This Ice Aint Nice - Skills
Lich has a great array of Skills available for all stages of the game and is an awesome team-fighter. His skills are as follows:
Frost Blast
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target takes the most damage.
Range: 600
Radius: 200
Slow Duration: 4
Initial Target Damage: 50/100/150/200
Area Damage: 75/100/125/150
Movement Speed Slow: 30%
Attack Speed Slow: 20%
Cooldown: 8 | 125/150/170/190
Linken's Sphere blocks on only the main target.
Blocked by Black King Bar.
Usage: This is your Nuke spam, it has a very short cooldown and a nice AOE slow for both attack and movement speed. The only downside is that it is expensive early on but this will not be an issue due to your Sacrifice. Once you have Sacrifice up you should be spamming this on your opposing laners targeting "squishies" first.
Ice Armor
Ice Armor
Creates a shield around the target friendly unit, which adds armor and slows attacking melee units. Lasts 40 seconds.
Range: 800
Duration: 40
Armor Bonus: 3/5/7/9
Movement Speed Slow: 30%
Attack Speed Slow: 20%
Cooldown: 5 |
50
Diffusal Blade purges the shield.
Usage: A true support spell, grants a 40 second sheild on a targeted friendly unit that adds armor as well as slowing any melee attackers. In-game you should right-click on the skill icon which should create a fire ring around the icon, this now means that it will be auto-cast when any nearby hero is attacked, allowing you to concentrate on other things.
Sacrifice
Sacrifice
Sacrifices a friendly creep and converts its current HP into mana for Lich.
Range: 400
Current Health Converted: 15%/30%/45%/60%
Cooldown: 35/30/25/20 |
25
Usage: Provides you with a massive Mana boost by sacrificing your own creep. This skill is what allows you to spam your skills, use it as much as possible to retain high mana levels and also deny the enemy gold/xp. NOTE: This can be used on ANY allied creep bar the catapult, unlike
Lion's
Mana Drain this skill can be used successfully on melee creeps and it will actually gain you more mana due to their higher HP.
Note: This is always skilled first as you should deny a creep at 0:00 to push the opponents lane closer to your tower.
Chain Frost
Releases an orb of frost that bounces up to 7 times, slowing and damaging enemy units. The first target is mini-stunned.
Range: 750 (
850*)
Bounce Distance: 575
Damage: 280/370/460 (
370/460/550*)
Movement Speed Slow: 30%
Attack Speed Slow: 20%
Slow Duration: 4
Cooldown: 145/115/60 |
200/325/500
Black King Bar prevents damage BUT will still mini-stun and bounce.
Linken's Sphere Only blocks if holder is primary target. Will still bounce regardless.
* Aghanim's Scepter increases damage and casting range.
Usage: This is where it gets very interesting for
Lich, your Ultimate ability has the potential to completely rip a team apart and sway team-fights in your favour with great ease. Note that this Ulitmate works the same way as
Witch Doctor's
Paralyzing Cask so make sure that this will be cast with AT LEAST 2 opposing players reasonably close to each other. Never use this on 1 player unless it's a 1v1 and it prevents your death.
Cold Hard Coin - Items
As mentioned in the Introduction Lich is a Support/Nuker meaning that you'll be highly focusing on items that the team needs and less on what you need. This item section should give you an idea on what to buy and why.
Special Mention - Wards
As a dedicated support YOU MUST keep these up at all times. If you're playing with other supports then you could also ask for their help in buying wards.
NOTE: If you're on the losing end of things then wards are still very much vital and could potentially swing the game, to prevent getting ganked whilst warding ask your
Bounty Hunter/
Riki/
Clinkz or anyone else with invisibility to place them should you have an invisible hero on your team.
Starting Items
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This is a good standard start for
Lich as it provides your team with an
Animal Courier and
Observer Wards at the start of the game which is pretty essential. Tango's are self explanatory and the
Iron Branch's will be built later into your
Mekansm.
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This order should be taken if the
Animal Courier has already been purchased, the
Ring of Protection will be built into your
Tranquil Boots later.
Mid Game Core
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Your priority here should be the
Tranquil Boots and if you went with the '
No Courier' item start you won't need to leave the lane to pick them up as the
Boots of Speed and
Ring of Regen can be purchased from the side shop. The reasoning for
Tranquil Boots is that you already have a great source of mana through sacrifice meaning that you'll be able to stay in the lane longer and nuke people more often.
Start turning those
Iron Branch's into
Buckler and
Headdress and of course save up
900G for the
Mekansm recipe.
Alternately you can pickup a fast
Magic Wand here if laning against spam-happy heroes like
Batrider,
Bristleback or
Shadow Demon. NOTE: If this is the case then you should try to buy a
Magic Stick from the side shop for the meanwhile.
Be sure to upgrade to the
Flying Courieras early as you can as it's much more convenient as well as keeping up a constant supply of
Observer Wards.
Aghanim's Scepter is an excellent late-game core item for you because it upgrades your ultimate as well as offering a great stats boost, however it is a pricey item and should also be classed as Late game and situational -
don't rush this if your team needs
Observer Ward/
Sentry Wards and Crowd Control (
Eul's Scepter of Divinity,
Gem of True Sight etc.) more.
Veil of Discord is a great item for
Lich especially if the team has other heavy magic nukers (
Queen of Pain,
Jakiro,
Lina etc.).
A great item for Lich, some people choose to build an early
Bracer to get more HP and then build it into drums, it's a great support item and should be considered in every game.
Orchid Malevolence is a very situational item for
Lich purely because other hero's like
Bounty Hunter or
Clinkz get it instead due to it giving a great amount of attack speed and it's built-in silence. However if your team badly needs to silence an annoying hero then you might want to consider this.
This along with
Urn of Shadows are great support items but should be picked up only if you're team needs it, usually hero's like
Night Stalker will take the
Urn of Shadows and picking up a
Pipe of Insight vs a team with little magic damage is not of much use. Prioritise
Mekansm over this. NOTE: If you have a
Pudge,
Centaur Warrunner amongst others in your team they will most likely pick up
Hood of Defiance and later build it into the Pipe, check with them before your team ends up with 2.
Getting Silenced/Sliced Up?
Does what it says on the tin - Magic immunity, if you're being silenced/stunned before getting your ulti off then consider this.
ADDED NOTE: Lich is actually a very good holder of the BKB, if you're playing vs an organised team you're most likely going to be silenced or focused early to prevent your
Chain Frost from ripping them apart - if you find this is the case you might need to stop building any other items and focus on this.
Similar to BKB, probably the best item choice if facing doom bringer but is expensive and you might not be the main target of stuns etc. - Situational.
Playing versus
Riki?
Phantom Assassin?
Troll Warlord? - GET THIS.
Same as above really, prevents physical damage for a short period.
Late Game/Final Items
Better version of
Eul's Scepter of Divinity, get this if you've got the cash to burn or if you need that disable.
Great escape/chase tool, also provides INT+HP!
HUGE AoE nuke/slow synergizes well with your skills but is expensive and should be avoided if you need to focus on supporting.
Double ulti = double pain. If you've decided to play the Nuker build then this will be your main Late Game.
You should replace your
Tranquil Boots with these after all of your items are complete or if you want to do more pushing due to their teleportation active and huge move speed.
Optional Late Game
Whilst still viable and nearly essential to most casters,
Lich doesn't really need it because of sacrifice but it does offer more HP, Mana and a variety of bonuses which are also useful - up to you.
Very luxury. Might tie in well with the Nuking build, but generally you don't have the attack speed to make it too beneficial.
SIDE NOTE:
Orb of Venom can actually be a very annoying
early game item on
Lich when coupled with
Frost Blast and for
275G is not a bad pickup - you choose.
Minions!!! They provide extra damage and some pretty nice skills along with a walking bomb in the warrior form - Nuker path would benefit more.
Other Ideas
No need for Arcane but you could get them to support your team/burst of mana for nuking.
Phase Boots give active move speed boost so you can catch/escape that [insert-hero here].
Boots of Travel as mentioned earlier.
Escape tool mainly,
Force Staff is better for you though.
dagon
Nuker build should take this. More damage = more kills right?
More slows? Really? Your opponents will hate this but it could be a bit overkill.
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