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Hello, I am Loveless and this is my guide on Medusa. Any and all of my guides are built around my personal opinion of the Hero and how they should not only be built, but played. It is built off what I have done myself, which is a mixture of my own ideas and what I have seen others do, to make it the best I will be able to put forward in game with that Hero.
I will be going over the Hero itself, my Recommended Items and the Play Style for each phase of the game. Again, these are all of my personal opinions and you can take them with a grain of salt. Start with the build and use it until you get used to the hero before you start to build differently for every match. My guides are simply a base you can use to develop your own style using a simplified, broken down version, of what I personally do. You can figure out how you want to stray from it as you see fit and develop your own build, using this as a guideline.
This is by far my favorite hero to have ever been introduced to DOTA. I just love her playstyle and find her extremely fun to play, but everyone hates me for that same reason. She requires an excessive amount of farm to really be worth her weight on a team, but once she has it, she really doesn't have any cons left to complain about. If you do not like long games and prefer a more offensive gameplay style, this is not the hero for you.
The first ability Medusa has is Split Shot, lowers her attack damage by a percentage and deals damage to a maximum of four additional enemy units within a small area of effect around her main target whenever she attacks. This ability can increase her damage output by 400% and is absolutely devastating if optimized. Medusa has been getting small buffs every few patches, a few years ago you wouldn't level this until later in the game, but it's too good to pass up now. Focus on leveling it in the middle stage of the game.
Mystic Snake is the only thing that keeps Medusa even slightly viable early game and continues to be good well into the mid game, even serving as a way to get mana late game. It bounces from target to target, behaving similar to Zeus' own Arc Lightning, but it steals mana on top of dealing damage and the effects increase with each bounce. Each unit hit increases the damage dealt on the next hit and every time it hits a unit with mana, the mana stolen increases as well. If used correctly, it can be extremely harassing in the lane and devastating to low mana pool heroes. I highly recommend Power Treads on Medusa because if you have it on Intellect before you use Mystic Snake, then switch it to Strength or Agility, you will actually be saving a good percentage of Mana overall. After casting Mystic Snake a handful of times, that little difference will add up.
The trademark ability that Medusa possesses, is Mana Shield. This ability used to belong to Anti-Mage a long time ago, but was later given to Medusa and has done wonders since. Whenever Medusa takes damage, it takes 50% of it and deals it to her mana. You are almost doubling your EHP with this skill, suggesting you have the mana to sustain it, although the damage taken into your mana comes before mitigation (before applying armor/resist). With sufficient mana regeneration and a decent mana pool, her effective health far exceeds any hero in the game as she gets items/levels. Even with the buffs to it's third and fourth ranks, I still shove it off until later in the game since it always divides it by 50% regardless of it's rank.
To finish off this hero, Medusa has Stone Gaze. A large area of effect ability that gradually decreases the movement, attack and casting speed of any enemy unit that is facing her within a decent area. The effects taper off after a short time period, but it is a devastating ability in a teamfight and deals a massive amount of damage to summons and illusions. These effects go through magic immunity. Note that you get the full effects of her ultimate from it's first level, but the cool down and mana cost are lowered with each level. For this reason, I put it behind ranking up her other skills until you can get the last two ranks of it back to back. You can change it up as you see fit in a game.
You basically want to place your undivided attention on farming from the start of the match, until you have at least two luxury items. The plan here is to immediately start getting as many last hits as possible, so judge your opposition and place yourself in the lane that will offer you the most farm. If you have to move to a new lane, don't worry about it, that's fine. You want to be where the farm is, plain and simple, anyone who fights you on this is an idiot.
By going with Stats and Mystic Snake with every level early game, you should have more than enough dominance in lane with decent support from your team. Far as items go, you want to make your decisions fast, what will you need? In what order? What benefits you the most right now? These are the thoughts you should be having, but limited to items like Ring of Aquila, Power Treads and Magic Wand for the most part. While you can deviate a bit, the end result should be the same, though you can skip Ring of Aquila in some situations (which is why I did not suggest it in her build at the top).
How to use Mystic Snake:
Note that it bounces to the unit closest to it and it has a small bounce range, you are also required to have vision of a unit for it to bounce to, so you have to ensure you throw it so it bounces properly. When you see two heroes and at least one ranged creep standing by each other, toss it out if your mana isn't too low. If there is two or more ranged creeps by one hero, three or more ranged creeps, or at least three heroes? Throw. The. ****ing. Snake.
Your Goals Early Game:
Now that you are in the Middle Game, everything changes. You will now be farming more gold and hugging more towers! On a serious note, you will still be playing very defensively and making the most out of what you can. Don't push out when it is risky and stick to farming. Ask your allies to stack neutral camps for you so you can quickly farm them with Split Shot when the lane is risky or pushed too far. Keep a close eye on missing heroes, any deaths can seriously set you back and could very well cost you the game at this point.
Items you are looking at in the middle of the game is Manta Style and/or Linken's Sphere. They are both exceptionally good items on her, so decide which will be better against your opposition and get it. I personally fall on Manta Style most of the time, the damage output just isn't something you can ignore.
You shouldn't concern yourself with being aggressive since you are still winding up. Medusa takes the longest time to pick up compared to other carries since she is so item dependent. While you will start seeing how hard it is to kill you and notice your damage output going up significantly, do not get cocky. Without Petrifying Gaze going off and at least one luxury item, you will most likely be getting outclassed by the enemy carry at this point, keep that in mind.
You should always have a Teleportation Scroll on you, because wherever the farm is, you should be there. It's not just defending when you get two creep waves of gold in your pocket for the fraction spent on the Teleportation Scroll. While you are going to be heavily focused on farming, you still have the potential to be a devastating hero in a defensive situation. It is also important that you make sure the game can actually get to 40 minutes, so carry the damn Teleportation Scroll. You also have no real escape mechanism, so waiting for their stuns and tanking damage with Mana Shield can give you enough time to finish the channeling time.
Your Goals Middle Game:
The time has finally come. At this point, you should just be a monster. I don't really think there is any explanation needed in this area of the guide. Just keep an eye out for what items you should be building to maximize your effectiveness in the current game. A quick check list that you should always read top to bottom when evaluating what you need, the higher they are, the higher the priority:
Are you both knocking at each others' barracks? Dangerous to farm? Stalemate? Boots of Travel
Do you need damage? Divine Rapier
Are you dying before you can do any damage? Heart of Tarrasque
Can't follow up your initiator very well? Blink Dagger
Is their right-click carry giving your team a lot of trouble? Eye of Skadi
Do you need faster attack speed? Do they auto-attack you? Mjollnir
Are you running out of mana faster than health? Do you need more CC? Scythe of Vyse
Getting stunned into the ground? Black King Bar
Your Goals Late Game:
If you are playing with a Medusa, carry a Teleportation Scroll for the love of all that is sacred. This is common sense normally, but you really should prioritize this if you have her on your team. She is a gank magnet and you should be protecting her as best you can. Most teams will try to go push heavy if they know anything about her, so keep an eye on that as so it doesn't get out of control. Alternatively, if you are against Medusa, just smash her into the ground. Push. End the game prior to forty minutes! Any hero that can build a Diffusal Blade is a great pick up against her.
Allies:
Well, that sums it all up for my thoughts on Medusa. As always, please leave any comments about the Guide with what was good and what was bad, it will improve this and any future Guides made by myself.
If you have any guides you would like me to make, please feel free to PM me or post in this guide's comment section to discuss it with fellow DOTAFIRE members.
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