Items
Rule of thumb when spending your gold as Necrolyte: build to survive. Whether survival calls for HP, Armor, Magic Armor, Magic Immunity or kiting/disabling with items such as Force Staff, Ghost Scepter, Eul's Scepter of Divinity or Scythe of Vyse varies from game to game, and as such, there are a variety of paths to victory on this hero. Still, using the items I have listed as a source, I'll give you a rundown on when I think you should be getting want.
Starting Items
I start pretty much the same items every game on this hero; three
Iron Branch,
Mantle of Intelligence and Tangoes and/or
Healing Salve. The
Iron Branches simply go into
Magic Stick when I get around to it, the
Mantle of Intelligence boosts Necrolyte's low base damage a bit, and the regen is...regen. Other items that might be good to start include
Circlet,
Gauntlets of Strength or even a Clarity Potion or two as
Death Pulse is costly early on.
Choice of Boots
Phase Boots are arguably the most well suited of all Boots to this hero. The extra mobility provided by Phasing is essential for juking and kiting common melee heroes such as
Ursa,
Phantom Assassin,
Lifestealer and so on. Although the +24 Damage may seem wasted on a caster such as Necrolyte in reality it is a huge boon thanks Necrolyte's poor damage and animation. None of his spells are channeled as well, so even if autoattacking isn't your main focus, you'll be doing it all game long anyways.
Power Treads are perhaps the most reliable choice of footwear around. With proper micro of Strength/Intelligence swapping, they offer an unmatched combination of HP, Mana and physical DPS. The main issue with
Power Treads is that they don't provide much mobility, which Necrolyte already lacks and would love to have some of. I tend to pick
Power Treads if I am laned against a heroes like
Storm Spirit,
Queen of Pain and
Mirana, all of whom have
Blink-type skills to escape Necrolyte regardless of his choice of Boots.
Boots of Travel are generally the most effective and certainly the most expensive Boots in the game. As a high farming hero with strong lane pushing abilities thanks to
Death Pulse and
Sadist, Necrolyte can make great use of
Boots of Travel by split pushing and using the active to join team fights. Still, having to save 2000g for 0 HP can be suboptimal in many cases and is generally only recommended if you get a great start or if the game goes on very, very long. In such a case, selling
Phase Boots or
Power Treads for
Boots of Travel is an option.
Arcane Boots are a strong choice early game, before
Sadist is leveled, as they grant you much more Mana to play around with, as well as an effective Mana regeneration of 2.44 if you use the item ability everytime it's up. I recommend building
Arcane Boots if you plan on skipping
Sadist and building a
Bloodstone (see Build 2). but find them to be inefficient if you level
Sadist at all.
Tranquil Boots are a relatively new item to Dota and the cheapest of all Boots. This item mostly exists as a lane staying tool/fall-back item. With Necrolyte's Mana/HP sustain through
Death Pulse and Sadism, I wouldn't recommend this item. It is however, capable of being partially (350/525g) dissembled into
Mekansm, making it a viable choice early game if you feel you could do with more regen in lane.
Magic Stick is a comfortably overpowered item that I get almost every game on almost every hero. It's essentially an improved
Bracer with less efficient stats per gold which is more than compensated for by it's clutch active. This item is too cheap and has too good of a buildup for me to every really not recommend it.
Mekansm is a key item on Necrolyte.
Mekansm offers Necrolyte passable stats before activated, but it's true strength shines in its active, with gives has strong synergy with
Death Pulse; you can burst heal yourself and everyone around you for up to 380 HP, which is a pretty big deal. The active and the item itself also grant you a combined +8 Armor, which is very effective at mitigating physical damage. Although the active costs 150 Mana, it is easily paid off thanks to
Sadist, making Necrolyte one of the best holders of
Mekansm in Dota 2.
Force Staff is a trending item that I would also recommend on Necrolyte. I wouldn't give
Force Staff any awards for it's inefficient stats, but the active is very versatile. My main use of
Force Staff on this hero is as a kiting/escape mechanism, but it's also very effective in saving allies, chasing enemies, getting off last second
Reaper's Scythes on fleeing targets and even forcing unaware enemy heroes out of position. It's also very effective against heroes such as
Clockwerk or
Pudge who excel at pinning down a single target.
Bloodstone is also an option for Necrolyte, bringing to the table decent HP and snowballing ability. Building a
Bloodstone is best done early game and although it's buildup is fantastic, it's expensive enough to prevent you from making use of items such as
Mekansm, which are distinctly more effective the earlier you acquire them. If you choose to go
Bloodstone on Necrolyte, remember to skill Stats over
Sadist for the additional bulk, you won't be needing the Mana of
Sadist unless you fall behind.
Situational
Blade Mail is a supplemental source of Armor and a nice fallback item versus squishy, high DPS heroes such as
Riki,
Bounty Hunter,
Phantom Assassin,
Bloodseeker,
Lina,
Leshrac and similar heroes with telegraphed periods of attack.
Black King Bar can be taken as a counter measure to mass disables (
Lion and
Shadow Shaman) or high Magic damage if your team isn't being blown up as well (
Pipe of Insight). Ignoring spells such as
Epicenter,
Ravage and the like feels great, at the very least.
Eul's Scepter of Divinity is a versatile item that mostly serves as a fallback to
Scythe of Vyse. The disable can be worthless offensively (unless you are catching someone out of position and allowing your team to act) but it shines defensively as a 2.5s "you can't kill me" button with self use. The +30 movement speed ia also a major draw for this item, and cements this as a decent purchase versus melee carries.
Gem of True Sight is an all-purpose counter to wards or invisibility of all sorts, but is, well, dropped and usually taken by the other team if you screw up and die. Since a correctly built Necrolyte is a tanky hero and the backbone of any team, he's a natural
Gem of True Sight carrier.
Ghost Scepter is a cheap and dirty counter to physical damage. It's obscenely effective against poor lineups that are lined with carry heroes, but can get you blown up if the enemy team has ample Magic damage and only a few carries. Regardless, I highly recommend this item against heroes like
Ursa and Lycanthrope.
Heaven's Halberd is a rare yet great item for dismantling enemy carries. With +20 Strength and +25% Evasion that you aren't going to practically (
Butterfly) acquire anywhere else on Necrolyte, this is a strong item even
without it's great active. Another strong buy versus carry heroes that can counter ranged carries (
Drow Ranger,
Mirana,
Viper) as well.
Linken's Sphere is a truly situational item with below average stats for its cost, best put to use against problematic spells such as
Doom,
Viper Strike and
Nether Swap. When considering a
Linken's Sphere, pay close attention to what spells the enemy is capable of throwing around; if they have easy solutions to your
Linken's Sphere such as
Arc Lightning,
Stifling Dagger or
Mana Drain, avoid this item.
Pipe of Insight is a potentially game breaking item that goes well with Necrolyte's survivability focus and Mana overflow. You or an ally should almost always pick up a
Pipe of Insight when against high profile heroes with big AoE ultimates such as
Earthshaker,
Sand King,
Tidehunter and
Venomancer.
Rod of Atos is a new(ish) item with a strong buildup, fair stats, and good utility. It's a nice fallback item from
Heart of Tarrasque as it also uses a
Vitality Booster. Necrolyte can put this item's active slow to good use as he lacks any CC beyond the lowly single second stun of
Reaper's Scythe.
Veil of Discord is another new item that is rather rare. Statistically, it offers a rare combination of Health regen, Armor and Intelligence which is decent on Necrolyte. The active gives you the ability to amplify Magic damage inflicted to enemies by 25% (effectively nulls base Magic resistance on heroes) in a fair AoE for 20 seconds. This has great synergy with
Death Pulse,
Reaper's Scythe and allies like
Sand King,
Lina,
Leshrac and
Zeus. Can also be used for slightly faster farming of lanes/stacks. Ultimately,
Veil of Discord is a strong follow up item to
Bloodstone that doesn't get enough use in general.
Luxury
Aghanim's Scepter is a fair option on Necrolyte, as it buffs his
Reaper's Scythe and offers reasonable stats. Minor Mana cost and cooldown buffs to Rank 1/Rank 2 aside, the main draw of
Aghanim's Scepter is the stronger
Reaper's Scythe, which is very effective against heroes with high HP.
Assault Cuirass is a decent choice on Necrolyte that I generally wouldn't recommend unless no one else on your team is getting one. If that is the case, however,
Assault Cuirass is a serviceable pickup that is strong for resisting physical damage, buffing your team and pushing towers.
Boots of Travel was mentioned before, even in this capacity, but it still pays to remember that if the game is going very late, trading in your
Phase Boots or
Power Treads for Boots of Travels can have significant returns.
Ethereal Blade is an optional extension if you picked up a
Ghost Scepter mid-game. While the +40 Agility on this item isn't going to provide much (other than +5.7 Armor), this item's active is still a great tool versus physical heroes; you kite them around with
Death Pulse and when they close the distance, you simply
Ethereal Blade ->
Death Pulse ->
Reaper's Scythe them for a satisfying finish.
Eye of Skadi is my favorite luxury on Necrolyte, and a superb choice on almost any hero late game so long as you have a gold advantage. The stats on this item are un-focused but high and the orb effect provides a strong slow that pierces
Black King Bar,
Blade Fury and
Rage. A great choice for pressing your advantage or kiting melee carries late into the game.
Heart of Tarrasque is one of the most straightforward items in the game, providing unmatched +HP and regeneration. It's a strong pickup against any lineup without an answer tailored against tanky heroes [Malediction,
Life Break and
Feast, for example).
Necronomicon is an unusual choice for Necrolyte that I haven't got around to testing yet. The item offers decent Strength and Intelligence as well as versatile minions that can be strong for pushing, fighting or Roshan'ing. The main two problems with this item on Necrolyte are the required micro and his lack of slows/stuns (unlike strong
Necronomicon carries such as
Bane or
Beastmaster), but you could do much worse.
Radiance is an item that offers no defensive stats but instead comes loaded with a face-melting aura that has great synergy with
Death Pulse and
Heartstopper Aura. It's a cute choice that is recommended if you have strong farm and/or are backed by heroes such as
Omniknight,
Dazzle or
Treant Protector who can help you stay alive. Be careful not to get this if an ally is saving for one (common carriers include
Spectre, Syllabear,
Alchemist,
Phantom Lancer and
Bloodseeker).
Scythe of Vyse is an anti-anything item with one of the best actives in the game. This is best acquired as an answer to squishy, immensely threatening heroes such as
Anti-Mage,
Faceless Void,
Phantom Assassin and the like, but can also be put to use in disabling and killing damn well near anything on the enemy team. The only drawback to this item is it's lack of strong defensive stats, lackluster buildup and very high cost.
Shiva's Guard is my preferred Armor item on Necrolyte. I highly recommend this item against heroes such as
Riki or
Lifestealer for its stats, active
and aura, all of which are great against melee carries. The extra relatively low cooldown (30s) AoE nuke can be of use in farming and pushing as well.
Gameplay
Early Game
Considering his aforementioned farm/level dependency, Necrolyte really must be laned either solo or with a babysitter such as
Crystal Maiden,
Lich or
Venomancer. Since finding a babysitter in publics can be hard amongst legions of
Sniper and
Bounty Hunter pickers, I find myself going solo middle with this hero much more often than not.
Solo Mid
So you've picked Necrolyte and decided to go mid. First step is to communicate this; just say "mid plz", "mid", or the timeless "mid or feed". Let's say you get lucky and nobody on your team counter picks you with a big last second
Shadow Fiend pick and you get the position. Great! Now all you have to do is win your lane.
Well, sadly I can't teach you
exactly how to do this every game, every time, but I can certainly offer some tips. For starters, consider Necrolyte's base stats/animation; with a low starting Damage and a lengthier than average frontswing, chances are that unless you play
Lina every game, you'll need to adjust to a later last hit timing on this hero than what you are likely to be used to. Although you are mostly mid to farm rather than to gank, rune control should never be neglected and you'll probably want to get a
Bottle as well. Despite his slow movement speed, Necrolyte can control runes effectively by pushing the lane out via auto-attacks and
Death Pulse on the wave or two before a rune is about to come up (remember, runes spawn every two minutes, starting at 0:00).
Generally Necrolyte mid must be played defensively, especially if you are against dominant mid heroes such as
Queen of Pain,
Invoker or
Viper. Be sure to watch your minimap as well, too much tunnelvision on lane control leaves you exposed to early ganks from roaming supports, gankers or junglers. While I'm not going to offer a comprehensive list of matchups for every hero that you will ever see mid, here are some of the more common ones explained.
Matchups
Pudge is the most common hero in the game (
http://stats.dota2.be/herostats) and a staple mid hero. Beating
Pudge requires you to adapt to his game, which is unlike any other hero really; you must constantly position yourself so that creeps are in between you and
Pudge to block
Meat Hook while not letting him last hit/deny without going harassed. Since
Pudge lacks any real lane control beyond kill attempts, this matchup can be very uncomfortable for newer players, since you can go from winning this lane to losing this lane in a single
Meat Hook.
The best way to play with this matchup is to farm/deny while avoiding
Meat Hook as I described pre-6. If he gets on you with
Rot, you can
Death Pulse him while backing off and throwing auto-attacks at his soft body. In more desperate situations where a single close range
Meat Hook will kill, you may be able to kite him around your creep line to block the hook/overpower him with
Death Pulse. After Level 6, you'll want to courier an
Observer Ward to yourself and place it on
Pudge's hill so that you can farm without fear of being pulled into his tower. If you avoid getting hooked and communicate properly with your team so that they don't get smashed by
Pudge ganks, you may actually end up rather farmed come mid game.
Reaper's Scythe is also a nice answer to
Pudge in spite of
Flesh Heap, as
Pudge not only has a massive HP cont but also weakens himself for your pleasure with
Rot as well. Do note that the majority of replays I posted below are against
Pudge, so if this matchup scares you do check those out.
Invoker is another common mid hero; if you see an
Invoker on the other team, there is a very high chance you will be facing him mid. A well-played
Invoker is the complete package, and comes in either
Exort +
Quas or
Quas +
Wex variety. What these builds entail for you is slightly different, with
Exort +
Quas ultimately being much more threatening. If you see a
Quas +
Wex Invoker, you should just try to farm against him as he will most likely be leveling
Quas first, giving him incredible regen.
With
Exort +
Quas Invoker significantly outsustains you and farms harder as well with a stronger animation/damage thanks to
Exort.
Cold Snap provides him lane control as well, as he can poke you with it and a few autoattacks for a small (100) Mana cost every now and then to wear you down, the combo
Cold Snap into
Sun Strike when you are around 1/2 HP for a kill. While this lane is certainly in
Invoker's favor, it's important to not give up anything for free; unless he uses
Cold Snap, you should meet his autoattacks with your autoattacks if you can. Use
Death Pulse for trading as well. For all his strength as a mid hero,
Invoker struggles to control runes as he lacks a convenient way to push lanes bar
Forge Spirit which never seems to get used early game anyways.
Phase Boots are a must to combat his absurd last hit/deny with
Exort.
Bloodseeker is a pretty unique but rather common mid hero. His game plan is to free farm until Level 6 (with Blood Bath to ignore harass) and then kill you with
Rupture. If he really gets off to a good start, you'll find yourself being frustrated left and right by denying, as he loves doing that too thanks to Blood Bath.
Ultimately,
Bloodseeker's Blood Bath arguably exceeds the level of harass Necrolyte is really capable of putting out. Your best bet is to abuse
Bottle + rune control +
Flying Courier while autoattacking and spamming
Death Pulse at him every time he comes near the creep line. With enough pressure he will break. If you can't dominate him mid, don't despair; keep a
Town Portal Scroll on you as soon as he is Level 6 to counter
Rupture and try to stay healthy. If he attempts to dive you with
Bloodrage +
Rupture and you aren't very injured beforehand, you should be able to survive six seconds than
Death Pulse +
Reaper's Scythe for an easy kill. Keep in mind that since he must farm in aggressive positions and lacks an escape mechanism, he's a very easy target for ganks if your team has anyone capable of providing them. Lastly, don't use
Force Staff on yourself if
Bloodseeker Ruptures you as you will take 120/240/360 damage for your troubles, potentially killing you or activating his
Thirst.
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