5 seconds so you can get the gank on them, or using it to aid in an escape. It really depends on what your team needs at the time. Do note however that trapping someone in cogs means that your team gets a psuedo 5 sec disable on that person unless they can blink out, which can equal a kill.
The above Heroes fear you because you make it so they can't cast any spells. Some of these Heroes such as Naga Siren and Shadow Fiend can be certain doom if they have their Mirror Image up beforehand and/or have a Black King Bar, but with a Blade Mail this shouldn't be TOO bad.
Basically squishy Heroes that rely on Right Click damage with no inate lifesteal or blink move. Before you can fight these Heroes however, its recommended that you have a Blade Mail beforehand.
Two words, Battery Assault. If you activate Battery Assault before he Dismembers you, you will cancel his Dismember, and will only need to deal with his Rot, the hp you lost from Meat Hook and his auto attack damage. This is done by rapidly pushing the Battery Assault button when being hooked. (Default is the Q key)
At the same time he has to deal with your Auto Attack damage, his own Rot, AND your Battery Assault. Pop Blade Mail to REALLY make him hurt.
The annoying thing about Pudge though is that you'll need to make sure you manage to get the kill with Rocket Flare, otherwise he might just commit suicide thanks to Rot, denying you all the gold and XP you would've gotten from killing him.
If he has 20+ stacks on Flesh Heap and/or a Heart though, be wary. Though most Heroes would be scared of him at this point anyway.
Due to your massive imitation range with Hookshot and Battery Assault stopping him from teleporting, plus his inate squishyness, you counter him pretty hard. Make sure you pop Blade Mail after you do your Power Cogs so you'll pretty much make him kill himself off of his Laser Heat-Seeking Missile Dagon combo. If he doesn't do that combo because you have Blade Mail popped, there is a good chance you'll kill him inside your Power Cogs due to the damage Battery Assault does.
If Tinker levels up March of the Machines first, which seems to be a thing nowadays, this makes him easier AND harder to gank at the same time. If you have blade mail, it should be a very easy gank on him once he uses his Soul Ring a few times. Just be warned that if you manage to kill him, you are now in the middle of 1-3x MotM's, which does a deceptively high amount of damage.
Later in the game, most Tinker's go for a Blink Dagger which doens't phase you one bit, considering you make it useless if you engage with Hookshot, however some tinkers do use a Force Staff, which would make him much harder to gank considering he can staff out of your cogs, forcing you to chase him. Even worse if you decided to engage him in a MotM.
Also, depending on Latency, Battery Assault can stop Tinker from ever casting Laser and March of the Machines. However the Latency window is very weird, so don't rely on this little tidbit.
windrunner
Basically Heroes with no ways to escape your Power Cogs and are squishy.
skeleton king
Basically Heroes that are tanky/have a blink/ have inate Lifesteal. and/or have painful illusions that you can't stop with Battery Assault (unlike Naga Siren's, for example.)
Blade Fury + Omnislash = Dead Clockwerk. The worst part is that both moves make him immune to the damage of Blade Mail and Battery Assault. Hope that you have a team mate who can help you before you try to gank this Hero.
While Manta Style might not be a hero per-say, it does drastically reduce your effectiveness due to the random nature of Battery Assault and the fact that thee are now 3 things for it to hit instead of 1. If you have to fight a Hero who has this, Blade Mail helps out a bit, but be ready for a rough fight.
Thanks for reading this guide on Clockwerk. Most of what I've listed above I've gotten from testing.
Archmage MC- Guide Creator
Mylmyzz - For his video on the advanced usage of Armlet
UPDATE 1: Added more to the strategy section about soloing a Tri-lane/being in a tri-lane. Added some new information about Power Cogs.
If you have any ideas or suggestions, please put them in the comments below.
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